Code:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\steamname\sourcesdk\bin\source2007\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\overgrowth" "c:\program files (x86)\steam\steamapps\sourcemods\overgrowth\mapsrc\overgrowth1"
Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\SourceMods\overgrowth\materials
Loading c:\program files (x86)\steam\steamapps\sourcemods\overgrowth\mapsrc\overgrowth1.vmf
Patching WVT material: maps/overgrowth1/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 28 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files (x86)\steam\steamapps\sourcemods\overgrowth\mapsrc\overgrowth1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_05*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day02_05*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (82100 bytes)
Error loading studio model ""!
Error! prop_static using model "models/props_interiors/furniture_couch01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_interiors/furniture_couch01a.mdl"!
Error! prop_static using model "models/props_c17/furnituretable003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furnituretable003a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 898 texinfos to 540
Reduced 39 texdatas to 36 (1035 bytes to 973)
Writing c:\program files (x86)\steam\steamapps\sourcemods\overgrowth\mapsrc\overgrowth1.bsp
1 second elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\steamname\sourcesdk\bin\source2007\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\overgrowth" "c:\program files (x86)\steam\steamapps\sourcemods\overgrowth\mapsrc\overgrowth1"
Valve Software - vvis.exe (May 19 2009)
4 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\overgrowth\mapsrc\overgrowth1.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\overgrowth\mapsrc\overgrowth1.prt
201 portalclusters
621 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (3)
Optimized: 28 visible clusters (0.00%)
Total clusters visible: 26367
Average clusters visible: 131
Building PAS...
Average clusters audible: 200
visdatasize:12031 compressed from 12864
writing c:\program files (x86)\steam\steamapps\sourcemods\overgrowth\mapsrc\overgrowth1.bsp
3 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\steamname\sourcesdk\bin\source2007\bin\vrad.exe"
** Parameters: -both -final -game "c:\program files (x86)\steam\steamapps\SourceMods\overgrowth" "c:\program files (x86)\steam\steamapps\sourcemods\overgrowth\mapsrc\overgrowth1"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\sourcemods\overgrowth\mapsrc\overgrowth1.bsp
Setting up ray-trace acceleration structure... Done (0.51 seconds)
1180 faces
203208 square feet [29262088.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1180 patches before subdivision
12964 patches after subdivision
4 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (46)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 832985, max 434
transfer lists: 6.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(21301, 19156, 18653)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(1544, 1163, 938)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(134, 90, 60)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(15, 9, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0181 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 14/1024 672/49152 ( 1.4%)
brushes 211/8192 2532/98304 ( 2.6%)
brushsides 1428/65536 11424/524288 ( 2.2%)
planes 936/65536 18720/1310720 ( 1.4%)
vertexes 1700/65536 20400/786432 ( 2.6%)
nodes 513/65536 16416/2097152 ( 0.8%)
texinfos 540/12288 38880/884736 ( 4.4%)
texdata 36/2048 1152/65536 ( 1.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1180/65536 66080/3670016 ( 1.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 783/65536 43848/3670016 ( 1.2%)
leaves 528/65536 16896/2097152 ( 0.8%)
leaffaces 1463/65536 2926/131072 ( 2.2%)
leafbrushes 421/65536 842/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8932/512000 35728/2048000 ( 1.7%)
edges 5109/256000 20436/1024000 ( 2.0%)
LDR worldlights 4/8192 352/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 146/32768 1460/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2214/65536 4428/131072 ( 3.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 14/512 4928/180224 ( 2.7%)
LDR lightdata [variable] 909996/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12031/16777216 ( 0.1%)
entdata [variable] 18703/393216 ( 4.8%)
LDR ambient table 528/65536 2112/262144 ( 0.8%)
HDR ambient table 528/65536 2112/262144 ( 0.8%)
LDR leaf ambient 2349/65536 65772/1835008 ( 3.6%)
HDR leaf ambient 528/65536 14784/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2538 ( 0.0%)
pakfile [variable] 87089/0 ( 0.0%)
physics [variable] 82100/4194304 ( 2.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3404
Writing c:\program files (x86)\steam\steamapps\sourcemods\overgrowth\mapsrc\overgrowth1.bsp
58 seconds elapsed
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\sourcemods\overgrowth\mapsrc\overgrowth1.bsp
Setting up ray-trace acceleration structure... Done (0.47 seconds)
1180 faces
203208 square feet [29262088.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1180 patches before subdivision
12964 patches after subdivision
4 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (47)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 832985, max 434
transfer lists: 6.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(21301, 19156, 18653)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(1544, 1163, 938)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(134, 90, 60)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(15, 9, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0119 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 14/1024 672/49152 ( 1.4%)
brushes 211/8192 2532/98304 ( 2.6%)
brushsides 1428/65536 11424/524288 ( 2.2%)
planes 936/65536 18720/1310720 ( 1.4%)
vertexes 1700/65536 20400/786432 ( 2.6%)
nodes 513/65536 16416/2097152 ( 0.8%)
texinfos 540/12288 38880/884736 ( 4.4%)
texdata 36/2048 1152/65536 ( 1.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1180/65536 66080/3670016 ( 1.8%)
hdr faces 1180/65536 66080/3670016 ( 1.8%)
origfaces 783/65536 43848/3670016 ( 1.2%)
leaves 528/65536 16896/2097152 ( 0.8%)
leaffaces 1463/65536 2926/131072 ( 2.2%)
leafbrushes 421/65536 842/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8932/512000 35728/2048000 ( 1.7%)
edges 5109/256000 20436/1024000 ( 2.0%)
LDR worldlights 4/8192 352/720896 ( 0.0%)
HDR worldlights 4/8192 352/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 146/32768 1460/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2214/65536 4428/131072 ( 3.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 14/512 4928/180224 ( 2.7%)
LDR lightdata [variable] 909996/0 ( 0.0%)
HDR lightdata [variable] 909996/0 ( 0.0%)
visdata [variable] 12031/16777216 ( 0.1%)
entdata [variable] 18703/393216 ( 4.8%)
LDR ambient table 528/65536 2112/262144 ( 0.8%)
HDR ambient table 528/65536 2112/262144 ( 0.8%)
LDR leaf ambient 2349/65536 65772/1835008 ( 3.6%)
HDR leaf ambient 2349/65536 65772/1835008 ( 3.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2538 ( 0.0%)
pakfile [variable] 87089/0 ( 0.0%)
physics [variable] 82100/4194304 ( 2.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3404
Writing c:\program files (x86)\steam\steamapps\sourcemods\overgrowth\mapsrc\overgrowth1.bsp
58 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\steam\steamapps\sourcemods\overgrowth\mapsrc\overgrowth1.bsp" "c:\program files (x86)\steam\steamapps\SourceMods\overgrowth\maps\overgrowth1.bsp"
i'm not sure what the hell is wrong, but whenever I load it up ingame it crashes.