1. Post #41
    metromod.net
    ChewGum's Avatar
    October 2007
    1,116 Posts
    i'd like to see more quests, items, armors etc. This is a fun gamemode and shouldn't be dropped :(.

  2. Post #42
    Dennab
    March 2010
    2,002 Posts
    Another one bites the dust.
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  3. Post #43
    Gold Member
    BomBom's Avatar
    April 2005
    262 Posts
    To use the map editor etc you need to start the gamemode in single player then run the ud_dev_editmap command in console.

    Also what happend to the item editor? can't find it anywhere.

  4. Post #44
    Gold Member
    Snapster's Avatar
    November 2009
    1,157 Posts
    dang, sorry to see that it got releases/dropped, hope someone updates/upgrades it to continue it.
    Can't wait to see your next creation polkm. (if you make anymore)

  5. Post #45
    Jimmylaw's Avatar
    November 2007
    506 Posts
    To use the map editor etc you need to start the gamemode in single player then run the ud_dev_editmap command in console.

    Also what happend to the item editor? can't find it anywhere.
    You need to download pac to create items.

  6. Post #46
    Gold Member
    Keitaro's Avatar
    November 2006
    730 Posts
    You need to download pac to create items.
    PAC does not work serverside and I'm pretty sure it would end up looking different if carried over to the item list.

  7. Post #47
    Riozo's Avatar
    September 2009
    14 Posts
    I'm not stopping. I'm going to continue this even if it means having to learn it all myself. Releasing this was the last thing I would think you would do polkm. I'm ashamed of you.

  8. Post #48
    Gold Member
    BomBom's Avatar
    April 2005
    262 Posts
    We try to update the server at least everyday, with bug fixes and new content. Last few days bekka and I have been working on a project called the udk, A development kit that will allow the community to make there own armor. Bellow is a sneak peek and a look at Rought's tyrant armor, not yet in game ready.

    See there was an item editor.
    Doesn't seem to be included.

  9. Post #49
    Riozo's Avatar
    September 2009
    14 Posts
    See there was an item editor.
    Doesn't seem to be included.
    The Item editor was named "UDK" a seperate thing.

  10. Post #50
    metromod.net
    ChewGum's Avatar
    October 2007
    1,116 Posts
    I'm not stopping. I'm going to continue this even if it means having to learn it all myself. Releasing this was the last thing I would think you would do polkm. I'm ashamed of you.
    The gamemode is playable, someone just needs to add more quests etc..

  11. Post #51
    Gold Member
    BomBom's Avatar
    April 2005
    262 Posts
    The Item editor was named "UDK" a seperate thing.
    Any chance of anyone releasing it on here for us to use?

  12. Post #52

    August 2007
    550 Posts
    http://fairwaylua.googlecode.com/svn/trunk/udk
    That's the udk, feel free to edit this as well. I don't know why people are sad half the items and stuff was made by other people. All the cool systems are in place barely any bugs. This is a stable and working release. I hope you all feel the same way but I need to move on from lua I really need to re open my c#, and c++ career. I hope you guys have a ton of fun with this though or at least learn something from it (no good examples of rpgs that are open source and stable).

    I don't want this to be a sad thing, its just a different thing.

    PS if you go down one more folder in that svn link you fit all my open source gamemodes. Feel free to edit them and use them too. There's some cool stuff in there, like a half made rts and a sorta half life rpg sorta game and of corse the Mario kart game I made with noobulator, and finally the game called Tactics that's an older third person rpg kinda like RE2 but in a fixed iso view its weird check it out if you are interested.
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  13. Post #53
    Gold Member
    raBBish's Avatar
    March 2007
    2,667 Posts
    There is a command, UD_Dev_EditPapperDoll. You can use it to modify the equipment you're holding, but you'll have to copy-paste the changes into the .lua files.

  14. Post #54

    August 2007
    550 Posts
    There is a command, UD_Dev_EditPapperDoll. You can use it to modify the equipment you're holding, but you'll have to copy-paste the changes into the .lua files.
    Don't use the paper doll editor thast in the Underdone gamemode folder that one is out dated, use the udk for all your paper doll needs.

  15. Post #55
    Shadow_Hedgehog's Avatar
    February 2009
    298 Posts
    What exactly is underdone?
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  16. Post #56
    Gold Member
    Keitaro's Avatar
    November 2006
    730 Posts
    What exactly is underdone?
    Learn to read and search.
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  17. Post #57
    Gold Member
    Raught19's Avatar
    December 2008
    155 Posts
    I'll prolly pick this up I guess, I'll keep it as a back project once I finish The Hive. So much of the armor I created. Makes me sad to see it released publicly.

    I may still release armor packs for people to use, when ever the mood strikes for me to create some bad ass armor.








    Goodbye DarkRP editors, Hello Underdone Editors.
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  18. Post #58

    August 2007
    550 Posts
    What exactly is underdone?
    You its an rpg and wut not. hmmmm maybe move the picture from the old thread over to here.

  19. Post #59
    Gold Member
    antid2's Avatar
    August 2008
    640 Posts
    polkm there are no files in that udk svn.

  20. Post #60
    Gold Member
    raBBish's Avatar
    March 2007
    2,667 Posts
    Either checkout revision 624 (in 625 it was emptied) or download it here.

  21. Post #61

    March 2009
    65 Posts
    Sad to know that you stopped working on it. But as you wish.

  22. Post #62

    August 2007
    550 Posts
    Ok the udk svn should be working now.

  23. Post #63
    Gold Member
    thomasfn's Avatar
    July 2008
    2,963 Posts
    Shame to see this released, you guys seemed to be doing so well on it too. Perhaps someone else will pick it up, I hope so.

  24. Post #64
    king237's Avatar
    March 2009
    154 Posts
    Shame to see this released, you guys seemed to be doing so well on it too. Perhaps someone else will pick it up, I hope so.
    We have we added more weps like mini gun more skills, stronger Sets and better drop rate. We also added more quests and fire kits to craft anywhere on the map.

    IP - 74.63.240.130:27015

  25. Post #65
    ~melon~
    AlfieGroove's Avatar
    May 2008
    2,925 Posts
    Fire kits were already in the old one

  26. Post #66
    Dennab
    May 2007
    398 Posts
    We have we added more weps like mini gun more skills, stronger Sets and better drop rate. We also added more quests and fire kits to craft anywhere on the map.

    IP - 74.63.240.130:27015
    Did you simply added/modded stuff, or did you actually CODE new stuff?
    Because that's a huge difference.
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  27. Post #67
    king237's Avatar
    March 2009
    154 Posts
    Did you simply added/modded stuff, or did you actually CODE new stuff?
    Because that's a huge difference.
    both

  28. Post #68
    Gold Member
    BomBom's Avatar
    April 2005
    262 Posts
    Im gonna get a few servers up for this as soon as i finish sorting out cross server sync and spawn points.
    Thinking about having 2 - 48 or 64 slot servers on my decent dedi.

  29. Post #69

    August 2007
    550 Posts
    We have we added more weps like mini gun more skills, stronger Sets and better drop rate. We also added more quests and fire kits to craft anywhere on the map.

    IP - 74.63.240.130:27015
    I can dig it, you guys should try it out at least, If you realy don't like it the old servers are still up.

    Im gonna get a few servers up for this as soon as i finish sorting out cross server sync and spawn points.
    Thinking about having 2 - 48 or 64 slot servers on my decent dedi.
    Sounds good, mysql worked good for us, we took it out so the little guys could still host. We figured the big guys knew how to mysql code anyways. When you saw spawn points do you mean player spawns?

  30. Post #70
    Gold Member
    BomBom's Avatar
    April 2005
    262 Posts
    I can dig it, you guys should try it out at least, If you realy don't like it the old servers are still up.



    Sounds good, mysql worked good for us, we took it out so the little guys could still host. We figured the big guys knew how to mysql code anyways. When you saw spawn points do you mean player spawns?
    We haven't finished adding the spawn points for npcs etc around the maps.
    But were taking it slow mainly because we plan on adding our admin system into it and adding loads of new quests, items etc.

    So all in all it should turn out pretty good sometime around next week.
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  31. Post #71
    Namaste's Avatar
    November 2009
    1,962 Posts
    The mapeditor isn't coming up for me.

  32. Post #72
    Gold Member
    antid2's Avatar
    August 2008
    640 Posts
    I had to do it in single player, try that..if not, it's your end more than likely.

  33. Post #73
    metromod.net
    ChewGum's Avatar
    October 2007
    1,116 Posts
    The mapeditor isn't coming up for me.
    It's made for singleplayer, so start it in singleplayer

    ninja :(

  34. Post #74
    entershikari's Avatar
    February 2010
    226 Posts
    man this could have gone so far polkm. Hopefully it will by someone else at least. This is the new standard for RPG gamemodes on gmod. You will never be forgotten. <3

  35. Post #75
    Gold Member
    BomBom's Avatar
    April 2005
    262 Posts
    I have just finished setting up a server for this gamemode.
    Gonna have 2 servers depending on how they handle on high slots.

    I currently have 1 server up with 64slots, you can also level a tiny bit easier.
    Going to get more added to the server over the days if possible.

    IP: 81.19.219.70:27065 Connect!
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  36. Post #76
    Gold Member
    Sean C's Avatar
    April 2007
    2,092 Posts
    I'm excited and sad at the same time. I'm glad I can finally get my hands on it, but sad you won't be adding more to it. Someone else is bound to continue the project though. I haven't played in like 2 weeks, did you ever implement a pvp system?

    Thanks a bunch :biggrin:

  37. Post #77
    Gold Member
    ZenX2's Avatar
    February 2009
    5,012 Posts
    -snip-

  38. Post #78
    Gold Member
    darkedone02's Avatar
    February 2006
    2,618 Posts
    The gamemode need lots of new quests, only two quest givers that I've encountered. This game does need weapon move skills like aim shot and flame/ice shot... something to make combat more easier then just normal attack.

    Also more items, and if possible... I will like to see the settlements base level up and grow bigger when we do more quests or turn in resources that it needs, this help unlock more weapons, items, and other shit that we could do.

  39. Post #79
    king237's Avatar
    March 2009
    154 Posts
    The gamemode need lots of new quests, only two quest givers that I've encountered. This game does need weapon move skills like aim shot and flame/ice shot... something to make combat more easier then just normal attack.

    Also more items, and if possible... I will like to see the settlements base level up and grow bigger when we do more quests or turn in resources that it needs, this help unlock more weapons, items, and other shit that we could do.
    our server has done that we added loads more new weps and some quests

  40. Post #80
    Gold Member
    Saint Devil's Avatar
    January 2009
    227 Posts
    I just downloaded the UDK, but where should I place it and how would I run it in-game?