1. Post #1
    Kurit's Avatar
    February 2009
    1,489 Posts
    I think I have tried litterally everything. I tried using smoothing groups, turbo smooth, I have tried editing the mesh. I tried everyone's suggestions and nothing and I mean NOTHING has worked. I can't film with the models looking like this. I don't know what else to do, I just want someone to tell me how to fix this, I'm friggin screwed out of making movies until I get this figured out.


    With 3DR Format the models are perfectly fine, it's just with GMOD ragdolls that they look like polygons.

    Shepherd and Price in 3DR.
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  2. Post #2
    OpethRockr55's Avatar
    October 2008
    1,949 Posts
    Select all the verts and weld them with a small threshold. I almost guarantee that'll fix your problem.
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  3. Post #3
    Kurit's Avatar
    February 2009
    1,489 Posts
    AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH! ADA;LSDLDALDHA SLHND;AKNL DJKA YOU HELPED ME, YESS, THANK YOU! Just one question though. Under the weld options, what do i set pixels to?
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  4. Post #4
    Kurit's Avatar
    February 2009
    1,489 Posts
    My next question involves how to accurately apply the appropriate textures to my models. Notice the texture on the arms is messed up. How do I apply textures without selecting individual polys?
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  5. Post #5
    Modelrator
    PLing's Avatar
    February 2005
    4,148 Posts
    AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH! ADA;LSDLDALDHA SLHND;AKNL DJKA YOU HELPED ME, YESS, THANK YOU! Just one question though. Under the weld options, what do i set pixels to?
    Minimum, 0,01 is usually fine.

    Edited:

    And if the model is unwrapped, the texture should apply to all unwrapped polygons according to their uv positions. It's usually all one big sheet that you can't apply separately.

  6. Post #6
    Kurit's Avatar
    February 2009
    1,489 Posts
    Minimum, 0,01 is usually fine.

    Edited:

    And if the model is unwrapped, the texture should apply to all unwrapped polygons according to their uv positions. It's usually all one big sheet that you can't apply separately.
    I don't know if the model is unwrapped or not. I have multiple textures. How do I unwrap the model and how do I get the textures to only apply to their specific spots and not wrap over the whole model?
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  7. Post #7
    Gold Member
    nubblecakes's Avatar
    May 2006
    1,398 Posts
    You select the faces you want to apply the texture to and then you load that texture in to the material editor and drag it on to any one of the faces you selected. That should do it. That's how I do it at least.

    If you can apply at least one texture to the model properly, then it's obviously unwrapped and everything. Applying the UVW Unwrap modifier will let you look at the UV map and such. You can also use texporter (assuming you have that plugin installed) to export the UV map to an image format. If you use Texporter on the model and you get an accurate UV map then it's unwrapped. Your model seems to be unwrapped anyway so I don't think that's an issue.

  8. Post #8
    Kurit's Avatar
    February 2009
    1,489 Posts
    Alright thanks a lot for the help on that. My next question involves bones. My main goal is to make movies and for the most realistic look on my characters I need to have everything on my characters to be able to be animated. How do I rig?

  9. Post #9
    Modelrator
    PLing's Avatar
    February 2005
    4,148 Posts
    There are dozens of tutorials that can be found my google. If you want to use the HL2 skeleton, you'll need to decompile any existing human ragdoll. To export the.mdl's from the sourcemodels.gcf in your steamapps you'll need GCFScape and Cannonfodder's decompiler to get them into .smd's. Then you'll need Wunderboy's .smd importer plugin.

  10. Post #10
    Gold Member
    nubblecakes's Avatar
    May 2006
    1,398 Posts
    If you are filming then I would recommend you NOT use the HL2 skeleton. Building from scratch should allow you to create it just the way you need it for your film. You can dedicate a skeleton for each specific model so they actually seem different from each other.

  11. Post #11
    Kurit's Avatar
    February 2009
    1,489 Posts
    Alright, im using models with skeletons already made for rhem. i now need to add more bones to it. how do i create and attach new bones? thanks for the help.
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  12. Post #12
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,700 Posts
    Is this all you do? Can't you figure things out for yourself like the rest of us? Continually asking questions wont help you at all. Learn the basics, then move on to more complicated things. What are you doing messing around with character models and rigging when you don't even know how to create and attach new bones? If you take the time and go through each function in 3ds max and test them, it will help you a lot more than asking questions on what to do next ever will.
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  13. Post #13
    Kurit's Avatar
    February 2009
    1,489 Posts
    Is this all you do? Can't you figure things out for yourself like the rest of us? Continually asking questions wont help you at all. Learn the basics, then move on to more complicated things. What are you doing messing around with character models and rigging when you don't even know how to create and attach new bones? If you take the time and go through each function in 3ds max and test them, it will help you a lot more than asking questions on what to do next ever will.
    Yes, I do ask a great deal of questions on here. The truth is, it has helped me a lot. Probably more than any other site that I've used. The questions that I have been asking do fall under the category of "basic." Whatever you consider "basic" I'm obviously not interested in learning. I have tried other measures in learning 3DS, I have experimented and I have visted other websites. I don't see what the problem is, it's not personally hurting you to see multiple help forums up.

    Anyways, my next question: How do I facepose? There are no bones decompiled that I can use for the face? Where did they go and how do I facepose?
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  14. Post #14
    I'm obviously not interested in learning.
    And that is why we hate you.

    Anyways, my next question: How do I facepose? There are no bones decompiled that I can use for the face? Where did they go and how do I facepose?
    You put your own bones in. Or use a more complex tool like RVKs (or whatever 3DS Max calls them), but given your attitude towards learning, I doubt you'll figure out how to use them.
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  15. Post #15
    Kurit's Avatar
    February 2009
    1,489 Posts
    And that is why we hate you.



    You put your own bones in. Or use a more complex tool like RVKs (or whatever 3DS Max calls them), but given your attitude towards learning, I doubt you'll figure out how to use them.
    lo. Jeese Gman, you're the least encouraging person in this section, you are helpful sometimes though. Anyways, can someone be more specific on what Gman is talking about, what is the tool called?
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  16. Post #16
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,700 Posts
    lo. Jeese Gman, you're the least encouraging person in this section, you are helpful sometimes though. Anyways, can someone be more specific on what Gman is talking about, what is the tool called?
    this is why you learn the basics, you fucking tool.

    (User was banned for this post ("Flaming" - PLing))
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  17. Post #17
    Kurit's Avatar
    February 2009
    1,489 Posts
    this is why you learn the basics, you fucking tool.
    Listen, Spankwire, if you don't know anything about 3DS don't post in this thread. You're not being the slightest bit helpful in any way. You're trolling.

    Also, why am I not able to decompile any L4D models? I make sure to change the letter or number to a coma and it still doesn't work, my decompiler just crashes.
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  18. Post #18
    Kurit, there's a reason they're called "basics". They're the things you absolutely need to know in order to do the more advanced things.

    And stop calling us trolls. We are, in fact, trying to help you. You'll note that I didn't post in here until there was a question I could answer. We are actually nice people, it's just that you are the single most infuriating person I have ever met.

    And to answer your decompile question, I think this should be good enough for you.

  19. Post #19
    Kurit's Avatar
    February 2009
    1,489 Posts
    I'm not interested in "Basics" right now. I'm not calling you a troll and I suggest you stop saying "us" like you have a team going. I was talking about Spankwire. Anyways, the website you took me to would be helpful but the amount of steps and other things just doesn't sound worth it for an animation test to post in the video section. Thanks for the help. How about adding bones to my model, I know how to create them, I just need ot know how to attach the bone to the model's mesh.
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  20. Post #20
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,700 Posts
    I'm not interested in "Basics" right now. I'm not calling you a troll and I suggest you stop saying "us" like you have a team going. I was talking about Spankwire. Anyways, the website you took me to would be helpful but the amount of steps and other things just doesn't sound worth it for an animation test to post in the video section. Thanks for the help. How about adding bones to my model, I know how to create them, I just need ot know how to attach the bone to the model's mesh.
    i know a lot more about animation than you do, buddy. If you cant be assed to learn the basics of the program, you cant be expected to do anything worthwhile. I suggest you get off your high horse and learn the program before starting more complex things.
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  21. Post #21
    Kurit's Avatar
    February 2009
    1,489 Posts
    i know a lot more about animation than you do, buddy. If you cant be assed to learn the basics of the program, you cant be expected to do anything worthwhile. I suggest you get off your high horse and learn the program before starting more complex things.

    I never questioned your knowledge in the field of animation. I was talking about the 3DS Max program, animation is only a small part of what it has to offer. However you brought it up, let's see what you have to show for it. By the way Spankwire, I'm in college for game design, I have currently worked with multiple programs, Cinema 4D, Maya, After FX, Adobe Flash, and Photoshop. I'm not saying I'm an expert but I'm far from new to these type of programs. The questions I have asked over the past few weeks dealt with mostly model porting and 3DS Max. Two things in which I have not worked with in college.

    What I have worked with and studied for over a year now is animation. I highly doubt you know more about it than I do. One of the best animation books I learned from was the "Animation Survival Kit."

    I'm going to ask now, what do you consider the "basics" I already know a lot of the lower grade tools in 3DS. Whatever "basic" thing that you're suggesting I'm not going to learn. I'm clearly not interested in your "basics." How many times do I really have to say it? I don't care about the basics, you keep saying it like it means something.

    Anyways, I'm done being an asshole. I'm here to learn 3DS, not argue with you for no good reason. Someone give me some tips on adding bones to my model.
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  22. Post #22
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,700 Posts
    What I have worked with and studied for over a year now is animation. I highly doubt you know more about it than I do. One of the best animation books I learned from was the "Animation Survival Kit."
    okay, so you have your crappy animation movie, and while i may not be able to do character animations, i still make things like this.
    You say you dont care about the basics, yet you keep asking questions that you can figure out for yourself by learning the goddamn basics. i dont see why that is so hard for you. all you seem to want to do is port models and making poorly rendered abominations of animation.
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  23. Post #23
    Kurit's Avatar
    February 2009
    1,489 Posts
    okay, so you have your crappy animation movie, and while i may not be able to do character animations, i still make things like this.
    You say you dont care about the basics, yet you keep asking questions that you can figure out for yourself by learning the goddamn basics. i dont see why that is so hard for you. all you seem to want to do is port models and making poorly rendered abominations of animation.
    Post your work on Youtube, I'm not watching it there.

    Learning the basics would not make my progress at this point any easier. I suggest you drop your whole "basics" approach, I'm not interested in learning them, going on the 5th time now. Anyways, those animations on Youtube were my first, and they wornt poorly rendered, they just didn't have the vertices welded. The point of those animation test were to display smooth movement to show the people on the Gmod video section some custom actions. I'm working on a much bigger project anyway. Those simple tests were nothing.
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  24. Post #24
    Best Poster
    Saza's Avatar
    July 2009
    19,094 Posts
    Clearly you don't understand Kurit. While I usually disagree with Sporky, he's right.


    You need to know the basics. Also, sparkwire USES 3ds Max. A lot better than you.

    You SHOULD, no NEED TO, get off your high horse and quit being full of yourself and learn the fucking basics. Because everything IS BASED OFF OF THEM. You're an idiot. Get over it.
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  25. Post #25
    Kurit's Avatar
    February 2009
    1,489 Posts
    Clearly you don't understand Kurit. While I usually disagree with Sporky, he's right.


    You need to know the basics. Also, sparkwire USES 3ds Max. A lot better than you.

    You SHOULD, no NEED TO, get off your high horse and quit being full of yourself and learn the fucking basics. Because everything IS BASED OFF OF THEM. You're an idiot. Get over it.
    All of that and not one helpful piece of advice. I'm still waiting for the answer to my question. I'm not going to reply to you guys mentioning the basics after this. You repeating yourselves is actually meaningless. It's more of a waste how you continually suggest learning the "basics" when I #1. Don't care. #2. Already know the basics and #3. you just keep saying I should learn the basics without any real suggestions in what basics to learn. You're wasting my time.

    Anyways, I'm going to go ahead and discard you as a troll. You haven't provided me with anything useful. In the above paragraph you suggested things I've already heard multiple times and you haven't answered my question yet. You said Spark was better without mentioning any real points or background, Then you called me an "idiot" and said to get over it. Really? That's great how you would go to a "help" thread and post a comment like that. Don't be silly.
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  26. Post #26
    Kurit, so far you have asked us the following questions:
    1. How to properly install 3DRipperDX
    2. How to use GUIStudioMDL
    3. How to use Global Monitoring in 3DR
    4. How to apply textures
    5. What a command-line argument is
    6. Where a box labeled "Command Line Parameters" is
    7. How to enable antialiasing
    8. How to scale an object
    9. How to access the "Edit" menu
    10. How to use MDLDecompiler
    11. How to compile a model (including learning what the right term is)
    12. What the difference between an SMD and a QC is, which took several days
    13. How to rename a file
    14. Why you shouldn't ask Lua scripters for help animating
    15. Why you shouldn't ask mappers for help ripping models
    16. How to decompile L4D models
    17. Why you don't need GCFScape for regular zip files
    18. How a multipart zip works
    19. How to UV wrap
    20. How to select multiple objects

    Now, does that sound like someone who knows what he's doing? No. All of those are simple things. Some of them are so simple and rudimentary that I can't believe you can actually use a computer well enough to post incoherent flameposts at anyone who tells you that you're a moron.

    By the way, you're a moron.

    And I offer the best evidence possible that you are:
    Well duh I'm a noob at 3DS Max.


    You need to learn one thing. Actually, you need to learn a ton of things, but one of them is humility. You just expect us to help you out of the goodness of our hearts, and then insult us whenever you don't understand them (which is often).

    I'm going to give you an analogy. Did you ever play Ocarina of Time? I'll assume you did.

    Did you ever try to get to Ganondorf's castle without saving all the sages first? You probably at least looked at it, realized that you cant jump across twenty feet of lava, either before or after jumping.

    Right now, you're trying to get into the final dungeon without beating the rest. In short, you don't realize that there's a reason for all the other parts. Yes, even the fucking Water Temple had a reason.

    You can't beat Ganondorf without saving the Sages. And you can't make a movie in 3DS until you learn the basics.

    Don't say anything about that one 0% completion speedrun. That isn't part of the analogy.
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  27. Post #27
    Kurit's Avatar
    February 2009
    1,489 Posts
    Kurit, so far you have asked us the following questions:
    1. How to properly install 3DRipperDX
    2. How to use GUIStudioMDL
    3. How to use Global Monitoring in 3DR
    4. How to apply textures
    5. What a command-line argument is
    6. Where a box labeled "Command Line Parameters" is
    7. How to enable antialiasing
    8. How to scale an object
    9. How to access the "Edit" menu
    10. How to use MDLDecompiler
    11. How to compile a model (including learning what the right term is)
    12. What the difference between an SMD and a QC is, which took several days
    13. How to rename a file
    14. Why you shouldn't ask Lua scripters for help animating
    15. Why you shouldn't ask mappers for help ripping models
    16. How to decompile L4D models
    17. Why you don't need GCFScape for regular zip files
    18. How a multipart zip works
    19. How to UV wrap
    20. How to select multiple objects

    Now, does that sound like someone who knows what he's doing? No. All of those are simple things. Some of them are so simple and rudimentary that I can't believe you can actually use a computer well enough to post incoherent flameposts at anyone who tells you that you're a moron.

    By the way, you're a moron.

    And I offer the best evidence possible that you are:

    You need to learn one thing. Actually, you need to learn a ton of things, but one of them is humility. You just expect us to help you out of the goodness of our hearts, and then insult us whenever you don't understand them (which is often).

    I'm going to give you an analogy. Did you ever play Ocarina of Time? I'll assume you did.

    Did you ever try to get to Ganondorf's castle without saving all the sages first? You probably at least looked at it, realized that you cant jump across twenty feet of lava, either before or after jumping.

    Right now, you're trying to get into the final dungeon without beating the rest. In short, you don't realize that there's a reason for all the other parts. Yes, even the fucking Water Temple had a reason.

    You can't beat Ganondorf without saving the Sages. And you can't make a movie in 3DS until you learn the basics.

    Don't say anything about that one 0% completion speedrun. That isn't part of the analogy.
    Well Gman, I appreciate your interest enough in this disagreement to do research on it. I'm not denying the fact that I have asked a lot of questions, neither am I denying the fact that I am new to the program, I started it not too long ago. Now I'm not going to address all of your examples because that would take too long. I will however, say that not all of the things mentioned above are accurate representations of what I have asked. Half of them are you miss-identifying the original concepts. Basicly, you're trying to make them seem more black and white than they actually are. For example: I asked how to access the "Edit Normals" menu, not the "Edit Menu" and that's just one example.

    Some of my questions were simple, however I know you can't help to answer half of them and so far you failed to help me on any of my issues. Your last "analogy" I'm not going to comment on because I already went over this. You made some basic concept more ellaborate than it actually at the cost of a repetitive bit of useless information made to sound more styled than it actually is. I haven't played Orcarina of time either.

    P.S. You're going to have to do better than that.

    Edited:

    Alright new question, I've spent a lot of today trying to get a working bone applied to this girl's hair so I can animate it. I'm at the part where I select my meshes skin from the modifiers list. When I add my new bone to my Skin's bone list, it isn't avaliable to be edited in the "Edit Envelopes" list. Instead of the mesh area around the bone being red, it just remains gray. Does anyone here know why?
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  28. Post #28
    I am now going to sarcastically mock you for never playing OoT. Ha. Haha. Ha ha hahaha.

    Part of the problem with answering your questions is that you don't know the proper context in which to ask them. I remember spending days trying to get you to accept that compiling a model required both the QC and the SMD, and you insisted that only the SMD was needed.

    And no, I have not answered all of your questions. Why? Many of them are basic "what button do I push to do X", and I use a different program than you. So I could, for instance, have told you that to scale a model, you press S, move the cursor to the scale, then click to confirm, but that would probably not work in Max.

    Yes, that one example (edit normals) may have been a minor exaggeration. However, I chalk it up to you not having any fucking idea what you're doing. You asked how to do something. Someone posted the edit normals menu. You asked how to access it. Same basic principle, although the more specific menu sounds less easy to access.

    In any case, you still don't grasp the concept that we (and I mean we, because I've spoken to other people in these threads) think you're a massive asshole. We might not mind all these extremely noob questions (we were new once too), except for one thing: you are the most arrogant, stuck-up, high-on-the-smell-of-your-own-shit motherfucker on these forums. Seriously. You have the attitude of a child celebrity used to getting everything. Well guess what? Around here, you are a nobody until you prove yourself. All you've proven is that you are a massive douchebag.

    I shall now sarcastically mock you again for not playing OoT. Ha ha. Ha. Ha hahahahaha.
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  29. Post #29
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,700 Posts
    I am now going to sarcastically mock you for never playing OoT. Ha. Haha. Ha ha hahaha.

    Part of the problem with answering your questions is that you don't know the proper context in which to ask them. I remember spending days trying to get you to accept that compiling a model required both the QC and the SMD, and you insisted that only the SMD was needed.

    And no, I have not answered all of your questions. Why? Many of them are basic "what button do I push to do X", and I use a different program than you. So I could, for instance, have told you that to scale a model, you press S, move the cursor to the scale, then click to confirm, but that would probably not work in Max.

    Yes, that one example (edit normals) may have been a minor exaggeration. However, I chalk it up to you not having any fucking idea what you're doing. You asked how to do something. Someone posted the edit normals menu. You asked how to access it. Same basic principle, although the more specific menu sounds less easy to access.

    In any case, you still don't grasp the concept that we (and I mean we, because I've spoken to other people in these threads) think you're a massive asshole. We might not mind all these extremely noob questions (we were new once too), except for one thing: you are the most arrogant, stuck-up, high-on-the-smell-of-your-own-shit motherfucker on these forums. Seriously. You have the attitude of a child celebrity used to getting everything. Well guess what? Around here, you are a nobody until you prove yourself. All you've proven is that you are a massive douchebag.

    I shall now sarcastically mock you again for not playing OoT. Ha ha. Ha. Ha hahahahaha.
    Expect an ignorant response littered with bullshit.

  30. Post #30
    Kurit's Avatar
    February 2009
    1,489 Posts
    I am now going to sarcastically mock you for never playing OoT. Ha. Haha. Ha ha hahaha.

    Part of the problem with answering your questions is that you don't know the proper context in which to ask them. I remember spending days trying to get you to accept that compiling a model required both the QC and the SMD, and you insisted that only the SMD was needed.

    And no, I have not answered all of your questions. Why? Many of them are basic "what button do I push to do X", and I use a different program than you. So I could, for instance, have told you that to scale a model, you press S, move the cursor to the scale, then click to confirm, but that would probably not work in Max.

    Yes, that one example (edit normals) may have been a minor exaggeration. However, I chalk it up to you not having any fucking idea what you're doing. You asked how to do something. Someone posted the edit normals menu. You asked how to access it. Same basic principle, although the more specific menu sounds less easy to access.

    In any case, you still don't grasp the concept that we (and I mean we, because I've spoken to other people in these threads) think you're a massive asshole. We might not mind all these extremely noob questions (we were new once too), except for one thing: you are the most arrogant, stuck-up, high-on-the-smell-of-your-own-shit motherfucker on these forums. Seriously. You have the attitude of a child celebrity used to getting everything. Well guess what? Around here, you are a nobody until you prove yourself. All you've proven is that you are a massive douchebag.

    I shall now sarcastically mock you again for not playing OoT. Ha ha. Ha. Ha hahahahaha.
    Seems like you're kind of spazzing out now. I hope there's an answer to my question in all of this. Anyways, in regards to the SMD, we've already went over this and I could have sworn I explained to you the situation in accordance to where the SMD goes. My actual question had asked where to put it, I did not say I didn't need it. You can go back and check if you want. You're right, a lot of my questions are basic, usually made up of where this is and how to apply it to this. There really is no other help questions to possibly phrase any other way, of course they are going to be asked accordingly.

    The reason I asked further questions on how to reach the "Edit Normals Menu" was because my version of 3DS has a different path to reach the same menu. To not be able to find the menu due to a difference in versions is nothing but understandable.

    I've reached the end of your ranting note and I've found not one answer to my question, that's too bad. Forget whatever you're going to type out in response to this and just help me with my question if you know the answer, please. This is getting old and I'm trying to learn this program. I don't need you spazzing out on me everytime I try and get help with 3DS.
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  31. Post #31
    Gold Member
    Theman!'s Avatar
    June 2005
    542 Posts
    This isn't the right way to go about learning something, you can't just ask people to step you through every little thing.
    You keep going on about how you don't give a shit about the basics, but it just doesn't work like that - you can't just skip through all the tedious shit and expect to be good or get even the simplest stuff done.
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  32. Post #32
    Kurit's Avatar
    February 2009
    1,489 Posts
    This isn't the right way to go about learning something, you can't just ask people to step you through every little thing.
    You keep going on about how you don't give a shit about the basics, but it just doesn't work like that - you can't just skip through all the tedious shit and expect to be good or get even the simplest stuff done.
    I already know the basics, I already said this.

    Oh yeah, new animation.

  33. Post #33
    You say you know the basics. You didn't know UV wrapping. That's a basic. You didn't know how to select multiple objects. That's a basic.

    Have you made any particle systems? Worked with physics simulation? Inverse kinematics? I'd file those under "need to know to do movies". Maybe not "basics", but not exactly that advanced either.

    You didn't even know what a command-line argument was. I might be a bit elitist for this, but, just from that, I would say you do not have good computer skills, period.

    Also, that animation was... stilted. Unless you're going for the "robot" look, that was pretty poor. You will need a lot of practice. But of course, you probably won't actually do that.

    Finally, don't expect anyone here to be nice to you. Ever. I'm sure most of the modelers here have at least looked at one of your dozens of threads and realized what a massive ass you are. So if you do ever finish an animation and call it a "movie", expect extreme mockery. The only reason I'm still answering your questions is so I can laugh at you while doing so.

    I'd answer your actual question, but it seems you aren't even asking one. You're just talking about how stupid we are, and how awesome you are.

  34. Post #34
    Kurit's Avatar
    February 2009
    1,489 Posts
    You say you know the basics. You didn't know UV wrapping. That's a basic. You didn't know how to select multiple objects. That's a basic.

    Have you made any particle systems? Worked with physics simulation? Inverse kinematics? I'd file those under "need to know to do movies". Maybe not "basics", but not exactly that advanced either.

    You didn't even know what a command-line argument was. I might be a bit elitist for this, but, just from that, I would say you do not have good computer skills, period.

    Also, that animation was... stilted. Unless you're going for the "robot" look, that was pretty poor. You will need a lot of practice. But of course, you probably won't actually do that.

    Finally, don't expect anyone here to be nice to you. Ever. I'm sure most of the modelers here have at least looked at one of your dozens of threads and realized what a massive ass you are. So if you do ever finish an animation and call it a "movie", expect extreme mockery. The only reason I'm still answering your questions is so I can laugh at you while doing so.

    I'd answer your actual question, but it seems you aren't even asking one. You're just talking about how stupid we are, and how awesome you are.
    I have been asking about basics and some of the more advanced stuff. I've asked questions on all levels. Your suggestions aren't basic, in fact, my questions aren't advanced either. Probably the most advanced thing I've asked about dealt with how to rig. Someone without basic computer skills woulden't be able to to do all I've accomplished. You are a lot of talk and I would personally like to see what you have to offer. The animation was decently smooth and the movements I planned out accordingly. A few of the movements could have used a few more key frames but it was otherwise alright for an animation test. You're expecting it to look like a professional animation that could be used in a game.

    The way you're looking at my work is unreasonable and unprofessional. You don't have the slightest bit of a professional outlook and skills on how to compare and review someone elses work constructively. You don't know what to look for and how to compare with other's work. Your rating scale is unbalanced.

    I've been asking questions and you just ignore them. I asked you to look over my question a response or two back and you ignored it. The fact that you keep ignoring my questions and the way you review work is making me realize your alterior motive and lack of professional opinion and skills. You have showed nothing to me or displayed not the lsightest bit of artistic ability on your behalf. You are all talk.

    Anyways, let's get to the question that I know you wont answer: I just added a new bone to my model. I added it to the list of bones in my modifier's list. I am using "Skin" under modifiers list. I am trying to apply my new bone to my mesh. I select my weight tool (The wrench icon) and a menu comes up. What do I do in this menu to get the red through blue highlight to apply to my Lil' Sisters bow. Do not link me a website, I want you to answer my question.
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  35. Post #35
    If those were the movements you wanted, I would like to put you in an MRI to see why you don't have an "uncanny valley" effect.

    Considering that, when trying to tell you how to compile a model, you didn't seem to know how to rename a file, I think I'm justified in doubting either your communication skills or your computer skills.

    I just so happen to have a test animation. I was going to redo it so the text would be more readable, but I may just upload it to tell you to go fuck yourself.

    Besides, you don't have to be an animator to realize that was poorly animated. I can't cook, but I'm able to tell when something tastes good and when it tastes like shit.

    As to why it sucked, I will give you multiple concrete, precise reasons. The fingers were in a pose that actually made me wince, the movements lacked any semblance of humanity, and the actual motions were not motions a person would take. I understand that you were just showing "Hey! I can make videos with this!", which is itself childish, but even test footage should be something natural-looking.

    I would very much like to answer your question. In fact, I will. After selecting the bone in Pose mode, go to Weight Paint, then select the vertices you want to parent to that bone. However, that's how to do it in Blender, which you aren't using. For questions related to the Max UI, try using Google. Or the help files that came with Max.

    I will reiterate this: USE A FUCKING SEARCH ENGINE. We don't mind the occasional question that you have, but when you try to get us to answer EVERY SINGLE FUCKING QUESTION, it really pisses us off. Facepunch is not your personal answer bitch. There are hundreds of tutorials out there for every single question you have asked. Next time, use one of them.
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  36. Post #36
    Kurit's Avatar
    February 2009
    1,489 Posts
    I'm not going to address all the harassment texts in the above paragraph. Seeing as you don't even have 3DS Max, I don't think you could have ever helped me in the first place, by this point all you're doing is trolling. If you don't like me asking questions there's not much I can do for you, you're just going to have to deal with it.

    One more thing, I want to see this perfect superior animation of yours.

  37. Post #37
    Modeling shares many traits, regardless of what tool you use. If you were to ask, "How do I make the lighting in this scene look better?", I could offer answers. If you were to ask "How do I compile a model", I could answer.

    Also, I never claimed my animation was perfect. In fact, I distinctly remember saying that I hadn't released it yet because it had a problem that I wanted to fix. So, since you will obviously seize upon any flaw in it so as to further insult me, I will release it when I think it is release-worthy, not when you want it.

  38. Post #38
    Kurit's Avatar
    February 2009
    1,489 Posts
    Modeling shares many traits, regardless of what tool you use. If you were to ask, "How do I make the lighting in this scene look better?", I could offer answers. If you were to ask "How do I compile a model", I could answer.

    Also, I never claimed my animation was perfect. In fact, I distinctly remember saying that I hadn't released it yet because it had a problem that I wanted to fix. So, since you will obviously seize upon any flaw in it so as to further insult me, I will release it when I think it is release-worthy, not when you want it.
    It doesn't need to look perfect, lighten up. When I review people's work I'm fair, I don't "seize upon every flaw" like you do. I also don't insult people like you do. When I review people's work I'm fair and I believe in something called constructive criticism. If I had to worry about criticism I woulden't release anything I make. Projects will never be approved by everyone. I could have worked on my animation longer, I knew you wornt going to be half decent with your review but I simply didn't care. It was a simple animation and that was all it was supposed to be.

    You can go ahead and worry about how I'll review your animation but if you sit here worrying you're never going to release it.

  39. Post #39
    Human Garbage
    Sparkwire's Avatar
    June 2008
    9,700 Posts
    It doesn't need to look perfect, lighten up. When I review people's work I'm fair, I don't "seize upon every flaw" like you do. I also don't insult people like you do. When I review people's work I'm fair and I believe in something called constructive criticism. If I had to worry about criticism I woulden't release anything I make. Projects will never be approved by everyone. I could have worked on my animation longer, I knew you wornt going to be half decent with your review but I simply didn't care. It was a simple animation and that was all it was supposed to be.

    You can go ahead and worry about how I'll review your animation but if you sit here worrying you're never going to release it.
    If you want to review an animation, review this

  40. Post #40
    Gold Member
    DOG-GY's Avatar
    June 2009
    13,240 Posts
    Cinema 4D, Maya, After FX, Adobe Flash, and Photoshop
    I just popped in, but I seriously doubt this. If you understand Maya and C4D as well as After Effects/Flash/Photoshop you should be understanding Max just as easily. It doesn't even matter if you're good at 3d or not. It's a simple layout.

    Also based on your personality I can't believe you are in college.