1. Post #1
    brvasil's Avatar
    October 2009
    31 Posts
    hey dudes check out my first character pack
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  2. Post #2
    Silver Spirit's Avatar
    July 2009
    4,870 Posts
    There's nothing there...
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  3. Post #3
    brvasil's Avatar
    October 2009
    31 Posts
    i don know how to upload screenshots here=(
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  4. Post #4
    Silver Spirit's Avatar
    July 2009
    4,870 Posts
    Upload them to a image hosting site and link them here by puting the URL link between [img][/img]. I'd be quick aswell as the mods will lock it if it doesn't have pictures (and you will get banned).

    Edit: I didn't rate you dumb and I don't see why someone did either .
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  5. Post #5
    brvasil's Avatar
    October 2009
    31 Posts
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  6. Post #6
    Gold Member
    uaredead2020's Avatar
    April 2008
    2,803 Posts
    nice!
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  7. Post #7
    brvasil's Avatar
    October 2009
    31 Posts


    Edited:



    Edited:

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  8. Post #8
    Gold Member
    uaredead2020's Avatar
    April 2008
    2,803 Posts
    how long have you bin porting?
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  9. Post #9
    brvasil's Avatar
    October 2009
    31 Posts
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  10. Post #10
    Gold Member
    uaredead2020's Avatar
    April 2008
    2,803 Posts
    if i knew how to hex i wood for these models "the word wood might be mis-spelled"
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  11. Post #11
    brvasil's Avatar
    October 2009
    31 Posts
    here is six characters it took me 2-3 days to port them

  12. Post #12
    Gold Member
    uaredead2020's Avatar
    April 2008
    2,803 Posts
    did you rig them to the css models?

  13. Post #13
    Silver Spirit's Avatar
    July 2009
    4,870 Posts
    Nice ports, saves me bothering ^^ Bigjohn9397 (and the others from the Dom porting thread) will be happy I better tell him :P

    Edit:

    if i knew how to hex i wood for these models "the word wood might be mis-spelled"
    Would (Also you changed your avatar while I was posting lol)

  14. Post #14
    brvasil's Avatar
    October 2009
    31 Posts
    did you rig them to the css models?
    yes i replaced standard css models

  15. Post #15
    Silver Spirit's Avatar
    July 2009
    4,870 Posts
    yes i replaced standard css models
    If don't know how to make them GMod players I can help with that ^^

  16. Post #16
    Gold Member
    uaredead2020's Avatar
    April 2008
    2,803 Posts
    do you have hldms "half life deathmatch source"

    Edited:


    Edit:



    Would (Also you changed your avatar while I was posting lol)[/QUOTE]



    Thanks
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  17. Post #17
    brvasil's Avatar
    October 2009
    31 Posts
    If don't know how to make them GMod players I can help with that ^^
    it would be nice i dont know how to do it

  18. Post #18
    Silver Spirit's Avatar
    July 2009
    4,870 Posts
    it would be nice i dont know how to do it
    Instead of putting the CS:S anims in when you compile it with the $includemodel lines do these:

    Code:
    $includemodel "cs_fix.mdl"
    $includemodel "global_include.mdl"
    $includemodel "m_ss.mdl"
    $includemodel "humans/male_shared.mdl"
    $includemodel "humans/male_ss.mdl"
    $includemodel "humans/male_gestures.mdl"
    $includemodel "humans/male_postures.mdl"
    easy :) (and that will make them usable as playermodels and NPCs)

    Also remove any attachments that are not "forward". (Unless you have particle attachments, leave them :P)

    np :)

  19. Post #19
    Gold Member
    uaredead2020's Avatar
    April 2008
    2,803 Posts
    does anyone of you own hldms "half life deathmatch source"
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  20. Post #20
    Silver Spirit's Avatar
    July 2009
    4,870 Posts
    does anyone of you own hldms "half life deathmatch source"
    Who own it? Oh I see no I don't sorry :S
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  21. Post #21
    Gold Member
    uaredead2020's Avatar
    April 2008
    2,803 Posts
    Who own it?
    you meen owns it


    i do

    Edited:



    Gears Of War
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  22. Post #22
    Silver Spirit's Avatar
    July 2009
    4,870 Posts
    So, is it going to be released?

  23. Post #23
    brvasil's Avatar
    October 2009
    31 Posts
    i can release it now but for cs source

    Edited:

    i found two gears of war models at garrysmod.org i'd like to add them to my pack

  24. Post #24
    Silver Spirit's Avatar
    July 2009
    4,870 Posts
    I could make them GMod players/NPCs from the CS:S ones if you want :P (though it probbeerly is easier for you to do it ^^ as you have the original source files).

  25. Post #25
    CUNT DESTROYER
    Hunterdnrc's Avatar
    August 2008
    10,910 Posts
    Release them, just hexed so they wont replace the CTs and the Ts

  26. Post #26
    Gold Member
    wingwolf's Avatar
    June 2006
    849 Posts
    Yes! This is awesome!
    Good work!

    Edit:
    Hey Silver... If you or he gets these set up with NPC animations (preferably combine) get in touch!
    I'd love to set up some locust SNPCs. Sounds and everything

  27. Post #27
    Gold Member
    uaredead2020's Avatar
    April 2008
    2,803 Posts
    ok i know how to hex i will hex them and send them back so you can get the other stuff done and there is no weapons to the pack

    Edited:

    hey dudes check out my first character pack



    dumb 2 funny 1 these models are good "these might be mis - spelled"
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  28. Post #28
    Bigjohn9397
    Guest
    you releasing them soon??? and could you also include instructions on how to install them so they can be used in CS:S? For people like me who don't know how...

  29. Post #29
    Gold Member
    Uncle_Earl's Avatar
    June 2009
    1,362 Posts
    damn, now we will need gow weapon replacements for the default weapons

    also, dude, it may be a good idea to move all your screenshots into the first post.

  30. Post #30
    chuz's Avatar
    July 2009
    366 Posts
    is this not yet released or am I missing something?

  31. Post #31
    brvasil's Avatar
    October 2009
    31 Posts
    i added 2 characters but these are not mine i used slow's models and converted them to css


    and now it's a complete character pack replaces all css player models
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  32. Post #32
    Gold Member
    wingwolf's Avatar
    June 2006
    849 Posts
    This is great. Can't wait to see a release

    EDIT:
    Do they pass consistency checks though?

  33. Post #33
    brvasil's Avatar
    October 2009
    31 Posts
    its ok with consistency

    Edited:



    Edited:

    im ready to release! can i upload it on http://www.garrysmod.org/ ?

  34. Post #34
    Silver Spirit's Avatar
    July 2009
    4,870 Posts
    You should be able to yea :) (We already converted S-Low's ones to playermodels :P but i'll try and do the rest, if jason doesn't beat me to it hehe)

  35. Post #35
    Gold Member
    wingwolf's Avatar
    June 2006
    849 Posts
    You should be able to yea :) (We already converted S-Low's ones to playermodels :P but i'll try and do the rest, if jason doesn't beat me to it hehe)
    Did you give them NPC animations when you converted them though?
    If not... Ya think you could give them a lil revisit?

    Please?

  36. Post #36
    brvasil's Avatar
    October 2009
    31 Posts
    they have css animations and can be used as ragdolls in gmod

  37. Post #37
    Silver Spirit's Avatar
    July 2009
    4,870 Posts
    Did you give them NPC animations when you converted them though?
    If not... Ya think you could give them a lil revisit?

    Please?
    I'll have to ask jason if he doesn't mind but I could probberly add them in yea :)

  38. Post #38
    brvasil's Avatar
    October 2009
    31 Posts
    check it out I uploaded my pack http://www.garrysmod.org/downloads/?a=view&id=81987

  39. Post #39
    Gold Member
    jason278's Avatar
    February 2009
    12,435 Posts
    Is it me or is GUI really slow with these models?

  40. Post #40
    Silver Spirit's Avatar
    July 2009
    4,870 Posts
    Is it me or is GUI really slow with these models?
    Wow that was fast, are you doing them already? If so remember to put the NPC anims in.

    Edit: Actually just put this in:

    Instead of putting the CS:S anims in when you compile it with the $includemodel lines do these:

    Code:
    $includemodel "cs_fix.mdl"
    $includemodel "global_include.mdl"
    $includemodel "m_ss.mdl"
    $includemodel "humans/male_shared.mdl"
    $includemodel "humans/male_ss.mdl"
    $includemodel "humans/male_gestures.mdl"
    $includemodel "humans/male_postures.mdl"
    easy :) (and that will make them usable as playermodels and NPCs)

    Also remove any attachments that are not "forward". (Unless you have particle attachments, leave them :P)