View Poll Results: Your favorite gun? (Download first)

Voters
879. You may not vote on this poll
  • M4A1

    221 25.14%
  • AK47

    201 22.87%
  • HK416

    172 19.57%
  • P90

    170 19.34%
  • All

    315 35.84%
Multiple Choice Poll.
  1. Post #921
    sentrygunman's Avatar
    September 2008
    796 Posts
    I have the same issue with that weapon. I should note that there's nothing on the screen when I zoom in, no red dot or anything. I think he forgot to mention that part.
    You need to go into options/video and set FOV to the lowest it will go. It didn't have any noticable changes for me but it fixed the sights on the unscoped weapons and the eotech magnifier.
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  2. Post #922
    Gold Member
    Raznor's Avatar
    December 2005
    192 Posts
    I don't have an issue with normal ironsights, but I'll give this a try
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  3. Post #923

    July 2009
    420 Posts
    so anyone have any ideas for my sound problem? as said before (but on the previous page so possibly missed) i tried the fix and it didn't work. as it currently stands, GDCW has no sounds what so ever :/
    Reply With Quote Edit / Delete Windows Vista United Kingdom Show Events Dumb Dumb x 1 (list)

  4. Post #924
    so anyone have any ideas for my sound problem? as said before (but on the previous page so possibly missed) i tried the fix and it didn't work. as it currently stands, GDCW has no sounds what so ever :/
    One last time, step by step...
    1. Copy all the scripts in the GDCW folder.
    2. Paste them into (Usernamehere/garrysmod/garrysmod)
    3. Delete a text file inside the scripts folder called "Game_Sounds_Manifest"
    You're done.
    Reply With Quote Edit / Delete Windows Vista United States Show Events

  5. Post #925

    July 2009
    420 Posts
    One last time, step by step...
    1. Copy all the scripts in the GDCW folder.
    2. Paste them into (Usernamehere/garrysmod/garrysmod)
    3. Delete a text file inside the scripts folder called "Game_Sounds_Manifest"
    You're done.
    ahhhh. i had done all that except delete the 'game_sounds_manifest' file. thanks, will let you know if it doesn't work though


    edit: tried that aswell, and it hasn't worked. still no sounds what so ever :(
    Reply With Quote Edit / Delete Windows Vista United Kingdom Show Events

  6. Post #926
    Heydshaut's Avatar
    June 2010
    596 Posts
    I'm back, motherfuckers.

    Who wants some moar attachments?

    Also, I'll fix the G36c.
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  7. Post #927
    G-Enigma's Avatar
    June 2011
    326 Posts
    I'm back, motherfuckers.

    Who wants some moar attachments?

    Also, I'll fix the G36c.
    I'm back to annoy you too, and I do want a few more attachements.
    But what's to fix on the G36C?
    Shouldn't the SG552 take top priority, because of all of its annoying problems?
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  8. Post #928
    VengDaSinner's Avatar
    May 2011
    78 Posts
    Hugely underrated pack, this is by-far one of the best SWEP Packs I've downloaded, fantastic job.
    Also, can you do the same GDCW Script that you did for CS:S on DOD:S too?

    In regards to bugs (I used the SVN Link), the AK47 Tracer is green, and some of the world models (SIGSG550, FNFAL) are missing attachment world models.
    Reply With Quote Edit / Delete Windows 7 Canada Show Events

  9. Post #929
    G-Enigma's Avatar
    June 2011
    326 Posts
    Hugely underrated pack, this is by-far one of the best SWEP Packs I've downloaded, fantastic job.
    Also, can you do the same GDCW Script that you did for CS:S on DOD:S too?

    In regards to bugs (I used the SVN Link), the AK47 Tracer is green, and some of the world models (SIGSG550, FNFAL) are missing attachment world models.
    I wouldn't call those bugs, Gen has better things to do than hash over a few world model attatchments, and the Ak-47 tracer is green because (i read this some random post) of the berium or some chemical used to make the tracer bullet emit light, the ak47's 7.62mm bullet is green, while the other guns' 5.56mm bullets are orange.
    In short, google it.
    Definately agree with you on the Swep pack part, more idiots who play Gmod need to learn to use SVN.
    Reply With Quote Edit / Delete Windows 7 United States Show Events Informative Informative x 1 (list)

  10. Post #930
    Gold Member
    Raznor's Avatar
    December 2005
    192 Posts
    I'm back, motherfuckers.

    Who wants some moar attachments?

    Also, I'll fix the G36c.
    I, for one, would love to see some more silencers
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  11. Post #931
    G-Enigma's Avatar
    June 2011
    326 Posts
    I, for one, would love to see some more silencers
    If Gen could figure out (or borrow *wink*) the code, the M4, Masada, and possibly the M16 could all have toggleable silencers.
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  12. Post #932
    Heydshaut's Avatar
    June 2010
    596 Posts
    I'm back to annoy you too, and I do want a few more attachements.
    But what's to fix on the G36C?
    Shouldn't the SG552 take top priority, because of all of its annoying problems?
    MEH. ACOG was way too effing small on the G36c. I don't have very much, time, though.

    Edited:

    Hugely underrated pack, this is by-far one of the best SWEP Packs I've downloaded, fantastic job.
    Also, can you do the same GDCW Script that you did for CS:S on DOD:S too?

    In regards to bugs (I used the SVN Link), the AK47 Tracer is green, and some of the world models (SIGSG550, FNFAL) are missing attachment world models.
    It's supposed to be green, and most of them aren't supposed to have attachment wees. It's not a bug, it's just my laziness and us trying to keep the size of the pack down. Those aren't bugs, and the AK-47 tracer is supposed to be green in Insurgency too.

    A bug would be something that's like "the ___ doesn't shoot" or "Firing the ___ gives me AIDS"
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  13. Post #933
    VengDaSinner's Avatar
    May 2011
    78 Posts
    Well, if you wanted a improvement to your weapons, I'd suggest looking into fixing the physics of your weapon-base since the bullets are actually entities. The result is "non-moving" kills when you shoot a NPC or Player and the Ragdoll falls lazily onto the ground as if it was spawned.

    Reply With Quote Edit / Delete Windows 7 Canada Show Events Agree Agree x 2 (list)

  14. Post #934
    Generic Default's Avatar
    September 2009
    217 Posts
    Ya, that force-less bullet is a problem, but I can't figure out how to trace dead bodies since they seem to be clientside. The AK-47 tracers should be green, and I do want to get the code for silenced guns working eventually. For the next few weeks I won't be working on GDCW very much because I'm trying to do a sound overhaul on GDC and get a bunch of other stuff working so I can do a release of GDC on GMod.org.
    Reply With Quote Edit / Delete Windows XP United States Show Events

  15. Post #935
    VengDaSinner's Avatar
    May 2011
    78 Posts
    Ah well, I only wanted force-bullets because your SWEP Pack doesn't work well with Gibmod without physics :P
    Reply With Quote Edit / Delete Windows 7 Canada Show Events

  16. Post #936
    G-Enigma's Avatar
    June 2011
    326 Posts
    Ya, that force-less bullet is a problem, but I can't figure out how to trace dead bodies since they seem to be clientside. The AK-47 tracers should be green, and I do want to get the code for silenced guns working eventually. For the next few weeks I won't be working on GDCW very much because I'm trying to do a sound overhaul on GDC and get a bunch of other stuff working so I can do a release of GDC on GMod.org.
    Well good luck to ya, we really need something besides a 1-and-a-half year old, mostly broken swep pack to be the most downloaded swep-related file on gmod.org.
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  17. Post #937
    Blargh123's Avatar
    October 2009
    403 Posts
    Ya, that force-less bullet is a problem, but I can't figure out how to trace dead bodies since they seem to be clientside. The AK-47 tracers should be green, and I do want to get the code for silenced guns working eventually. For the next few weeks I won't be working on GDCW very much because I'm trying to do a sound overhaul on GDC and get a bunch of other stuff working so I can do a release of GDC on GMod.org.
    I don't see why you would need to. It you are firing a bullet when your bullet entity's trace hits a valid target, you can set the force in your ShootBullet function. If not, you can simply use ApplyForceCenter to do it yourself. No client-server hassles there.
    Reply With Quote Edit / Delete Windows Vista United States Show Events

  18. Post #938
    VengDaSinner's Avatar
    May 2011
    78 Posts
    Also the "Alt" hold position is the Shotgun animation which makes the recoil look really, really really bad.

    You can still get the Hip-fire position by using the SMG1 Hold type instead.
    Reply With Quote Edit / Delete Windows 7 Canada Show Events

  19. Post #939
    G-Enigma's Avatar
    June 2011
    326 Posts
    Also the "Alt" hold position is the Shotgun animation which makes the recoil look really, really really bad.

    You can still get the Hip-fire position by using the SMG1 Hold type instead.
    How so? If you replace the "shotgun" holdtype with "smg", when you press Alt, the character holds the gun almost exactly the same as normal, except their right hand rotates slightly. The melee, melee 2, crossbow, and most other holdtypes that aren't used look either horrible or ridiculous.
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  20. Post #940
    VengDaSinner's Avatar
    May 2011
    78 Posts
    Nevermind, your right lol- I was using Tiramisu as a script at the time and it modified animation types similar to that of the SMG holdtype the NPC Metrocops use.

    e:

    However it'd be cool if we could manage to apply that holdtype to player models.
    Reply With Quote Edit / Delete Windows 7 Canada Show Events

  21. Post #941
    Heydshaut's Avatar
    June 2010
    596 Posts
    I un-fucked the G36c ACOG. It is no longer shitty. Now just gotta fix the damn sig... And wait for Generic to post an update.
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  22. Post #942
    aledTH's Avatar
    February 2010
    47 Posts
    I have a problem with the GDCW CSS Sweps pack on GMOD.

    It seems the first person to join the server (when it's empty) isn't affected by this. Whenever someone shoots one of the sweps at something that can be killed (player, npc, etc.), they get killed themselves by the person who isn't affected by this. When turning godmode on the server, it looks like bullets trails and impacts are appearing on the shooter's head (as well as blood).

    This bug is really annoying. I have tried updating the old gmod pack with some new parts from the svn, but that only breaks them (pretty much inevitable). If anyone has any ideas on how to fix this please tell me!
    Reply With Quote Edit / Delete Windows 7 United Kingdom Show Events

  23. Post #943
    G-Enigma's Avatar
    June 2011
    326 Posts
    I have a problem with the GDCW CSS Sweps pack on GMOD.

    It seems the first person to join the server (when it's empty) isn't affected by this. Whenever someone shoots one of the sweps at something that can be killed (player, npc, etc.), they get killed themselves by the person who isn't affected by this. When turning godmode on the server, it looks like bullets trails and impacts are appearing on the shooter's head (as well as blood).

    This bug is really annoying. I have tried updating the old gmod pack with some new parts from the svn, but that only breaks them (pretty much inevitable). If anyone has any ideas on how to fix this please tell me!
    Since I'm assuming that the css version of GDCW includes folders like lua/entities/gdcwa_5.7xwhatever, try updating normal gdcw to the most recent svn version, then copying everything in lua/entites and putting those into the css version folder; If I'm right, it should ask you if you want to override, and you should say yes.
    For clarification: The actual bullet entities themselves, not the guns, control where they are created, and if you update the code for the bullet entities, they should work properly.
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  24. Post #944
    Alexis-nyan's Avatar
    July 2010
    749 Posts
    what is the dual base?
    Reply With Quote Edit / Delete Windows XP United States Show Events

  25. Post #945
    NuvaWii's Avatar
    December 2009
    63 Posts
    A base for dual attachments, Alexis-nyan, like the FAL w/ ACOG and RDS.
    Reply With Quote Edit / Delete Windows 7 Netherlands Show Events Dumb Dumb x 2 (list)

  26. Post #946
    Heydshaut's Avatar
    June 2010
    596 Posts
    A base for dual attachments, Alexis-nyan, like the FAL w/ ACOG and RDS.
    As a helpful tip, if you're addressing a person, press the reply button in the lower right hand corner of the post you're responding to. It really helps clear up who you're talking to.


    I'm trying to work on more attachments, but it's proving difficult, because some of the models cannot be decompiled, and some others are missing tactical rails. I have a rail model, but it takes time to add it.

    Also, even assuming that I am able to make more attachments, there won't be new world models for them. You won't be seeing them from a close enough distance to matter, and it pointlessly increases file size.
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  27. Post #947
    Gold Member
    Marlwolf78's Avatar
    August 2008
    2,808 Posts
    As a helpful tip, if you're addressing a person, press the reply button in the lower right hand corner of the post you're responding to. It really helps clear up who you're talking to.


    I'm trying to work on more attachments, but it's proving difficult, because some of the models cannot be decompiled, and some others are missing tactical rails. I have a rail model, but it takes time to add it.

    Also, even assuming that I am able to make more attachments, there won't be new world models for them. You won't be seeing them from a close enough distance to matter, and it pointlessly increases file size.
    Then why not use bodygroups for attachments, instead of making a thousand copies of the same model with different attachments?
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  28. Post #948
    Alexis-nyan's Avatar
    July 2010
    749 Posts
    Then why not use bodygroups for attachments, instead of making a thousand copies of the same model with different attachments?
    why should we beleave him he only has 6 posts maybe its something else
    Reply With Quote Edit / Delete Windows XP United States Show Events

  29. Post #949

    May 2011
    54 Posts
    Ive seen a couple of new weapons added, but I guess theyre still WIP.
    (I mean the new NPC weapons.)
    Reply With Quote Edit / Delete Windows 7 Finland Show Events

  30. Post #950
    Gold Member
    Marlwolf78's Avatar
    August 2008
    2,808 Posts
    why should we beleave him he only has 6 posts maybe its something else
    Good point.
    Reply With Quote Edit / Delete Windows 7 United States Show Events Agree Agree x 1 (list)

  31. Post #951
    G-Enigma's Avatar
    June 2011
    326 Posts
    Good point.
    What the hell are you two babbling about? And how exactly would bodygrouped worldmodels work?
    Is there lua to tell the world model which bodygroup to use or something?
    As for mister "why should we beleave him he has only 6 posts", I checked, and that is indeed what the dual base does.
    And if you had half a lua brain, you would have checked first too.
    Reply With Quote Edit / Delete Windows 7 United States Show Events Dumb Dumb x 1 (list)

  32. Post #952
    Gold Member
    Raznor's Avatar
    December 2005
    192 Posts
    by bodygrouped models I assume he means something like what LEETNOOB's Customizable Weaponry does. I dunno how that would work out with world models...
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  33. Post #953
    Heydshaut's Avatar
    June 2010
    596 Posts
    Then why not use bodygroups for attachments, instead of making a thousand copies of the same model with different attachments?
    Valid point. Unfortunately, I have no idea how to make it so that the models are bodygrouped. I am still a relatively new compiler, after all. Also, at this point, LEETNOOB's method would be easier and better.

    Edited:

    by bodygrouped models I assume he means something like what LEETNOOB's Customizable Weaponry does. I dunno how that would work out with world models...
    It's not the same.

    The world models work in exactly the same way as the view models. Using LEETNOOB's method would certainly solve lots of problems for me and Generic... However, it may cause conflict with other addons, though that could just be LEETNOOB's free aim and camera bob. I dunno.
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  34. Post #954
    Gold Member
    Marlwolf78's Avatar
    August 2008
    2,808 Posts
    Valid point. Unfortunately, I have no idea how to make it so that the models are bodygrouped. I am still a relatively new compiler, after all. Also, at this point, LEETNOOB's method would be easier and better.
    Why not check the wiki? It's far better than just saying, I don't know, so that rules it out as a possibility.

    Edited:

    by bodygrouped models I assume he means something like what LEETNOOB's Customizable Weaponry does. I dunno how that would work out with world models...
    No, bodygroups are submodels that're attached to a model. CPSpy does a god awful way of adding extra attachements.
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  35. Post #955
    Heydshaut's Avatar
    June 2010
    596 Posts
    Why not check the wiki? It's far better than just saying, I don't know, so that rules it out as a possibility.

    Edited:



    No, bodygroups are submodels that're attached to a model. CPSpy does a god awful way of adding extra attachements.
    Valid point. I'll go check right now. I completely forgot that site existed. :D

    Personally, I think the customizable weaponry idea was perfectly sound.


    EDIT:

    I think I figured out how to do it. It's pretty simple, and (I hope) can easily be incorporated into the base. I'll do some tests.
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  36. Post #956
    Squerl101's Avatar
    July 2011
    388 Posts
    I am working on a .exe installer for this now. Let me know if any of you want it.
    Reply With Quote Edit / Delete Windows Vista United States Show Events Dumb Dumb x 2 (list)

  37. Post #957
    Heydshaut's Avatar
    June 2010
    596 Posts
    I am working on a .exe installer for this now. Let me know if any of you want it.
    I'm just going to guess that by ".exe installer", you mean installing the normal, non-svn version. Not very useful, because alot of progress has been made since the original pack. If you meant something that updates using the SVN, sure, cuz it would take alot of pain off updating the damn thing.
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  38. Post #958
    G-Enigma's Avatar
    June 2011
    326 Posts
    QUICKLY!!
    http://www.garrysmod.org/downloads/?a=view&id=124583
    ZE ARE USING ALL ZE GOOT VEAPON MODELS!
    Didn't somebody suggest an Aks74u for the pack earlier (in the year)?
    Reply With Quote Edit / Delete Windows 7 United States Show Events Dumb Dumb x 1 (list)

  39. Post #959
    Frank East's Avatar
    July 2011
    25 Posts
    I love GDCW Swep base weps.
    Reply With Quote Edit / Delete Windows 7 United States Show Events

  40. Post #960
    G-Enigma's Avatar
    June 2011
    326 Posts
    I love GDCW Swep base weps.
    Thats good.
    I recently tested them in multiplayer, the bullets work fine but the impact effects sometimes don't appear.

    Edited:

    Whoa post spaz...
    Reply With Quote Edit / Delete Windows 7 United States Show Events