1. Post #1
    Gold Member
    omega322's Avatar
    February 2006
    837 Posts
    Reply With Quote Edit / Delete Reply United States Show Events Artistic x 28Useful x 3Dumb x 3Optimistic x 1Mapping King x 1 (list)

  2. Post #2
    Supreme Guy's Avatar
    September 2009
    1 Posts
    Mmm, rather eerie, it seems.

    Are there any certain requirements? (CS:S, EP2, EP1 ect.)
    As well as that, more information would be useful.

  3. Post #3
    Gold Member
    omega322's Avatar
    February 2006
    837 Posts
    None, all the goodies are loaded in the map, just throw the bsp in your maps folder and it's good to go

  4. Post #4
    Gold Member
    Santz's Avatar
    June 2009
    6,864 Posts
    Just by looking at the screenies I can tell this map is cool.
    Gonna download it just to check :D Gonna post again when I have finished testing it :9

  5. Post #5
    Gold Member
    Rowtree's Avatar
    September 2008
    2,006 Posts
    Holy Crap those Satalites in screen 2 look fucking epic! Download right now.

    Do you have a Gmod.org link?

  6. Post #6
    Gold Member
    SlayerFin's Avatar
    May 2008
    4,242 Posts
    This is perfect for horror poses/movies. Thank you! Rated an wrench. :3:
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  7. Post #7
    Gold Member
    Jakobi's Avatar
    January 2008
    1,391 Posts
    The lighting outside is pretty crappy, but the inside is decent.
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  8. Post #8
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    Where did those generator models come from? I feel the urge to use them in desolation.
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  9. Post #9
    Gold Member
    omega322's Avatar
    February 2006
    837 Posts
    I believe Left4Dead

  10. Post #10
    Gold Member
    Death Giver's Avatar
    November 2008
    2,800 Posts
    The screen shots... downloading naow :D

  11. Post #11
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    Ok...time for the list.

    1. The fallout props aren't shaded right for Source Engine. As a result they looks very odd. You could probably get away with the bobbleheads, but anything larger than that should be removed.
    2. There is a broken areaportal on the first floor, last door down the corridor.
    3. What sort of emergency requires two sinks and six operating tables in one room, but no equipment.
    4. There are sacks of flour and rice in the meat store
    5. The soup store contains items that are carefully laid out, yet has a pile of suitcases in the corner.
    6. There is a bench with a missing texture in the generator room, up the staircase.
    7. In the kitchen there is a stack of rusting ovens next to newish looking fridges. In the next room there is a set of pristine sink units.
    8. The front door takes forever to be available to open again after it has been opened leaving someone with little to do but run in circles outside.
    9. In the generator room there is no sound. Which is odd when the generators are running.
    10. What is the point of all those small empty rooms
    11. There is a door which doesn't open. Should either open to a room, or be removed (surgery area)
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  12. Post #12
    Gold Member
    omega322's Avatar
    February 2006
    837 Posts
    Ok...time for the list.

    1. The fallout props aren't shaded right for Source Engine. As a result they looks very odd. You could probably get away with the bobbleheads, but anything larger than that should be removed.
    2. There is a broken areaportal on the first floor, last door down the corridor.
    3. What sort of emergency requires two sinks and six operating tables in one room, but no equipment.
    4. There are sacks of flour and rice in the meat store
    5. The soup store contains items that are carefully laid out, yet has a pile of suitcases in the corner.
    6. There is a bench with a missing texture in the generator room, up the staircase.
    7. In the kitchen there is a stack of rusting ovens next to newish looking fridges. In the next room there is a set of pristine sink units.
    8. The front door takes forever to be available to open again after it has been opened leaving someone with little to do but run in circles outside.
    9. In the generator room there is no sound. Which is odd when the generators are running.
    10. What is the point of all those small empty rooms
    11. There is a door which doesn't open. Should either open to a room, or be removed (surgery area)
    1. the only fo prop being changed is the jukebox, the others are fine, though the bathroom ones may be changed later.
    2. the one outside the medical area? yeah I know that one.
    3. the story behind the bunker is that it was abandoned during a zombo apocalypse, and after 1 or 2 months, survivors moved in.
    4. I don't fully understand the problem with that. keeping certain foods in the freezer prevents rodents/pests from getting in it.
    5. the suitcases are stacked there cause everyone's crap can't go inside, that's why the decontamination room cleans out just whats there.
    6. Noted, Pakrat fucks up once in awhile
    7. Just using em as place holders
    8.it has a 10 second delay
    9.noted entities are being screwy
    10. so roleplayers can spawn their own props and make their own rooms for whatever rp they may have.
    11. that leads to the easter egg room, noclip through.

  13. Post #13
    I HAVE A SQUID FETISH
    IronPhoenix's Avatar
    April 2005
    8,217 Posts
    1. the only fo prop being changed is the jukebox, the others are fine, though the bathroom ones may be changed later.
    2. the one outside the medical area? yeah I know that one.
    3. the story behind the bunker is that it was abandoned during a zombo apocalypse, and after 1 or 2 months, survivors moved in.
    4. I don't fully understand the problem with that. keeping certain foods in the freezer prevents rodents/pests from getting in it.
    5. the suitcases are stacked there cause everyone's crap can't go inside, that's why the decontamination room cleans out just whats there.
    6. Noted, Pakrat fucks up once in awhile
    7. Just using em as place holders
    8.it has a 10 second delay
    9.noted entities are being screwy
    10. so roleplayers can spawn their own props and make their own rooms for whatever rp they may have.
    11. that leads to the easter egg room, noclip through.
    1. The Jukebox is the only one that looks sort of alright...even though it doesn't fit with the theme one bit.
    3. Even so...should have equipment in the room. Maybe some scalpels, saws etc. Even some cupboards that have been looted would be better than nothing.
    4. Generally rice and flour isn't kept in freezers. Also there is a ton outside, so it looks out of place. Either put it all in the freezer or not.
    5. Fine...messy suitcases, but the contents of the stores should be uneven, not as placed as they currently are. Also, that room is past decontamination, so maybe they should either be packed away, or in the main storage yard.

  14. Post #14
    Gold Member
    omega322's Avatar
    February 2006
    837 Posts
    1. The Jukebox is the only one that looks sort of alright...even though it doesn't fit with the theme one bit.
    3. Even so...should have equipment in the room. Maybe some scalpels, saws etc. Even some cupboards that have been looted would be better than nothing.
    4. Generally rice and flour isn't kept in freezers. Also there is a ton outside, so it looks out of place. Either put it all in the freezer or not.
    5. Fine...messy suitcases, but the contents of the stores should be uneven, not as placed as they currently are. Also, that room is past decontamination, so maybe they should either be packed away, or in the main storage yard.
    Those where clarified and noted, I've also shortened the bunker out, made it a wee bit smaller

    *edit*

    Also thanks for your input :D, throw down more Idea or send me a pm.

  15. Post #15
    devmon's Avatar
    July 2007
    256 Posts
    does this map have ai nodes?
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  16. Post #16
    Gold Member
    omega322's Avatar
    February 2006
    837 Posts
    Negative, though the final will have loads

  17. Post #17
    Yanukovich Style
    Dennab
    January 2008
    2,888 Posts
    Awesome map
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  18. Post #18
    Gold Member
    Rowtree's Avatar
    September 2008
    2,006 Posts
    Brilliant map. Those Satalites look stunning. Although the outside is realy immersive, do you think you could add somemore things, I was playing with a couple of friends and they barracaded the front door so maybe some sort of other ways in?

  19. Post #19
    Otherworldy Aviation Enthusiast
    Flyboi's Avatar
    May 2007
    663 Posts
    Looks good, nice work.

  20. Post #20
    Gold Member
    omega322's Avatar
    February 2006
    837 Posts
    Brilliant map. Those Satalites look stunning. Although the outside is realy immersive, do you think you could add somemore things, I was playing with a couple of friends and they barracaded the front door so maybe some sort of other ways in?
    *noted*

  21. Post #21
    Davebrown's Avatar
    April 2008
    190 Posts
    Oi, remind me where to get the satallite dishes so I can use them for Salvation2 :P

    (oh and ill test the map in a minute. We might use it on TerminatorRP)

  22. Post #22
    Gold Member
    SlayerFin's Avatar
    May 2008
    4,242 Posts
    This is good map. I might use it in my horror Machinima and RP and poses. :3:
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  23. Post #23
    Gold Member
    war_man333's Avatar
    May 2006
    7,402 Posts
    Looks great, good job.

  24. Post #24
    Gold Member
    zerglingv2's Avatar
    February 2006
    1,550 Posts
    Would it be possible for you to change the lobby around, maybe put some different couches down and take the posters away. I don't really care for the somewhat yuppie look it has.
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  25. Post #25
    UberDave's Avatar
    February 2009
    913 Posts
    Would it be possible for you to change the lobby around, maybe put some different couches down and take the posters away. I don't really care for the somewhat yuppie look it has.
    I completely agree with Zerglingv2. I thought the whole map was awesome until I got to the lobby and then i was like what is this shit?

  26. Post #26
    Gold Member
    omega322's Avatar
    February 2006
    837 Posts
    I'll change and move some stuff around, see if I can get a better feel going.

  27. Post #27
    Root Beer's Avatar
    October 2009
    1,331 Posts
    Very nice map. The L4D models were a good addition, however in the easter egg room you didn't credit Fallout 3 for a few models/textures from the game.

  28. Post #28
    Gold Member
    Santz's Avatar
    June 2009
    6,864 Posts
    Whoa, I just played the map.
    Really good prop placing and it got alot of usefull stuff for poses and playing.

    I personally like the shooting range :D

  29. Post #29
    Gold Member
    cottonwaxy's Avatar
    November 2008
    715 Posts
    hey do the bobble heads scattered around the place do anything?

  30. Post #30
    Gold Member
    omega322's Avatar
    February 2006
    837 Posts
    Very nice map. The L4D models were a good addition, however in the easter egg room you didn't credit Fallout 3 for a few models/textures from the game.
    Your right, Next/final release they'll be added.


    hey do the bobble heads scattered around the place do anything?
    Nothing in particular, though it is fun to find them all.

    aglbobblehead - Used (Generator room, On top of the lights near gen #4)
    bartinbobblehead - Used (In the mess-hall,In the kitchen, On the vents above the stoves)
    bobblehead - Not Used
    endbobblehead - Used (Wash room, Above on the ledge that divides the men and women showers)
    exbobblehead - Not Used
    heavyweaponsbobblehead - Used (Gun range, inside the shooting area, left side)
    intbobblehead - Used (Generator room, near the servers on the top area)
    laserbobblehead - Used (Gun range, inside the shooting area, right side)
    lockbobblehead - Used (In the decontamination room, Up on the ledge over the exit door)
    lukbobblehead - Not Used
    medbobblehead - Used (In the medical bay, Operation room, Above on the vents)
    meleebobblehead - Used (In the hidden/credits room)
    perbobblehead - Used (Intro room with the couches and large T.V., In the metal area on the right)
    reprbobblehead - Used (In the garage, above where the boxes are stored, sitting on the edge of a box)
    sgbobblehead - Used (In the hidden/credits room)
    sncbobblehead - Used (In the hidden/credits room)
    snkbobblehead - Used (In the hidden/credits room)
    spchbobblehead - Used (In the room leading to the second floor, the staircase, under it)
    strbobblehead - Used (In the hidden/credits room)
    unarmedbobblehead - Used (The front bunker, in the room where the couch and donut table lay, up on the ledge above it)

  31. Post #31
    Clyde Valentine's Avatar
    August 2009
    167 Posts
    Shit its a RAR
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  32. Post #32
    kp3
    Gold Member
    kp3's Avatar
    January 2008
    2,986 Posts
    Raise your video settings when taking pictures.

  33. Post #33
    GetOutOfBox's Avatar
    April 2009
    847 Posts
    When I first saw the title I though this was "rp_negro_sanctum"
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  34. Post #34
    Clyde Valentine's Avatar
    August 2009
    167 Posts
    ZIP File please? I don't want to download RAR for one file and I really need a new big RP map and this one looks so cool...
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  35. Post #35
    Gold Member
    Zally13's Avatar
    July 2008
    4,975 Posts
    If you don't have RAR, then there's a bunch of other maps you won't be able to play. I like it, just download it.
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  36. Post #36
    Gold Member
    JLea's Avatar
    June 2007
    5,410 Posts
    1. Use maximum settings when taking screens
    2. DONT use any post processing (like DOF)
    3. How did you do those clouds near the satellites

  37. Post #37
    Gold Member
    Uncle_Earl's Avatar
    June 2009
    1,362 Posts
    im getting a missing texture in the lab on what looks like a bench.i have CSS, DODS, EP2, HL2 and... uh thats all.

  38. Post #38
    Root Beer's Avatar
    October 2009
    1,331 Posts
    im getting a missing texture in the lab on what looks like a bench.i have CSS, DODS, EP2, HL2 and... uh thats all.
    6. Noted, Pakrat fucks up once in awhile
    Everyone is getting this; it will be fixed in the next version.

  39. Post #39
    Gold Member
    omega322's Avatar
    February 2006
    837 Posts
    It's a bench from Neo-Tokyo I kinda 50/50 on leaving it there, also new question for you guys which looks better, orange? or white?




  40. Post #40
    Gold Member
    Tagger's Avatar
    August 2006
    502 Posts
    White.
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