Chris's VCMod? Hm :/
Chris's VCMod? Hm :/
oh, im sorry, Freeman's VC mod...
:c
Anyway, it would take a hell lot of time to apply for all the vehicles in this pack, I have some tools made for myself to ease the process, but its still a pain. And I am currently rewritting the light code to include more features, he'd need to change some things in his spawn menu for the lights to work if he had done it.
Already redone the siren, supports a hell lot of new features now, if Sgt wants to see them in action himself, to check before adding to his vehicles he should contact me.
It is a pain for me it takes about 1-2 hours per vehicle to get everything right. Mainly due to my crappy physboxes. Some of the vehicles marker lights work just not the headlights, all the ones in the picture I posted a few pages back or a page back whatever.. they work ingame for everyone now. However the limo's seats and the minivan's seats are no longer working and I have to fix them.
Someone should port Police Stinger over an add it.
http://gta.wikia.com/Police_Stinger
Already did I am just having issues with the decals. So it hasn't been completed. I have 15 more cars half done. I wanna finish them I just have very little free time.
Just wondering, but have you implemented hazards yet? If so, what's the key to operate them?
I know VC Mod hasn't yet...
Hazard lights can only be activated from the menu at the moment, there is no hotkey for them yet.
Ok, mind telling me the command? I can bind it unless it's multi-step
Yeah, thats what i ment.
It hasn't got it to the key binding stage yet...
Wait, what menu? I'm confuzzuled.
And MC, mind giving me a link to your vehicle pack thread? I lost it and I'm too lazy to look for it :P
FP>Models>Releases
Wait, does anyone else not have custom sounds? I hear skids and light switches, but nothing more. I think the jeep works. Anyone have any idea how to fix this? No noise is actually annoying.
There is a fix...
...maybe looking at the readme will help.
There is no readme in the SVN. Care to enlighten me as to its location?
Or am I just being an ignorant idiot who has no clue as to wtf we're all talking about and the readme is actually for something completely different?
He's talking about the readme in my pack.
Oh.
-facepalm-
That clears things up
EDIT: Looked through the VC commands list in MC's pack, found the hazards:
"VC_Hazards_OnOff"
Have to move the sound scripts into the garrysmod/scripts folder from the addon. Something garry did to fuck things up. Sorry my computer has been broken for a bit over a week now so I haven't been able to reply. Fucking rosewill PSU's.
Sickness you need to fix these![]()
Updated the SVN today to hopefully fix compatibility bugs with the other car pack that is popular right now. Also updated the spawn menu's to better organize the vehicles and to make it easier for me to add the new features.
If you saw this right away update again to rev. 25, forgot to add the bobcat.
Started updating more of the cars with the features.
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Wow, great work.
Still, do you intend to add this to every car and possibly stop using VU mod altogether and switch to VC mod?
EDIT: Also, make the Phantom compatible with MC's trailers if its possible, or if it already exists... then facepalm for me
1. He is
2. They do fit, so put your head in a thumper...
No no no, I mean is the phantom compatible and able to use the trailer's lights
No.
Serrano is almost done. Just gotta script it. I will try to add the trailer hitch to the phantom in a few days.
![]()
I've got a quick question. My SVN is up to date and yet none of my vehicles sounds work, any idea why?
Edited:
Like I'll get in them and its just quiet no engine noises for any of them.
Take the scripts folder from inside the addon folder you checked out to, and place it in your gmod directory so it merges with the default script folder.
alright thanks for the help
That is a beautiful car.
Sgt.Sgt, what do you think of a Lamborghini Murcielago LP670-4 SuperVeloce, and will it be possible to add one to this pack?
The audio files for the cars won't work for me, and I believe I downloaded it correctly.
I went into ProgramFilesx86/steam/steamapps/dustyvegas/garrysmod/garrysmod/addons made a folder called SicknessModels went to SVN Checkout, copied the URL and let it download. Someone please help.
[QUOTE=DustyVegas;31223325]The audio files for the cars won't work for me, and I believe I downloaded it correctly.
I went into ProgramFilesx86/steam/steamapps/dustyvegas/garrysmod/garrysmod/addons made a folder called SicknessModels went to SVN Checkout, copied the URL and let it download. Someone please help.[/QUOT
Take the scripts folder from inside the addon folder you checked out to, and place it in your gmod directory so it merges with the default script folder.
[QUOTE=crasherN;31226125] Thank you for the help, the car sounds work, but now whenever I spawn/get out of/undo a car it makes this loud repeating noise similar to that of an engine turning off and it wont stop. It's currently driving me crazy.
Enter the console command "stopsounds" and it should stop any looping sounds currently playing
Yeah but I would like them to keep from happening at all so I don't have to do that every time.
You will need to edit the sound file to remove the loop flag or markers, stop sounds should not be looped but Sgt.Sgt seems to have added them by mistake.
Do you think it will be patched in the future?
And do you know what files need to be removed exactly?
Edited:
How do you turn on the lights/sirens?
I don't have this looping sound issue... ....I will look into it but I have no idea how long it's gonna take.
Fixed the chrome on the wheels finally after over a year. Finished the merit and finished the serrano completely now. Update SVN to get them.
WTF happened to automerge...