First rule of Global Agenda: It's buy to play. No subscription fees after that, aside from optional paid DLC.
Second rule of Global Agenda: The FP agency always dies a terrible death. Learn to find an agency that you like with some good mates.
Third rule of Global Agenda: It's not fucking WoW with guns you imbeciles.
Welcome to Global Agenda, a futuristic third-person shooter with jetpacks, alliance versus alliance combat, and so much more! (As well as more to come in the future!)
Global Agenda is a persistent MMO game world based around a player-filled resistance against the oppressive Commonwealth faction who rule the world with an iron fist - literally. They're (for the most part) all machines. You play as an escaped agent who was being grown for use of fueling the Commonwealth oppression regime.
Up to pace here, now? Good, because all this gets thrown out the window when you leave the tutorial and venture to Dome City. But what's Dome City, you ask? It's the central hub for all players. You meet and greet, take on missions, arrange your alliance/agency battles, among a plethora of other things.
As a brief introduction to what exactly Global Agenda is really about, here it is in video form, because you don't want to read a massive wall of text, eh?
Now, I'm sure you're wondering a couple of things about the game if you've never played before, so I'll shed some light on some or most of the major points of the game.
Alliance versus Alliance Combat:
That's a five minute explanation of what the Alliance versus Alliance, or Conquest, gamemode is like. Going more in-depth, each organized player agency can group up into a player-made alliance, similar to the structure of EVE Online's corporations and alliances fighting each other for control of sovereign space. The idea is similar, but different at the same time. Imagine a game of Risk, looking down at a 2-D table. On the board are hexes, which are controllable by a player agency/alliance if they can win the territory. In that hex, they can begin production of materials to better their agency or alliance, allowing for further production of better weaponry and vehicles. Now imagine a whole player base vying for control of all these territories. Yeah, it's pretty big.
Player versus Player Combat:
Global Agenda takes PvP in the same way you'd expect any shooter. You kill enemies and claim objectives. Gamemodes range from control point captures to payload pushing, all the while giving a player XP from each respective match. It's your basic PvP, but with fucking jetpacks.
That's a pretty good video showcasing the Assault class. Please excuse the horrible quality of the video.
Player versus Environment Combat:
These are your standard missions. It isn't free-roam (as of yet; read: Patches and the Future). You're sent into a mission and fight your way to the boss with three other mates on your side. It's good fun if you're into that sort of thing. There's a variety of these, ranging from beginner to expert, and then a special other type unlocked at later levels allowing two players to fight for the Commonwealth on the NPC side. That's a great time.
Weapons, Armor, Implants and Devices:
Now then, in Global Agenda, the right weapons, devices and implants are KEY to victory, especially so in Conquest. Why not armor, you may ask? Armor (in its current state, changes pending) is purely cosmetic. So, really, if you see a guy with the level fifty armor and you've only got the level five, he's just flashing his dick at you. It doesn't mean he's got any special stats, it's seriously just to say, "Look at my dick it's bigger than yours." Weapons range from sniper rifles to miniguns, from mediguns to EMP blasters. They're all class-specific, however. I'll delve more into that in the classes section, however. Devices, too, are class-specific, and play a key role in the game. They are (most of the time) better than your regular weapon. Implants are cybernetic devices you use to power yourself up. It boosts up your stats, be it your health, power pool, or weapon damage. Range from common, uncommon, rare, and epic. Typically, you can find a crafter to make you epics. Oh yeah, they break after a certain number of missions with them active, so make sure you have repair kits to rebuild them. Also, jetpacks.
Global Agenda centers around four different classes: Assault, Medic, Recon and Robotics. They all carry different abilities, pros and cons. For your devices, you're allowed a certain amount of points to allocate into your weapons, and only three offhands. I'll go more in-depth here.
Your standard tank. He takes the punches, and packs them as well. Works best with a medic, but can solo. For weaponry, he has an axe for melee, a rifle or shotgun (shotgun unlocked later) for standard gun, and other guns ranging from miniguns to grenade launchers. His offhands, or devices, range from special grenades to shields.
Here's a great explanation of the class, as well as strategies: http://globalagenda.wikia.com/wiki/Assault
And a skill calculator: http://serv.hexagenda.com/skills/assault.html
Imagine your typical TF2 Medic. Now give him high-tech armor, and give him the ability to poison other people. That's basically this medic class. With it you can save your team by healing them, or benefit them on the battlefield by wielding a poison weapon. You have a poison dagger for your melee weapon, a standard gun (later on a pain gun or poison gun) for your standard wepaon, medigun for specialty, and for offhands, a self-healer, healing grenades, and a heal wave, among other things.
Class explanation and strategies: http://globalagenda.wikia.com/wiki/Medic
Skill calculator: http://serv.hexagenda.com/skills/medic.html
Stealth, sniping and bombing is what this guy does. You can stay back and snipe the enemy from a safe spot, or hop right into the action by cloaking, jumping and bombing your way through enemy positions. VERY useful for hunting beacons. Weaponry ranges from a fucking huge sword to regular rifles, and then snipers. Offhands include various bombs, cloaking, and biotics (you can jump really high).
Class explanation and strategies: http://globalagenda.wikia.com/wiki/Recon
Skill calculator: http://serv.hexagenda.com/skills/recon.html
Turrets and drones guy. You're up and on the points either defending with turrets or vying for control with drones. I play robotics, so most of my game knowledge is based around this class. It's certainly fun to play as. Your melee weapon is a mace, with your primary gun being a rifle (later on a shotgun or EMP blaster). You've got the robotic arm for repairing structures, and then for offhands there are various turrets (bullets and rockets) as well as drones with various abilities, and med crates and power stations. Sensors as well for detecting stealthed recons.
Class explanation and strategies: http://globalagenda.wikia.com/wiki/Robotics
Skill calculator: http://serv.hexagenda.com/skills/robotics.html
Patches and the Future:
These are the only details pertaining to the upcoming DLC around that I could find. If anyone else would like to help out by finding more details, that'd be fantastic. It seems that we're getting offensive raids, as well as some fantastic new things to boot. This'll be great.
Massively Interview with Todd Harris posted:
:siren:FACEPUNCH PLAYER LIST:siren:
(Ask to be added.)
I'm considering making an agency full of Facepunch players that lack an agency currently, or are starting out with the trial and are going to purchase the full game. It, of course, won't be called "Facepunch" or anything of the sort, because I'd like to gain members from outside Facepunch as well.
:siren:LINKS AND SHIT:siren:
Global Agenda website: http://www.globalagendagame.com
Global Agenda forums: http://forum.globalagendagame.com/phpbb/index.php
Free trial: http://globalagendagame.com/freetrial/
HexAgenda (great resource): http://www.hexagenda.com/
Global Agenda Official Wiki: http://forum.globalagendagame.com/gl....php/Main_Page
Some extra videos of some cool stuff:
JL alliance winning a zone in Conquest.
:siren:COUPON CODES SO YOU DON'T WHINE (Ask to have yours put here too!):siren:
If you want yours added, please PM them to me. Also, you can check the status of your coupons (used or unused) on the GA site.
Global Agenda Coupon Codes posted:
OP has been updated with new details on the paid DLC coming soon, and I've removed superfluous information.
If there's anything I've missed that isn't general overview that is absolutely necessary and pertinent to the information in the OP, alert me by PM. Also, if you want to get the player list going again, shoot me a PM with your name and I'll throw it into the OP.