1. Post #241
    Uncle Bourbon's Avatar
    November 2011
    4,754 Posts
    Sorry for this massive bump, but I seem to have trouble with the 32x32 and 8x8 PHX plates. They don't have edges that are exactly at the edge of the model. If I try to click the PHX model from above, it won't make a hitpos snapped to the exact edge of the model, but when I click really close to the edge, it'll just go through and click the ground. Any fixes for this, or am I not able to solve this due the PHX failing?

    Edited:

    http://cloud.steampowered.com/ugc/45...EC168199A583B/
    That's what I mean.
    some phx models have bad collisions.
    Reply With Quote Edit / Delete Windows 7 Finland Show Events

  2. Post #242
    Gold Member
    Cyberuben's Avatar
    April 2009
    2,418 Posts
    some phx models have bad collisions.
    Do you have any clue how to fix thi? Or is it just a 'deal with it' moment?
    Reply With Quote Edit / Delete Windows 7 Netherlands Show Events

  3. Post #243
    Uncle Bourbon's Avatar
    November 2011
    4,754 Posts
    Do you have any clue how to fix thi? Or is it just a 'deal with it' moment?
    either you have to deal with it or modify the collision model (i recommend dealing with it)
    Reply With Quote Edit / Delete Windows 7 Finland Show Events

  4. Post #244
    Gold Member
    Cyberuben's Avatar
    April 2009
    2,418 Posts
    either you have to deal with it or modify the collision model (i recommend dealing with it)
    I'll follow your word. :frog:
    Reply With Quote Edit / Delete Windows 7 Netherlands Show Events

  5. Post #245
    ultimatecoma's Avatar
    July 2010
    22 Posts
    Great tools thank you
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  6. Post #246
    Zoshi235's Avatar
    April 2011
    398 Posts
    Any plans to upload this to the Steam Workshop when you get a Gmod 13 beta key/Gmod 13 releases? DasMatze's Bricks are kind of useless without it.
    Reply With Quote Edit / Delete Windows 7 United States Show Events Agree Agree x 2 (list)

  7. Post #247

    April 2009
    118 Posts
    Any plans to upload this to the Steam Workshop when you get a Gmod 13 beta key/Gmod 13 releases? DasMatze's Bricks are kind of useless without it.
    Yes, I have been holding off playing Gmod until the next update is out, so my tools pack will likely be updated after Gmod 13 is released.
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events

  8. Post #248
    Gold Member
    vexx21322's Avatar
    December 2008
    10,624 Posts
    Yes, I have been holding off playing Gmod until the next update is out, so my tools pack will likely be updated after Gmod 13 is released.
    Do you have any planned features for PA?
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  9. Post #249

    March 2007
    61 Posts
    Yes, I have been holding off playing Gmod until the next update is out, so my tools pack will likely be updated after Gmod 13 is released.
    Nodex may be reborn in GMod at this time; I need to update ECS. lol
    Reply With Quote Edit / Delete Linux United States Show Events

  10. Post #250

    March 2007
    61 Posts
    I know this is not a release thread for Nodex ECS but many of the users here may want this as both were burped out of Nodex. As we may never return to gmod, thought this may live on some how. Tore from some random poor development snapshot but works fine... just dirty looking code and unfinished/concept stuff in there.

    http://mc.nodex.net/nodex-ecs-v12.1.zip

    Unzip into addons folder; now works in SP and servers. If you wish to alter some hard coded permissions please search out :ulx: token to modify in the modules.

    Key Commands:
    e_commands
    e_playeroutput
    e_playersave

    Enjoy.
    Reply With Quote Edit / Delete Linux United States Show Events Useful Useful x 1 (list)

  11. Post #251
    Gold Member
    007SILVERTOE's Avatar
    June 2006
    390 Posts
    Do you have any planned features for PA?
    I know that you are waiting for Gmod13 to come out in order to update your tools (if need be). But I must admit that a lot of us would benefit from continued tutorials of your tools (assuming that all the functions would remain the same after the update). My mind was blown at what all your PA tool could accomplish, then you said it was like 10% of what the tool could do and I was dumbfounded. Unfortunately, because of the only two tutorials we were provided with, and because of the seemingly dead wiki page, I still have to resort to other tools to accomplish my tasks, when realistically I'd like to consolidate just to PA if it really can do all you have purposed

    I know this is not a release thread for Nodex ECS but many of the users here may want this as both were burped out of Nodex. As we may never return to gmod, thought this may live on some how. Tore from some random poor development snapshot but works fine... just dirty looking code and unfinished/concept stuff in there.


    http://mc.nodex.net/nodex-ecs-v12.1.zip


    Unzip into addons folder; now works in SP and servers. If you wish to alter some hard coded permissions please search out :ulx: token to modify in the modules.


    Key Commands:
    e_commands
    e_playeroutput
    e_playersave


    Enjoy.


    I must admit that when Entity Command Suite first came out it was like the cream of the crop for gmod versatility, but after gmod10, stools have really become the community standard IMO. All the commands and binds that were needed through the console are replaced by easy to use tools, if you guys do decide to return to gmod (because who wants to leave?), you should take up that role. I mean, we can already see what Wenli can do with one PA tool
    Reply With Quote Edit / Delete Windows 7 United States Show Events Disagree Disagree x 2 (list)

  12. Post #252
    ~melon~
    AlfieGroove's Avatar
    May 2008
    2,925 Posts
    Sorry if this been asked already, but is there a GMod 13 version, or any plans for a port?
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events

  13. Post #253
    code_X's Avatar
    January 2010
    107 Posts
    Wenli, do you want to start a github project? This would allow anyone who want in helping you to fix it, and is lot easier then SVN because we can then easily share the changes we did already and you don't have to do it all your own and not need to do the same things already fixed. I can setup one if you allow on github.

    I started to fix it for the (now public) beta, basic functions and parts of the gui is already working for me. Maybe someone has some time to help in fixing?

    Edit: Only some small bugs left to fix, almost everything is working now and ready for 13.
    For now the only thing I can see that is not working is setting alpha for the checkered AlphaBar, which is not such a big issue.
    And the gui.OpenURL is currently disabled by garry because of some security related issue, I assume he will fix it soon, so no build-in Help-Function available for now.

    Wenli do you want to set it into the new Workshop? I can send you the code, its realy easy to add things to workshop with garrys tool.
    Reply With Quote Edit / Delete Windows 7 Germany Show Events

  14. Post #254

    April 2011
    29 Posts
    Gmod 13 without precision alignment is nothing... :( So i hope, you will release the compatible version soon. Please respond something!

    Best Regards!
    Reply With Quote Edit / Delete Windows 7 Hungary Show Events

  15. Post #255
    XXXmags's Avatar
    August 2007
    229 Posts
    Have you checked through all of the workshop in the beta? it might be there..
    Reply With Quote Edit / Delete Windows XP Venezuela Show Events

  16. Post #256
    Gold Member
    VinLAURiA's Avatar
    April 2011
    1,429 Posts
    I didn't see it, so here goes nothing. This is just the original mod as Wenli left it with no 13-izing, but hopefully it works.

    EDIT: Wenli's back.
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  17. Post #257
    code_X's Avatar
    January 2010
    107 Posts
    I didn't got any response, and want to help. I added it today on a github repository (with SVN history), so anyone who has some time, can help fixing bugs now for garrysmod13, a Wiki is there too. If Wenli has something against, just tell me and I will delete it from github.

    Edit: deleted as requested by Wenli
    I will check in the stuff I fixed already shortly, need to clean it up a bit first.
    Github-Repository with (for now unfixed) version 1.5:
    https://github.com/X-Coder/Wenlis-Tools
    Reply With Quote Edit / Delete Windows 7 Germany Show Events

  18. Post #258
    Gold Member
    VinLAURiA's Avatar
    April 2011
    1,429 Posts
    X, do you intend putting the fixed version up on Workshop?
    Reply With Quote Edit / Delete Windows 8 United States Show Events

  19. Post #259
    code_X's Avatar
    January 2010
    107 Posts
    Yes, I can do this, until Wenli want to take it over.

    Edit: deleted as requested by Wenli.
    Edit: it is in Workshop now
    http://steamcommunity.com/sharedfile.../?id=102929029

    Github: help in fixing bugs
    https://github.com/X-Coder/Wenlis-Tools

    Maybe its better to split the tool into seperate Workshop addons. But for now this should work too.
    Reply With Quote Edit / Delete Windows 7 Germany Show Events Friendly Friendly x 1 (list)

  20. Post #260

    April 2009
    118 Posts
    Hi code_X, I appreciate that you would like to see my tools updated and on workshop, but I would like to maintain the code personally and update it myself for GM13. I would not like to lose control over something I have my name to, and the last thing I want is being asked to support a version I had no idea existed - please can you take both the Steam Workshop version and the GitHub project down? Thanks.

    I mentioned in my last post that I would be updating once GM13 was out. I'm not sure why people are confused over this. Also, yes I have more features and more tools coming.

    I should probably add - the main reason why I wouldn't want to update this until GM13 comes out is that Garry is guaranteed to break things all the way up until release. I think people are going to need to accept that a lot of mods/addons won't be working properly until the gmod code has settled at least a bit. I'm sure everyone here has seen how many changes Garry has been making lately, much more than before, and even during GM12 things were being broken quite often.
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events Agree Agree x 2Lua Helper Lua Helper x 1Friendly Friendly x 1Winner Winner x 1 (list)

  21. Post #261
    code_X's Avatar
    January 2010
    107 Posts
    Great to hear something from you, I took down both as requested.

    You did a great job making these tools, and I thought why should do Wenli all this g13 fixes on his own - we are a community so we can help each other out.

    I understand you don't want to support foreign versions, I wouldn't do so too, and thats why I suggested github. The point of github was, you could create your own repository, and by using github's pull-request we could send you patches, and you are the one who has the full control and decides lastly if the patch goes in or not - it was just meant to help you, so you don't need to do all from scratch.

    If you don't want to start from scratch in fixing, I can send you the code I already fixed, if you are interested.
    Reply With Quote Edit / Delete Windows 7 Germany Show Events

  22. Post #262
    Gold Member
    VinLAURiA's Avatar
    April 2011
    1,429 Posts
    Hi code_X, I appreciate that you would like to see my tools updated and on workshop, but I would like to maintain the code personally and update it myself for GM13. I would not like to lose control over something I have my name to, and the last thing I want is being asked to support a version I had no idea existed - please can you take both the Steam Workshop version and the GitHub project down? Thanks.

    I mentioned in my last post that I would be updating once GM13 was out. I'm not sure why people are confused over this. Also, yes I have more features and more tools coming.

    I should probably add - the main reason why I wouldn't want to update this until GM13 comes out is that Garry is guaranteed to break things all the way up until release. I think people are going to need to accept that a lot of mods/addons won't be working properly until the gmod code has settled at least a bit. I'm sure everyone here has seen how many changes Garry has been making lately, much more than before, and even during GM12 things were being broken quite often.
    HE LIVES

    Guess I'll take down my raw port of the GM12 version. Good to hear you're still around to work on it; I'd thought the tool was abandoned.
    Reply With Quote Edit / Delete Windows 7 United States Show Events Funny Funny x 1 (list)

  23. Post #263
    Gold Member
    VinLAURiA's Avatar
    April 2011
    1,429 Posts
    So now that GM13's here, is there any sort of ETA and you've just waited to make sure Garry didn't break anything, or are you still finishing up the porting?
    Reply With Quote Edit / Delete Windows 7 United States Show Events Agree Agree x 1 (list)

  24. Post #264

    April 2009
    118 Posts
    I haven't even had a chance to download the latest version yet, give me a chance. ETA this weekend when I will have enough time to look at it.
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events Lua Helper Lua Helper x 2Late Late x 2 (list)

  25. Post #265
    Gold Member
    VinLAURiA's Avatar
    April 2011
    1,429 Posts
    A'ight, just didn't know how far along you were.

    (And sorry about the "raw upload" thing on Workshop; I thought you'd abandoned the tool so I figured I'd put it up for archival purposes.)
    Reply With Quote Edit / Delete Windows 8 United States Show Events

  26. Post #266
    Mrblbshrtz's Avatar
    August 2009
    94 Posts
    PRAISE THE LORD! Most mod developers seem to have abandoned their mods to die in Gmod 13, but not you- Thank you Wenli. Also some suggestions to make it a one-stop build mod - Include the functionality of tools such as:
    - smart weld
    - no collide multi
    - maybe no collide world?
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events Dumb Dumb x 2Late Late x 1Agree Agree x 1 (list)

  27. Post #267
    Frankess's Avatar
    November 2005
    511 Posts
    Please, no smart welding. Only smart thing is to weld things by yourself, to one prop, only few important things. For rest use parenting.
    Reply With Quote Edit / Delete Windows 7 Poland Show Events Agree Agree x 9Disagree Disagree x 1Dumb Dumb x 1 (list)

  28. Post #268
    Mutewood's Avatar
    January 2009
    28 Posts
    Please, no smart welding. Only smart thing is to weld things by yourself, to one prop, only few important things. For rest use parenting.
    Who voted this guy as dumb?, he's completely right, the most stable way of welding is welding most light props to a few heavy ones, smart weld tends to create unstable and spazzy messes.

    Although it could be argued that smart weld would be useful for things like quickly welding together props that aren't meant to move
    Reply With Quote Edit / Delete Windows 7 Chile Show Events

  29. Post #269
    unrezt's Avatar
    August 2009
    1,185 Posts
    PRAISE THE LORD! Most mod developers seem to have abandoned their mods to die in Gmod 13, but not you- Thank you Wenli. Also some suggestions to make it a one-stop build mod - Include the functionality of tools such as:
    - smart weld
    - no collide multi
    - maybe no collide world?
    In almost all cases, contraptions should have zero welds; and in every instance where a weld is needed, you sure as hell do not use smart-weld.
    Reply With Quote Edit / Delete Windows 7 United States Show Events Disagree Disagree x 5Agree Agree x 2 (list)

  30. Post #270
    Gold Member
    VinLAURiA's Avatar
    April 2011
    1,429 Posts
    In almost all cases, contraptions should have zero welds; and in every instance where a weld is needed, you sure as hell do not use smart-weld.
    Ah, but a lot beginners still use welds so I'd rather see the option, however:

    Who voted this guy as dumb?, he's completely right, the most stable way of welding is welding most light props to a few heavy ones, smart weld tends to create unstable and spazzy messes.
    One thing I've noticed is that the Smart Constraint add-on is a lot more stable than smart-welding, so if Wenli were to put in some sort of "smart" option, I'd love to see that. Plus it highlights selected objects in red, which complement's precision's blue. And that's neat.
    Reply With Quote Edit / Delete Windows 7 United States Show Events Disagree Disagree x 1 (list)

  31. Post #271
    tr0ubl3mak3r's Avatar
    January 2009
    134 Posts
    Optimally you want a mix of welds and parenting. Without welds, your physbox runs rampant. At the least, if done properly without welds, your physbox's will drop and sit in a pile colliding with anything that happens to move in that area and your contraption will lose a lot of physics. It's best to have just enough support welds to keep your child props physbox's where it should be.

    As for smart weld/smart constraint... there's nothing smart about them. They should be renamed lazy constraint. The amount of constraints they spam are a huge detriment to servers (at least in gmod12, but I assume it's also true for gmod13).

    On topic: Many servers are looking forward to the return of Wenli's Tools. I hope we hear some good news today.
    Reply With Quote Edit / Delete Windows 7 United States Show Events Agree Agree x 1 (list)

  32. Post #272
    Uzkanda's Avatar
    March 2008
    280 Posts
    Cant wait for Wenli to update PA.
    Reply With Quote Edit / Delete Windows 7 Lithuania Show Events Agree Agree x 8Optimistic Optimistic x 2 (list)

  33. Post #273

    January 2010
    8 Posts





    I fixed this tool myself
    Most of functions is good work now but Attachment and Select Entity Color function is still not so good
    Which means is entitiy is covered black, I think that this function can't annoying to build

    So, i want to upload this but i don't know proper site to upload
    if Wenli called ok, i'll upload to Workshop

    if there were any grammar problem, forgive my english skills :)..
    Reply With Quote Edit / Delete Windows 7 Korea, Republic of Show Events Useful Useful x 3Lua Helper Lua Helper x 3Winner Winner x 1Late Late x 1 (list)

  34. Post #274

    November 2011
    5 Posts





    I fixed this tool myself
    Most of functions is good work now but Attachment and Select Entity Color function is still not so good
    Which means is entitiy is covered black, I think that this function can't annoying to build

    So, i want to upload this but i don't know proper site to upload
    if Wenli called ok, i'll upload to Workshop

    if there were any grammar problem, forgive my english skills :)..
    thank for your work jigoo
    Reply With Quote Edit / Delete Korea, Republic of Show Events

  35. Post #275
    Dennab
    June 2010
    2,040 Posts
    smartweld is excellent actually for experienced builders.

    You take a frozen hull of props (like a contraption, all the details and shit), smartweld it to one thing, E-select with mulitparent, parent, unweld. VERY fast and simple.

    Also, shadowscion, some new building methods actually require parented welds, things such as monocoque hulls and leaf springs. I parent almost every physical prop in a contraptino, including things like steering masters, to reduce the lag.
    Reply With Quote Edit / Delete Windows 7 United States Show Events Disagree Disagree x 7 (list)

  36. Post #276
    Mutewood's Avatar
    January 2009
    28 Posts
    I think this is pretty much the wrong place to discus about the proper way of joining pieces together.

    Plus, I think different contraptions call for different building methods, all of them work for different things.
    Reply With Quote Edit / Delete Windows 7 Chile Show Events

  37. Post #277

    March 2012
    22 Posts
    wenli i know you are busy, but
    there a data to a update will be release

    only a approximated date , even if is something like February 2013

    only for us have a hope to know this good tool will be updated
    Reply With Quote Edit / Delete Windows 7 Brazil Show Events Agree Agree x 13 (list)

  38. Post #278
    Gold Member
    VinLAURiA's Avatar
    April 2011
    1,429 Posts
    Agreed. Mind giving us an update on your progress?
    Reply With Quote Edit / Delete Windows 7 United States Show Events Agree Agree x 5 (list)

  39. Post #279
    tr0ubl3mak3r's Avatar
    January 2009
    134 Posts
    C'mon man, let us know what you're doing. At least give Jigoowonso/others the go ahead to post fixed versions temporarily 'till you choose to come back? Pl0x

    Edit: Except for unrezt that for some reason immediately rated this "dumb". I guess he doesn't want it
    Reply With Quote Edit / Delete Windows 7 United States Show Events Dumb Dumb x 6Agree Agree x 1 (list)

  40. Post #280
    code_X's Avatar
    January 2010
    107 Posts
    Jigoowonso and others, you can stop fixing, Wenli doesn't want any help.
    Wenli is not OK with uploads and workshop, so don't, just read Wenli's post a few posts above your's.

    I have fixed it too in the hope it will help others, which I can't share now because I respect Wenli's wish (which arrived nearly 2 month too late for me, leading into nickname copycat by the way - that happens if you just want to help).
    So please all stop PMing me, I am not allowed to hand it out. You have to wait for Wenli's official release.
    Reply With Quote Edit / Delete Windows 7 Germany Show Events Dumb Dumb x 3Agree Agree x 2Disagree Disagree x 1 (list)