1. Post #1
    CapsAdmin's Avatar
    August 2005
    3,950 Posts
    SVN version:
    http://gmodcapsadmin.googlecode.com/svn/trunk/addons/pac3

    Workshop version:
    http://steamcommunity.com/sharedfile.../?id=104691717

    The SVN version is almost always ahead of the workshop version. It could also be unstable though.

    Here's the wiki which covers basic usage of PAC3:

    http://pac.educatewiki.com
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  2. Post #2
    NullPoint's Avatar
    December 2009
    660 Posts
    Awesome work!
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  3. Post #3
    needer's Avatar
    April 2007
    86 Posts
    I love it.
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  4. Post #4
    Gold Member
    ZpankR's Avatar
    September 2006
    582 Posts
    :iia:
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  5. Post #5
    metromod.net
    ChewGum's Avatar
    October 2007
    1,093 Posts
    I jizzed little.
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  6. Post #6
    Pass along
    commander204's Avatar
    May 2008
    4,065 Posts
    AWesome!!
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  7. Post #7
    Gold Member
    Entoros's Avatar
    October 2008
    2,318 Posts
    Sweet! I assume there's a reasonable limit on the number of trails/sprites/effects/lights you can have?
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  8. Post #8
    CapsAdmin's Avatar
    August 2005
    3,950 Posts
    Sweet! I assume there's a reasonable limit on the number of trails/sprites/effects/lights you can have?
    Yes. This can be adjusted in the options tab in the spawn menu.
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  9. Post #9
    shozamar's Avatar
    August 2008
    1,038 Posts
    Jesus Christ! Well done! Do the wearable props clip through the world and normal props? (sorry if it's a stupid question)
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  10. Post #10
    Gold Member
    ZenX2's Avatar
    February 2009
    4,969 Posts
    wow, this looks awesome :D
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  11. Post #11
    Gold Member

    July 2006
    1,951 Posts
    Sweet!
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  12. Post #12
    Pass along
    commander204's Avatar
    May 2008
    4,065 Posts
    It looks cool and I like the fact that you can change ANYTHIng but the problem is, on low resolution it looks actually quite bad and I cannot save because the Client button is cut off off the screen!
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  13. Post #13
    Gold Member

    April 2009
    726 Posts
    Nice work!
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  14. Post #14
    Gold Member
    The_Funktasm's Avatar
    November 2006
    315 Posts
    Any chance of a regular download? It is at a releasable state, I presume.

    nvm, downloading bit by bit.
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  15. Post #15
    CapsAdmin's Avatar
    August 2005
    3,950 Posts
    It looks cool and I like the fact that you can change ANYTHIng but the problem is, on low resolution it looks actually quite bad and I cannot save because the Client button is cut off off the screen!
    I just tried this and anything under 1024 x 768 seems to not work very well.

    I personally play at maximum resolution but in no border mode so it looks like fullscreen, but it isn't.
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  16. Post #16
    Pass along
    commander204's Avatar
    May 2008
    4,065 Posts
    Yeah I have it in 1024x768 windowed, because my graphic card isn't the best >.>
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  17. Post #17
    Gold Member
    Kwigg's Avatar
    January 2007
    1,012 Posts
    What happened to the old one?
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  18. Post #18
    CapsAdmin's Avatar
    August 2005
    3,950 Posts
    What happened to the old one?
    Ugly and messy
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  19. Post #19
    moo
    CowThing's Avatar
    November 2006
    4,793 Posts
    Just played with it a bit, it's really nice. I love all the things you can do with it.
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  20. Post #20
    Viking Member
    Hellsten's Avatar
    November 2008
    5,438 Posts
    Just tried it and it works fine in singleplayer. Very amusing tool and it's surprisingly fun building up armor piece by piece.
    :bravo:

    However in multiplayer there were some bugs.
    I tried unequipping armor pieces but other players could still see it.
    Also the sprites often went away for some reason.

    My suggestions:
    Add a way to delete saved sets of armor ingame.
    Add a prop browser with icons rather than having to look up the name and type it in manually.
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  21. Post #21
    Pass along
    commander204's Avatar
    May 2008
    4,065 Posts
    Add a prop browser with icons rather than having to look up the name and type it in manually.
    You dont have to type it manually, in the spawnlist right-click on the Prop you want and use the "Copy to clipboard" function.
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  22. Post #22
    CapsAdmin's Avatar
    August 2005
    3,950 Posts
    Just tried it and it works fine in singleplayer. Very amusing tool and it's surprisingly fun building up armor piece by piece.
    :bravo:

    However in multiplayer there were some bugs.
    I tried unequipping armor pieces but other players could still see it.
    Also the sprites often went away for some reason.

    My suggestions:
    Add a way to delete saved sets of armor ingame.
    Add a prop browser with icons rather than having to look up the name and type it in manually.
    Currently you can't unequip with the gui. You can type "lua_run_cl LocalPlayer():SetPACConfig{}" in your console to remove the outfit you're wearing from yourself though. And of course, you'll be able to delete outfits in future versions.

    As for the finding models, just use the spawn menu to search for a prop, right click on the prop and select "Copy To Clipboard" and paste it into the model entry field.
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  23. Post #23
    Gold Member
    Deruu's Avatar
    December 2007
    443 Posts
    Snazzy, but lights seem to be bugged when applied to more than one part.

    Also:
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  24. Post #24

    October 2009
    122 Posts
    The editor looks better noaw, Dl'in
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  25. Post #25
    Bestest polish IFAPer
    BBOOBBYY!'s Avatar
    February 2007
    4,959 Posts
    For some reason I can't see myself on the preview thing, I can only see the v_model of my weapon.
    Wtf?
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  26. Post #26
    Viking Member
    Hellsten's Avatar
    November 2008
    5,438 Posts
    As for the finding models, just use the spawn menu to search for a prop, right click on the prop and select "Copy To Clipboard" and paste it into the model entry field.
    :love:
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  27. Post #27
    Gold Member
    ralle105's Avatar
    October 2005
    4,644 Posts
    This addon is the best:buddy:




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  28. Post #28
    Extraction Point
    Empty_Shadow's Avatar
    July 2006
    8,165 Posts
    I'm going to be PARTICLEMANNNNNNN
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  29. Post #29
    CapsAdmin's Avatar
    August 2005
    3,950 Posts
    This addon is the best:buddy:
    *images*


    You forgot your larvae outfit. :)
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  30. Post #30
    MrFii's Avatar
    May 2009
    521 Posts

    This is better than PAC1, because I can be a giraffe now.
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  31. Post #31
    Gold Member
    Wizey!'s Avatar
    October 2008
    2,064 Posts
    PAC Render Error: autorun/pac2.lua:890

    When i disable pac client side, its all ok, This error happens in both SP and MP and gets spammed non stop.
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  32. Post #32
    CapsAdmin's Avatar
    August 2005
    3,950 Posts
    PAC Render Error: autorun/pac2.lua:890

    When i disable pac client side, its all ok, This error happens in both SP and MP and gets spammed non stop.
    You sure it's not Andrew's ragdoll replacer doing that? (I assume you have it cause you made that thread and you know Andrew and all that)
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  33. Post #33
    Gold Member
    Wizey!'s Avatar
    October 2008
    2,064 Posts
    You sure it's not Andrew's ragdoll replacer doing that? (I assume you have it cause you made that thread and you know Andrew and all that)
    Maybe... *sniff* maybe... Ill remove it and see what happens.
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  34. Post #34
    CapsAdmin's Avatar
    August 2005
    3,950 Posts
    Also, some are saying that they can't see themselves in thirdperson while using the editor. I'm not sure what causes this, but for a temporary fix you can watch yourself through a camera.

    And Wizey, if that's not it I'll commit a check for null entity.
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  35. Post #35
    moo
    CowThing's Avatar
    November 2006
    4,793 Posts
    If all you see is your view model in the editor and you're in single player then open your console and type "sv_cheats 1; thirdperson" without quotes.
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  36. Post #36
    MrFii's Avatar
    May 2009
    521 Posts
    You know what.

    This had to be done.

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  37. Post #37
    Gold Member
    beanhead's Avatar
    May 2009
    5,015 Posts
    PAC render error Error: autorun/pac2.lua:890: Tried to use a NULL entity!

    i got this when i joined multi player... i made a folder in my addons named PAC2 if it matters...

    Edited:

    hm Wizey already said this... what time is it?
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  38. Post #38
    CapsAdmin's Avatar
    August 2005
    3,950 Posts
    PAC render error Error: autorun/pac2.lua:890: Tried to use a NULL entity!

    i got this when i joined multi player... i made a folder in my addons named PAC2 if it matters...

    Edited:

    hm Wizey already said this... what time is it?
    Commited an untested fix. Report back if it works please.
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  39. Post #39
    luke d's Avatar
    December 2009
    3 Posts
    why are all the props errors
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  40. Post #40
    Dr Pepper's Avatar
    October 2008
    3,543 Posts
    I didn't expect it to be released so soon.
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