this thread is fairly slow, perhaps it would be better not under entities?
also, could tiberium in groups of 3 become one entity? (to help fight lag)
this thread is fairly slow, perhaps it would be better not under entities?
also, could tiberium in groups of 3 become one entity? (to help fight lag)
Perhaps you remember he history before asking for this?
I belive we all said a nice "NO!".
No,i dont, now please spread knowledge before hate.
Tiberium is a scripted entity, scripted entities is where it goes.
I think i have an idea on how to reduce lag, i can make Tiberium crystals "retire", so that if they can't grow another crystal within lets say 2 minutes it stops trying to grow completely, however it does get a boost to the maximum amount of Tiberium it can hold (Lets say 1000), what do you guys think?
Do it, anything to improve upon its function.
that's what lynix did too for the biggest part, that's the fact why i don't like the lynix version... (for a big part)
jack's idea did sound pretty too, when 3 crystals are near eachother they form 1 larger crystal, making 3 entities to 1 (lets say, a field of 60 crystals, when they all change from 3 to 1 entitie/crystal you only have 20 left)
But wouldn't they need to constantly check to tell if they can form a larger crystal, causing more lag?
Given there's a solution to it, that's not such a bad idea. It would let a field spread more with less entities and bring back the neat look in TS of larger crystals towards the center of the field.
Wait, what? As I recall it just stopped growing past the set amount, there wasn't anything else to it.
If i would to merge 3 crystals into 1 (Still drawing a total of 3 crystals) i would still have to preform the same checks every think, the lag would be just about the same (Might lag a tiny bit less due to source also updating the entities) but it would require me to completely recode the Tiberium crystals.
oh when i meant it shouldent be under entities, i meant this thread should be under lua releases, not lua releases\scripted entities
Tiberium is a scripted entity. This is exactly where it should be.
I agree, and kialtia, how goes progress on different missile types? Maybe a factory ent to make it?
I am currently working on a factory.
I just committed the factory, currently it is using a SBEP prop but my modeler is working on a new model that should be completed soon, the factory only spawns a single prop as example, tell me what you guys think about it so far.
More updates released to the Factory, this will be the last update for a week orso, i am going on a vacation, cya guys then.
See ya, does the factory still use an SBEP model? I dont have SBEP.
No, i included the new model, the collisions are fucked up atm however, if anyone knows how to fix it refer to this thread : http://www.facepunch.com/showthread.php?t=931142
I'll fix that eventually. Worst case scenario i'll make it completelty flat.
Also, warrior is going to be AFK for about a week.
Why isnt tortoise svn working for me? Doesnt it work for vista?
I mean, I installed it correctly and all but when I open the context menu I see nothing that has to do with tortoise svn :P
It works fine in vista, just remember to restart your computer before you go trying to use Trotoise =p.
The option should be "svn checkout".
My factory only can make a tiberium harvester (medium) does everyone else have that too? (just wanna know so i know if something failed or just because it isn't done yet)
About the script checks that cause lag, isn't it possible to add a little delay in there so it doesn't check 10 times a sec but only 1 time a sec?
I'm using svn, and the addon isn't wroking, it's giving errors constantly during a game or when I spawn a tib.
What error? ctrl+v
The factory is not done, i only added the harvester to test it with.
Edited:
Also, i am only temoarly online, i am still away from home for another ~3 days.
I'm a bit curious.
You only required RD2 for this right? Not Life Support 2?
Life Support 2 is not needed.
Timer Error: autorun/server/sv_wtiberium.lua:117: attempt to call global 'DamageInfo' (a table value)
entities/wtib_tiberium_base/init.lua:94: attempt to call global 'DamageInfo' (a table value)
Are the two errors. The first one keeps going on and on the whole game session. The second only happens when I spawn tib.
I think the latest update broke a huge chunk of addons, including this.
I am back from vacation so i'll check out what is wrong.
Works fine for me.
Well, I reinstalled it 3 times so far, still keep getting that so, just get the orginal?
What original, also do this in your console and give me the results :
Code:lua_run print(DamageInfo())
> print(DamageInfo())...
:1: attempt to call global 'DamageInfo' (a table value)
Whoeps, i mean this :
lua_run print(DamageInfo)
And also post this result :
lua_run PrintTable(DamageInfo)
Also, i've updated the factory again.
> PrintTable(DamageInfo)...
FallMultiplier = 100
FallModeVarName = sm_falldamage_mode
MaxFallScale = 1300
MinFallVelocity = 1800
Well that shouldn't happen, or you've got an older version of GMod (Pirated?) or you've got an addon that is fucking shit up.
No no no, I bought GMod, I would never even think of ever stealing a game, what addons would you think would mess with it?
I have no idea, post your addon list.
I got an error when using the tib power plant. and I am using the latest revision.
Code:entities/wtib_powergen_medium/init.lua:67: attempt to call method 'GetTypeString' (a nil value)