Yeah, it works.Good job!
1. Make dalek snpcs fully functional and destroyable (JUST LIKE IN FILM)
2. Make a mod called doctor who
3. you should really make cyberman snps and cybermat
4. I think tardis indors will be difficult but try to make some sort of skybox change for tardis and when you start the game tardis will automaticly appear, enter it and you will see a tardis control room
5. make high res for the model of the angel (new model)
Thats all for now, i think you can do it, i`d like to help but i cant programm on lua 5.1 (only if you could teach me)
P.S. How about amy and river song?
I like the idea of the Dalek NPC. Epic scenes can be created flying with the TARDIS pursued by Dalek
4. The skybox change is impossible for all maps, sorry
2. The mod will unite all the addons of DW and some materials for garrys mod
5. it is hard for me but I'll try
P.S. i think i can make it for myself and apply for your mod
6. I have made a change of TARDIS models using addons from garrysmod.org looking good))
Been playing around with your advanced SVN, looking good :) Just wanted to point out one minor detail. It seems in the code for the TARDIS flightmode, the axis upon which the model spins remains relative to the world, and not the prop. So you have the box set on a tilt of 5, however not the axis, so the box does not spin around the centrepoint of the light down to the centrepoint of the base, but rather 5 to the X of the light down to the centrepoint of the base.
I personally added a bit more of a tilt in my installation, set to 15 instead of 5. Thi is when it gets really noticable, as the axis the box rotates on is now from the centrepoint of the base up to the centre "public call" of one of the signs!
Taking a quick look, I couldn't figure out a method of changing the access tilt. Any chance you could help with that?
A small request: Could you make the TARDIS disappears when you press a button on the keyboard, as with flying mode without first having to create a Adv.Input and wire the 'Desmaterialize' input of the TARDIS? It would be more comfortable as well.
Sniper, can I go ahead and put the Pure Daleks into the Gmod 13 workshop? I was thinking about adding most of the Doctor's Enemy models you've created.. And making a workshop collection known as "Enemies of the Doctor"
No problem, you can add any of the models you want.
If anyone wants to toy around with Overv's magic box code... It's included in this download he released of all his previously unreleased projects
Download (3.25 MB)
Maybe someone can find a way to make a working TARDIS out of it. There's some other projects in there as well.
Oh no. No way in hell I'm Letting this thread die.
Edit: Sure! "Dumb" me all you want. I just don't want to see all of this hard work go to waste. Make of that what you will.
It died a few pages back. The Star Wars thread seems dead too.
I'm not about to let this thread die either. So I'm going to be bringing it back with some classic doctor who models.
The body is done (not in this picture) except for the thing in his chest.
The body is done (not in this picture) except for the thing in his chest.[/QUOTE]
I knew this thread wouldn't be...
Edit:Whoops. Quoting didn't work.
Looks like a great start, if you need anything just let me know and Ill see what I can do to help!
Sorry I have not been around all to much as of late trying to find a job and doing some models for my portfolio as well as playing all the great new games takes up a lot of my time!
I know its not Doctor Who related but this is what I have been up to for the past few days!
Dead until revived, of course. Away for college = dead. Not releasing ports to me also = dead. Which is true
Now, I know how to make the TARDIS bigger on the inside.
The TARDIS will be a teleporting entity, so when you go inside, you are teleported into a cloud-kinda-based interior.
Lemme explain, walking into the TARDIS(Entity) will teleport you into the interior(Which will be kind of... cloud-based, so that it works on custom maps.) And to see the interior from the outside, it the texture on the inside will be different, or to be more dynamic(and awesome), it will be a monitor-like thing, so if you place a crate or something inside, you will be able to see it.
Oh yes, I have, but my idea is much simpler, their idea had wiremod and GP coordinates. Not saying that it was bad or anything, its just this might be a bit simpler.
Also, I made a kind of... teaser image. Right here.
Also, feel free(Since its your mod anyway) to put it on the home page or something. whatever.
1. Never use that Stock Explosion, it looks terrible.
2. Use the Camera Tool.
3. Never pose on Flatgrass without inserting grass, trees, buildings, etc. It looks terrible.
4. Make a focal point to your poses and use SDOF to focus on that.
Other than that, work on your posing a bit.
1.) The Daleks I've tried are not posable, Are there any Posable daleks? (SFM)
EDIT: Bumpin a dead thread all day long.
There is one made by NeoDement, I think it's on Garrysmod.org - It's of the 2005 Daleks and not the 2010 Daleks though, but that model is still amazing.
It's a ragdoll, you can rotate the Eyestalk, the Head, the weapon thingy, the sucker, and the upper "torso", and the bottom
do you think you could add the 11 doctors sonic to?
There's a serious lack of classic series Daleks. There's around 20 different classic Daleks that don't include the one's featured with Peter Cushing's Doctor.
Anyway, can you guess which one I'm working on?
I think I can control the plunger length using faceposing.
Looking good so far. :)
Good to see people picking up where I left off, if you need any help just ask I'm always open give advice or help when needed.
It's coming along nicely, and nobody said which Dalek it was yet