sorry for the double post, i just wanted to bump the thread to let you guys know that i added a video of the pod smashing though 5 layers of crates and landing.
Yeah, I've found out how to rip models from Halo 3. So, sometime this week I'll get the ODST Pod ripped and rigged so cheese can use it, just need to do some minor texture setup for the monitors and acquire the related sounds. (Don't know about the sounds, I may be able to get them but I cannot be certain if I can as of right now.)
Well, I know this app named alteration can rip the textures just fine, you can get it from rework3d.com under the Halo 3 Apps section, however model rips are trickier and as it turns out, not released yet. I was a bit confused when I nabbed the app, and it doesn't have the model ripping tool in it, but I am in contact with Spartan094. Hopefully he'll let us rip the pod; he has the actual model ripper, all I can do is take bitmaps right now. (Wish I could get it ASAP, but I don't have the necesscary application right now.)
The ripping of ODST stuff is the same as Halo 3 stuff, so it's fairly easy to get the textures themselves, just depends if Spartan094 Releases the model ripping plugin or not, since there's only a few people with the actual models. I've asked him about it recently, since my pod model still needs proper UVW maps and they joysticks added, as well as texturing done to it. (I'd release the actual model right off the bat if I could get the ODST version, since I can spend time working on porting that rather than fucking with UVWs that I honestly hate dealing with.)
Also, the HEV pod model I have is more along the lines of "Concept Art Version" Than "Ingame Version". The proportions are something of a bizzare mix between the ODST one and the concept art one.
alright, check out the first post. i changed the specular map, there a before and after picture. do any of you think the after picture is too little specular or too much or just enough?
It looks a lot better
Looks much better and very sleek... me likey!
yeah i agree,much better! :)
Hey, OP, you may be interested in this: http://www.facepunch.com/showthread....803814&page=15 and this: http://www.facepunch.com/showthread.php?t=898611
Once we finished the map, we planned to have some cool drop pod related stuff in the map, PM me if you want to know more.
This looks like a great deal of fun.
Good news on the beta! Just wondering if you need any sounds for the pod?(I am already working on some for a separate project.) I'd be happy to pass them along when there done if you need or would like them.
Can't wait to see this get done cheese
New things done?
also, anyone working on the New Mombasa Project (like you) will be able to get their hands on the pod before the release.
About the damage and fuel systems; I understand the want for damage but make it so that it takes 2 RPGs to shoot it down, otherwise people will be pretty much sitting ducks in the pods. Also, will you be able to steer the pod with a bit of control over where you land? Not a lot, just enough to send you about 10-20 feet away from the spot you would have dropped on. That brings me to the fuel system. Why exactly do you have it? You're only going in one direction. (Unless you want some kind of speed boost? I get that.)
Also, maybe some screen shake effects when the pod hits the ground.
btw, can I help beta? I'm working on the map for the NM project at the moment, if that's of any significance. :)
2) Yes you can steer the pod. First put the pod into full override and you can steer it with wasd keys. But you need to pay attention to the pod's altitude cus once it's in override, you need you deploy the chute and fire the thrusters manually.
3) I came up with the fuel system when i realized that you could put the pod into override right when you leave the launcher and start the thrusters. this meant that you would have a 99% chance of a safe landing. you could also move far away from the normal landing zone until you land. the fuel system gives the occupants a challenge when using the pod on override so they need to use their landing and maneuvering fuel effectively to survive. There will be 2 fuel tanks, one for the landing thrusters and one for maneuvering.
4) Yea your in the beta, any one in the NM project doesn't need a reason. i'm sending the beta tonight.
And you're sending it, ok, but by what means? (I suppose I'll find out. :P) I can't get on Steam and/or test it out in Gmod for another day or two, btw.
I think it would be nicer to have the drop pod have RT camera showing below and maybe above you.
Also to turn the thursters on, instead of switching modes. Just have the shift button activate and deactivate thrusters
I think you should just get rid of the refectivity of the drop pod all together, I doubt it would like all nice and shiney after droppin' from orbit. Also, that weren't shiny in Halo. D:
Can I beta test or do you have to many?
i wanna beta test i always know what to do to make a cool addon