Yeah. That's the greeter, the guy that constantly tells you the princess is in another castle.
I'm a huge braid fan. I think it's a masterpiece of videogaming, and everyone should own a copy or at least play it through once. The last level (which, coincidentally, is also the first) is a goddamn masterpiece of game design and it alone is worth the price of admission for the ride. The only problem is that the story is confusing as hell - I shared a theory on what it was about (the a-bomb theory, if you're interested) but Blow shot it down himself, saying the game isn't about that. Now I have no idea on what the story's about, but oh well.
I tried out the PC demo, and I don't think I'll be buying it again. Braid is kinda bugged on my PC - I can't see distortion shaders when rewinding time and some graphical artifacts show up now and then. It's fully localized into portuguese, which surprised me for it was localized pretty well. It isn't in Brazillian or it doesn't look like something that came out of google translator. Competent stuff.
Even though he shot the fact that the entire story was about the a-bomb, he did say that it had to do with it. Personally I think the story and the princess represents the Natural Order, or human ambition/perfection. And I think Tim represents Albert Einstein's life (which is where the atom bomb fits into the whole story), and how he wished and wanted to find and unlock the secrets of the natural order and perfection... but in the end, it was him really walking along a path of self-destruction.
Also, there's no link because it comes out on Steam in about 2.5 hours, both the demo and the game. You can already download the demo and such from Greenhouse I think, if that's your thing.