fuck let me go grab my crystal ball
i swear i can never find that thing
I have'th some good news, I figured out a ghetto fix! go to GDC Weapons<scripts<sounds now copy all those text files and paste them in garrysmod<scripts<sounds then delete the game_sounds_manifest.txt and start gmod! worked for me :D
it worked for me too, thanks
CG62 - Yes, I already have an RPG done, but I haven't put it in the pack yet.
Everyone - There are no sounds because Garry made scripts not work. I hope he fixes them, until then there is nothing I can do.
Mitch - There is bullet drop, that's one of the main features of this pack.......
GodOfWhore - Thanks for posting that, it seems to be the only way to fix the sound problem for now.
Unfortunately scripts don't load into that folder from addons because of the update, so I can't fix it.
Recently I've been working on a version 2 of the CSS SWEP pack, it just takes a lot of time to test them online and stuff. I completely remade the bullet code and made some new effects and stuff, it looks pretty nice and doesn't lag as much. Bullets (once I put them in the SVN) will hit water and penetrate different amounts in different materials. There are no more penetration glitches. Maybe I'll add the RPG in the next update too...
All that needs fixing now is the sniper sensitivity.
Also the disappearance of the player model when using the feign death addon
I have a problem, when ever i fire a weapon a big giant ERROR is ejected out of the gun, this happens for all of the guns. (exept the pistols...i havent tried that pack yet)
pretty sure you could find a pack that reskins them on GameBanana, I think I've seend that as a possible fix before.
thanks ill see what i can do
OK I just put out a big update, I remade the bullet code, effects, and a few other things. Also I finally added that RPG and a new sniper rifle (AWP) and renamed the old one the TRG. Tell me of any errors you have with this update please!
the sounds still don't seem to be workingI have no reading comprehension
I'm not sure if this was intended or not, but the RPG seems to have no "blast" effect. Like if the rocket explodes right next to a soda can that isn't frozen in place, it won't be moved at all.
the AWP has no icon
That's all I've noticed so far
The RPG is awesome, the effects are excellent and the back-blast smoke is pretty cool. You don't see that alot in RPG SWEPs. The AWP works great, besides having no icon, and like the other weapons, no sounds.
The RPG, just like Bloodgasm said, does not move props. This is a bit bothersome.
The new bullet code is orgasmic. Love it
If the RPG is suppost to have different warheads it doesn't work
Sorry about the AWP icon, I noticed that yesterday right after I committed the update but I got detained and I couldn't get out of holding until just a few hours ago. So AWP icon has been fixed as of ~3 minutes ago.
I don't know why the RPG isn't moving props, it's using the standard blast damage function. Maybe the damage is too low, I'll look into it.
And yes, I was also thinking about doing the warhead switch type thingy. So far I'm planning on having;
-High Explosive Anti Tank
-Napalm? Slug? Premature Explosion? (Your suggestions here)
Sounds are still broken because Garry is too lazy to fix them. A few posts up/down there is a method to fix it. I can't do anything at all for the sounds, I'll just have to wait and hope Garry gets around to making sound scripts load sometime soon.
Napalm would be awesome. Add that.
I would also like an explanation of the warhead types. Obviously I know what HE and HE AT is, but Tandem HEAT? Thermobatic? White Phosphorus? SABOT? Premature Explosion? Slug?
GD, you should put the fix in the OP if you haven't already.
Thermobaric - Charge designed to destroy via a large pressure change (one such example is a fuel air bomb, which spreads its fuel in a cloud and detonates it, creating said pressure change as a wave), brilliant against buildings
White Phosphorus - Small HE filler shreds some white phosphorus fragments which ignite on contact with air making shitloads of white smoke and burning fragments which fuck up infantry BAD.
Sabot - Essentially a smaller round encased in a disposable casing which falls away at launch.. Only really see it in big guns with enclosed barrels, not with anything to do with self propelled warheads (its the main type of round for use in the Abram's series of MBTs)
Slug - Again, odd for an RPG or anything bigger than a shotgun. Implies a solid, single round.
Premature Explosion - Most probably refering to a warhead with a timer/sensor which detonates it before it reaches its target ala airburst or proximity.
2 things on the new RPG:
-WAY too much smoke, look a this video
- reload sounds are misplaced with another gun
I notice in the NPC weapons list there is a "GDCW SG552 Iron". Is that suppose to be a upcoming weapon? It doesn't work for NPCs.
also the unscoped AWP doesn't work for NPCs
I also notice an MP5
and a UMP
I wish NPCs could use RPGs.
Yeah, GD, could you start working on those shotguns?
Watching the RPG fire from third person (or preferably, a camera off to your side somewhere)
Why is it so awesome?
the new bullet code is awsome but there is a lot of smoke! could you decrease the smoke effect?
and the sniper scope sensitivity please
It would be nice to have a compressed version of this, with toned downed smoke and blur effects, also GD, I used to have you on my friends list, can you add me again?
Sorry for the bump, but the sounds don't seem to be working for any of the packs. Will they be fixed?
I L.O.V.E. this pack (Literally Over Victual Excitement!) o.o
No, but seriously, I love everything about it, except one tiny detail. Bullet speed. Bullets do not go this slow, and your pack is kind of like explosive paintball guns..... I should be able to hit someone EASILY when I am close to them, but it isn't easy.... And when I am only about 20 Garrysmod feet away from a wall, it should not take more than .05 seconds to hit the wall (something around that), and right now it hits the wall in about .9 seconds.
I have also shot an M4A1 in real life, and it does NOT kick as much as you have it kicking
Accept for these little things the guns you have put together are amazing. But please, oh please! FIX THE BULLET TRAVEL TIME!
The bullets shouldn't be going as slow as you describe them. If you're running on 66 server frames/second (standard), they have realistic speed.
As dumb as it may be i would like to request the MA5B and M6D at least. So far I've been very impressed with your work and would love to see a new better version of these weapons.
I know this might be a little old, but the sounds on the weapons, the svn one and the one on gmod.org, does not work. I mean, there no sound comming out of the guns :3
Perhaps you could fix it ? :)
I'm not sure how long this has been going or if its just me but the only world models i see are the p228,uzi ,micro uzi,m9,m76,m24,m1911,hk21,g36c,python, and the desert eagle.
World models are fine, it it probably just a graphics problem.
Sound problem is not fine, I can't do anything about it because Garry removed sound scripts with the big recent update.
Does anyone know when Garry will fix it? Does he even know it's broken? It seems like relatively big problem and it should have been fixed by now.
I know he does know of it, but I'm unsure as when he'll fix it.
How to fix your sounds:
1. Copy everything in the GDCW scripts folder.
2. Paste in in the scripts folder in the GMod directory.
All sounds work. QUIT POSTING ABOUT IT.
Thanks for explaining that, Pretender.
Oh and I made a little preview video for a few new weapons that will be added to the pack soon. Any suggestions?
The AWP is already in the pack.