why do we have to have HUD icons
As long as I get the Immolator I'll be happy 8D
Will the brickbat have seperate weapon entities and viewmodels, or will they all use the same viewmodel and entity with bodygroups?
How about the brickbait stays simple with a different swep for each type of object?
Keep up the good work
Does the immolators holdtype work properly? It's on my players crotch.
I've got an idea for a mod, if battlepope wants to assist me.
I doubt I do it unless I have a group ready ahead of time tho.
Alright yes yes yes!i just got unhacked on steam yes yes alright!
Can anyone give me the svn link?
Update the svn
How annoying, I must be doing something wrong. When I try to download from the svn, I get this: Error Server sent unexpected return value (502 Bad Gateway) in response to PROPFIND
Error request for '/svn/trunk'
I'm probably being stupid, I just wish I could get it to work.
I see Beta NPCs here! ---> http://www.garrysmod.org/downloads/?a=view&id=93980, here's however fixes needed for that SVN, see below:
- Remove the v_stunbaton, w_rif_ak47 and v_shotgun_dx7 files from the models/weapons folder (Why? Because they are already in their GCFs)
- Fix the HKGR9 not working
- Why is the Flare Gun not in the SVN?
I do believe he's keeping it so you will not need to use the console to get it
And it seems he used my beta apc in the third picture of the npcs pack. =D
Wait, I was right, the weapons in the SVN are the ones im still working on.
Can you remove the stunbaton from the pack? It's already in GMod.
man this pack is gunna rock lol tee-hee cake XD
Pretty good weapon pack, and thank God you're fixing the old misplacement bugs with the immolator and sniper rifle world models. I have a question though, what is this mortar weapon you said you were adding?
There is a cremator model that is rigged to the combine soldier skeleton, so a npc can be made. If you want it to be just like the leak, Battlepope just has to make a PROPER immoliator, and I can script it to use ONLY the immoliator, thus proper combine cremator.
I have all the original Headcrab zombies as NPCs, I just havn't gotten around to fixing them up for a release. If I get enough motivation I might.