View Poll Results: Your favorite gun? (Download first)

Voters
879. You may not vote on this poll
  • M4A1

    221 25.14%
  • AK47

    201 22.87%
  • HK416

    172 19.57%
  • P90

    170 19.34%
  • All

    315 35.84%
Multiple Choice Poll.
  1. Post #281
    Gold Member
    urbanmonkey's Avatar
    July 2006
    3,281 Posts
    Add an MG-3 to the machine gun pack.
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  2. Post #282
    Justsomeguy 2's Avatar
    October 2009
    3 Posts
    According to my virus protection you're GDCW SWEPS - Assault pack contains "Potentially unwanted programs!"
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  3. Post #283
    Generic Default's Avatar
    September 2009
    217 Posts
    According to my virus protection you're machine gun pack contains "Potentially unwanted programs!"
    I haven't even released a machine gun pack yet. What did you download!
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  4. Post #284
    Justsomeguy 2's Avatar
    October 2009
    3 Posts
    I haven't even released a machine gun pack yet. What did you download!
    The GDCW SWEPS - Assault pack download is said to contain potential unwanted programs could you verify whether it does or not?
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  5. Post #285
    Hellsing's Avatar
    June 2010
    200 Posts
    I revised my code so you will have to make a change to the trace in the bullet entity but it makes it go according to Myth Buster standards o.o
    Just edit where it says 96 to however many inches you want/need

    local trace = {}
    trace.start = self.Entity:GetPos()
         if ( self.Entity:WaterLevel()> 0) then
              trace.endpos = self.Entity:GetPos() + self.Entity:GetUp() * (((96*1.8889)*39.37)/66)
    //Type in the number of inches you want the guns bullet underwater where the 96 is at.. 
    --FOR REFERENCE
    //(1. 22 Goes about 8 Feet .50 Cal Goes about 2-3Feet
    //(2. In Reality Heavier + Faster = Less Water Penetration,Lighter + Slower = More Penetration, + add a few feet for AP Bullets
         else
              trace.endpos = self.Entity:GetPos() + self.flightvector
         end
    trace.filter = Table
    local tr = util.TraceLine( trace )
    	
    if ( self.Entity:WaterLevel()> 0) then	//Once the entity is underwater then...
         if (self.Owner:WaterLevel()<3) then	//If you are not underwater then..
              local effectdata = EffectData()
              effectdata:SetOrigin(self.Entity:GetPos())//Splosion a la surface
              effectdata:SetNormal(tr.HitNormal)
              effectdata:SetScale(.3)	//Scale of Splosion
              effectdata:SetRadius(.3)	//Radius of Splosion
              util.Effect( "WaterSurfaceExplosion", effectdata )
         end
         for i=2,20 do 	//Do this 19 times
              local effectdata = EffectData()
              effectdata:SetOrigin(tr.HitPos - self.Entity:GetUp() *(((96*1.8889)*39.37)/66)/(i*.5)) 
    // When you change the amount of water penetration in trace change da code here to
    // match the above part we just edited, just remember don't change the i*.5 part
              effectdata:SetNormal(tr.HitNormal)
              effectdata:SetScale(.5)
              effectdata:SetRadius(.5)
              util.Effect("watersplash",effectdata )
         end
         self.Entity:Remove() //Don't even think it is needed but whatever
    end
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  6. Post #286
    Generic Default's Avatar
    September 2009
    217 Posts
    The GDCW SWEPS - Assault pack download is said to contain potential unwanted programs could you verify whether it does or not?
    No, I did not put any viruses and/or malicious stuff into the swep pack. I barely know how to modify lua, so even if I wanted to do that I wouldn't know how. Does it say what file is alerting your virus scanner? It's probably just one the the few files I made hidden so they wouldn't be the next 30 second swep base.

    I'm still messing around with the water impact stuff. It works but the impacts aren't always on the surface of the water due to the angle of the bullet.
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  7. Post #287

    January 2010
    33 Posts
    No, there is no para in this pack yet. Right now I'm working on pistols, which I should be releasing next week. After that I will make a machine gun pack. So far I only have an M240, which is like a big M249. And yes, I'm working on fixing the GML. I should probably start a thread for GDC but I'm too lazy right now.
    Yeah! Thanks
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  8. Post #288
    Justsomeguy 2's Avatar
    October 2009
    3 Posts
    No, I did not put any viruses and/or malicious stuff into the swep pack. I barely know how to modify lua, so even if I wanted to do that I wouldn't know how. Does it say what file is alerting your virus scanner? It's probably just one the the few files I made hidden so they wouldn't be the next 30 second swep base.

    I'm still messing around with the water impact stuff. It works but the impacts aren't always on the surface of the water due to the angle of the bullet.
    Thank you for the clarification.
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  9. Post #289
    Generic Default's Avatar
    September 2009
    217 Posts
    Here's my question on how to fix the missile launcher in GDC.

    http://www.facepunch.com/showthread.php?t=963658

    Nobody has answered yet, somebody please help!
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  10. Post #290
    Gold Member
    Wizey!'s Avatar
    October 2008
    2,064 Posts
    Here's my question on how to fix the missile launcher in GDC.

    http://www.facepunch.com/showthread.php?t=963658

    Nobody has answered yet, somebody please help!
    Depends what the problem is.

    Im sure its something simple to fix on the hand its just guns... and boolets = cool?

    Edited:

    you should add a sniper rifle!

    Edited:

    
    burst = 0
    swep.primary.delay = 0.3
    //put the stuff above at the top somewhere
    
    function swep:primaryattack()     
    	burst = burst + 1  
    	if (burst < 3) then   
    		timer.simple( .075, self.primaryattack, self )  
    	end  
    	if (burst >= 3) then  
    		burst = 0  
    	end  
    end
    

    burst code ftw for m16.
    OH GOD! Timer Simple!!!!!!
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  11. Post #291
    Flubascrub
    Flubadoo's Avatar
    August 2009
    10,530 Posts
    Depends what the problem is.

    Im sure its something simple to fix on the hand its just guns... and boolets = cool?

    Edited:



    OH GOD! Timer Simple!!!!!!
    What is the wrongness with a timer.simple? Timers are not really that awesome. "Timer error:" "Timer error"

    Wait a second that happens with time simples too...............

    What did I just say?
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  12. Post #292
    Gold Member
    Wizey!'s Avatar
    October 2008
    2,064 Posts
    What is the wrongness with a timer.simple? Timers are not really that awesome. "Timer error:" "Timer error"

    Wait a second that happens with time simples too...............

    What did I just say?
    Heh, You have to do a check in the timer if you dont want errors. OR you could code your own timer <.>
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  13. Post #293
    Generic Default's Avatar
    September 2009
    217 Posts
    Screw timers, if you want burst just hold down the trigger for 3 shots. Firing modes seem to come with a lot of errors, so I just made all of the guns full auto or semi auto only. Now can anybody tell me how to fix the GML in GDC? Nobody has posted there yet and it's sliding down the list.
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  14. Post #294
    TheBricktop's Avatar
    September 2008
    77 Posts
    Just tested it, I gave some weapons to NPC's and the old thing come up: Combine dont know shit about conventional weaponry. They just stood there in "T" pose.
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  15. Post #295
    Flubascrub
    Flubadoo's Avatar
    August 2009
    10,530 Posts
    Just tested it, I gave some weapons to NPC's and the old thing come up: Combine dont know shit about conventional weaponry. They just stood there in "T" pose.
    No sweps work with combines. The most they MIGHT do is fire one shot and done.
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  16. Post #296
    TheBricktop's Avatar
    September 2008
    77 Posts
    Awww. But I think that Dan (of Dan's SNPC Pack) have made workaround for his npc weapons. I think that combines didnt have problems using them.
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  17. Post #297
    VikCreamCake's Avatar
    November 2008
    931 Posts
    Add an MG-3 to the machine gun pack.
    This, please :3:
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  18. Post #298
    Gold Member
    Wizey!'s Avatar
    October 2008
    2,064 Posts
    Screw timers, if you want burst just hold down the trigger for 3 shots. Firing modes seem to come with a lot of errors, so I just made all of the guns full auto or semi auto only. Now can anybody tell me how to fix the GML in GDC? Nobody has posted there yet and it's sliding down the list.
    to me this is just another pack of guns that shoot bullets, But burst fire isnt even that hard to code honestly.
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  19. Post #299
    Hellsing's Avatar
    June 2010
    200 Posts
    to me this is just another pack that shoots guns, But burst fire isnt even that hard to code honestly.
    Umm Is it realy not that hard to code? Then don't say this simply post code and request him to use it, And no this is not a pack that shoots guns this is a pack that shoots bullets not just crappy fake hl-2 bullets either, fully physically enacting bullets. P.I.M.P
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  20. Post #300
    Gold Member
    Wizey!'s Avatar
    October 2008
    2,064 Posts
    Umm Is it realy not that hard to code? Then don't say this simply post code and request him to use it, And no this is not a pack that shoots guns this is a pack that shoots bullets not just crappy fake hl-2 bullets either, fully physically enacting bullets. P.I.M.P
    Im guessing he's using an entity for this... Worst way to do it...

    Simply giving him the code wouldnt be teaching him anything though would it?

    But ok... heres a hint

    Use a weapon integer, Say... self.BurstCount, Pump it up by 1 every shot, once it hits 3 return false IF your in burst fire mode. Simple really.
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  21. Post #301
    mdplyr442's Avatar
    July 2010
    1 Posts
    hay can u make a g36k or one of the variants thanks :D
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  22. Post #302
    RenegadeSanta's Avatar
    November 2009
    1,520 Posts
    For all the people who want burst on the M16A4, I just thought I'd say this. The A4 comes in a fully automatic version as well as one with the MW2 style burst mode that a lot of people are aware of. The 'A2 with rails' label that a lot of people put on it is false.
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  23. Post #303
    Flubascrub
    Flubadoo's Avatar
    August 2009
    10,530 Posts
    Awww. But I think that Dan (of Dan's SNPC Pack) have made workaround for his npc weapons. I think that combines didnt have problems using them.
    No?
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  24. Post #304
    sNipe-AR-'s Avatar
    June 2007
    98 Posts
    Very nice pack, the Sniper video is what sold me. Not enough quality sniper's for gmod.
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  25. Post #305
    Gold Member
    hexpunK's Avatar
    August 2008
    15,267 Posts
    Very nice pack, the Sniper video is what sold me. Not enough quality sniper's for gmod.
    Though 3D scopes would be much nicer Shame that requires a whole new model to do.
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  26. Post #306
    Generic Default's Avatar
    September 2009
    217 Posts
    Yeah, ideally the the models would have scopes like those on insurgency weapons. But counter strike modelers are too lazy to make them, so I'm stuck with either the full screen scopes like in all of the other swep packs or I can make my own fake 2 dimensional screen overlays.
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  27. Post #307

    January 2010
    33 Posts
    Though 3D scopes would be much nicer Shame that requires a whole new model to do.
    I think the scopes are good right now.
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  28. Post #308
    Gold Member
    SuperDany's Avatar
    July 2006
    513 Posts
    Could you possibly add in the HK-SL8 as a sniper rifle?
    http://www.fpsbanana.com/skins/9274 (Probably the best model you can find)
    If you do add it in could you preferably use the black skin.
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  29. Post #309
    Gold Member
    vexx21322's Avatar
    December 2008
    10,572 Posts
    Hey, if I'm in noclip and I go forward fast then jump out of noclip and shoot, I shoot myself.
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  30. Post #310
    Flubascrub
    Flubadoo's Avatar
    August 2009
    10,530 Posts
    Yeah, ideally the the models would have scopes like those on insurgency weapons. But counter strike modelers are too lazy to make them, so I'm stuck with either the full screen scopes like in all of the other swep packs or I can make my own fake 2 dimensional screen overlays.
    I've noticed that the M76 Possibly can use a fake image drawn in the scope, since it is see-through. And I think you can do RT screens on any scope. Insurgency sniper rifle models do not have see-through scopes to begin with.
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  31. Post #311
    Generic Default's Avatar
    September 2009
    217 Posts
    I just released the CSS weapon pack. They're intended for multiplayer because they don't require long download times like the other packs. Feedback please.
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  32. Post #312
    Gold Member
    SlayerFin's Avatar
    May 2008
    4,243 Posts
    I love these weapons but i hate it when you shoot alot or there are alot of effects on the screen and then you crash with "ED_Alloc: No free edicts!" error. Specs are more than fine, is it something to do with Source engine?
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  33. Post #313
    Tetris Reaper's Avatar
    July 2010
    47 Posts
    Wow awesome Pack! Great all around, the effects are a bit much but are well done. Have you played Americas Army 3? it takes 3-6 hits depending where you hit and maybe that could be improved. and maybe some iron sights for the G63

    Off-Topic:
    Haha, i created a facepunch account just so i could post here, it was worth it.
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  34. Post #314

    January 2010
    33 Posts
    Is the css pack included in the GDCW svn pack? Any news about the pistol pack?
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  35. Post #315
    Generic Default's Avatar
    September 2009
    217 Posts
    The CSS pack is not in the SVN and the pistol pack is coming soon. I'm not exactly sure when, because I still need to make a few more shooting sounds and get some better world models.
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  36. Post #316
    filas312's Avatar
    March 2008
    41 Posts
    GL with Acog.
    Oh well, nicely done.
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  37. Post #317
    Gold Member
    hexpunK's Avatar
    August 2008
    15,267 Posts
    I love these weapons but i hate it when you shoot alot or there are alot of effects on the screen and then you crash with "ED_Alloc: No free edicts!" error. Specs are more than fine, is it something to do with Source engine?
    Indeed it is. It happens when the engine runs out of space for entities. It usually only happens on maps with a shit ton of entities or logic. These weapons shouldn't produce enough on top of that to cause a crash mind you.
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  38. Post #318
    DesumThePanda's Avatar
    January 2010
    9,747 Posts
    Honestly, half the sniper skins were crap.
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  39. Post #319
    Generic Default's Avatar
    September 2009
    217 Posts
    Honestly, half the sniper skins were crap.
    Well there's not much to choose from. Only a few of the sniper skins available on fpsbanana have decent animations and world models.

    Also I found a video that clearly shows some GDC tracers with epic AK47 vs dragon and HK416 vs antlions footage. No, I didn't make the video.

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  40. Post #320
    Jayztee's Avatar
    August 2009
    17 Posts
    If you're looking for feed back on the CSS weapons I personally love them. The only thing keeping them from being the best CSS pack out there is the inability to access certain traits of guns IE: silencers for the M4A1 and USP and burst fire for the FAMAS. Many of the players I know love to have the option to put on and off silencers especially when we're fooling around on a woodsy map or playing a classic game of Gmod "fort wars". Also I noticed that against some props the bullets light props on fire I'm not sure why. Thanks for the amazing swep pack and keep up the good work.
    PS: I know the description of the pack says it doesn't include silencers or alt firing modes but that would make this pack for me.
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