1. Post #361
    Gold Banana
    Banana Lord.'s Avatar
    May 2010
    6,431 Posts
    No Linux love?
    as chris said, it never broke, did you read the press release?

  2. Post #362
    Gold Member
    BlackAwps's Avatar
    July 2011
    759 Posts
    I figured something was still broken because one of my servers was crashing after I updated it.. Turns out it was something else.

  3. Post #363
    Gold Member

    May 2011
    17 Posts
    Need an update plzz :O
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  4. Post #364
    Gold Member
    thejjokerr's Avatar
    December 2007
    2,082 Posts
    There already has been an update for it, the revision was made on the 18th according to the google code. Just get it of the svn.
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  5. Post #365
    Gold Member

    May 2011
    17 Posts
    Oh, just had exactly same size as before so I didn't think it was a new one ;) thanks.
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  6. Post #366
    PROUD BRONY 4LYFE
    Drakehawke's Avatar
    February 2009
    3,312 Posts
    Code:
    error loading module 'gatekeeper' from file '/home/darkrp/srcds/orangebox/garrysmod/lua/includes/modules/gmsv_gatekeeper_linux.dll':
             <TAB>/home/darkrp/srcds/orangebox/garrysmod/lua/includes/modules/gmsv_gatekeeper_linux.dll: invalid ELF header
    Edit: oops fixed, note to self never try and download things from the googlecode browse thing again -.-

  7. Post #367
    gamerpaddy's Avatar
    March 2009
    311 Posts
    Code:
    02:26:18 Lua Error: [cpp] PlayerPasswordAuth hook must return a boolean, string, or table value!
    :((
    EDIT: oh oops..

    its difficult to return yes or no out of a http callback to password auth...
    my bad sry
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  8. Post #368

    July 2010
    113 Posts
    Getting this error when I try to load:

    Code:
    > require ( [[gatekeeper]] )...
    [@lua_run:1] loop or previous error loading module 'gatekeeper'
    Any idea?
    I'm using the latest build

  9. Post #369
    CyberGmod Founder PropHuntv2 Home
    Phoenixf129's Avatar
    May 2009
    910 Posts
    Getting this error when I try to load:

    Code:
    > require ( [[gatekeeper]] )...
    [@lua_run:1] loop or previous error loading module 'gatekeeper'
    Any idea?
    I'm using the latest build
    You're not using the latest build Shane. (Download it again)

  10. Post #370
    Drew P. Richard's Avatar
    April 2010
    760 Posts
    The new Source update that just dropped is giving me SteamID Invalid errors again, can we get a fix sometime soon?

  11. Post #371

    March 2012
    9 Posts
    Same, I did do an SVN update, didn't work.

    Would some nice soul please update? thanks, luv u bai!

  12. Post #372
    Gold Member
    AzuiSleet's Avatar
    September 2007
    758 Posts
    Until somebody updates it, just set:
    Code:
    gk_force_protocol_enable 1
    gk_force_protocol 21
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  13. Post #373
    Gold Member

    May 2011
    17 Posts
    Until somebody updates it, just set:
    Code:
    gk_force_protocol_enable 1
    gk_force_protocol 21
    Thanks, works for now :)

  14. Post #374
    nexbr's Avatar
    March 2011
    112 Posts
    It's not working anymore, are not kicking players anymore with the Hook

  15. Post #375
    We Are No Idiots
    Aide's Avatar
    March 2010
    4,513 Posts
    When ever trying to require gatekeeper I get 'CBaseServer signature failed!'. Module is up to date it fails to load with no existing gatekeeper convars visible. Apparently others are also having trouble with 'GetByIP' and 'Drop'.

  16. Post #376
    Gold Member
    I am God.'s Avatar
    November 2011
    131 Posts
    I fixed it up for gmod13, I thought you guys might wanna use it too:
    www.twoscore.net/gmsv_gatekeeper.zip
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  17. Post #377
    Dragon Dildoes
    Dennab
    April 2009
    4,432 Posts
    BlackOps fixed it 2 weeks ago.
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  18. Post #378

    March 2012
    15 Posts
    can anyone get this working for gm13 on linux?

  19. Post #379
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  20. Post #380
    -Snip- Nevermind. Turns out the latest revision is for GM13.

    For anyone that wants the latest (and probably final) version for GM12, use revision 202 of the SVN (as documented here)
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  21. Post #381
    Gold Banana
    Banana Lord.'s Avatar
    May 2010
    6,431 Posts
    Using revision 202 or 203 both cause my GMod 12 server to crash when calling gatekeeper.GetPlayerByAddress. OS is Linux. I also believe it crashes when calling gatekeeper.Drop, and gatekeeper.DropAllPlayers doesn't work (nothing happens)

  22. Post #382
    Jocken300's Avatar
    February 2009
    1,349 Posts
    GMod 13 crashes whenever I try to use the latest revision.

  23. Post #383
    andre_bule
    andre_bule's Avatar
    January 2012
    168 Posts
    GMod 13 crashes whenever I try to use the latest revision.
    Meaning that "Gatekeeper" is brukin
    bai

  24. Post #384
    Jocken300's Avatar
    February 2009
    1,349 Posts
    Meaning that "Gatekeeper" is brukin
    bai
    I just figured I'd report the issue, so that the module could get fixed?

  25. Post #385
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  26. Post #386

  27. Post #387
    Gold Banana
    Banana Lord.'s Avatar
    May 2010
    6,431 Posts
    For anyone looking for a working GMod 12 version, https://dl.dropbox.com/u/5648925/gmo...nux_gmod12.zip

    credits to Drakehawke
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  28. Post #388
    PROUD BRONY 4LYFE
    Drakehawke's Avatar
    February 2009
    3,312 Posts
    Anyone got a working Linux copy with the Update 39 headers?

  29. Post #389
    likes men
    Python1320's Avatar
    May 2007
    1,712 Posts
    http://g.iriz.uk.to/~srcds/modules/gm13/bin/

    Edited:

    Seems to work for me

    Edited:

    At least the hook part does

  30. Post #390
    PROUD BRONY 4LYFE
    Drakehawke's Avatar
    February 2009
    3,312 Posts
    http://g.iriz.uk.to/~srcds/modules/gm13/bin/

    Edited:

    Seems to work for me

    Edited:

    At least the hook part does
    Thanks a lot :)

  31. Post #391
    PROUD BRONY 4LYFE
    Drakehawke's Avatar
    February 2009
    3,312 Posts
    Any luck with the gatekeeper.* functions?

  32. Post #392
    likes men
    Python1320's Avatar
    May 2007
    1,712 Posts
    Any luck with the gatekeeper.* functions?
    Not caring of them enough, really. I'll let the original dev fix that for now.

  33. Post #393
    PROUD BRONY 4LYFE
    Drakehawke's Avatar
    February 2009
    3,312 Posts
    Not caring of them enough, really. I'll let the original dev fix that for now.
    Mind uploading the source & makefile you're using to compile for 13 so I can take a look?

  34. Post #394
    Gold Member
    BlackAwps's Avatar
    July 2011
    759 Posts
    The gatekeeper functions are working for me on linux.. I thought I got the compile from python, but I guess not??

    http://puu.sh/1gkxy

    This gatekeeper works 100% on linux, and I have no idea where it came from.

    Edited:

    Oh wait, you guys are talking about beta. Never mind..

  35. Post #395
    likes men
    Python1320's Avatar
    May 2007
    1,712 Posts
    Mind uploading the source & makefile you're using to compile for 13 so I can take a look?
    Uh. What I did was that I just compiled BlackAwps' module but for linux, I think: http://code.google.com/p/blackawps-g...tekeeper%2Fsrc

  36. Post #396
    likes men
    Python1320's Avatar
    May 2007
    1,712 Posts
    Any luck with the gatekeeper.* functions?
    gatekeeper.Drop using Chrisaster's gmsv_sourcenetinfo:
    Code:
    Python1320: !l local me=me timer.Simple(0,function()timer.Simple(0,function()GetNetChannel(me):Shutdown"byebye" end)end)
    Dropped Python1320 from server (byebye)
    Also found at: http://g.iriz.uk.to/~srcds/modules/gm13/bin/

    Edited:

    Probably useless since it needs the player entity

  37. Post #397
    PROUD BRONY 4LYFE
    Drakehawke's Avatar
    February 2009
    3,312 Posts
    gatekeeper.Drop using Chrisaster's gmsv_sourcenetinfo:
    Code:
    Python1320: !l local me=me timer.Simple(0,function()timer.Simple(0,function()GetNetChannel(me):Shutdown"byebye" end)end)
    Dropped Python1320 from server (byebye)
    Also found at: http://g.iriz.uk.to/~srcds/modules/gm13/bin/

    Edited:

    Probably useless since it needs the player entity
    It'll do for now, once the players dropped I can disconnect them on reconnect with the hook, I'll just refresh it in an interval to check for changes.

  38. Post #398
    Gold Member
    AzuiSleet's Avatar
    September 2007
    758 Posts
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  39. Post #399
    likes men
    Python1320's Avatar
    May 2007
    1,712 Posts
    Updated linux build
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  40. Post #400
    LifePunch.net
    MonkeysLP's Avatar
    June 2010
    1,170 Posts
    gatekeeper.GetNumClients() would be very very useful to have atm.. all values return 0.

    If at all possible, a fix would be MUCH appreciated.
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