1. Post #241
    freemmaann's Avatar
    January 2009
    1,136 Posts
    Sgt, did you go over to Chris's VC mod yet?
    Chris's VCMod? Hm :/
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  2. Post #242
    Main Force Patrolin'
    madmax678's Avatar
    August 2006
    5,276 Posts
    Chris's VCMod? Hm :/
    oh, im sorry, Freeman's VC mod...

    :c
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  3. Post #243
    freemmaann's Avatar
    January 2009
    1,136 Posts
    Anyway, it would take a hell lot of time to apply for all the vehicles in this pack, I have some tools made for myself to ease the process, but its still a pain. And I am currently rewritting the light code to include more features, he'd need to change some things in his spawn menu for the lights to work if he had done it.

    Already redone the siren, supports a hell lot of new features now, if Sgt wants to see them in action himself, to check before adding to his vehicles he should contact me.
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  4. Post #244
    Gold Member
    Sgt.Sgt's Avatar
    January 2006
    1,584 Posts
    Anyway, it would take a hell lot of time to apply for all the vehicles in this pack, I have some tools made for myself to ease the process, but its still a pain. And I am currently rewritting the light code to include more features, he'd need to change some things in his spawn menu for the lights to work if he had done it.

    Already redone the siren, supports a hell lot of new features now, if Sgt wants to see them in action himself, to check before adding to his vehicles he should contact me.
    It is a pain for me it takes about 1-2 hours per vehicle to get everything right. Mainly due to my crappy physboxes. Some of the vehicles marker lights work just not the headlights, all the ones in the picture I posted a few pages back or a page back whatever.. they work ingame for everyone now. However the limo's seats and the minivan's seats are no longer working and I have to fix them.

  5. Post #245
    We Are No Idiots
    Aide's Avatar
    March 2010
    4,862 Posts
    Someone should port Police Stinger over an add it.

    http://gta.wikia.com/Police_Stinger
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  6. Post #246
    Gold Member
    Sgt.Sgt's Avatar
    January 2006
    1,584 Posts
    Already did I am just having issues with the decals. So it hasn't been completed. I have 15 more cars half done. I wanna finish them I just have very little free time.

  7. Post #247
    mrlazorz's Avatar
    June 2009
    150 Posts
    Just wondering, but have you implemented hazards yet? If so, what's the key to operate them?

  8. Post #248
    Main Force Patrolin'
    madmax678's Avatar
    August 2006
    5,276 Posts
    Just wondering, but have you implemented hazards yet? If so, what's the key to operate them?
    I know VC Mod hasn't yet...
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  9. Post #249
    Master Chris's Avatar
    July 2007
    1,089 Posts
    I know VC Mod hasn't yet...
    Hazard lights can only be activated from the menu at the moment, there is no hotkey for them yet.

  10. Post #250
    mrlazorz's Avatar
    June 2009
    150 Posts
    Ok, mind telling me the command? I can bind it unless it's multi-step

  11. Post #251
    Main Force Patrolin'
    madmax678's Avatar
    August 2006
    5,276 Posts
    Hazard lights can only be activated from the menu at the moment, there is no hotkey for them yet.
    Yeah, thats what i ment.

    It hasn't got it to the key binding stage yet...

  12. Post #252
    mrlazorz's Avatar
    June 2009
    150 Posts
    Wait, what menu? I'm confuzzuled.

    And MC, mind giving me a link to your vehicle pack thread? I lost it and I'm too lazy to look for it :P

  13. Post #253
    Main Force Patrolin'
    madmax678's Avatar
    August 2006
    5,276 Posts
    Wait, what menu? I'm confuzzuled.

    And MC, mind giving me a link to your vehicle pack thread? I lost it and I'm too lazy to look for it :P
    FP>Models>Releases

  14. Post #254
    mrlazorz's Avatar
    June 2009
    150 Posts
    Wait, does anyone else not have custom sounds? I hear skids and light switches, but nothing more. I think the jeep works. Anyone have any idea how to fix this? No noise is actually annoying.

  15. Post #255
    Main Force Patrolin'
    madmax678's Avatar
    August 2006
    5,276 Posts
    Wait, does anyone else not have custom sounds? I hear skids and light switches, but nothing more. I think the jeep works. Anyone have any idea how to fix this? No noise is actually annoying.
    There is a fix...

    ...maybe looking at the readme will help.
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  16. Post #256
    mrlazorz's Avatar
    June 2009
    150 Posts
    There is no readme in the SVN. Care to enlighten me as to its location?

    Or am I just being an ignorant idiot who has no clue as to wtf we're all talking about and the readme is actually for something completely different?
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  17. Post #257
    Master Chris's Avatar
    July 2007
    1,089 Posts
    There is no readme in the SVN. Care to enlighten me as to its location?

    Or am I just being an ignorant idiot who has no clue as to wtf we're all talking about and the readme is actually for something completely different?
    He's talking about the readme in my pack.

  18. Post #258
    mrlazorz's Avatar
    June 2009
    150 Posts
    Oh.

    -facepalm-

    That clears things up

    EDIT: Looked through the VC commands list in MC's pack, found the hazards:

    "VC_Hazards_OnOff"

  19. Post #259
    Gold Member
    Sgt.Sgt's Avatar
    January 2006
    1,584 Posts
    Wait, does anyone else not have custom sounds? I hear skids and light switches, but nothing more. I think the jeep works. Anyone have any idea how to fix this? No noise is actually annoying.
    Have to move the sound scripts into the garrysmod/scripts folder from the addon. Something garry did to fuck things up. Sorry my computer has been broken for a bit over a week now so I haven't been able to reply. Fucking rosewill PSU's.
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  20. Post #260
    Gold Member
    Lexinator's Avatar
    June 2008
    3,716 Posts
    Sickness you need to fix these

  21. Post #261
    Gold Member
    Sgt.Sgt's Avatar
    January 2006
    1,584 Posts
    Updated the SVN today to hopefully fix compatibility bugs with the other car pack that is popular right now. Also updated the spawn menu's to better organize the vehicles and to make it easier for me to add the new features.


    If you saw this right away update again to rev. 25, forgot to add the bobcat.


    Started updating more of the cars with the features.

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  22. Post #262
    mrlazorz's Avatar
    June 2009
    150 Posts
    Wow, great work.

    Still, do you intend to add this to every car and possibly stop using VU mod altogether and switch to VC mod?



    EDIT: Also, make the Phantom compatible with MC's trailers if its possible, or if it already exists... then facepalm for me

  23. Post #263
    Main Force Patrolin'
    madmax678's Avatar
    August 2006
    5,276 Posts
    Wow, great work.

    Still, do you intend to add this to every car and possibly stop using VU mod altogether and switch to VC mod?



    EDIT: Also, make the Phantom compatible with MC's trailers if its possible, or if it already exists... then facepalm for me
    1. He is
    2. They do fit, so put your head in a thumper...

  24. Post #264
    mrlazorz's Avatar
    June 2009
    150 Posts
    1. He is
    2. They do fit, so put your head in a thumper...
    No no no, I mean is the phantom compatible and able to use the trailer's lights

  25. Post #265
    Main Force Patrolin'
    madmax678's Avatar
    August 2006
    5,276 Posts
    No no no, I mean is the phantom compatible and able to use the trailer's lights
    No.

  26. Post #266
    Gold Member
    Sgt.Sgt's Avatar
    January 2006
    1,584 Posts
    Serrano is almost done. Just gotta script it. I will try to add the trailer hitch to the phantom in a few days.

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  27. Post #267
    Gold Member
    jgerm529's Avatar
    April 2009
    2,068 Posts
    I've got a quick question. My SVN is up to date and yet none of my vehicles sounds work, any idea why?

    Edited:

    Like I'll get in them and its just quiet no engine noises for any of them.

  28. Post #268
    Gold Member
    noobcake's Avatar
    November 2006
    3,652 Posts
    Take the scripts folder from inside the addon folder you checked out to, and place it in your gmod directory so it merges with the default script folder.
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  29. Post #269
    Gold Member
    jgerm529's Avatar
    April 2009
    2,068 Posts
    Take the scripts folder from inside the addon folder you checked out to, and place it in your gmod directory so it merges with the default script folder.
    alright thanks for the help
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  30. Post #270
    "If something happens, be assured it was planned this way"
    Singo's Avatar
    April 2010
    1,971 Posts
    Serrano is almost done. Just gotta script it. I will try to add the trailer hitch to the phantom in a few days.

    That is a beautiful car.
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  31. Post #271
    Spillner's Avatar
    May 2011
    30 Posts
    Sgt.Sgt, what do you think of a Lamborghini Murcielago LP670-4 SuperVeloce, and will it be possible to add one to this pack?

  32. Post #272

    July 2011
    4 Posts
    The audio files for the cars won't work for me, and I believe I downloaded it correctly.
    I went into ProgramFilesx86/steam/steamapps/dustyvegas/garrysmod/garrysmod/addons made a folder called SicknessModels went to SVN Checkout, copied the URL and let it download. Someone please help.
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  33. Post #273
    crasherN's Avatar
    May 2010
    163 Posts
    [QUOTE=DustyVegas;31223325]The audio files for the cars won't work for me, and I believe I downloaded it correctly.
    I went into ProgramFilesx86/steam/steamapps/dustyvegas/garrysmod/garrysmod/addons made a folder called SicknessModels went to SVN Checkout, copied the URL and let it download. Someone please help.[/QUOT

    Take the scripts folder from inside the addon folder you checked out to, and place it in your gmod directory so it merges with the default script folder.

  34. Post #274

    July 2011
    4 Posts
    [QUOTE=crasherN;31226125]
    The audio files for the cars won't work for me, and I believe I downloaded it correctly.
    I went into ProgramFilesx86/steam/steamapps/dustyvegas/garrysmod/garrysmod/addons made a folder called SicknessModels went to SVN Checkout, copied the URL and let it download. Someone please help.[/QUOT

    Take the scripts folder from inside the addon folder you checked out to, and place it in your gmod directory so it merges with the default script folder.
    Thank you for the help, the car sounds work, but now whenever I spawn/get out of/undo a car it makes this loud repeating noise similar to that of an engine turning off and it wont stop. It's currently driving me crazy.

  35. Post #275
    Master Chris's Avatar
    July 2007
    1,089 Posts
    now whenever I spawn/get out of/undo a car it makes this loud repeating noise similar to that of an engine turning off and it wont stop. It's currently driving me crazy.
    Enter the console command "stopsounds" and it should stop any looping sounds currently playing

  36. Post #276

    July 2011
    4 Posts
    Enter the console command "stopsounds" and it should stop any looping sounds currently playing
    Yeah but I would like them to keep from happening at all so I don't have to do that every time.

  37. Post #277
    Master Chris's Avatar
    July 2007
    1,089 Posts
    Yeah but I would like them to keep from happening at all so I don't have to do that every time.
    You will need to edit the sound file to remove the loop flag or markers, stop sounds should not be looped but Sgt.Sgt seems to have added them by mistake.

  38. Post #278

    July 2011
    4 Posts
    You will need to edit the sound file to remove the loop flag or markers, stop sounds should not be looped but Sgt.Sgt seems to have added them by mistake.
    Do you think it will be patched in the future?
    And do you know what files need to be removed exactly?

    Edited:

    How do you turn on the lights/sirens?

  39. Post #279
    Gold Member
    Sgt.Sgt's Avatar
    January 2006
    1,584 Posts
    I don't have this looping sound issue... ....I will look into it but I have no idea how long it's gonna take.

  40. Post #280
    Gold Member
    Sgt.Sgt's Avatar
    January 2006
    1,584 Posts
    Fixed the chrome on the wheels finally after over a year. Finished the merit and finished the serrano completely now. Update SVN to get them.




    WTF happened to automerge...