1. Post #41
    Jo_the_Marten's Avatar
    November 2009
    29 Posts
    I can't seem to get the new Infected files to work properly. They're all in their L4D skins. Please respond with assistance ASAP.

  2. Post #42
    Gold Member
    jason278's Avatar
    February 2009
    12,435 Posts
    I can't seem to get the new Infected files to work properly. They're all in their L4D skins. Please respond with assistance ASAP.
    Are you saying they replaced the old special infected skins? Well did you DL the L4D2 model pack first? That can be a problem

  3. Post #43
    Jo_the_Marten's Avatar
    November 2009
    29 Posts
    Are you saying they replaced the old special infected skins? Well did you DL the L4D2 model pack first? That can be a problem
    Which one? I got one with the Infected and Survivors, yes.

  4. Post #44
    Gold Member
    jason278's Avatar
    February 2009
    12,435 Posts
    Which one? I got one with the Infected and Survivors, yes.
    So you do have a L4D2 model pack then? That is the problem, install any L4D1 model pack to revert the new skins back to the old and then DL my hexed ones

  5. Post #45
    Gold Member
    eggman249's Avatar
    January 2009
    3,839 Posts
    Wow, jason I didn't know you made so many hexes! Could you get me a hexed kleiner so I can reskin him? Thanks.

  6. Post #46
    Gold Member
    jason278's Avatar
    February 2009
    12,435 Posts
    Wow, jason I didn't know you made so many hexes! Could you get me a hexed kleiner so I can reskin him? Thanks.
    Yeah, I will try to find a Kleiner to hex once my comp is back up

  7. Post #47
    Gold Member
    eggman249's Avatar
    January 2009
    3,839 Posts
    Thanks alot, I will make kleiner into my science teacher!
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  8. Post #48
    Gold Member
    jason278's Avatar
    February 2009
    12,435 Posts
    Thanks alot, I will make kleiner into my science teacher!
    Heehe, seems like someone you must hate

    Anyways, most of the Kleiner skins I found were dirty or had some pale skin but I found a improved suit one which isn't much of a change to his skin or anything

  9. Post #49
    Gold Member
    eggman249's Avatar
    January 2009
    3,839 Posts
    I actually like my science teacher, Mr. Burke, and I want to show him this model I shall make.

  10. Post #50
    Gold Member
    jason278's Avatar
    February 2009
    12,435 Posts
    I actually like my science teacher, Mr. Burke, and I want to show him this model I shall make.
    Oh, well extra credit then :O

    My science teacher thought Gman was Clark Kent :l

  11. Post #51
    Gold Member
    eggman249's Avatar
    January 2009
    3,839 Posts
    lol.

  12. Post #52
    Jo_the_Marten's Avatar
    November 2009
    29 Posts
    So you do have a L4D2 model pack then? That is the problem, install any L4D1 model pack to revert the new skins back to the old and then DL my hexed ones
    I think I did what you said, and it didn't work. I downloaded an Infected pack a long time ago, along with a pack with the Survivors + Weapons. Then I recently downloaded http://www.garrysmod.org/downloads/?a=view&id=82304 a L4D2 pack with the Infected (Hunter, Smoker, etc have old skins), and then yours. I don't see how downloading another L4D1 pack would have fixed anything since your thing did nothing in the first place. :S I guess I should have been more clear.

  13. Post #53
    Gold Member
    jason278's Avatar
    February 2009
    12,435 Posts
    I think I did what you said, and it didn't work. I downloaded an Infected pack a long time ago, along with a pack with the Survivors + Weapons. Then I recently downloaded http://www.garrysmod.org/downloads/?a=view&id=82304 a L4D2 pack with the Infected (Hunter, Smoker, etc have old skins), and then yours. I don't see how downloading another L4D1 pack would have fixed anything since your thing did nothing in the first place. :S I guess I should have been more clear.
    Ok so you DL'ed a L4D1 pack first and then the L4D2 pack? Well if you re-Dl another L4D1 pack the original SI skins will replace the new skins that replaced them

  14. Post #54
    Jo_the_Marten's Avatar
    November 2009
    29 Posts
    Oh, look at that. I just fixed my own problem. I was putting it in its own folder rather than replacing the files I already had.
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  15. Post #55
    Gold Member
    jason278's Avatar
    February 2009
    12,435 Posts
    Oh, look at that. I just fixed my own problem. I was putting it in its own folder rather than replacing the files I already had.
    Oh, well good job figuring the issue out

  16. Post #56
    Gold Member
    jason278's Avatar
    February 2009
    12,435 Posts
    [release]F.E.A.R 2 Replica Soldier*HEXED*
    http://www.garrysmod.org/downloads/?a=view&id=83168
    [/release]

  17. Post #57
    Jo_the_Marten's Avatar
    November 2009
    29 Posts
    Oh, well good job figuring the issue out
    Yeah. Lovely little skins you got here. It's too bad the Hunter seems to have less joints. I noticed you can't move his hand on its own, as if he has no wrist joint.

  18. Post #58
    DinosaurPirate's Avatar
    February 2009
    140 Posts
    the hexed Skeleton Scout doesn't work right for me. The arms and neck show up as pink, everything else works fine though.
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  19. Post #59
    Gold Member
    jason278's Avatar
    February 2009
    12,435 Posts
    the hexed Skeleton Scout doesn't work right for me. The arms and neck show up as pink, everything else works fine though.
    Weird, I will take a look at it. Thanks for telling me

  20. Post #60
    Gold Member
    eggman249's Avatar
    January 2009
    3,839 Posts
    Hey jason, remember that kleiner? ;)

  21. Post #61
    Gold Member
    jason278's Avatar
    February 2009
    12,435 Posts
    Hey jason, remember that kleiner? ;)
    Yeah, I finished hexing him and what not, I still have to test him

    Edit
    [release]Enhanced Kleiner suit *HEX*
    http://www.garrysmod.org/downloads/?a=view&id=83397
    [/release]

    the hexed Skeleton Scout doesn't work right for me. The arms and neck show up as pink, everything else works fine though.
    Just tested and it seems to be fine

  22. Post #62
    Gold Member
    eggman249's Avatar
    January 2009
    3,839 Posts
    Ok, I thought you forgot. :P

  23. Post #63
    Gold Member
    jason278's Avatar
    February 2009
    12,435 Posts
    Ok, I thought you forgot. :P
    Is there now

  24. Post #64
    Gold Member
    eggman249's Avatar
    January 2009
    3,839 Posts
    Yay, My teacher will be pleased with my final product....

  25. Post #65
    The King of Wing
    The Gobo's Avatar
    May 2008
    4,626 Posts
    Two minges for the price of one!

  26. Post #66
    Gold Member
    jason278's Avatar
    February 2009
    12,435 Posts
    New hex

    [release]No scope TF2 sniper rifle *HEX*
    http://www.garrysmod.org/downloads/?a=view&id=83652
    [/release]

  27. Post #67
    DinosaurPirate's Avatar
    February 2009
    140 Posts
    Just tested and it seems to be fine
    Yeah, I can't explain it either. I looked at all the files and even decompiled the model to take a look, and everything seems fine, but when I spawn it it looks like this:



    The uber skins work fine, though.

  28. Post #68
    Gold Member
    jason278's Avatar
    February 2009
    12,435 Posts
    Yeah, I can't explain it either. I looked at all the files and even decompiled the model to take a look, and everything seems fine, but when I spawn it it looks like this:



    The uber skins work fine, though.
    Hmmm, sounds like a problem that I was told with my special infected hexed models. I think from what Silver Spirit told me, files like that might be missing a lightwrap texture but his face is fine.

  29. Post #69
    Silver Spirit's Avatar
    July 2009
    4,870 Posts
    That looks like the arm and leg textures are missing, if the lightwarp was missing the texture would still be there they'd just have a pink glow (but I suppose it would depend on the lighting so it might be that). Want me to take a look?
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  30. Post #70
    Gold Member
    jason278's Avatar
    February 2009
    12,435 Posts
    That looks like the arm and leg textures are missing, if the lightwarp was missing the texture would still be there they'd just have a pink glow (but I suppose it would depend on the lighting so it might be that). Want me to take a look?
    That would be great

    I kinda find it weird that I test it it and its fine but once other people test it something I never knew about happens, I has bad luck :(

    [release]Pilgrim hat *HEX*
    http://www.garrysmod.org/downloads/?a=view&id=83683
    [/release]

  31. Post #71
    Gold Member
    eggman249's Avatar
    January 2009
    3,839 Posts
    Howdy pilgrim!

  32. Post #72
    Silver Spirit's Avatar
    July 2009
    4,870 Posts
    Checked it. It is the lightwarp you hexed a bit that didn't need to be :P

    bone.vmt
    Code:
    "VertexlitGeneric"
    {
    	"$basetexture" "models/Skeles/scout/skel_scout/bone"
    	"$bumpmap"     "models/Skeles/shared/shared_normal"
    	"$lightwarptexture" "models/player/pyro/pyro_lightwarp"
    }
    Should be:

    Code:
    "VertexlitGeneric"
    {
    	"$basetexture" "models/Skeles/scout/skel_scout/bone"
    	"$bumpmap"     "models/player/shared/shared_normal"
    	"$lightwarptexture" "models/player/pyro/pyro_lightwarp"
    }
    And the hand texture is missing an "s", here's the fix:

    scout_hands.vmt
    Code:
    "VertexLitGeneric"
    {
    	"$basetexture" "models/Skeles/scout/sskel_scout\scout_hands"
    	"$bumpmap" "models/Skeles/scout/skel_scout\scout_hands_normal"
    
    	"$phong" "1"
    	"$phongexponent" "10"
    	"$phongboost" "0.05"	
    	"$lightwarptexture" "models/player/engineer/engineer_hands_lightwarp"
    	"$phongfresnelranges"	"[1 5 60]"
    	"$halflambert" "1"
    
    	// Rim lighting parameters
    	"$rimlight" "1"												// To enable rim lighting (requires phong)
    	"$rimlightexponent" "4"										// Exponent for phong component of rim lighting	
    	"$rimlightboost" ".1"										// Boost for ambient cube component of rim lighting
    }
    Also theres a few textures that don't need to be/shouldn't be in there :P

    Edit: Noticed something else wrong in the first VMT .
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  33. Post #73
    Gold Member
    jason278's Avatar
    February 2009
    12,435 Posts
    Checked it. It is the lightwarp you hexed a bit that didn't need to be :P

    bone.vmt
    Code:
    "VertexlitGeneric"
    {
    	"$basetexture" "models/Skeles/scout/skel_scout/bone"
    	"$bumpmap"     "models/Skeles/shared/shared_normal"
    	"$lightwarptexture" "models/Skeles/pyro/pyro_lightwarp"
    }
    Should be:

    Code:
    "VertexlitGeneric"
    {
    	"$basetexture" "models/Skeles/scout/skel_scout/bone"
    	"$bumpmap"     "models/player/shared/shared_normal"
    	"$lightwarptexture" "models/player/pyro/pyro_lightwarp"
    }
    And the hand texture is missing an "s", here's the fix:

    scout_hands.vmt
    Code:
    "VertexLitGeneric"
    {
    	"$basetexture" "models/player/scout/sskel_scout\scout_hands"
    	"$bumpmap" "models/player/scout/skel_scout\scout_hands_normal"
    
    	"$phong" "1"
    	"$phongexponent" "10"
    	"$phongboost" "0.05"	
    	"$lightwarptexture" "models/player/engineer/engineer_hands_lightwarp"
    	"$phongfresnelranges"	"[1 5 60]"
    	"$halflambert" "1"
    
    	// Rim lighting parameters
    	"$rimlight" "1"												// To enable rim lighting (requires phong)
    	"$rimlightexponent" "4"										// Exponent for phong component of rim lighting	
    	"$rimlightboost" ".1"										// Boost for ambient cube component of rim lighting
    }
    Also theres a few textures that don't need to be/shouldn't be in there :P
    Thanks Silver, I updated the page with the link to it

    I put a all materials in case of any problems of it missing the default body textures

  34. Post #74
    Silver Spirit's Avatar
    July 2009
    4,870 Posts
    Thanks Silver, I updated the page with the link to it

    I put a all materials in case of any problems of it missing the default body textures
    np :) I've edited my post as I noticed something else was missing on the hands aswell.

    Oh yea, please note if you don't have TF2 (or it isn't mounted) the lightwarp's wont work (as you wont have them).

  35. Post #75
    Gold Member
    jason278's Avatar
    February 2009
    12,435 Posts
    New hex

    [release]Zero Point Grav Gun *HEX
    http://www.garrysmod.org/downloads/?a=view&id=83714
    [/release]

  36. Post #76
    Gold Member
    eggman249's Avatar
    January 2009
    3,839 Posts
    Sweet.

  37. Post #77
    Gold Member
    jason278's Avatar
    February 2009
    12,435 Posts
    Another hex :O

    [release]M9 TF2 revolver *HEX
    http://www.garrysmod.org/downloads/?a=view&id=83722
    [/release]

  38. Post #78
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,735 Posts
    No credits for me for the concept flamethrower? Jason, i am dissapoint :c

  39. Post #79
    Gold Member
    jason278's Avatar
    February 2009
    12,435 Posts
    No credits for me for the concept flamethrower? Jason, i am dissapoint :c
    Sorry about that, I just checked and I will add it. The day I released it I was in a rush cause I had to go to a hockey game and I dindn't have time to get the rest in. I will be sure to add it

    Edit

    Put it in, sorry about that

  40. Post #80
    jacob 12345's Avatar
    December 2009
    57 Posts
    I need help DL the replica soldier I put it in addons it does not work I put them in the right folders but they are FUCKING purple and black can sum 1 help

    ps. downloaded a pack containing the player model and npc and i think the models are hexed