wait are you being sarcastic ... ?
wait are you being sarcastic ... ?
Apply force is hax.
No but seriously, look at the E2 wiki for applyForce, it tells ya.
tell ya what
I'm still wondering if wired hoverballs are even allowed in this competition! Anyways, when does this competition end exactly?
No Homoballs, end of this month (I've got exams), I know 2 some people not allowing hoverballs is harsh, but you have to learn how 2 hover without them, go ahead and build a pod racer with them, post it here even, but it will not be judged. I really only made this competiton to bring brack podracers and upd8 their construction (I was hoping you guys would figure it out, but I had to post my way, but meh)
Yay everything is cleared up nao!
<3
applyForce is force (like thruster force or a forcer) being enacted on a targetted entity via Expression 2.
Applyforce is just using the expression chip as a vector thruster
applyForce(vec(0,0,1)*mul)
is exactly the same as putting an input of 1 into a vector thruster's Z input with mul as the multiplier
thats applyOffsetForce ;)
Dammit Aura, I've become an applyforce pimp, just like you
I've been writing a few cool little things
Damn, I spent the last two hours trying to figure out how to get wired hoverballs to work.
Oh well, I guess I'll have to start learning how to use applyForce.
I'll need an example first. Anyone mind helping the Wire Noob?
okai applyforce :
like hunta said "applyForce(vec(0,0,1)*mul)" thats like a vector thruster with 1 wired to z and you can insert a number to mul.
if you want it to go to a certain pos, you need to make a directional vector, which is made by subtracting two vectors. say you want it to go to you. you need two vectors. 1, the expressions position, and the other, your position. subctract the two and you get applyForce(entity():pos()-owner():pos()*mul). understand ?
@hunta - once i start playing again, i have some sick ideas, but i lost a lot of knowleadge. think you could help ? also, id like to see what youve made. :p
Um...Brain Fry?
Anyways, is there another way to have your contraption hover, if so, give me a mini-turorial on it.
I'll try to decode this the best I can.
use clouds code
Code:@name apply force @inputs Button Entity:entity @outputs Z @persist Z Range:ranger A B runOnTick(1) rangerFilter(Entity) Range=rangerOffset(500,Entity:pos(),vec(0,0,-90)) Z=Range:distance() if((Button)&(Z<150)) { A=(150-Z) Entity:applyForce(vec(0,0,10*A+40*$A)*8) Entity:applyForce(Entity:vel() * -1) } if(Button) { B=Entity:angles():pitch()*-1 Entity:applyAngForce(ang(15*B+40*$B,0,0)*5) }
Alright, this is my pod racer (told ya it won't be good). As of right now it can't hover.
It is still a work in progress and I would appreciate it if you gave me tips on how to improve it.
Well, it needs a lot of work, the pod is too boxy and the engines look kinda weird
Told you it won't be good.
I have another design in mind, I'll try that and see how it's like as soon as it's my turn on the computer.
I think I might enter, if I can get one functional, and decent looking.
Those two never mix well for me...
It's far too huge for its sheer simplicity. Think "tinker", "junk/scrap" and "aerodynamic design" and you got your pod. Increase the level of detail and the scale compared to a human. Sure, keep the design but do decrease the size.
I like how you've got some crazy ass creative ideas, but try something simpler, and it could turn out amazing.
I'm actually working on a version 2. Smaller, junkier, and better.
So far I have one pod about 1/3 done (lol).
Edit, both pods are done. Cockpit (I think that's what it's called) is next.
I made a pod racer once. It was pretty cool, until someone dropped a nuke on it before I saved it. Then it wasn't as cool.
I sold the parts to Watto. :buddy:
Alright people! I got v2 done (still can't hover mind you). Here it is:
I used some Counter-Strike props, is that okay?
Any tips on how I could improve any more would be nice.
Edit: Wow, never noticed how small my pod racer was o.0 Also, the ropes connecting the pod to the engine looks kinda big.
i liek the blast walls <#33
Looks much better!, Css props are fine
What exactly did you mean by "Blast Walls"
I think he cockpit needs some work, but the pods are nice. Great improvement.
Oh you know, the blast doors.
Yeah the pod needs work, engines look nice. Bust some materials on that.
I have to say i'm personally not a fan of the Junky style some pod racers have.
Sebulba and Gasgano had the right idea :P.
I don't see why people think it Has to be junky
Me either, I'm pretty sure the non-junky looking ones tended to do better in the movie, untill anakin got some jedi hax and put god mode on.
I agree, I prefer non junky looking ones
Junky Pod Update
2nd Engine Is Now Complete
Front View
Power coupling is temp will update with better looking one
Close Up On The Pod
Speedo screen doll and battery on the back have been removed. If you look closely you can see grumpy's scrapyard in the background full of juicy props :P
Behind View Looking Up
Use to have a trap door that opened revealing a computer motherboard.
You have to use some imagination on the sounds, because at the moment it kinda sounds like a loud washing machine / hair dryer
I kinda like this one. But rather than junky, it looks more like its just old, or a bit rusty.
but its good. :P
Started making one as well:
Driver's seat:
Engine:
WIP obviously
Looking good already Lazza :3
Looking kinda gewd :P
Thank ye' ladz
Edited:
Also, update:
lolz
I get everything up to here...
Do you have 2 vector thrusters on each engine(1 at each end), or just 1?
And what's the difference between Ranger and $Ranger?(I've only programmed in basic where $ is a string variable)
I'm trying to get a base up so I can work on my construction and it's not going very well...
If you ask me, the lockers are a no no.