1. Post #1
    EggNoggin's Avatar
    July 2009
    259 Posts
    I'm making a Swep that you right click with to load a random prop/ragdoll, and primary shoots that loaded prop however many times.

    Could you make SWEP.Primary.Ammo equal a variable that equals the prop/ragdoll you load?

  2. Post #2
    Gold Member
    Nick99's Avatar
    September 2005
    1,681 Posts
    What? Just make vabiable in it like "SWEP.Fire = nil;"

    then when you do right click or something set it to the ragdoll via a trace.