:siren: The game has been reset somewhere this midnight (Saturday 27 February) with a full wipe, and a new map to explore, along with updates! The server might be laggy the first few days/week due to the massive amount of users willing to play - 300+ is a lot for a student-home-run server!
"Haven & Hearth is a MMORPG set in a fictional world loosely inspired by Slavic and Germanic myth and
legend. The game sets itself apart from other games in the genre in its aim to provide players with an
interactive, affectable and mutable game world, which can be permanently and fundamentally changed and
affected through actions undertaken by the players. Our fundamental goal with Haven & Hearth is to create
a game in which player choices have permanent and/or lasting effects and, thus, providing said players
with a meaningful and fun gaming experience blah blah blah"
Haven and Hearth is a small indie MMO in which you build towns with other players, trade with them, rob
them or even murder them. It has a surprising amount of content for an MMO built by two guys in their
free time and gets regular updates nearly every weekend. You can build everything you want in this game,
whole towns built from nothing but forests, Castle towns built
between natural barriers and even fortresses of brick walls as far as the eye can see. Everything
in this game is built by players and you can take it all from them.
[list][*] No restraints on player vs player combat.[*] Permadeath - Your rear end is gone when you die.[*] No Item Protection - You can rob people blind, and destroy their stuff.[*] Extensive Crafting - Possible to make large amounts of varied objects.[*] Alpha - You get new features to dick around with about once a week.[*] Combat System - Not just click and attack, there are several combat options.[*] Limited Terraforming - Boulders and trees disappear once used. Planted grass and paved stone.[*] No Admin Punishment - You won't get punished for being an rear end in a top hat.[*] No Ingame Staff - Except for the 2 devs. You see them walking around occasionally.[/list]
Where is the game?
It uses Java to launch: http://www.havenandhearth.com/portal/autohaven
The actual website is: http://www.havenandhearth.com/portal/
The trailer is very old, but it does show you how many things have changed since the alpha began in early summer
of this year.
Do I have to grind?
The choice is up to you. The game has a somewhat unique system. You gain experience for most actions. You
can use those to buy skills, or upgrade your skillvalues for crafting or combat. Most of the skills don't
take very long to get.
Are there monsters?
No, but there is the local wildlife. The difficulty of them shifts with the level of civilization - which
is determined by how many hearthfires, and cabins are in a area. There are cows, foxes, chickens, rabbits,
sheep, boars and bears.
Foxes aren't aggressive, Bears get aggressive at level 5. The bears are not to be underestimated, as most people can't fight them. Also flames shoot out of a bear's eyes when its near death, and it hits 100% more often.
Is it free?
If someone murders your character. You lose a ton. While not full on permadeath, you can make a descendant
of your previous character. You lose all of your items, assloads of stats, your player name, and you keep
a LP amount based on your Tradition/Change belief slider. Also this character can't be named after the
previous. You also leave a corpse, which decays into a skeleton which is around forever.
To fix the camera: whenever you login press the : key, type in "cam fixed", and then press ENTER.
[list][*] Leftclick to move, rightclick to interact.[*] Leftclick items in your inventory to pick them up - one click to stick an item to your cursor, another
leftclick on your inventory to release it, leftclick in the game world to drop the item at your feet.[*] Rightclick an item in your inventory to open a radial menu of available commands.[*] SHIFT+leftclick moves items from one container to the most recent one you opened.[*] CTRL+leftclick drops items on the ground.[*] Click+drag only works when setting skills/items to your hotbar[*] To use an item on an object, the rule is leftclick item + rightclick target. (For example, leftclick
a bucket, rightclick a cow to milk it. Pour tea into a mug by leftclicking the teapot and rightclicking the mug.)[*] To use any sort of constructed tool, like a Spinning Wheel, you need to rightclick it to get your character
to walk over to it. Once you do that, you can craft the items that require the tool from the crafting menu.[*] Radial menus will accept numbers instead of mouseclicks for anything besides items. The top choice is 1,
then clockwise from there.[/list]
Guide to the UI
Which direction is north?
You begin formless and nameless. Rightclick on the man to fashion yourself a body and the woman to choose a
name. If you have died previously on this account, there will be runestones on the left where you can inherit
the legacy of one of your past characters.
Rightclick on the chest and SHIFT-leftclick all of the items within it to transfer them to your inventory.
Press CTRL+E to bring up your equipment window; SHIFT-leftclick your new clothing to wear it. It can be
dangerous to go without shoes, so at least wear those.
You can enter a hearth secret to the detective in the top corner, this is a password that a user can set so you will be teleported somewhere near that users hearthfire. This can be useful for gathering with other facepunchers.
Rightclick the ladder to leave the starting area. You are sent to a random place in the wilderness.
Do not build a hearthfire immediately when you first begin.
As a total newbie, you can do the following: make fires and make baskets. I suggest making a ton of fires.
Rightclick a tree, Take Branch until you're full, and build a campfire. Do this a bunch until you get 200 LP.
Once you have that, open your character sheet with CTRL+T and click the middle icon to go to your skills page.
This is where you learn new things.
DO NOT BUY SWIMMING.
Anyway, get Pottery. Head down to your nearest river and start digging clay with (A>D) Craft some treepots
with (C>M>O) Drop them on the ground and keep digging clay. This is a good way to gain your first couple
thousand LP for all the cool skills...
Your default movement speed is set to Walk when you log in. You can cycle through the different speeds by
pressing CTRL+R or leftclicking a specific one. As your stamina drains, the higher speeds will become unavailable
to you. Sprinting always drains stamina, and Running drains stamina when on forest terrain. Certain terrains will
deny you the higher speeds; for example, you cannot sprint on forest and you cannot run in water.
Stamina can be refilled by standing still, drinking water, or drinking tea. The first two make you hungrier.
The middle three levels of Hunger have no effect; at Stuffed, you slow to a crawl and at Starving you begin to
lose HHP. You can die from this!
"Soft" hit points will slowly regenerate while your Hunger is 80+. "Hard" hit points are more difficult to
recover, requiring bandaging or leeches. (The former being the safer of the two methods.)
Happiness is a placeholder and does nothing; Authority you dont need to worry about.
Strength influences damage for melee combat, how efficient you are at destroying objects/constructions,
and affects a bit of the crafting.
Agility determines the maximum distance you can teleport.
Intelligence is a placeholder attribute that does nothing.
Constitution affects your maximum hit points and determines how well you swim. Swimming is very dangerous
and should only be attempted by veteran players - don't even buy the skill!
Perception affects how well you track criminals and forage for rare herbs.
Charisma is a placeholder attribute currently only used by village leaders.
Dexterity influences many of the crafting skills.
Psyche affects some of the crafting skills.
You gain stats from food. Each food item gives a set amount of points towards a stat attribute in the FEP bar,
its a total to determine the chance you have when the bar is full to gain said stat. The highest stat determines
how many points is needed to finish the FEP bar.
When you start, attitude sliders can be shifted one step once every ingame day of played time - every eight
hours IRL. Please note that time spent AFK does not count. Each attitude change will also push your character
one step towards Change on the Tradition/Change slider. As you become closer to change, sliders can be shifted
Let's take a look at these, starting with the Adventure category:
The cursor changes, allowing your character to carry large objects within the game world by leftclicking them.
Rightclick to cancel this action. Once you lift something, your movement speed is reduced to a crawl. Rightclick
the ground to set it down, or SHIFT+rightclick to set it down aligned to the grid. Carrying large objects drains
your stamina. I recommend setting this to hotbar #1.
The cursor changes into a bundle of sticks - leftclick within the game world to ready a buildsite. Which brings
us to this window:
Open your inventory with TAB and SHIFT+leftclick branches to transfer them to the buildsite. Once you have all
of the needed materials 'readied', click the build button to complete your campfire. A timer will appear and you
will gain LP as the readied materials slowly become 'used'.
You cannot place new buildsites on unallied claimed land. You can use them as storage for readied materials, as
buildsites never decay.
Rightclick your campfire to open its menu. Choose 'Light' - the timer will appear and you will gain more LP.
For now, this only lets you enter claimed land. It does much more later on. You do leave traces of your crime
when you use this, which can be tracked to you (when online) or your hearthfire.
If you have the required skill and the needed materials, you can repair damaged objects by leftclicking them
with this. Wooden objects usually require Carpentry, for example.
Leftclick on an object to destroy it. This is heavily dependent on your Strength attribute. Equipping an axe
gives a bonus; equipping a pickaxe gives an even larger one, but uses both hands. This is a heavy drain on your
stamina. Some objects have "soak" and ignore damage unless you have high enough STR to bypass the soak.
Teleportation! The maximum distance you can travel is dependent on your Agility attribute. Choose from one of
several destinations - the Ring of Brodgar, your hearthfire, your village idol, a nearby crossroads. If you are
lifting an object, it is taken with you. Using this ability gives the Travel Weariness debuff; you cannot Travel
while under this effect.
Moving on to the Build category, this basket is the first container you can create. It costs ten branches, holds
two rows of three slots, and is relatively easy to destroy. Gives LP.
Used to recover from Travel Weariness while logged out, with the Quality of the materials used to determine
exactly how quickly. It costs ten straw and one hide. To use it, rightclick it and select Sleep from the menu.
(It will automatically send you to the login screen.)
You are unable to enter combat as a new character, so let's move on to the Craft category:
Eating raw meat may eventually cause you to lose health. Rightclick on a lit campfire and select this skill
to cook raw meat in your inventory. The Craft button will perform this action once; the Craft All button will
repeat this action until you have used all of the required materials. Gives LP.
A one-handed tool used to create boards from a log.
A small cup made from birch bark, for drinking water. Gives LP.
Use: Leftclick the kuksa and then rightclick it on shallow water, a well, or a water barrel to fill it. It
can also be filled from another item such as a bucket or flask - leftclick the other item and then rightclick
the kuksa to pour the water into it. Rightclick the kuksa and select Drink from the radial menu to use it.
The axe is a one-handed tool made from chipped stone and a branch. It is used for treecutting, removing stumps,
chopping a log into wooden blocks, destroying objects/constructions, and as a weapon. Gives LP.
Useful things new players can do to help out the village:
[*] Make Linen Cloth - We can trade this for stuff, and use it to expand the size of our village, which
is useful. Quality doesn't matter AT ALL.[*] Make Butter - We always need lots of butter for cooking sweet foods like Carrot Cakes or Butter Steamed Cavebulbs.
It's a pain in the rear end, and I'd rather be out killing animals so we can get more str and agility foods, etc.[*] Murder Cows and Sheep and Rabbits! - This stuff caps at Quality 10, so it's great for newbies to get. Lots of LP
for the killing, butchering, and sausage making, too.[*] MAKE BRICKS - We're going to layer our walls at least 4 thick, and that means we need thousands and thousands of
bricks. Grab 4 chests and a cart, go to the river, and dig clay til you hate yourself. We will love you forever.[*] Farm Wheat - Make Flour - Make Bread or Bagels or whatever. This is surprisingly good LP, especially
Flour > Bread > Chantrelle Onion Pirozhkis. It's like crafting 3 items in a row. Pirozhkis and Rings of Brodgar
(Bagels) are valuable trade commodities, and good foods to boot.[*] Cut trees and haul lumber - Grab a cart, go out into the woods and cut some Fir Trees. Put the logs in the cart,
take 'em home. Lots of things don't care about wood quality, so we just need volume. Leave them as logs, because
blocks and boards disappear if left on the ground. Clear treestumps for LP and blocks if you feel like it.[*] Just generally gain LP for yourself.[/list]
Shamelessly ripped from SA © to Jackard(/Delamore?)
I'll update this thread a bit with my own content, for now I just want to get this game popular under facepunch again, and fast! Details on the facepunch village will follow when I actually get ingame my goddamn self.
Haven official IRC channel! - Leave a message to g1real to imply you're checking this game out, or on the topic of course.