1. Post #1

    June 2006
    71 Posts

    [release]
    [tab]Name:[/tab]dm_cod4_Vacant_final_rc1
    [tab]Version:[/tab]V8 RC1
    [tab]Requirements:[/tab]Counter Strike Source
    [tab]Mirror 1:[/tab]http://prototstar.com/release/vacant
    [tab]Mirror 2[/tab]

    [tab]FPSBanana thread:[/tab]http://www.fpsbanana.com/wips/21889

    [tab]Interlopers thread:[/tab] http://www.interlopers.net/forum/vie...hp?f=4&t=25266

    [tab]Description:[/tab]
    A CoD4 Vacant map remake for CSS!

    Direction: Extract to cstrike/maps folder or to the Garry's Mod maps folder.

    Credits: Thanks to my friends, Interlopers.net, FPSBanana.com, Half-LifeCreations.com, Nican132.net, and the fans for their support, tips, suggestions, comments, and inspiration.

    I'm aware the map isn't close to the scale of CoD4 but it might be the scale of the two engines are different.

    ==========
    CHANGELOG FOR VERSION 8 RELEASE CANDIDATE 1
    ==========


    CHANGELOG FOR VERSION 8 RELEASE CANDIDATE 1
    Completed the kitchen
    Completed the small storage room
    Improved lightmap.
    Modified the Pitch Yaw Roll of Light_Environment. (PYR)
    Increased brightness and ambient setting.
    Tweaked bloomscale, autoexposure min/max.
    Replaced crates with ammo boxes.
    Finished placing props.
    Retextured certain area.
    Added more details to building.
    Modified 3d Skybox
    Decreased the density of the grass.
    'Swaying motion' is now added for the detail sprites.
    Replaced the concrete flooring in main building with different texture to remove reflection.
    Added PLAYERCLIP above container to prevent player(s) from camping within the static prop.
    Radar Overview Added
    Added PLAYERCLIP in upper warehouse- windows level.
    Added heap lot of junks and garbage composite.
    Randomize props PYR (Pitch Yaw Roll)
    Two building left of CT spawns are completed.
    Added in random antennas.
    Increased the surface arae inside the bathroom
    Increased player spawns to 32- 16 for each sides.
    Fixed grainy error. (.VBSP-related error)
    Sets the START & END fade dist for most props.
    - Nav mesh generated (TO DO)
    Compile under FINAL (-final -both)
    [/release]

  2. Post #2
    Gold Member
    Apollo441's Avatar
    March 2006
    237 Posts
    Looks very good mate.

  3. Post #3
    HOLY HELL MINIGUN SNARKS
    Meatbang's Avatar
    September 2007
    3,715 Posts
    D-D-D-D-D-DOUBLE RELEASE!

    As I said, looks awesome.

  4. Post #4

    June 2006
    71 Posts
    I added in a map preview for Beta 5. Sorry for terrible music, the lag, and terrible... video. I was recording the video with FRAPS at full setting while several intensive programs running in background.

    The final version is bound to be done today, unfortunately me and my friend are unable to to find a way to host the game for extensive testing and video recording to make the better trailer for the map.

    Updated first post.

  5. Post #5
    Gold Member
    Watevaman's Avatar
    August 2005
    6,666 Posts
    Looks beautiful. :D

  6. Post #6

    June 2006
    71 Posts
    Updated! Download the map and start fragging on my friend's CSS server. :)

    Edit: if anybody downloaded the map before 9:40PST (9:00 military time) please redownload.

  7. Post #7
    Don't ask about my Miley Cyrus fangirlism
    heathendevil's Avatar
    March 2007
    2,305 Posts
    D: My grass on this map is purple and black; how do fix this?

  8. Post #8

    June 2006
    71 Posts
    Download the one from my portfolio's URL. http://prototstar.com/maps/dm_vacant_cod4.rar It should have a fixed version, sorry about that.

    Edit: If any of you download the map from FPSB, please redownload it again from Mirror 1.

  9. Post #9
    Don't ask about my Miley Cyrus fangirlism
    heathendevil's Avatar
    March 2007
    2,305 Posts
    Unfortunately, I'm still getting the missing grass textures, even after the new link.

    :/ I have all valve games except DOD:S

  10. Post #10

    June 2006
    71 Posts
    Unfortunately, I'm still getting the missing grass textures, even after the new link.

    :/ I have all valve games except DOD:S
    Oh I know why, I gave you the link to the older version, sorry. Lol. It was supposed to be http://www.prototstar.com/downloads/dm_vacant_cod4.rar and not http://www.prototstar.com/maps/dm_vacant_cod4.rar

    It should fix the problem now. :)

  11. Post #11
    Gold Member
    billeh!'s Avatar
    March 2007
    2,242 Posts
    This is really good, Prototstar.

    Looks exactly like CoD:MW's Vacant map. I love it.

    Have an artsy.

  12. Post #12

    June 2006
    71 Posts
    Just some major overhaul. Lot of fixes. This will be the last version I will work on. It'll come with the radar this time. Any tips, suggestions, comments?

    VERSION 8 FINAL











    -->Version Final 8
    ===============
    Completed the kitchen
    Completed the small storage room
    Improved lightmap.
    Modified the Pitch Yaw Roll of Light_Environment. (PYR)
    Increased brightness and ambient setting.
    Tweaked bloomscale, autoexposure min/max.
    Replaced crates with ammo boxes.
    Finished placing props.
    Retexture certain area.
    Added more details to building.
    Modified 3d Skybox
    Decreased the density of the grass.
    'Swaying motion' is now added for the detail sprites.

  13. Post #13

    June 2006
    71 Posts


    Finally adds a crude overview radar. :)

  14. Post #14
    Gold Member
    kamikaze470's Avatar
    October 2008
    23,208 Posts
    ^Well, fix the OP it still says

    Code:
    - NO RADAR
    - NO NAV
    By the way what is a NAV?

  15. Post #15
    Shankney's Avatar
    June 2009
    93 Posts
    That's exactly like the real thing, well done.

  16. Post #16
    Gold Member

    June 2007
    2,290 Posts
    Can you upload it to garrysmod.org?

  17. Post #17
    Yobdren's Avatar
    June 2008
    2,394 Posts
    I'd like to see a cs_ version of this map.

  18. Post #18

    June 2006
    71 Posts
    ^Well, fix the OP it still says

    Code:
    - NO RADAR
    - NO NAV
    By the way what is a NAV?
    The current public version doesn't have radar. The latest version (V8) have radar.

    NAV is a navigation mesh for bots.

    I'll upload the map to Gmod.org when Version 8 come out. :)

  19. Post #19

    June 2006
    71 Posts
    Teaser... Coming soon near you.

  20. Post #20
    grog guy's Avatar
    August 2008
    382 Posts
    Pretty awesome map. I'm gonna play CoD4 now

  21. Post #21
    Yobdren's Avatar
    June 2008
    2,394 Posts
    Any ETA on a completion date?

  22. Post #22

    June 2006
    71 Posts
    The release date was going to be today, the 4th of July, but I'm having difficulty with trying to optimize the map and fixing the decal limit errors.

    Would be nice if any trustworthy mapper with understanding of map optimization could give me a hand. A lot of the detailed brushes had already been turned in to func_detail.

  23. Post #23
    Gold Member

    June 2007
    2,290 Posts
    Prototstar can you upload it to filefront or garrysmod.org or something, I'd like to post this map on garrysmod.com but I do not trust that current web link to handle an influx of traffic.

  24. Post #24
    Yobdren's Avatar
    June 2008
    2,394 Posts
    I recommend waiting for version 8

  25. Post #25

    June 2006
    71 Posts
    alright guys, me and my friend agreed to release two versions of the map on different date. RC1 will be an unoptimized version which I'm hoping to release by tomorrow. Final version (optmized version) will be be release by someone else other than me.

    Current size of the map is above 55MB.

  26. Post #26
    .oZone's Avatar
    March 2009
    109 Posts
    Vacant was always my favorite map, nice work here.

  27. Post #27
    Gold Member
    Fang30's Avatar
    December 2006
    864 Posts
    Wow, some of these screenshots, if you just showed them to me I'd say they where CoD4.

  28. Post #28

    June 2006
    71 Posts
    First post updated. Version 8 Release Candidate 1 is out! Sorry for delay, my friend forgot to compile map yesterday.

    Edited: Garry'smod.org mirror added.

    Edited: I made a mistake in VMT for overview. Please redownload it again. Everything should be fine now.

  29. Post #29
    Snoberator
    Uberslug's Avatar
    January 2005
    5,553 Posts
    pretty