1. Post #1
    Death dealer142's Avatar
    January 2010
    220 Posts
    Hello, so i have been working on making the killstreaks that are in Modern warfare 2 available in Garry's mod.

    So far i have done the
    [list][*]UAV[*]Counter UAV*[*]Care package[*]Predator missile[*]Sentry Gun*[*]Precision Airstrike[*]Harrier[*]Emergency Airdrop[*]Stealth bomber[*]AC-130[*]EMP*(Still needs some work)[*]Tactical Nuke[/list]
    * = Currently only available in the SVN

    Planned for next release:
    [list][*]Attack Helicopter[*]Pavelow[*]Chopper Gunner[/list]
    To use an acquired killstreak bind "Use_KillStreak" to what ever.
    EG: bind n "Use_KillStreak"

    When you join a game, or start up a server or single player, a window will pop up asking for you to choose which kill streaks you want to use, you can select up to 3. to change the killstreaks again open the menu through the user tab under utilitys. in order for the new killstreaks to take effect you will have to die and respawn.

    To use the predator missile, press the movement keys ( normally W A S D), to increase the speed press the fire button
    The harrier placement is the same as the predator missile
    The air strikes work like the harrier, except right clicking changes the direction of the strike
    The AC-130: move mouse to look around, fire button fires the missiles and secondary fire changes weapons, reload switches between White hot and Black hot

    All the killstreaks except the tactical nuke are also located in the weapons menu, only an admin can spawn them.

    If you have seen B1N4RY!'s video, you will see at the end of the video the tactical nuke, but you also see him dieing from it, this is not true in the pack, he changed it so you could see the effect of it on a player. The user of the nuke doesn't die form using it.

    For those complaining that the Nuke doesn't effect you, well if you go into the MW2 killstreak option ( located in the same place as the other MW2 killstreak menus ) there is an option to allow the nuke to kill the user. There is also an option to disable the AC-130's HUD, leave it checked unless you experience lag IN THIS PACK while using the AC-130. If the AC-130 lagged for you in the last pack, it was because i forgot to include the needed material file, but now it is in there.

    To allow the Harrier to turn and move:

    There is an option to allow the harrier to move and rotate around, in the harrier init.lua file in line 39, you should see this: "ENT.AllowMove = false;" change it to true, i left it out because when the harrier attacks it rotates to its original orientation, but it then rotates back when its done. At the moment i'm not sure what causes it to act weird, but i will look into it

    I put in the custom sounds from the game in, as well as custom kill icons
    Now there are sounds from the different teams, like the militia, navy seals, Russians, Tf141, and the US marines

    There is also now a menu to change what team sound plays. located in the same place as the menu you would use to select your killstreaks

    Since some NPCs are easier to kill then players, i have put in a feature to change the amount of kills required for killing an NPC to equal one player kill. EX: setting it to 3 will require that the player kill 3 NPCs to get 1 kill, so lets say you want to get a uav well the player would have to kill 9 NPCs to get a UAV.
    Killing a strider or antlion guard = 1 player kill.

    Only the admin can change this, and they can choose to disable this addon as well.

    I've included a stinger missile (missing the sounds) to shoot down the Harrier, and AC-130

    The menu to set these setting are under the utilitys menu, under admin

    Thanks and credits:
    [list][*]B1N4RY! - for helping me on this project[*]Teta_Bonita - for his nuke effect[*]TheMike360 - for helping me get the sounds from MW2, and texturing the Supply crate and laptop[*]Rago - for the killstreak acquired pictures[*]Marine123 - for supplying us with the incredible explosion effects[*]SiPlus666 - for making the AC-130 HUD[*]Any one else i forgot?[/list]
    If you have a problem, don't post and just say you have a problem or that it doesn't work, give details!!
    [list][*]If you download this and try to install it and it doesn't show up at all in the menu and the use_killstreak command is not recognized then read this http://www.facepunch.com/showpost.ph...7&postcount=68[*]If the killstreaks either act weird or don't spawn properly, try them out on gm_construct, most of them need a a large enough skybox to work correctly.[*]If you kill enough npcs to supposedly get a killstreak and you don't get it, try removing all the other addons you have, then try it again see if it works then[/list]
    We finally got our hands on the laptop model, now for almost every killstreak that is available in this addon you will be able to use no matter what and experience the same effects as everyone else, the only two that are an exception are the UAV and the nuke since they use the detonator.
    If any one is wondering where i got the laptop from, i modeled it myself, same with the supply crate model used for the care package

    Well i found that packing everything together with what is necessary and then finding out later that there's a problem or that i have forgotten something is quite annoying and so I'm not going to upload to garrysmod.org anymore.
    I am in fact going to give you guys the svn link to the addon
    Here you go: https://gmod-project-killstreaks.goo...unk/garrysmod/
    SVN Link
    Code:
    https://gmod-project-killstreaks.googlecode.com/svn/trunk/garrysmod/
    Copy the link above and checkout into a new folder on your computer. after everything is downloaded, take what is inside of the addons folder and move it into your addons folder. Note: don't move the addons folder into your addons folder.
    Then take the particles folder and place that in your second garrysmod folder.

    Required models for this version:


    Outdated video, will try to get an updated one soon:
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  2. Post #2
    jmanbag's Avatar
    January 2008
    689 Posts
    :O sweet make the rest :D
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  3. Post #3
    Death dealer142's Avatar
    January 2010
    220 Posts
    :O sweet make the rest :D
    I'm going to, i'm going to work on the AC - 130 next
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  4. Post #4
    Dr Pepper's Avatar
    October 2008
    3,543 Posts
    The predator missile doesn't work, it just stays as an overview for the rest of the game and I can't fire the missile :(
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  5. Post #5
    imaletyoufinish's Avatar
    October 2009
    193 Posts
    Just tried this out its pretty awesome only thing that really bugs me is the fact the harrier doesn't move around.
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  6. Post #6
    Death dealer142's Avatar
    January 2010
    220 Posts
    The predator missile doesn't work, it just stays as an overview for the rest of the game and I can't fire the missile :(
    ok, i think i may know why, try this:

    Go to the predator missile in the entities folder, open the init.lua file and add this into the think function

    Code:
    if( self.PhysObj:IsAsleep() ) then
    	self.PhysObj:Wake()
    end
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  7. Post #7

    February 2008
    262 Posts
    I wish I requested this earlier.
    I'm going to go try it out.
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  8. Post #8
    Death dealer142's Avatar
    January 2010
    220 Posts
    Just tried this out its pretty awesome only thing that really bugs be is the fact the harrier doesn't move around.
    I know, i'm sorry, i tried working on that but it was kind of messed up, so i left it out because it looked weird, i will try and fix it for the update
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  9. Post #9
    G MoDeRs001's Avatar
    October 2009
    24 Posts
    lolm no bugs for me :D
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  10. Post #10
    Gold Member
    Hakita's Avatar
    June 2007
    21,439 Posts
    :monocle:
    I guess 10'ers arent all bad.

    You should also include the model.
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  11. Post #11
    Hoffa's Avatar
    May 2007
    505 Posts
    Feel free to use my harrier npc code, yours look a bit stationary in the video.

    source

    the code is a bit messy but the movement, targeting and behavior is pretty similar to the one in mw2.


    Edit:
    If you need help with the flying AI send me a PM.
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  12. Post #12
    alexojm's Avatar
    May 2009
    3,487 Posts
    ( I have not downloaded this yet but )

    Would it be possable to add theys to the weapons menu as admin only.

    can you add the other kill streaks.

    Can you make the harrier move around ( all the things said above )

    When and if you make the one where a big helicopter thing flys around shooting down. Can you make it so it actualy fly's around in a big circle shooting.



    So far this is realy cool. I have been requesting for a air strick where a plane actualy fly's over and bombs for ages. The thing I would like you to add the most would be a stealth bomber that fly's over head bombs the shit out of you and then fly's off and disapears. mw2 rules I got it on xbox 360

    Edited:

    Can you make a enamy version of the harrier.

    Do I need military models the original or the new one ??? or both ?

    Edited:

    ( Sorry for the long post )


    Can your next thing for this be the Pave Low

    Video link: http://www.youtube.com/watch?v=Q9LLV4F7piQ
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  13. Post #13
    Gold Member
    Wizey!'s Avatar
    October 2008
    2,064 Posts
    Seems like the UAV is just that old "Over head map" mod from a while ago with an added Scan line on it... Just sayin'
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  14. Post #14
    Gold Member
    TunnelSnake's Avatar
    February 2009
    2,729 Posts
    It'd be nice if the Harrier model was an actual Harrier, not a Eurofighter Typhoon

    but other than that, looks promising
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  15. Post #15

    November 2009
    154 Posts
    Welp, I'm in love with the sound of this but when I try to use it:
    It's a big fat error
    And it doesnt fire at all nothing works I have set the bind key it just wont fire?
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  16. Post #16
    Death dealer142's Avatar
    January 2010
    220 Posts
    Feel free to use my harrier npc code, yours look a bit stationary in the video.

    the code is a bit messy but the movement, targeting and behavior is pretty similar to the one in mw2.
    Thanks, i'll get right to fixing the harrier.

    alexojm posted:
    Would it be possable to add theys to the weapons menu as admin only.

    can you add the other kill streaks.
    Yeah i'll eventually add these to the weapons menu as admin only.
    I'm going to add the other kill streaks.
    I'm going to do the ac 130 next,
    If i can find a model big enough i will do the pavelow

    Wizey! posted:
    Seems like the UAV is just that old "Over head map" mod from a while ago with an added Scan line on it... Just sayin'
    I couldn't figure out a better way of doing the UAV, i wanted to try and get something that looked like the map. I never saw that mod, i was looking through the gmod wiki and found the render.RenderView method

    TunnelSnake posted:
    It'd be nice if the Harrier model was an actual Harrier, not a Eurofighter Typhoon
    I couldn't find a harrier model, but if you know of one send me a link

    |ACH| posted:
    Welp, I'm in love with the sound of this but when I try to use it:
    It's a big fat error
    And it doesnt fire at all nothing works I have set the bind key it just wont fire?
    Yeah i forgot to mention that Half life 2 deathmatch is required to see the detonator model, i'm going to fix that so there is a version that doesn't use that model, and i will include the needed models in the pack
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  17. Post #17
    Zikry's Avatar
    January 2010
    122 Posts
    This.. is.. EPIXXX!
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  18. Post #18
    Hoffa's Avatar
    May 2007
    505 Posts
    I couldn't find a harrier model, but if you know of one send me a link
    There's a high poly AV-B8 Harrier model in my svn repo, use that one. (same link as earlier)
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  19. Post #19
    Zikry's Avatar
    January 2010
    122 Posts
    Hey Help! I killed a shitload of combines, and antlions, but NOTHING happens! I used Use_KillStreak butt nothing happened! D= nothing comes out like.. 3 killstreak or whatshit why not! Help
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  20. Post #20
    Death dealer142's Avatar
    January 2010
    220 Posts
    Hey Help! I killed a shitload of combines, and antlions, but NOTHING happens! I used Use_KillStreak butt nothing happened! D= nothing comes out like.. 3 killstreak or whatshit why not! Help
    Did you enable it, you have to go to the utilitys menu, under the admin menu, there is another menu that says "MW2 KillStreaks" open that and check enable
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  21. Post #21
    Zikry's Avatar
    January 2010
    122 Posts
    omg... im such a freakin dumbass
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  22. Post #22
    Death dealer142's Avatar
    January 2010
    220 Posts
    omg... im such a freakin dumbass
    Its ok, i didn't explain that part, i added it to the main post now, but unless you looked for it you wouldn't of known it was there.
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  23. Post #23
    Zikry's Avatar
    January 2010
    122 Posts
    BTW the Predator Drone can't shoot! D= and uh.. thanks =]
    EDIT!

    Sorry! I ddnt read the whole post!!!! I saw it =) now can
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  24. Post #24
    Death dealer142's Avatar
    January 2010
    220 Posts
    BTW the Predator Drone can't shoot! D= and uh.. thanks =]
    EDIT!

    Sorry! I ddnt read the whole post!!!! I saw it =) now can
    Can you explain what you mean by it can't shoot?
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  25. Post #25
    Zikry's Avatar
    January 2010
    122 Posts
    I meant by if I use that killstreak the predator missle, it will only show the over view, I click nothin happens

    Edited:

    Ok I give up.. I inserted the script about 3 times, and end up getting errors in the predator missle.. ima get used 2 the fact that the predator drone can't shoot

  26. Post #26
    Death dealer142's Avatar
    January 2010
    220 Posts
    I meant by if I use that killstreak the predator missle, it will only show the over view, I click nothin happens

    Edited:

    Ok I give up.. I inserted the script about 3 times, and end up getting errors in the predator missle.. ima get used 2 the fact that the predator drone can't shoot
    Do you see any errors in the console about the predator missile?
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  27. Post #27
    Zikry's Avatar
    January 2010
    122 Posts
    well, I did when I added the script to the think function, but b4 that nah, the problem is it can't shoot!

  28. Post #28
    If clothing didn't exist and everyone walked around with their penises fully erect I would have all the bitches.
    ROFLBURGER's Avatar
    May 2009
    23,883 Posts
    This is awsome, does the UAV support all maps?
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  29. Post #29
    Gold Member
    damnatus's Avatar
    October 2006
    5,530 Posts
    you sure don't know how to make a video. i got fucking bored of you shooting lagging endless soldiers (and even miss)
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  30. Post #30
    alexojm's Avatar
    May 2009
    3,487 Posts
    Ha I was on a map with a realy low skybox and I fired the predatore drone and I did not have enouth time to move it away from me :D


    Thinks I have noticed. If you set the how many npcs you need to kill to one. 3 npc's unlocks the first wich is the uav. After that 2 gets you the predatore drone. After that 3 more kills gets you the allmighty harrier strick.

    Edited:

    Once you have used all 3 you have to kill yourself befor you can use them again. Mainly why I want them for the weapons menu.
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  31. Post #31
    Russian's Avatar
    August 2009
    393 Posts
    can i destroy the harrier?
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  32. Post #32
    alexojm's Avatar
    May 2009
    3,487 Posts
    yes
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  33. Post #33
    Death dealer142's Avatar
    January 2010
    220 Posts
    you sure don't know how to make a video. i got fucking bored of you shooting lagging endless soldiers (and even miss)
    Well sorry for trying to have an introduction in the video, that's why i uploaded another video just showing each piece off

    Edited:

    Fixed it so that the addon contains the needed models

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  34. Post #34
    alexojm's Avatar
    May 2009
    3,487 Posts
    I am loving this every second man. Do you have a release date for the next one or are your next things in another pack.

  35. Post #35
    Death dealer142's Avatar
    January 2010
    220 Posts
    I am loving this every second man. Do you have a release date for the next one or are your next things in another pack.
    I am glad to hear that. i haven't even started on the next part yet, but the next update is going to have the ac-130

  36. Post #36
    jakejakke's Avatar
    August 2006
    206 Posts
    Haha, so far so good.

  37. Post #37
    Death dealer142's Avatar
    January 2010
    220 Posts
    This is awsome, does the UAV support all maps?
    Yeah it should, the only time it wouldn't would probably be if the height of the map is to small

  38. Post #38
    alexojm's Avatar
    May 2009
    3,487 Posts
    Ah I just love the sound of having a ac-130 to dominate the server with. But one thing. Is the ac-130 going to be at a sirtain hight off of the ground or at the top of the map. If it is at the top of the map then what about small sky box maps ?
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  39. Post #39
    Death dealer142's Avatar
    January 2010
    220 Posts
    Ah I just love the sound of having a ac-130 to dominate the server with. But one thing. Is the ac-130 going to be at a sirtain hight off of the ground or at the top of the map. If it is at the top of the map then what about small sky box maps ?
    You have a good point, i was thinking about that, i think if its below a certain height, i wont allow the killstreak, because it wont work to well if its to low to the ground
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  40. Post #40
    Gold Member
    Wizey!'s Avatar
    October 2008
    2,064 Posts
    I still get the feeling that this is ripped from something else... i just dont know why...
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