1. Post #1
    SteamDB
    Marlamin's Avatar
    November 2007
    10,936 Posts


    [release]


    While the attention of the Horde and Alliance remained fixed upon Northrend, an ancient evil has been lying dormant within Deepholm, the domain of earth in the Elemental Plane. Hidden away in a secluded sanctuary, the corrupted Dragon Aspect Deathwing has waited, recovering from the wounds of his last battle against Azeroth, nursing his hatred for the inferior creatures that infest the surface realm...and biding his time until he can reforge the world in molten fire.

    Soon, Deathwing the Destroyer will return to Azeroth, and his eruption from Deepholm will sunder the world, leaving a festering wound across the continents. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation.

    The face of Azeroth is altered forever as the destruction left in Deathwing's wake reshapes the land and reveals secrets long sealed away. Players will be able to re-experience familiar zones across Kalimdor and the Eastern Kingdoms, rewrought by the cataclysm and filled with new opportunities for adventure.

    [/release]

    Red text means that it has been documented in this thread.
    [release]

    [list][*]Two new playable races: (More Below)
    [list][*]Worgen
    [list][*]The worgen are a race of feral wolf-beasts whose very name inspires fear. Theories regarding their history abound, yet the worgen's origins remain steeped in mystery.[/list][*]Goblin
    [list][*]Originally the slaves of jungle trolls on the Isle of Kezan, the goblin race was forced to mine kaja'mite ore out of the volcanic bowels of Mount Kajaro.[/list][/list][*]Level cap increased to 85
    [list][*]Earn new abilities, tap into new talents, and progress through the path system, a new way for players to improve characters.[/list][*]Classic Zones Remade
    [list][*]Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been altered forever and updated with new content, from the devastated Badlands to the broken Barrens, which has been sundered in two.[/list][*]New High-Level Zones
    [list][*]Explore newly opened parts of the world, including Uldum, Grim Batol, and the great Sunken City of Vashj'ir beneath the sea.[/list][*]More Raid Content than Ever Before
    [list][*]Enjoy more high-level raid content than previous expansions, with optional more challenging versions (Hard Modes) of all encounters.[/list][*]New Race and Class Combinations
    [list][*]Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and class combinations.[/list][*]Guild Advancement
    [list][*]Progress as a guild to earn guild levels and guild achievements.[/list][*]New PvP Zone & Rated Battlegrounds
    [list][*]Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds.[/list][*]Archaeology
    [list][*]Master a new secondary profession to unearth valuable artifacts and earn unique rewards.[/list][*]Flying Mounts in Azeroth
    [list][*]Explore Kalimdor and the Eastern Kingdoms like never before.[/list][*]Engine Improvements
    [list][*]The WoW Engine will be updated with for example; new water shaders/physics, dynamic terrain phasing...[/list][/list][/release]

    [release]

    The worgen are a race of feral wolf-beasts whose very name inspires fear. Theories regarding their history abound, yet the worgen's origins remain steeped in mystery.

    Records indicate that the worgen existed for a time in Kalimdor. In fact, more recent evidence suggests that their true origin might have a connection to the night elves and a secretive druidic order from Kalimdor's distant past. Yet until new evidence comes to light, this information remains speculative.

    The worgen's first verified appearance in the Eastern Kingdoms has been traced back to the Third War, when the archmage Arugal utilized the wolf-beasts as a weapon against the Scourge. Arugal's weapons soon turned against him, however, as the curse of the worgen rapidly spread among the human population, transforming ordinary men and women into ravenous, feral creatures.

    Arugal adopted many of the worgen as his own and retreated to the former mansion of Baron Silverlaine, the estate now known as Shadowfang Keep. The curse, however, was not contained. It persisted in the lands of Silverpine and extended even into the fabled walled nation of Gilneas, where the curse rapidly reached pandemic levels.

    The citizens of Gilneas found themselves trapped, with no hope of escape. They retreated deeper within the isolated domain, and there they survived, fearful of the savage presence that lurked just outside the barricades.

    Tensions among the displaced citizens escalated over time, resulting in a civil war that now threatens to destabilize the embattled nation even more.

    There are those among the Gilneans, however, who cling to hope. Many believe that a treatment for the worgen curse may exist, although others have nearly given up, fearful that if the barricades should fall, their humanity will be lost forever.

    You can roll as the following classes:
    [list][*]Death Knight[*]Mage[*]Priest[*]Rogue[*]Warlock[*]Warrior[*]Druid[*]Hunter[/list]

    Worgen Transformation(Making Of)

    More..

    [/release]

    [release]


    Originally the slaves of jungle trolls on the Isle of Kezan, the goblin race was forced to mine kaja'mite ore out of the volcanic bowels of Mount Kajaro.

    The trolls used this potent mineral for their voodoo rituals, but it had an unexpected effect on the slaves who were in constant contact with it: kaja'mite generated a startling new cunning and intelligence in the goblins. Crafting their own powerful artifacts of engineering and alchemy in secret, the goblins soon overthrew their oppressors and claimed Kezan for their homeland. The mines that had been their prison, their slave camp, and the base of their rebellion now became the city of Undermine. Weaving through the heart of the island in a dizzying network of tunnels, vaults, and lava tubes, Undermine epitomizes the goblins' complex, unpredictable mindset.

    The goblins' natural greed soon lifted them to prominence as masters of mercantilism. Trade princes arose during the First War as the cleverest goblins learned to take advantage of the strife. Great fortunes were amassed, and the Isle of Kezan became a hub for fleets of goblin trading ships. One of the trade princes agreed to lend his faction’s services to the Horde in the Second War. Following the Horde's defeat, the goblins learned from their colleague's failed example, and soon they realized that their profits could double if they weren't stuck in such a restrictive relationship. By the end of the Third War, goblins were providing weaponry, vehicles, and devious services to both the Horde and the Alliance. This wouldn't last forever...

    Recently, the goblins of Kezan have found a new enemy in the Alliance – unexpected and unprofitable encounters with this faction have driven certain trade princes from their comfortable neutrality. Reforging old pacts with their one-time allies, the goblins have been welcomed into the Horde with open arms.

    You can roll as the following classes:
    [list][*]Warrior[*]Hunter[*]Rogue[*]Priest[*]Death Knight[*]Shaman[*]Mage[*]Warlock [/list]
    More..
    [/release]

    [release]

    When Deathwing literally breaks through the crust of the world, it gets fucked up. All zones will be changed due to this.
    Some less than others. (Elwynn Forest for example won't be changed as much as the Barrens will.)

    You can see some of the changed zones here:

    While they are revamping the world anyways, they are making it completely flying mount compatible. (Starting from 85).
    You can check a list of zone changes here.
    [/release]

    [release]



    Kalimdor
    [list][*] Mount Hyjal (78-82)
    [list][*]We all know Hyjal from the Battle for Mount Hyjal instance in CoT. It has also been in-game for a while but has been unused as of this moment. In Cataclysm it will be making a triomphant return! It is being attacked by Ragnaros. To protect the World Tree, Malfurion Stormrage has returned from the Emerald Dream to command the army of Cenarius. There will be lots of phasing in this area.
    http://www.marlamin.nl/Images/zones/hyjal.jpg[/list][*] Uldum (83-84)
    [list][*]Uldum will be a huge zone south of Un'goro Crater and is to going to be on the southern coast of Kalimdor and partly into the unused Ahn'Qiraj zone. There is a rumored "superweapon" in the zone, as well as the new Tol'vir faction. It is nicknamed the "Land of the Titans". The zone will contain two new dungeons inspired by ancient Egypt. Brann Bronzebeard will also make a reappearance in this zone.
    http://www.marlamin.nl/Images/zones/uldum.jpg[/list][/list]
    Eastern Kingdoms
    [list][*] Gilneas (1-15) (Alliance)
    [list][*]Worgen starting zone. Has been behind the Greymane Wall for ages, and the Cataclysm broke the wall and opened it up.
    http://www.marlamin.nl/Images/zones/gilneas.jpg
    [/list][*] Twilight Highlands (84-85)
    [list][*]This zone is where Grim Batol will be located which is now inhabited by the Twilight Cult and Deathwing which will contain a raid and a dungeon. There will be boats here for both the Alliance and Horde and a small Red Dragonflight presence. The story of the Twilight Dragonflight will unfold in this zone.
    http://www.marlamin.nl/Images/zones/...thighlands.jpg[/list][*] Tol Barad (84-85) (Outdoor PvP)
    [list][*]Tol Barad will be an outdoor PvP raid zone, very similar to Wintergrasp in Northrend. However, the island will also function similarly to the Isle of Quel'Danas in that it will be a major daily quest hub. Whichever side controls the prison on Tol Barad will gain access to more dailies with even better rewards.[/list][*] Deathwing Scar (Entrance to Deepholm)
    [list][*]Deathwing Scar is a zone containing the warped entrance to Deepholm. It is located west of the Burning Steppes. You can already see it north of Stormwind on the map of the Eastern Kingdoms.[/list][/list]
    The Great Sea
    [list][*] Lost Isles (6?-15) (Horde)
    [list][*]Goblin(themed) leveling zone. The chain of islands is located south of Azshara and north of Durotar.[/list]http://www.marlamin.nl/Images/zones/lostisles.jpg
    [*] Sunken City of Vashj'ir (78-82)
    [list][*]The city is located to the south of the Maelstrom and was the home of Lady Vashj before the Sundering. Players will be able to swim throughout the zone by jumping but when on the ground it will act similar to the terrestrial zones and players will use special underwater mounts to move around the zone. In the center of the city is the gateway to the Abyssal Maw which will contain a raid and a dungeon.
    http://www.marlamin.nl/Images/zones/...yofvashjir.jpg[/list][/list]
    South Seas
    [list][*] Kezan (1-5?) (Horde)
    [list][*]Not much known about this yet. Possibly only for Goblin story introduction.[/list][/list]
    Elemental Plane
    [list][*] Deepholm (82-84)
    [list][*]Part of the Elemental Plane brought into Azeroth by Deathwing bursting through the earth.
    http://www.marlamin.nl/Images/zones/deepholm.jpg[/list][/list]

    [list][*] The Skywall
    [list][*] Unnamed level 80-82 dungeon[*] Unnamed raid [/list][*] Deepholm
    [list][*] Unnamed level 81-83 dungeon [/list][*] Sunken City of Vashj'ir
    [list][*] Abyssal Maw, level 81-83 dungeon
    [list][*]Screenshots can be found in the screenshot list. (Row 7)[*]More here...[/list][*] Unnamed level 82-84 dungeon[*] Unnamed raid [/list][*] Uldum
    [list][*] Halls of Origination, level 83 dungeon[*] Lost City of Tol'vir, level 84-85 dungeon [/list][*] Blackrock Mountain
    [list][*] Blackrock Caverns, level 85 dungeon[*] Blackwing Descent, raid inspired by Blackwing Lair [/list][*] Grim Batol
    [list][*] Unnamed level 85 dungeon[*] Unnamed raid against Deathwing [/list][*] The Firelands
    [list][*] Raid against Ragnaros [/list][*] New old-world dungeons gaining 5-player Heroic mode
    [list][*] Deadmines[*] Shadowfang Keep [/list][/list][/release]

    [release]

    Picture of Deathwing
    The massive monstrosity before you rises up like a black, crag-covered mountain of scales and hide. The head is a spade-like terror spiked with cruel red eyes that shine with a frightening malevolence. Rivulets of lava and magma are visible beneath the great wyrm’s scorched scales.

    Deathwing, the Destroyer, originally Neltharion, the Earth-Warder, is one of five Dragon Aspects and leader of the black dragonflight. Thousands of years ago, Neltharion was empowered by the Titan Khaz'goroth with dominion over the earth and the deep places of Azeroth. However, driven mad by the Old Gods, he turned against the other Aspects during the War of the Ancients, capturing a portion of their power in the Demon Soul. Among both humans and dragons his name has become one whispered with a feeling of fear and contempt.

    During the Second War, Deathwing adopted the form of Lord Daval Prestor, seeking to gain the vacant throne of Alterac and eventually destroy the Alliance of Lordaeron. During the events of the novel Day of the Dragon, the Demon Soul is destroyed, and Deathwing is defeated by the other Aspects.

    Though long believed to be dead, Deathwing currently resides deep within the abandoned Wildhammer stronghold of Grim Batol, experimenting with his latest creations - the twilight dragonflight.

    Hidden away in a secluded sanctuary, the corrupted Dragon Aspect Deathwing has waited, recovering from the wounds of his last battle against Azeroth and biding his time until he can reforge the world in molten fire.

    Deathwing has been hiding in Deepholm, the Elemental Plane of Earth. After years of revitalizing and healing, he bursts out from Deepholm, tearing a rift between the Elemental Plane and Azeroth, causing the Cataclysm. His subsequent flight to Grim Batol in the Twilight Highlands lays waste to much of the landscape of the world. He now resides in Grim Batol, continuing his horrible experiments.
    [/release]

    [release]

    Screenshots can be found here.

    Artwork can be found here.
    [/release]

    [release]





    Cataclysm Announcement Trailer
    (HD Download)


    Cataclysm Zone Preview
    (HD Download)




    Worgen Gamplay:

    Goblin Gameplay:

    Goblin & Worgen Character Creation (and some Gameplay)
    [/release]

    [release]

    [list][*]Official Site (EU) (US)[*]Official Forums (EU) (US)[*]WoWWiki Cataclysm Article[*]Cataclysm Wiki (Formerly WotLKWiki)[/list][/release]



    Seeing the other ("mega")threads we're lacking content, I decided to make my own. I've verified with VNL that as long as it has enough content it's allowed.

    As you can probably see above the thread is still a WIP. Currently there is only official information but I'm going to add some un-official information later.

    Thanks for bothering to read!

    If the pictures are not loading, it is because my webhost is down. (Rarely happens)

    Please report any inconsistencies/errors/missing information!
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  2. Post #2
    Gold Member
    efeX's Avatar
    April 2009
    2,332 Posts
    The story looks a bit.. small. Is that all the story is?
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  3. Post #3
    SteamDB
    Marlamin's Avatar
    November 2007
    10,936 Posts
    The story looks a bit.. small. Is that all the story is?
    No, it's the small "introduction" from the site. I'll see if I can find a more extensive one.

    Edit: Added a slightly larger one.
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  4. Post #4
    darkmerc's Avatar
    July 2009
    466 Posts
    The story looks a bit.. small. Is that all the story is?
    Blizz /care much for lore
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  5. Post #5
    Gold Member
    A.C.I.D's Avatar
    September 2005
    2,120 Posts
    Blizz /care much for lore
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  6. Post #6
    Gold Member
    efeX's Avatar
    April 2009
    2,332 Posts
    Eta?
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  7. Post #7
    SteamDB
    Marlamin's Avatar
    November 2007
    10,936 Posts
    Alpha before the end of the year. Beta probably in January and release somewhere in Q2 2010.
    (My guess)

    Official release date has not been announced yet (and knowing Blizzard, won't be for a while).
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  8. Post #8
    GeeBee's Avatar
    December 2008
    5,045 Posts
    finally a decent thread for this shit.

    Edited:

    but get the OP finished quickly and keep it regularly updated
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  9. Post #9
    SteamDB
    Marlamin's Avatar
    November 2007
    10,936 Posts
    finally a decent thread for this shit.

    Edited:

    but get the OP finished quickly and keep it regularly updated
    Yeah already working on getting more information + seperate sections for Goblin/Worgen.
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  10. Post #10
    Parrky's Avatar
    September 2009
    609 Posts
    if there was anyone that could do it properly it was u marlamin
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  11. Post #11
    SteamDB
    Marlamin's Avatar
    November 2007
    10,936 Posts
    if there was anyone that could do it properly it was u marlamin
    Stop it, you are making me cry.

    Edited:

    Added Worgen & Goblin sections. More tomorrow.
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  12. Post #12
    Crono*'s Avatar
    January 2009
    332 Posts
    :golfclap:
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  13. Post #13
    Gringamos's Avatar
    December 2007
    2,509 Posts
    what about garrosh i heard he was going to take over
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  14. Post #14
    varj's Avatar
    December 2008
    2,898 Posts
    What a horrible opening post I must say!

    jkjk, very informative and cool.
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  15. Post #15
    Ginerv2's Avatar
    September 2009
    34 Posts
    Worgen will be DKs too.

    Edited:

    Also is anyone else liking what the racial traits will be for the worgen.

    Darkflight - instant - 3 min cooldown
    Activate your true form, increasing movement speed by 70% for 6 sec.
    Viciousness (Passive)
    Increase damage by 1%.
    Aberration (Passive)
    Reduced duration on Curses and Diseases used against you by 15%.
    Flayer (Passive)
    Skinning skill +15, skinning speed increase, no knife required.
    Two Forms - instant - 1.5 sec cooldown
    Transform into your currently inactive form.
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  16. Post #16
    Parrky's Avatar
    September 2009
    609 Posts
    Worgen will be DKs too.
    dont think so.
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  17. Post #17
    Ginerv2's Avatar
    September 2009
    34 Posts
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  18. Post #18
    SteamDB
    Marlamin's Avatar
    November 2007
    10,936 Posts
    Yeah. Thanks. Fixed.
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  19. Post #19
    Ginerv2's Avatar
    September 2009
    34 Posts
    Speculated Racial Traits for both new races. (I say speculated as I cannot trust wowwiki entirely)

    Worgen

    Darkflight - instant - 3 min cooldown
    Activate your true form, increasing movement speed by 70% for 6 sec.

    Viciousness (Passive)
    Increase damage by 1%.

    Aberration (Passive)
    Reduced duration on Curses and Diseases used against you by 15%.

    Flayer (Passive)
    Skinning skill +15, skinning speed increase, no knife required.

    Two Forms - instant - 1.5 sec cooldown
    Transform into your currently inactive form.
    Goblin

    Rocket Jump - instant - 2 min cooldown
    Activate your rocket belt to jump up to 20 yards.

    Rocket Barrage - instant - 2 min cooldown ((shared with Rocket Jump))
    Fire your belt rockets at an enemy within 30 yards.

    Time is money - passive
    Cash in on a 1% increase to attack and casting speed.

    Best Deals Anywhere - passive
    Best possible gold discount, regardless of reputation.

    Pack Hobgoblin - instant - 30 min cooldown
    Calls in your personal servant, allowing you bank access every 30 min.

    Better Living Through Chemistry - passive
    Alchemy skill +15, your potions give more health/mana.
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  20. Post #20
    SteamDB
    Marlamin's Avatar
    November 2007
    10,936 Posts
    Speculated Racial Traits for both new races. (I say speculated as I cannot trust wowwiki entirely)

    Worgen



    Goblin
    Those have been confirmed. (That's how it was at BlizzCon, remember that it can still change though!)
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  21. Post #21
    GeeBee's Avatar
    December 2008
    5,045 Posts
    as much as i will hate all the retards rolling worgens... im sorta tempted to roll a worgen rogue :/
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  22. Post #22
    Ginerv2's Avatar
    September 2009
    34 Posts
    The racials for goblin and worgen seem abit over the top atm compared to other classes racials, like being able to gain discounts without reputation or summoning a servant so you're able to bank whilst grinding etc.. or a 70% run increase from level 1
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  23. Post #23
    SteamDB
    Marlamin's Avatar
    November 2007
    10,936 Posts
    The racials for goblin and worgen seem abit over the top atm compared to other classes racials, like being able to gain discounts without reputation or summoning a servant so you're able to bank whilst grinding etc.. or a 70% run increase from level 1
    Old racials will be revamped with Cataclysm. -Ghostcrawler, Lead Class Designer.
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  24. Post #24
    Ginerv2's Avatar
    September 2009
    34 Posts
    Ah right, well then bring on Cataclysm!
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  25. Post #25
    OMG HALO REACH IM GONNA CUM
    ketchup's Avatar
    December 2006
    16,622 Posts
    Old racials will be revamped with Cataclysm. -Ghostcrawler, Lead Class Designer.
    I NEED MY FINd TREASURE
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  26. Post #26
    CP doesn't necessarily have to have a victim, it's just that 99.9% of the time it does. The thing with pedos is that they've been demonized to be horrible no matter what, and I don't think that's the case.
    Cheesemonkey's Avatar
    April 2006
    16,101 Posts
    i'm guessing dorfs will get an archeology bonus
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  27. Post #27
    xESxKhaotik's Avatar
    October 2008
    359 Posts
    Probably. When Cataclysm comes out I'm changing my shamans race to goblin, he's orc now.
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  28. Post #28
    Parrky's Avatar
    September 2009
    609 Posts
    Probably. When Cataclysm comes out I'm changing my shamans race to goblin, he's orc now.
    box
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  29. Post #29
    Bulmer's Avatar
    June 2009
    2,350 Posts
    update a lot OP, thnx.
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  30. Post #30
    SteamDB
    Marlamin's Avatar
    November 2007
    10,936 Posts
    update a lot OP, thnx.
    I will, no problem, man.
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  31. Post #31
    Gold Member
    tankkiller's Avatar
    August 2006
    1,392 Posts
    Nice thread.


    Speculated Racial Traits for both new races. (I say speculated as I cannot trust wowwiki entirely)

    Worgen



    Goblin
    All those traits were shown at Blizzcon, idiot.
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  32. Post #32
    Chippy!'s Avatar
    March 2009
    400 Posts
    This shit is gonna be awesome, best expansion yet.
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  33. Post #33
    varj's Avatar
    December 2008
    2,898 Posts
    This shit is gonna be awesome, best expansion yet.
    That's what they pretty much say about every expansion.

    I, tbh, find this new expansion ruining the game a little bit.

    It's fine except for one thing, the new race/class-combinations. Fuck!

    Just add Goblins and Worgens and classes for them. That's enough for new classes/races to play. But jesus, Human Hunter my fucking ass, along with all the other new ones.

    Edited:

    Gotta keep on eye out which class is gonna be the most dominant when Cataclysm hits. I hope druids don't get nerfed as bad as they did in the beginning of Wotlk. :(
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  34. Post #34
    OMG HALO REACH IM GONNA CUM
    ketchup's Avatar
    December 2006
    16,622 Posts
    That's what they pretty much say about every expansion.

    I, tbh, find this new expansion ruining the game a little bit.

    It's fine except for one thing, the new race/class-combinations. Fuck!

    Just add Goblins and Worgens and classes for them. That's enough for new classes/races to play. But jesus, Human Hunter my fucking ass, along with all the other new ones.

    Edited:

    Gotta keep on eye out which class is gonna be the most dominant when Cataclysm hits. I hope druids don't get nerfed as bad as they did in the beginning of Wotlk. :(
    bad player, ignore above poast
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  35. Post #35
    Gold Member
    RetaDepa's Avatar
    August 2007
    4,378 Posts
    That's what they pretty much say about every expansion.

    I, tbh, find this new expansion ruining the game a little bit.

    It's fine except for one thing, the new race/class-combinations. Fuck!

    Just add Goblins and Worgens and classes for them. That's enough for new classes/races to play. But jesus, Human Hunter my fucking ass, along with all the other new ones.

    Edited:

    Gotta keep on eye out which class is gonna be the most dominant when Cataclysm hits. I hope druids don't get nerfed as bad as they did in the beginning of Wotlk. :(
    A human hunter makes perfect sense as far as a class combination is concerned, think about areas like Grizzly Hills or Stranglethorn Vale and you'll see a fair number of human hunter-like people. You've also got Nathanos Blightcaller, who before the Scourge came, was a human ranger lord.


    MOST of these class combinations make sense and can have their ties with lore, however I'll agree that some are kinda a bit out there. But as someone mentioned earlier; If you're faced with a world-changing cataclysm caused by an insane dragon aspect, you're probably not gunna have much choice other than to broaden your races' abilities.


    The expansion isn't ruining the game at all, in fact if Blizzard were to leave the game as it is then that would be ruining it, as the gameplay would soon turn stale. Sure there's an instance added in here, a new zone with events added in there but if that's all they can offer then people would soon lose interest. I'm pretty excited about this expansion pack purely because of flying mounts in Azeroth. There's always been some really interesting looking places and once Blizzard re-do's them to accomodate for flying mounts then it's only going to make that more interesting.
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  36. Post #36
    varj's Avatar
    December 2008
    2,898 Posts
    I wasn't implying that the new race/class combinations interfered with Lore.
    Sure, some new class/race combos fit, granted, but I just don't like the fact that when Cataclysm hits, it doesn't really matter which race you pick because there's most of the classes available for every race anyway.

    And let me remind you, the new race/class combos were the only thing which I didn't like about the new expansion. Other than that, it looks cool. New content, new talents, new abilities, new whatnot.

    Edited:

    bad player, ignore above poast
    If I'm a bad player, that makes you a Horribad player.
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  37. Post #37
    Ginerv2's Avatar
    September 2009
    34 Posts
    Nice thread.




    All those traits were shown at Blizzcon, idiot.
    Shame that I didn't watch Blizzcon and I was on holiday that week then isn't it.
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  38. Post #38
    Dennab
    May 2009
    812 Posts
    Holy awesomeness, look at that water.
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  39. Post #39
    GeeBee's Avatar
    December 2008
    5,045 Posts
    I wasn't implying that the new race/class combinations interfered with Lore.
    Sure, some new class/race combos fit, granted, but I just don't like the fact that when Cataclysm hits, it doesn't really matter which race you pick because there's most of the classes available for every race anyway.

    And let me remind you, the new race/class combos were the only thing which I didn't like about the new expansion. Other than that, it looks cool. New content, new talents, new abilities, new whatnot.

    Edited:



    If I'm a bad player, that makes you a Horribad player.
    wait, so you like the stat condension? I thought you would be one that didnt :/
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  40. Post #40
    Gold Member
    A.C.I.D's Avatar
    September 2005
    2,120 Posts
    I think with the whole reforging thing pvp might take an interesting turn with people getting rid of some of the stam in their gear in return for more damage.

    And really stat condension is more of a pve thing anyway since pvpers only really care about resil and up to a point stam (and AP/SP of course).
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