Go to Gmod Settings.
Check "Left 4 Dead 2 - The Passing".
Start a game.
Spawnmenu/Browse/Left 4 Dead 2 - The Passing
It is there for me. If it isn't for you, you did something wrong.
Is the SVN updated?
I downloaded it from filefront originally. There a filefront link for the updated version?
I've never worked out how to download from SVN. I just get filepaths on the screenn and no way to download.
Download tortoise SVN, Copy the link, Make a folder (EX:Gmodshat) Right click, Go to SVN checkout, Type the Username and pass Which is anon (Both same), And relax, Click of after done, When done open folder. Click setup, Let that run and yeah.
Oh and it showed up.
Seriously, I still wonder again, which idiot uploaded the addon to file-front while I actually have set up SVN and Download-Links for everyone which are always up-to-date.
I can vouch for the exact same L4D survivor eye issues for both games (I've played both of the L4Ds a lot on my computer), but for some reason, in addition to this, the witch and tank are in their wiremodels instead of being textured (the witch's hair still works fine for some reason though).
I'm going to try installing whatever version is up now (forgot to check which one I had when I first got the addon), and I'll show screenshots and console errors (in any) once I retry if it still doesn't work.
OK, GMod crashed after I looked at the console after spawning one of the survivors and then looking to see what went wrong, but as far as I know it said something about "proxy IT" not being being available. I'll have the screenshots in a second...
Use a fresh GMod.
Install mount2 using the installer (setup.exe).
I can only think about why you got a wired tank/witch because either the L4D(2) game-cache-files are not fully valid (validate them) or you have not installe the "Left 4 Dead" addon-folders (shipped with mount2) which are required to run crashfree.
Fresh GMod as in delete all of GMod and then redownload, or fresh as in just delete all addons?
OK, deleted all the addons and redownloaded GMod, and that fixed the Witch and Tank, but survivors still have odd eyes (and I did run it from exe). Console still crashes the game when I open it mid-game, and I forgot to check for what in the console came up spawning survivors.
Fresh GMod still did it, completely crashes on console opening now.
It could just be my computer, this thing was not built for gaming.
I had similar problems before I upgraded my graphics card, where I could not load any HL2 maps without crashing, until I turned the graphics WAYYY down.
You sir, are a genius!
Try this first: Deactivate gm_mount2 (readme tells how), start GMod and offer an condump after you started e.g. gm_construct.
Is english is not hard
now dutch that is hard
Anyway to remove the maps?
Please teach how that asks for Avon to mend.
How can I mend that error?
It's not a error.
Are you also getting up the doing phenomenon though it wants to hear?｣
Is it me or did the latest update completely break this?
It's not just you Technopath, it's broken for me as well. Error messages everywhere.
Oh, just when I get to enjoy the mod the update breaks it :/
AAAAHHH IT'S BROKEN. Everytime Garry updates gmod, He breaks the game, And break add-ons.
dan broken! i will wait for a update :3
I did not notice, it is broken.
I'll take a look at it later. What kind of errors are you encountering?
I have Left4Dead and Left4Dead 2 on a different account from my acciunt with Gmod, is there any way it will let me use the models in Gmod even though my gmod account does not own L4D or L4D2?
Yeah, in the GMod Settings L4D and L4D2 aren't listed anymore so you can't spawn anything. :<
Gmod settings doesn't have the games from GM_Mount2, Spawn list still there, Spawn icons don't work. Half errors.
Now make it write-protected (otherwise, mount2 will unmount it).Code:left 4 dead left 4 dead 2 left 4 dead 2 - the passing
If it does not mount now, you need to modify the lua-code which checks, if you own the game (this has been added as protection. Otherwise, it could crash the game). The file is addons/mount2/lua/mount2/mount2_menu_cl.lua line 50: Change it to
local mountable = mount2.IsSubscribed(v.depotid) and name and name ~= "";
No promise it will work. ONLY COULD WORK FOR L4D! Not for other games on other accounts. No promises.
Ok, found the reason:
For an unknown reason, garry does not use the addon-system in the lua-menu-instance. I just can speculate why (blocking "hacks" or others in addon-format - Where a workaround would be, putting everything into the main-lua-folder then. So this "block" he added would be totally useless), but it keeps totally unclear.
As solution, I'll copy the mount2 addon to the garrysmod-root-folder now instead.