1. Post #321
    Gold Member
    Doomish's Avatar
    June 2009
    14,950 Posts
    So, today is catch up day, and that means instead of 1 page of Jack getting potentially, slowly, and painfully murdered by Rose, you get 3!

    Page 117

    Page 118

    Page 119

    No, before you ask, Jack didn't just kill Rose and Rose didn't just kill Jack. One-shotting her would be too easy! You'll see what I mean on Monday, but for now, more insight into my thought process for making Jack into a damage sponge:

    Jack is a likable protagonist. Whether you want to admit it or not, as the reader you've probably begun to understand by now that Jack's got more than just plot armor keeping him alive, he's got a fanbase armory at his disposal. I made Jack out to be cool, calm, collected until something scary happens. He's a hopeless goof when wandering around and a serious, determined man when he's on a mission. By having Jack get injured, I'm trying to make the readers feel afraid that Jack, the guy they've come to know and love, is on the edge of death. In almost all cases he won't die, but there's always that creeping possibility.

    Now that Jack has Jill to defend, he's even more determined than he was when he was just looking for Atlas' family, which means he can take more blows before finally going down for the count. When you're on the edge of death in the real game, your vision will tint red, and your heart will beat in your ears, and Jack's shuddering breaths will try to place the same fear of death in you that I'm trying to convey with Jack right now.

    By having Rose slice open his stomach and chest and face and his eye and strangle him, I'm reinforcing that this IS a violent game. In one playthrough, you ruthlessly murder splicers by the dozen, well into the hundreds of fatalities in many creative ways, in fact the game applauds you for it.

    Why?

    They're the bad guys. That's your only explanation. There's a bounty on your head and Ryan has sent the splicers out to keep you from getting to wherever it is he thinks you're going. Splicers are naturally murderous of course, but it all boils down to "They are bad, you are good, blast them and light them on fire and shock them and loot them". But to the splicer, you're the bad guy. All he wants is for you to die and leave him be, but instead of just passing by, you blast the splicer with your shotgun without giving it a second thought, and watch his health bar drain, and when he's ragdolled, you loot his corpse and move onto the next. A sad thing it is, but they're the established mooks, and you're the established protagonist, nothing can be done to get beyond that.

  2. Post #322
    Gold Member
    Doomish's Avatar
    June 2009
    14,950 Posts
    Super Saturday Update time!

    Remember that game concept I was talking about a few days ago? Well, I made it into a real game!

    Download it here!

    Unfortunately, all you can do is walk around and jump right now, but I was able to get the controls and lighting engine working totally fine, which is a sign of good things to come. I'll update soon with more things to do (and some graphics to look at besides plain old blocks). Use the left and right arrows to move and hit X to jump!

  3. Post #323
    RedPanda's Avatar
    March 2009
    415 Posts
    Super Saturday Update time!

    Remember that game concept I was talking about a few days ago? Well, I made it into a real game!

    Download it here!

    Unfortunately, all you can do is walk around and jump right now, but I was able to get the controls and lighting engine working totally fine, which is a sign of good things to come. I'll update soon with more things to do (and some graphics to look at besides plain old blocks). Use the left and right arrows to move and hit X to jump!
    INFINITY JUMP!!

    lol

    needs more game :P

  4. Post #324
    Gold Member
    Doomish's Avatar
    June 2009
    14,950 Posts
    I just noticed you can jump an infinite number of times. I guess that's a feature for now. :V

  5. Post #325
    RedPanda's Avatar
    March 2009
    415 Posts
    I just noticed you can jump an infinite number of times. I guess that's a feature for now. :V
    I just assume the blue background means he is in water... therefore jumping=swimming, being in an underwater city afterall :P

  6. Post #326
    Gold Member
    Doomish's Avatar
    June 2009
    14,950 Posts
    Slight update:

    Download it here!

    New in test 2:

    [list][*]Press up in front of the splicer to talk to him![*]Hold C to run![*]Increased Jack's jump height a little![/list]

  7. Post #327
    Gold Member
    Doomish's Avatar
    June 2009
    14,950 Posts
    Another 2DShock update, this time with tonics:

    Download it here!

    New in test 3:

    [list][*]Jack now emanates a small light that follows him around![*]The friendly splicer's message has been changed![*]Look above you for the Sportboost tonic![*]Press V to pick up the tonic (controls are only temporary)[/list]
    Sportboost does the same thing it does in the real game, that being, it makes you move a little quicker.

  8. Post #328
    technologic's Avatar
    January 2010
    5,054 Posts
    Doomish, do you need a hand with the sprites? I am pretty good at spriting and I can ask the pixel wars guys to lend a hand as well.

    Edited:

    OH fuck. I just realised in page 19 jack seems like he is going to die... :ohdear:

  9. Post #329
    Asrue2's Avatar
    February 2009
    1,724 Posts
    Doomish, do you need a hand with the sprites? I am pretty good at spriting and I can ask the pixel wars guys to lend a hand as well.

    Edited:

    OH fuck. I just realised in page 19 jack seems like he is going to die... :ohdear:
    I'm sure Doomish has it covered, he's kind of an artist.

  10. Post #330
    DavidCollins's Avatar
    August 2010
    113 Posts
    119 pages of this???

    Man.... sure wish I had that kind of patience...
    Curse this ADHD

  11. Post #331
    Gold Member
    Doomish's Avatar
    June 2009
    14,950 Posts
    Well, today, my friends, it is a special occasion. So special, in fact, that the after-commentary is in spoiler tags so I don't spoil what happens. And, before you ask, yes, I overdarkened 121 on purpose.

    Page 120

    Page 121

       And so ends Rose, my favorite splicer in the whole game. It was a tough decision to kill her off, and I WAS going to do it way back in the fisheries, when she was supposed to die, but I just couldn't have such an important character have such an unimportant death. Now, it was no easy task trying to think of how to make her more important, but only after I'd drawn her slash Jack across the face, cut out his eye, break open is chest, cut into his stomach, and pull out his intestines, did I realize that, well, I had done too much to Jack and not enough to her, which switched the spotlight the other way around unintentionally. So I had her final words be towards her daughter. Rose ended up happy despite the hell she's received throughout the comic. I wanted to give her at least some form of joy, but it's hard to do that for a character who LITERALLY has no feelings. Rose is a monster. A fiend. The devil incarnate. She ruthlessly murders people just because she thinks it will bring back her daughter, who, ironically, Jack has probably already saved from her eternity as a Little Sister. In the end, she got what she wanted. She hurt the shit out of Jack, and got to see her daughter again in the great hereafter.

    Oh, and, don't worry about Jack, he'll be fine, I'm sure.

    ...Right? 
      

  12. Post #332
    Chilean's Avatar
    April 2010
    2,963 Posts
    Have you ever posted anything on Drunkduck? Your style looks familiar.

  13. Post #333
    Gold Member
    Doomish's Avatar
    June 2009
    14,950 Posts
    Have you ever posted anything on Drunkduck? Your style looks familiar.
    Not really, but I did post a little bit of my still-running Kingdom of Loathing comic there before giving up and just posting it on the KoL Forum.

  14. Post #334
    Gold Member
    Doomish's Avatar
    June 2009
    14,950 Posts
    Sorry, guys, my scanner is not working for some reason after a system restore and I have to go to bed so I can get up for school tomorrow, so there will be no comics today. Before I leave I'll figure out what the problem is and scan a few pages because AFTER school I will not have access to a computer the whole weekend.

  15. Post #335
    Gold Member
    bodenlan2's Avatar
    April 2008
    2,318 Posts
    damn that's alot of comics

  16. Post #336
    Gold Member
    Doomish's Avatar
    June 2009
    14,950 Posts
    Super short update because I have to leave!

    Page 122

    No time to talk because I have shitty places to go today! :C

  17. Post #337
    SomeHominid's Avatar
    September 2009
    54 Posts
    Grab a crowbarow or somethin

  18. Post #338
    Gold Member
    Doomish's Avatar
    June 2009
    14,950 Posts
    So, tomorrow will be the official return of monday updates, just thought I'd let you know now because I've given myself more time to draw. I also considered buying a hosting space, no name yet nor any pages or design or anything though, because, well, I don't know HTML. If anyone could direct me to somewhere on the internet I could learn, I'd love you forever.

  19. Post #339
    Gold Member
    Doomish's Avatar
    June 2009
    14,950 Posts
    Triple Monday Update time, jubilations!

    Page 123

    Page 124

    Page 125

    I told you they'd be going back and forth between Arcadia and the Farmer's Market a bunch of times. A lot of stuff happened on these few pages here but I'll summarize a little:

    That flashback at the end of page 123 is SUPPOSED to happen as you enter the bulkhead to the Farmer's Market, but, once again, I forgot to put in a scripted event and shoehorned it in later. Sorry 'bout that.

    Jed isn't such a bad guy when you've got him at gun-and/or-telekinesis-point! I guess Jack will be in for a shock once he finds out Julie and Jed are getting along now.

    ...Wow, there are a lot of Js in this game. Jack, Julie, Jill, Jed, sheesh.

  20. Post #340
    Gold Member
    Doomish's Avatar
    June 2009
    14,950 Posts
    Well, I feel kind of bad because 126 is sort of a transition page, so here's two for the price of one (which is already free!)

    Page 126

    Page 127

    So, hooray, everyone is friends again. Don't worry, they won't be a party of four for long, we've got a death ahead of us, remember. The thing about that is, if you've already played the game, you know what's coming, and if you haven't, I'm spoiling the entire thing for you bit by bit, so I have to play it safe and throw you for a loop now and again like I'm doing now.

    Edited:

    Also, I tried to keep Julie's know-it-all attitude as consistent as possible. Woman cares about herself, darn it!

  21. Post #341
    Gold Member
    Lucinice's Avatar
    July 2007
    7,014 Posts
    Oh an last panel on page 126 is absolutely hilarious

  22. Post #342
    Asrue2's Avatar
    February 2009
    1,724 Posts
    Hey guys, I know what happens long term in the comic.

    :iia:

       No, I'm not telling you.   

  23. Post #343
    Gold Member
    Doomish's Avatar
    June 2009
    14,950 Posts
    And so, today, a heroic sacrifice is made, but we all pretty much saw it coming anyway.

    Page 128

    Page 129

    And so another J departs from the J-Name club, possibly for good, only time will tell. With Julie's unavoidable death bearing down upon us like a salmon is beared down upon by, well, a bear, I am feeling a bit of remorse. There's so much I wanted to do with her, and then I totally diverged the plot I had in mind in favor of character development. An artist has to make these kinds of choices when making a story, it usually boils down to "which would be more emotionally effective?" I'm sure you don't care what I do as the reader, as long as it's entertaining and follows the game at least somewhat, but I don't really have a lot of characters to work with here without having to come up with my own.

    One of the first and only times you actually interact with someone is with Sander Cohen in Fort Frolic, and even then, you can choose to kill him right then and there and be done with it. Like Julie, I have to force them out of the glass-wall-you-see-them-behind-and-that's-it in order to make them feel more like real characters and not just quest NPCs. One of my biggest gripes about Bioshock is that most of the NPCs you converse with, even down to Atlas himself, just give you big long fetch quests and send you on your way, leaving you to your own devices. The first of which is practically game-wide with Atlas' "Find my family and bring them here", and it just expands on it until you've got so many unmarked quests at once it's hard to keep track of them all. I'd like to say the NPCs are memorable, but in the meat of the game, once all the scares have worn off, the game's true nature is revealed, and it's hard to ignore how bare-bones the quest system really is. Like I have said numerous times, I love this game and everything about it, and I only have a few complaints, and I'm starting to run out of them, so you won't have to endure big long paragraphs like this much longer.

    Oh, also, tomorrow's pages contain pretty much the closest the comic will ever come to sexual nature. It's more like sexual undertones I guess. There's no actual nudity or anything like that, it's sort of hard to explain, but like Atlas says, you know women. Can't trust 'em as far as you can throw 'em.

  24. Post #344
    Asrue2's Avatar
    February 2009
    1,724 Posts
    Heh. I loved how you described it to me on Steam

    I didn't Jed was going so soon. I liked him.

  25. Post #345
    Gold Member
    Doomish's Avatar
    June 2009
    14,950 Posts
    Oh god. I just realized I forgot Jack's beard for ONE SINGLE PANEL IN THE SECOND TO LAST ROW ON PAGE 129, AAAAAAAAAAAAAAAARGH

    I gotta get rid of this beard, I keep forgetting to draw it.

    Edited:

    Also, small update later today because I didn't post anything on Friday.

  26. Post #346
    Gold Member
    Doomish's Avatar
    June 2009
    14,950 Posts
    Here are three pages for the Monday update. The whole Sunday thing didn't exactly work out in my favor.

    Page 130

    Page 131

    Page 132

    So, there's the obligatory plot related death out of the way. It is now back down to Jill, Jack, and Atlas. Killing off Julie wasn't especially hard, because we all knew it was going to happen, and we all knew when. As opposed to Jed's staying behind, Julie is a predictable character. We know what she does and what she acts like. It's just the matter of maintaining those emotions until the pivotal moment when she becomes another one of the J-crew to bite the dust.

    Now onto the er, slightly not safe for work page or two. I just want to continue to stress that this is as far as it goes NSFW-wise. I like to keep the comic almost as family friendly as the real game, meaning, not something you should show your five year old nephew, but safe enough that you can read it in your own room on your own PC without feeling slightly dirty about it. Art IS about pushing the limits of imagination, as they say.

    But I digress. If you look past the inappropriate forced breast touching, you may notice some underlying implications in Jill's words. As the artist, there are a few things I need to make clear by a certain point, and a gradual climb to heighten the tension, as you may have noticed by Jill's somewhat random fit of sensual excitement, is not working. So, I have to do things like this that temporarily make the reader go "wait what". All I can do is hope they stick around long enough to find out what the whole thing was REALLY all about. For me, the artist, it's particularly saddening to know that I am intentionally revealing a secret solely because some readers just won't infer it without a little nudge, but I guess that's the point of the story, and I have to deal with it.

    Now I know how Sander Cohen feels.

  27. Post #347
    Gold Member
    Doomish's Avatar
    June 2009
    14,950 Posts
    So, now it's just Jack and Atlas again!

    Page 133

    Page 134

    Hey, look, Jack skipped right over the Chemical Thrower. Good job boyo.

    Not much to say about these pages. It's a return to normalcy I guess since it's just Jack and Atlas for now. It's nice to get back on track with the game for once, it's been 30-some-odd pages since we've done so. More tomorrow.

  28. Post #348
    Gold Member
    Lucinice's Avatar
    July 2007
    7,014 Posts
    I would comment more but I've said most of the compliments I could think of about the comic.

  29. Post #349
    Into The Lasagnaverse
    brickbox's Avatar
    October 2008
    1,583 Posts
    Fucking awesome work Doomish.
    I have not enjoyed a comic this good for a while now.

  30. Post #350
    Gold Member
    Doomish's Avatar
    June 2009
    14,950 Posts
    So, now we have a multi-part goal! How will Jack handle such a thing?

    Page 135

    Well, now we know what happened to Jed. What a fitting way to die, looted by Jack just like any other splicer. Hey, at least he had a sweet ass pistol, which is weird because Jack hasn't gotten the upgrade yet anyway.

  31. Post #351
    Into The Lasagnaverse
    brickbox's Avatar
    October 2008
    1,583 Posts
    OH GOD THE WINERY.
    I hated that place so many bees so little time.

  32. Post #352
    Gold Member
    Doomish's Avatar
    June 2009
    14,950 Posts
    Well, I'm stupid. I picked up the wrong kind of ink cartridge for my printer (I need a Canon 210 black PG-210 thing and got a same-in-literally-every-way-but-still-not-working Canon 30 black cartridge), meaning I can't print out any new pages, meaning I can't actually DRAW any new pages, so this week might be... Uh, a little scarce. Sorry guys, I'll get it fixed as soon as possible. I knew this long-standing update streak wouldn't last forever. :(

  33. Post #353
    Gold Member
    Doomish's Avatar
    June 2009
    14,950 Posts
    OKAY! This long, sad, boring week of non-updates is now over. Momentarily I'll have three or four comics for you and then it's back on schedule!

    Edited:

    Okay, page time!

    Page 136

    Page 137

    Page 138

    Not much to say about these comics, it's good to be back though I guess!

    One little niggle I had though--

    nig·gle   
    [nig-uhl] Show IPA
    –verb (used without object), -gled, -gling.
    1.
    to criticize, esp. constantly or repeatedly, in a peevish or petty way; carp: to niggle about the fine points of interpretation; preferring to niggle rather than take steps to correct a situation.

    --is that you can't actually get Incinerate! 2 until Fort Frolic, but I'm sort of trying to hurry through the boring parts now that all the important stuff is over.

    The Farmer's Market is sort of that part that's in every game in the same genre of Bioshock: The good scares have been almost exhausted, and you don't explore every nook and cranny anymore. It's that pivotal moment where the game switches from exploration/horror to combat/action, and it stays that way until Fort Frolic, at which point you meet Sander Cohen and immediately realize he's totally goddamn insane, and the horror element returns. This turn of genre doesn't come again until late in the game when you become a Big Daddy and guide the Little Sister, and the game pretty much jumps the gun right into beat-the-shit-out-of-everything mode, because it's nearing the conclusion. Anyway, more tomorrow, it's good to be back.

  34. Post #354
    Gold Member
    BlackWind's Avatar
    May 2008
    1,959 Posts
    Holy shi- an update :D
    Still lovin' the comics.

  35. Post #355
    Gold Member
    Doomish's Avatar
    June 2009
    14,950 Posts
    Don't freak out on me now, but a whole shitload of pages seem to not be working at the moment due to a problem with imageshack and redirecting to the image. Facepunch does not seem to want to redirect links anymore for some reason, so clicking on a page will get you either the page instantly or an endless redirect screen. Sometimes it works perfectly fine, sometimes it doesn't, I don't know why that is, maybe it just doesn't like imageshack, but who knows.

    In unrelated news, I may be starting a website for myself soon. A joyous occasion, I know, but I'm sort of afraid to make the jump because it's been a forum comic since its beginning, and I'm not sure how I'd keep people interested. See, I'd have to update both forums I post the comic on AND the website, and that's a big ol' hassle, when if I'd just started with a website I could've just posted the comic there. I suppose it'd work if I posted a link to the site every time I updated and was like "Hey, new update!" and kept the OP and stuff as it is for preservation reasons just so I could say it started on a forum. Again, I'd kind of need reader input for that sort of thing, just to see who'd keep reading and who wouldn't. A website would definitely have its benefits since you don't have to click a billion links just to get to the comic. You bookmark the site and that's it, come back when there are updates.

    I still don't have the slightest idea how to HTML code, but I'll figure it out as I go. The website thing is still a basic idea right now but I feel kind of bad for sucking up imageshack's hosting space with 138 pages of 1100x1500 images when I could just pay for my own. Again, there are a lot of things I'd have to do first unless I can come up with someone who can code the site for me, so this whole thing is basically just speculation at this point.

  36. Post #356
    dai
    "arte"
    dai's Avatar
    February 2006
    25,951 Posts
    I'M FREAKIN' OUT MAN

    also I've fallen way behind on this. What's up with the line across his left eye :ohdear:

  37. Post #357
    Gold Member
    Doomish's Avatar
    June 2009
    14,950 Posts
    I'M FREAKIN' OUT MAN

    also I've fallen way behind on this. What's up with the line across his left eye :ohdear:
    His final fight with Rose left him a little battle scarred. His third vest will never be the same. But, he's just not Jack without a vest, so he obtained Jill's!

    Anyway, comics tomorrow morning, because 1. it's midnight, and 2. I experienced things I could probably never describe today so I really want to go to bed.

  38. Post #358
    Asrue2's Avatar
    February 2009
    1,724 Posts
    Anyway, comics tomorrow morning, because 1. it's midnight, and 2. I experienced things I could probably never describe today so I really want to go to bed.
    If you're wondering where the fuck the comics are, Doomish is at his mom's house this weekend.

    I might know someone that'll code for you, Doomish. Steam me when you get back.

  39. Post #359
    Gold Member
    tehfrog's Avatar
    July 2007
    3,479 Posts

  40. Post #360
    Gold Member
    Doomish's Avatar
    June 2009
    14,950 Posts
    SUPER APOLOGY TUESDAY UPDATE!

    Sorry. :smith:

    FINALLY, HOWEVER, IT IS TIME TO GET BACK ON SCHEDULE.

    Page 139

    Okay, this isn't QUITE how it happens in the game, and you get a tonic from it, but hey, I figure it's more humorous that way.

    One thing I did like about Arcadia was that it's the only place in the entire game in which you encounter Saturnine splicers. In this particular instance, ingame you come upon a locked door, and later on when you go by there are Saturnine splicers kicking the shit out of a poor ol' leadhead of random affiliation and yelling things such as "This is OUR place! Y'hear me?!" and "We don't want your kind here!" This shows that the Saturnines truly do dominate Arcadia, and wherever you go, they'll be watching. You aren't quite cut off from Atlas or anything of that nature (that happens later on ), but you've been introduced to a portion of Rapture that's been cut off from the rest and has had time to grow on its own. You encounter this more in Bioshock 2, when you occasionally come across a small community of splicers doing things like dancing, having a drink, maybe even participating in the ages old occupation of prostitution. Interrupting any of these instantly brings the splicers to their senses and they start beating the shit out of you again just like normal.

    I dunno, I just think it's a nice touch.