You could join the Missing Info team.
You could join the Missing Info team.
why do we have to have HUD icons
Because it makes it look better.
And alot more Beta-ish style (or something around the lines of that.)
oh okay i just want V2 to come out as soon as possible
As I said, I'm trying for the end of the week. I'm actually working on the pack as I type this.
As long as I get the Immolator I'll be happy 8D
yeah, but dont forget the brickbat aswell! cremator head ROCKS :buddy:!
Will the brickbat have seperate weapon entities and viewmodels, or will they all use the same viewmodel and entity with bodygroups?
Dude, I've already finished the immolator. :lsd:
Logic tells me it would all be the same thing just different view models and the same weapon, that's just a guess.
How about the brickbait stays simple with a different swep for each type of object?
I don't want it to
Keep up the good work
Or, battlepope can join mine ;)
Or not.
Does the immolators holdtype work properly? It's on my players crotch.
I've got an idea for a mod, if battlepope wants to assist me.
I doubt I do it unless I have a group ready ahead of time tho.
Alright yes yes yes!i just got unhacked on steam yes yes alright!
Yes!YES!YESSSSSSSSSS
*Shudders at that thought*
Last time I checked, this wasn't Facebook.
Can anyone give me the svn link?
Tank you.
Update the svn
please
ok
How annoying, I must be doing something wrong. When I try to download from the svn, I get this: Error Server sent unexpected return value (502 Bad Gateway) in response to PROPFIND
Error request for '/svn/trunk'
I'm probably being stupid, I just wish I could get it to work.
What did you update it with?
Edited:
The alyx gun beta model had a longer frontile area
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For some reason you made me laugh, especially with Pope's response "ok".
I see Beta NPCs here! ---> http://www.garrysmod.org/downloads/?a=view&id=93980, here's however fixes needed for that SVN, see below:
- Remove the v_stunbaton, w_rif_ak47 and v_shotgun_dx7 files from the models/weapons folder (Why? Because they are already in their GCFs)
- Fix the HKGR9 not working
- Why is the Flare Gun not in the SVN?
I do believe he's keeping it so you will not need to use the console to get it
The SVN is not a release, it's a work in progress so don't expect anything.
All the weapons in the SVN right now are the ones that are keeping the pack behind. I think, unless I updated it.
And it seems he used my beta apc in the third picture of the npcs pack. =D
Wait, I was right, the weapons in the SVN are the ones im still working on.
Can you remove the stunbaton from the pack? It's already in GMod.
man this pack is gunna rock lol tee-hee cake XD
Same here.
Edited:
Yep!
As for the NPC's, all I can say is that the Cremator has no chance of being a fully working NPC since of his size and model bones 'n shit, and there needs to be alot more NPC's like the Combine Soldier and the original Headcrab Zombies.
Pretty good weapon pack, and thank God you're fixing the old misplacement bugs with the immolator and sniper rifle world models. I have a question though, what is this mortar weapon you said you were adding?
It cannot be a npc because it has no animations.
I think I am going to cancel that weapon, because I figured out it was a map weapon. ( Like the combine turrets )
Edited:
Both of you are wrong. The cremator worked fine on the skeleton it had, and yes it has animations but the importing tools that are available to the public don't import the animations.
Post #560
Allow me to intrude.
There is a cremator model that is rigged to the combine soldier skeleton, so a npc can be made. If you want it to be just like the leak, Battlepope just has to make a PROPER immoliator, and I can script it to use ONLY the immoliator, thus proper combine cremator.
I have all the original Headcrab zombies as NPCs, I just havn't gotten around to fixing them up for a release. If I get enough motivation I might.
Anymore questions?