1. Post #561
    ~melon~
    AlfieGroove's Avatar
    May 2008
    2,925 Posts
    I can't use the bone editor, or don't know how to use it, but it doesn't do anything when I use the sliders, a fix would be appreciated. Oops double post.
    Have you updated your SVN lately? It works fine for me, maybe it's an addon conflict
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  2. Post #562
    peopleofgaming.com
    erie1555's Avatar
    January 2009
    1,087 Posts
    How would you make it so only admins are allowed to create outfits but clients can still wear them?
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  3. Post #563
    supercool's Avatar
    April 2008
    48 Posts
    Have you updated your SVN lately? It works fine for me, maybe it's an addon conflict
    I just downloaded it and when I first got it, I had no other mods installed.
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  4. Post #564
    Frostbiteicefox's Avatar
    May 2010
    31 Posts
    How would you make it so only admins are allowed to create outfits but clients can still wear them?
    Better said, would there be a way to give specific usergroups the rights to use the pac editor / add restrictions to it ?

    For instance, Admins have all rights, moderators can wear what they have, but not use the editor, and normal users cant use pac at all.
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  5. Post #565
    GLaD Man's Avatar
    July 2010
    8 Posts
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  6. Post #566
    AT NIGHT I GET SO LONELY I JERK IT FURIOUSLY TO THE SIMS
    kmlkmljkl's Avatar
    August 2009
    6,977 Posts
    Copy it into a svn program like Tortoise SVN
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  7. Post #567
    Frostbiteicefox's Avatar
    May 2010
    31 Posts
    Just wondering, I still cant figure out how to make an outfit with the TF2 engineer's head (like in the first post). I also wonder how you faceposed it.

    I get as far as to correctly place the ragdoll, then clip off all parts except for the head. But from there it's a full stop. (Nor does the engi head actually turn with the playermodel, it just keeps facing the same direction.)
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  8. Post #568
    GLaD Man's Avatar
    July 2010
    8 Posts
    Copy it into a svn program like Tortoise SVN
    How the hell do I do that?
    (Yes i have tortoise svn FYI)
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  9. Post #569
    Frostbiteicefox's Avatar
    May 2010
    31 Posts
    How the hell do I do that?
    (Yes i have tortoise svn FYI)
    Make a folder, right click, select SVN checkout. Then when you get the nice window, the first text box (which is also a dropdown list) needs to contain the svn link. Just paste the link that CapsAdmin posted in the first post. Leave the rest of the settings as they are. Now you are done :D

    PS: Small suggestion: for clipping, it would be helpfull if I could see how the clipping pane goes. Now its just random guessing if I got it right.... It would also be usefull if you could add multiple clipping panes to 1 part.

    PS2: sorry to whine so much, but would someone mind posting a link to the map Metastruct? (Can't find it anywhere, server won't let me download it.)
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  10. Post #570
    Bestest polish IFAPer
    BBOOBBYY!'s Avatar
    February 2007
    5,101 Posts
    There totally should be a way to wear several outfits at once.
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  11. Post #571
    supercool's Avatar
    April 2008
    48 Posts
    Is there anyway you could make it so you could use this on npcs? I've made this cool headcrab suit for combine soldiers, I would use this all the time if so, and btw I got bones working.
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  12. Post #572
    CapsAdmin's Avatar
    August 2005
    3,985 Posts
    Added this (Made by Declan AKA Vicis):



    I also commented out the WPitch stuff, since this should eliminate gimbal lock.
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  13. Post #573
    Gold Member
    SGTNAPALM's Avatar
    October 2007
    22,452 Posts
    Wow. That is awesome.
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  14. Post #574
    Gold Member
    Bellmanator's Avatar
    August 2008
    1,622 Posts
    Wasn't really too hard to do, but it looks awesome none the less.



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  15. Post #575
    Gold Member
    helpiminabox's Avatar
    June 2008
    3,011 Posts
    Added this (Made by Declan AKA Vicis):
    I also commented out the WPitch stuff, since this should eliminate gimbal lock.
    For some reason I do not get the fancy arrow thing, but I can still rotate the model just fine.

    Edit:

    And just as mysteriously it's there once I restart. Spooky.
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  16. Post #576
    Vicis's Avatar
    October 2007
    141 Posts
    For some reason I do not get the fancy arrow thing, but I can still rotate the model just fine.

    Edit:

    And just as mysteriously it's there once I restart. Spooky.
    Uh.. What?
    Screenshot please.
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  17. Post #577
    Using revision 263, bones are completely broken, lua error line(s):

    ERROR: Hook 'mctrl.HUDPaint' Failed: pac\sh_core.lua:97: bad argument #1 to 'lower' (string expected, got nil)
    Removing Hook 'mctrl.HUDPaint'
    pac\sh_core.lua:97: bad argument #1 to 'lower' (string expected, got nil)
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  18. Post #578
    CapsAdmin's Avatar
    August 2005
    3,985 Posts
    Using revision 263, bones are completely broken, lua error line(s):

    ERROR: Hook 'mctrl.HUDPaint' Failed: pac\sh_core.lua:97: bad argument #1 to 'lower' (string expected, got nil)
    Removing Hook 'mctrl.HUDPaint'
    pac\sh_core.lua:97: bad argument #1 to 'lower' (string expected, got nil)
    Fixed.
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  19. Post #579
    Shadow45's Avatar
    September 2007
    212 Posts
    Added this (Made by Declan AKA Vicis):


    You should add a sort of grid, but for moving, setting offset, etc.. to be more precise on this.
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  20. Post #580
    TheCronkofDestiny's Avatar
    June 2009
    478 Posts
    I just downloaded this. Nice work, its fun to use and you can create cool things with it. I have a problem though, when I save my outfit, it doesn't appear in the outfit menu. I tried refreshing the outfit list and it still doesn't appear. I was able to find my saved outfit files in the game folders, but they don't appear in the menu.

    EDIT: Fixed, they appeared after I restarted the game.
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  21. Post #581
    Thelaptopkid's Avatar
    November 2008
    4 Posts
    Just wondering if its a bug or one of my addons I get
    addons\pac2\lua\pac\menu\dragpanel.lua:62: attempt to index global 'mctrl' (a nil value)
    while trying to rotate my view

    and addons\pac2\lua\pac\cl_mctrl.lua:234: Tried to use a NULL entity

    right ive isolated the problem it seems to be the mctrl as when I add a bone it
    it prints the error ERROR: Hook 'mctrl.HUDPaint' Failed: addons\pac2\lua\pac\cl_mctrl.lua:302: Tried to use a NULL entity!
    Removing Hook 'mctrl.HUDPaint'

    subversion 267
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  22. Post #582
    GLaD Man's Avatar
    July 2010
    8 Posts
    Make a folder, right click, select SVN checkout. Then when you get the nice window, the first text box (which is also a dropdown list) needs to contain the svn link. Just paste the link that CapsAdmin posted in the first post. Leave the rest of the settings as they are. Now you are done :D

    Erm Made a Folder named "PAC2" in My Garrysmod/Garrysmod folder (Steam Version). Right click it right? well i'm not finding SVN Checkout. I did install it correctly. the intaller is in the same folder as "PAC2" so.

    SAY WHAAAAAAAAAAAAAA
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  23. Post #583
    HighOnSinz's Avatar
    October 2007
    219 Posts
    Any reason my camera in the PAC2 menu doesn't work?
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  24. Post #584
    Shrapnel :3's Avatar
    October 2009
    414 Posts
    Any reason my camera in the PAC2 menu doesn't work?
    I'm having the same issue. I only just got it so I don't know if it's just a newer update or something I've done wrong.
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  25. Post #585
    CapsAdmin's Avatar
    August 2005
    3,985 Posts
    It's highly likely that it's SBEP (spacebuild enhancement pack) messing the camera up. You need to update it.

    If that does't work type lua_run_cl PrintTable(hook.GetTable().CalcView)
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  26. Post #586
    Tumathy's Avatar
    August 2009
    18 Posts
    Dunno why,but the only thing that appears here is PAC,inside that: -1Player
    -1 Server,something like that and when i click those 2 things nothing happens,absolutely nothing

    Image:http://img821.imageshack.us/img821/1654/imagemlm.png
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  27. Post #587
    Thelaptopkid's Avatar
    November 2008
    4 Posts
    you tried clicking show editor?
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  28. Post #588
    Tumathy's Avatar
    August 2009
    18 Posts
    you tried clicking show editor?
    Yes nothing happens
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  29. Post #589
    Shadow45's Avatar
    September 2007
    212 Posts

    :D second one is from my friend ;)
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  30. Post #590
    Gold Member
    SGTNAPALM's Avatar
    October 2007
    22,452 Posts
    You should be able to do a bone merge a ragdoll to a player model but the keep the two independent. I'm not good with words, so I'll do my best to explain what I mean. For example, if I bone merge a Breen ragdoll onto a citizen model and I change the material or scale of the Breen ragdoll, it doesn't change the material or scale of the Player model.

    Same in reverse. If I change the material or scale of the Player model, it won't necessarily change the material or scale of the ragdoll. This would make headhacks and such much cleaner. Also, there could be a check box that allows it to go back to the original behavior, where a change on one changes the other.

    Also, there should be the ability to change the alpha of specific bones.
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  31. Post #591
    Shadow45's Avatar
    September 2007
    212 Posts
    I think there should be a checkbox option that set the player's bones only be modified when using a specified weapon/tool. That will prevent from having bad-placed bones when changing weps/tool.
    That shouldn't be too hard to script, no?
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  32. Post #592
    ~melon~
    AlfieGroove's Avatar
    May 2008
    2,925 Posts
    Also, there should be the ability to change the alpha of specific bones.
    I want this as well
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  33. Post #593
    CapsAdmin's Avatar
    August 2005
    3,985 Posts
    It's not possible to change the alpha of a bone.

    Edited:

    You should be able to do a bone merge a ragdoll to a player model but the keep the two independent. I'm not good with words, so I'll do my best to explain what I mean. For example, if I bone merge a Breen ragdoll onto a citizen model and I change the material or scale of the Breen ragdoll, it doesn't change the material or scale of the Player model.

    Same in reverse. If I change the material or scale of the Player model, it won't necessarily change the material or scale of the ragdoll. This would make headhacks and such much cleaner. Also, there could be a check box that allows it to go back to the original behavior, where a change on one changes the other.

    Also, there should be the ability to change the alpha of specific bones.
    Bone merge is an engine function that copies bone scale, position and angles. It shouldn't do material and stuff but I think I know why. I'll try to fix that.

    Edited:

    Fixed.

    Player color and alpha should not affect the bone merged model anymore

    I also tried fixing the editor not being available until a short while after you spawn.
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  34. Post #594
    TheGreatVax's Avatar
    March 2008
    137 Posts
    An option to have different models on different weapons would be nice. Such as SMG or custom weapons such as the Wire Laser Pointer.
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  35. Post #595
    Frostbiteicefox's Avatar
    May 2010
    31 Posts
    Erm Made a Folder named "PAC2" in My Garrysmod/Garrysmod folder (Steam Version). Right click it right? well i'm not finding SVN Checkout. I did install it correctly. the intaller is in the same folder as "PAC2" so.

    SAY WHAAAAAAAAAAAAAA
    I think you forgot to check "shell integration" during installation.
    Uninstall tortoiseSVN and install it again, look for this option and enable it.
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  36. Post #596
    CapsAdmin's Avatar
    August 2005
    3,985 Posts
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  37. Post #597
    Haunted by a dark and stupid past
    Key_in_skillee's Avatar
    December 2009
    3,244 Posts
    Small suggestion: The way you have to select a player model (by means of a dropdown box) is horrible. There's no way to scroll down that list, and half of it falls outside of the screen.

    Perhaps the dropdown box could be changed into something else? (Or at least allow just typing in the model name, as that doesnt work yet either.)

    Also, is there a way to restore the original positions of the PAC editor menu windows? I got 1 of them screwed up and half way out of the screen... EDIT: alright, fixed that by shutting down the game and starting it up again, but how can you fix it without having to do all of that?
    Oh my god this. I can't figure out a single way to fix this. I can't use a third of my models and it's really, really pissing me off.
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  38. Post #598
    Frostbiteicefox's Avatar
    May 2010
    31 Posts
    Oh my god this. I can't figure out a single way to fix this. I can't use a third of my models and it's really, really pissing me off.
    Pointing out that this needs some attention. Any chance this gets fixed soon?
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  39. Post #599
    Groovy Member
    Agent Cobra's Avatar
    January 2005
    2,884 Posts
    Could someone give a tutorial/explanation on how the bones work? I'm trying to parent something to a jigglebone, and it just does not compute.
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  40. Post #600
    CapsAdmin's Avatar
    August 2005
    3,985 Posts
    I've made submenus (alphabetical) for some of the drop down menus.
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