1. Post #761
    I sell weed to elementary school students
    Stizzles's Avatar
    February 2009
    11,750 Posts

    I spent all day making this robot with PAC
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  2. Post #762
    Gold Member
    Karmah's Avatar
    December 2007
    5,049 Posts
    For some reason, I can't ever get this to work right.

    To get the models to appear under the parts viewer tab above the player, I have to copy them to clipboard, right?
    I do that and jack all appears.
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  3. Post #763
    AT NIGHT I GET SO LONELY I JERK IT FURIOUSLY TO THE SIMS
    kmlkmljkl's Avatar
    August 2009
    6,978 Posts
    For some reason, I can't ever get this to work right.

    To get the models to appear under the parts viewer tab above the player, I have to copy them to clipboard, right?
    I do that and jack all appears.
    You can click them too

    Edited:

    They will appear on the head of the player
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  4. Post #764
    NovaProspekt's Avatar
    August 2010
    28 Posts
    im trying to make it so the head of my player model isnt there, but the head of a ragdoll is. ive tried using the bones, but when i merge the two together,the radoll's head dissapears also! help please!

    (come to think of it, we need to make a help/tutorial thread!)
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  5. Post #765
    Ranter's Avatar
    June 2010
    562 Posts
    So when's the next revision?I found a bug you can't move the camera on a bone.
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  6. Post #766
    CapsAdmin's Avatar
    August 2005
    3,985 Posts
    im trying to make it so the head of my player model isnt there, but the head of a ragdoll is. ive tried using the bones, but when i merge the two together,the radoll's head dissapears also! help please!

    (come to think of it, we need to make a help/tutorial thread!)
    Scale the player head to 0.01 or something and then scale the ragdoll head up to 1000
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  7. Post #767
    Ryo Ohki's Avatar
    March 2008
    1,587 Posts
    I realized you can't modify bones using the vortigaunt model, and that makes me sad

    Is there by chance a workaround?
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  8. Post #768
    cGamer's Avatar
    January 2010
    35 Posts
    Any way I could be really lazy and get that little green "thing" from one of the screen shots in the first post :P?

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  9. Post #769
    CapsAdmin's Avatar
    August 2005
    3,985 Posts
    I don't have the save anymore, but I used lua to make most of it. It's like 50 ish chicken rubber gloves (pyro hat) and you know the rest.

    The tentacles or whatever they are jiggle so it looks kinda funny.
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  10. Post #770
    cGamer's Avatar
    January 2010
    35 Posts
    I don't have the save anymore, but I used lua to make most of it. It's like 50 ish chicken rubber gloves (pyro hat) and you know the rest.

    The tentacles or whatever they are jiggle so it looks kinda funny.
    Never mind, Iv started making my own using the pyro glove hat :P Works perfectly.. I cant thank you enough for this mod. I just made a baby hammer!

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  11. Post #771
    NovaProspekt's Avatar
    August 2010
    28 Posts
    Scale the player head to 0.01 or something and then scale the ragdoll head up to 1000

    could you maybe show me some pictures as to what youre talking about? please?
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  12. Post #772
    CapsAdmin's Avatar
    August 2005
    3,985 Posts
    could you maybe show me some pictures as to what youre talking about? please?
    You want pictures of sliders saying 0.01 and 1000? :confused:
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  13. Post #773
    OneWingedAngel8's Avatar
    January 2010
    1,017 Posts
    I'm getting a small bug with the mod, nothing that effects gameplay or makes any Errors But it does seem a bit out of place.


    Is anyone else getting this bug with the Vehicles pr is it just me?

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  14. Post #774
    ChickenMan99's Avatar
    December 2009
    1,265 Posts
    I'm getting a small bug with the mod, nothing that effects gameplay or makes any Errors But it does seem a bit out of place.


    Is anyone else getting this bug with the Vehicles pr is it just me?
    Yeah, I have that too.
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  15. Post #775
    Alfie's Avatar
    August 2010
    1,152 Posts
    Oh I was wondering what addon was doing that... I get that as well.
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  16. Post #776
    Joofl's Avatar
    August 2008
    9 Posts
    Is there an easier way to browse the animations? Or could someone provide me with a path? I wanna get my wings a'flappin!
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  17. Post #777
    goohy's Avatar
    January 2008
    3 Posts
    Can someone tell me how you make your head into a engineer's head?
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  18. Post #778
    NovaProspekt's Avatar
    August 2010
    28 Posts
    You want pictures of sliders saying 0.01 and 1000? :confused:
    yes, so i can see were they are, because i have no clue where they are.
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  19. Post #779
    Gold Member
    Whatsinaname's Avatar
    February 2006
    6,849 Posts



    Meh, best I can do at the moment.
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  20. Post #780
    Groovy Member
    Agent Cobra's Avatar
    January 2005
    2,884 Posts
    Seriously, can someone make a tutorial or something which explains how to parent stuff to jigglebones, like this picture on the OP:
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  21. Post #781
    likes men
    Python1320's Avatar
    May 2007
    1,723 Posts
    Seriously, can someone make a tutorial or something which explains how to parent stuff to jigglebones, like this picture on the OP:
    Good "old" times

    Can't you just parent to them like you would parent to normal bones?
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  22. Post #782
    CapsAdmin's Avatar
    August 2005
    3,985 Posts
    In the bones category, you select what bone to redirect the parent to.

    This means if you parent something to the part, it will parent to the bone you specify.

    Edited:

    I don't know why parenting doesn't work for me. It worked for this one guy who made some solar system around his head.
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  23. Post #783
    cfl565656's Avatar
    June 2010
    152 Posts

    This is better than PAC1, because I can be a giraffe now.
    Oh gosh the odd breen is bor n whats next Heavy scouts?

    Edited:

    You know what.

    This had to be done.

    Edited:

    hey guys can your put this on garrysmod.org? i dont have svn,:((
    No
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  24. Post #784
    Gold Member
    Raptortheawesome's Avatar
    May 2009
    5,111 Posts



    And now for something completely different...
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  25. Post #785
    OneWingedAngel8's Avatar
    January 2010
    1,017 Posts
    I'm not sure why you posted that, but I have to say Thats pretty close to the real one.
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  26. Post #786
    Liapin's Avatar
    November 2009
    18 Posts
    I was playing with "Merge Bones" function to convert ragdoll to a playermodel and it worked for me. But now i got another problem. Finger bones are f*cked up like here:
    http://a.imageshack.us/img40/7039/gm...nstructsvt.jpg

    I've tried to use "Fix fingers" flag, but fingers are still away:
    http://a.imageshack.us/img32/5202/gm...nstructsvr.jpg

    So, two fingers on each hand are in the center of the map:
    http://a.imageshack.us/img694/5665/g...nstructsvi.jpg

    I've tried to play with finger bones settings, but fingers are still very long.
    Any ideas how to fix that?
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  27. Post #787
    CapsAdmin's Avatar
    August 2005
    3,985 Posts
    There's nothing I can do about that. You can try different player models.
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  28. Post #788
    Liapin's Avatar
    November 2009
    18 Posts
    Maybe there are any PAC bones settings or something like settings? I really need only this playermodel!
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  29. Post #789
    CapsAdmin's Avatar
    August 2005
    3,985 Posts
    Try different player models. Some player models make the fingers go like that.

    When I say different player models I don't mean the pac part, I mean the player model you're merging the part's bones with.
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  30. Post #790
    NovaProspekt's Avatar
    August 2010
    28 Posts
    Scale the player head to 0.01 or something and then scale the ragdoll head up to 1000

    how do i select the individual parts of the models?
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  31. Post #791
    multtari's Avatar
    February 2010
    44 Posts
    Can someone tell me how to change the baby model to something else? I tried to open spawnlist with ALT + Q and copy to the clipboard then paste it over baby model in general section but it doesn't change.
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  32. Post #792
    CapsAdmin's Avatar
    August 2005
    3,985 Posts
    You can spawn stuff while you're in the editor and it will add a part of the model you spawned.
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  33. Post #793
    CyberGmod Founder PropHuntv2 Home
    Phoenixf129's Avatar
    May 2009
    1,030 Posts
    Alas, i add it to my server, and it doesnt show PAC for other people.

    It shows you as customised Clientside, but nobody else see's your customisation.

    Unless im doing something wrong..
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  34. Post #794
    OneWingedAngel8's Avatar
    January 2010
    1,017 Posts
    Alas, i add it to my server, and it doesnt show PAC for other people.

    It shows you as customised Clientside, but nobody else see's your customisation.

    Unless im doing something wrong..

    Thats because you have to apply the setting's in order for them to see it.

    There's an Icon on the bottom of the PAC menu that looks a bit like a refresh button. Press that and your Outfit will be applied to your player model.
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  35. Post #795
    (PoKi) Eagle's Avatar
    February 2009
    64 Posts
    M I doin it rite?

    http://s608.photobucket.com/albums/t...ropyingmod.png

    Not the best PAC-made outfit ever I'm sure, but kudos to whoever gets the reference.
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  36. Post #796
    Gold Member
    Whatsinaname's Avatar
    February 2006
    6,849 Posts
    Crash Bandicoot 3: Warped, N. Tropy. Yay kudos for me.
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  37. Post #797
    (PoKi) Eagle's Avatar
    February 2009
    64 Posts
    YES. You win lots of kudos.

    Now to make constructive use of this post:

    How do I animate parts? I want to make the shoulder-tubes on my Tropy costume pump up and down.
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  38. Post #798
    Silent Hunter's Avatar
    July 2010
    52 Posts
    Can somebody just reply to me and say how you make your Ex. legs, head, arms invisible? or just remove them or make them long or short? how do u to that? i just know how to do it with props and not my body :D

    Edited:


    This is better than PAC1, because I can be a giraffe now.
    How did you do that?!
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  39. Post #799
    Krazy Bomb's Avatar
    February 2010
    294 Posts
    Create a bone, attatch the bone to desired part, and move. For invisible parts, its the same thing except you shrink it to a point, then hide it.
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  40. Post #800
    'Sup guys.
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