They do for me.
Does anyone know what my problem is? I had the same kind of thing happen with the first version
I tried putting this in my dedicated server's addon folder, but now the tab disappeared on my client.
And it's giving an error to my patrons.
Greasemunky, Not the one you're thinking about posted:
Are the bugs on this gonna get fixed? Because the saving gets everything wrong! It sets all the xyz values of bone scales to 0.87 for some reason and it will randomly decide an offset if I changed that as well
That's the offset limit kicking in. The default limit should be higher than it is.
You can adjust the offset limit by going to options -> PAC -> Server -> offset distance
or something like that. if you raise the limit it should work.
Also, I don't think player transparency works. I don't think you can see yourself invisible, because he couldn't see me and I couldn't see myself.
And this, same for models and sprites
I'm not sure if Aska ever released his Majora's Mask addon so I hexed a TF2 replacement hat.
I'm having problems with the svn i keep getting an error this never happened to me before or is the svn link broken which i doubt
Nice, I'll try this out when I get home, looks really cool.
No Serverside? D:
No physical armor if that's what you meant.
I keep getting this error: "Lua: vgui/PAC_Editor.lua:24: attempt to call global 'RealTime' (a nil value)" wenever i start the gmod and i wont work because of this error
anyway it look's great!
Think you can get this to work for NPCs?
he said he might do it. Also Caps, I finally figured out what your avatar is, after digging in my System32 folder.
Is it possible to make the player transparent? So only the parts will show.
Can someone put this file on garrysmod.org? I am having trouble downloading it from the http://playerappearancecustomizer.go...com/svn/trunk/ " link. I don't know how to put it into gmod from on there.
Cruelest of cruel ironies! Why is it SVN? Why??? =(
I was actually going to download, too.
Because it's updated every now and then...
...although, not very recently.
I can't download PAC2 with Svn. it says
Command: Checkout from http://playerappearancecustomizer.go....com/svn/trunk, revision HEAD, Fully recursive, Externals included
Error: Server sent unexpected return value (502 Bad Gateway) in response to OPTIONS
Error: request for 'http://playerappearancecustomizer.googlecode.com/svn/trunk'
How to Fix ?? =(
just an idea does the new pac have an ability to make the props block bullets, and if not could this be added? its just it would be cool if it could function as armour as well as look it.
Is it possible to run the config using a Console command?
Forexample, if someone presses a button in a derma menu, it runs a consolecommand, to execute the config, so he wears a hat?
Whenever I try to Reset the Scale, it gives me this error:
Also, I have a suggestion; You should add a zoom function in the preview window, if it's possible.Code:autorun\pacmenu/old/property_setup.lua:552: attempt to call method 'SetValue' (a nil value)
Else; Looking Good! :]
MY NAME IS GNOME CHOPSKI DESTROYER OF EVIL!
I keep copying and pasting the model i want within the model field, and once i do that, it doesnt change, may someone give me a step by step on how to work this?
Durp, i think i got it
I think that the PAC-edited outits and looks of others should be visible to all other players on serv...
BUT I DONT SEE ANYTHING PACed by the others.
And my PAC editor is somehow snipppppt of in the middle, like the screenshot on page 2 of the topic...
Any way to fix this???
PS:Hi Caps n Python :DDDD
For some readon it DOES work on sigle player, but it doesn't on my server.
I can't see the tabs and i get a "DataStreamClient: Unhandled stream PACconfig!" console error.
Can some lua king out there help me out?
I put it in garry's mod/addons then made a new map selected svn checkout pasted the link and when it was done i play but then i get this :
autorun/pac2.lua:454: attempt to index global 'datastream' (a nil value)
and when i press Q it does not shows up
I have disabled all cvars and cvar limits and defaulted the submission time limit to 1 second between each submission. The CVar system was never finished and it was very buggy. It was also annoying.