1. Post #1

    November 2008
    5 Posts
    This is the first model I have made, it was made using 3DS max 2010. I would like to get your opinions and any help in how to improve it further would be helpful.

    http://img38.imageshack.us/img38/4425/m32latest.jpg

    http://img38.imageshack.us/img38/882...ntsideview.jpg

    Note: This is not actual textures, thease is the presets for the texture tool in 3DS max.
    Note:Note: I am aware of the grenade count in the actual M32 is 6, but this model only holds 5.
    __________________________________________________ _________________________________

    Minor update:
    http://img190.imageshack.us/img190/9...deimproved.jpg

    Eye "sehks": http://img32.imageshack.us/img32/2504/m32fps.jpg

    Note, this is all still a very early WIP so you will see several things that requires a re-work, especially on the last picture. The buttstock is still out of scale but it will be fixed sooner or later. Some parts just needs a little reshaping. Dont hesitate to tell me if you see something out of order.
    __________________________________________________ __________________________________

    Minor Update: 12/02/2010.
    I have been busy lately with school work, college sucks that way...
    Anyway, I am currently fixing the rails as you can see the rails are waay over-sized in the renders above.

    No new renders.
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  2. Post #2
    Gold Member
    The Vman's Avatar
    December 2008
    7,652 Posts
    The scale's a bit messed up. The grips are TINY!

  3. Post #3
    soytamap's Avatar
    November 2007
    84 Posts
    That'll be useful .
    hope you can finish it.

  4. Post #4
    Gold Member
    ChestyMcGee's Avatar
    August 2008
    21,022 Posts
    Yeah the vertical grip and pistol grip are both far too small but good work so far.
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  5. Post #5

    November 2008
    5 Posts
    Another thing you might find annoying is how the pistol grip appears to have 2 very sharp edges in the middle of the handle. The texture-presets gives that really annoying effect to reshaped boxes and will be nowhere to be seen when I make myself some actual textures.
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  6. Post #6
    Hatboyrcks's Avatar
    November 2009
    317 Posts
    The scale's a bit messed up. The grips are TINY!
    Those grips arn't tiny...Those bullets are HUGE
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  7. Post #7
    Marine123's Avatar
    January 2008
    458 Posts
    This model has potential, nice to see someone finally making an M32 for the source engine.

  8. Post #8
    Dr Pepper's Avatar
    October 2008
    3,547 Posts
    model looks good so far, nice job

  9. Post #9
    wanksta11's Avatar
    April 2009
    1,669 Posts
    i chuckled when i saw the grip!
    Make it bigger
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  10. Post #10
    Jynxi's Avatar
    June 2009
    17 Posts
    There is one in killing floor if getting it from there could be any easier? Just a suggestion though
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  11. Post #11
    Gold Member
    rossmum's Avatar
    January 2007
    4,756 Posts
    There is one in killing floor if getting it from there could be any easier? Just a suggestion though
    Maybe he actually wants to make his own? Shocking I know, but just throwing it out there...
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  12. Post #12
    Gold Member
    Proj3ct_ZeRo's Avatar
    July 2007
    1,217 Posts
    "snip"
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  13. Post #13
    Gold Member
    simkas's Avatar
    May 2005
    13,443 Posts
    Very Nice, I have been modeling for about a year now and I really enjoy it. You should have seen my first model it was TERRIBLE. anyway heres my latest work I havent finished texturing it.



    I have already UV mapped the model and baked the AO and am currently texturing it, however I am not the best texture artist in the world. :/
    Why are you posting your model in this guy's thread?
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  14. Post #14
    Gold Member
    Proj3ct_ZeRo's Avatar
    July 2007
    1,217 Posts
    "snip"
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  15. Post #15
    Gold Member
    rossmum's Avatar
    January 2007
    4,756 Posts
    And you posted this in someone else's thread why, exactly? e/f;b

    Oh well, you've already done it, so here goes:

    Smoothing errors everywhere, the proportions are fucked, you clearly haven't been following your references closely enough (assuming you even used any) because the details are wrong, the overall shape of the entire upper receiver is wrong, the stock is a chamfered and smoothed box, the rails on the upper are wrong, the fact the rails on the fore are right would imply to me that you didn't actually make that part yourself, and your poly distribution is probably all to cock (I can only guess since you didn't post a wireframe).

    You've got a long way to go before you can get away with hijacking threads, mate.
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  16. Post #16
    Gold Member
    Proj3ct_ZeRo's Avatar
    July 2007
    1,217 Posts
    Mate I never claimed to hijack his thread I was merely posting a pic of how far I have come since my first model, but since your going to have a stroke over it I removed my posts.

    To the OP keep up the good work.

    To rossmum, thats why its a WIP The stock is not smoothed at all or textured properly its basic for the world model. I have followed my References perfectly you just obviously do not know the parts I have used, My Poly distribution is fine dont make assumptions based off no evidence so fuck off.
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  17. Post #17
    Gold Member
    rossmum's Avatar
    January 2007
    4,756 Posts
    The parts you've used are obviously very messed up then, as I can tell you right now no AR-15 type receiver looks like that. The proportions are off, as are some of the fairly major details, and the rail on the upper is wrong.

    I'm pretty familiar with the AR and variants thereof, so it's a problem with the model, not me. If you can't handle criticism, then don't bother showing your work at all.

  18. Post #18
    phonenumbers's Avatar
    December 2009
    147 Posts
    http://media.curse.com/CommunityServ...pg-720x540.jpg

    Use that and the pictures on wikipedia for reference when it comes to scaling the parts

    http://en.wikipedia.org/wiki/Milkor_MGL

    I finished modeling an M32 a little while ago but it's not going into GMod

  19. Post #19
    Marine123's Avatar
    January 2008
    458 Posts
    Just wondering, are you planning on possibly making a viewmodel for this gun? Not rushing you or anything, just a question.
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  20. Post #20

    November 2008
    5 Posts
    Just wondering, are you planning on possibly making a viewmodel for this gun? Not rushing you or anything, just a question.

    Sure am, I am quite busy with school work atm tho and I will probably be so untill springbreak.

    College is a bitch man! >.<

    Edited:

    http://media.curse.com/CommunityServ...pg-720x540.jpg

    Use that and the pictures on wikipedia for reference when it comes to scaling the parts

    http://en.wikipedia.org/wiki/Milkor_MGL

    I finished modeling an M32 a little while ago but it's not going into GMod

    I attempted to use the ones on Wikipedia earlier, but the pictures is in such a bad angle its impossible to really make anything out of it. I have been using pictures of others 3D models and in-game phootage of others creations. I've had a hell to find good reference pictures. I Started off by doing this model out of memorized pictures so some details etc may be quite "off".


    I hope the details arent bad enough to spoil it :)
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  21. Post #21
    MagicCookie948's Avatar
    January 2010
    294 Posts
    I like it =)
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