OK, I have tried and tried and tried to change the bullet speed. But it wont change! Could it be that I only have the speed changes in my server and not my client? Please help!
Is there a way that you could add an option to change the bullet impact particles back to the original, as these make me lag when using them in a close quarters environment.
I have an idea!
Generic should add some server-side options such as:
"sv_GDCW_bulletspeedmult" " "
"sv_GDCW_bulletspreadmult" " "
You cant tell me this is not a good idea.......
"self.Flightvector = self.Entity:GetUp()*((1*52.5)/66) // Velocity in m/s, FIRST NUMMER is SPEED (FrameTime)"
Now the swep fires a bullet only at 1m/s. This worked for me, but i NEVER play gmod online so I wouldn't know if there is a problem with your server.
Not that anyone cares, but:
Firerate toggle: Check (but uses Leetnoob's code so cant redistribute w/out permis)
Differentiated partially full/empty mag reloads: Check but still heavy wip, and will look horrible for pistols
Bipods: -_- (requested by Marxman)
Massive number of Russian guns (requested several pages back): NOPE
Shotgun base fix: Wasn't somebody else trying that?
Addition of more shotguns: If i could figure out how to get permission, I could try to finish the few extras I have...
Scope sway (also requested by Marxman): Just get Sharpeye...
Combine SWEP usage: coincident with EP3, so were basically screwed
Though there's no "hold breath" option to temporarily disable Sharpeye's viewbobbing, its the closest to "breathing motion"-or scope sway- ive seen so far.
Edit: Granted, its usually not very noticable, but it is there.
Right now I'm working on getting grenades in the pack(finally), and I made a new system for recoil in multiplayer so guns aren't perfectly accurate on full auto. There aren't very many Russian guns on FPSBanana(now GameBanana), so if you find any good ones with good animations, good textures, good sights and recoil, and preferably with multiple sights, TELL ME!
I'm also trying to get an update out for ChristmaKwanzaadan with an updated SWEP base, some new guns, the nades, and something else I'm forgetting...
Bipods- No, unless I got those two DOD machine guns with bipod animations.
Firerate Switch- If I can find an extra keyboard control that isn't ever used, I would like to add it.
Russian Guns- I want them, but there aren't enough good models for anything other than AK's.
Shotgun Fix- It's a lot harder than you think, and it's not my top priority.
Scope Sway- I might be able to do that with the scope overlays and the viewmodels, but it will take a lot of work.
The problem right now is Garry's big update. I don't know when he's going to release it, but I have a feeling that I'm going to have to remake all of the SWEP bases and stuff, so that's what's been preventing me from working on the guns a lot for the past few months. I think this will be like the big update at the beginning of 2008 that broke everything, so I'm demotivated to make any progress.
Can you please fix the red dot sights and holographic sights for the next update? The way they look like atm i unrealistic because you're not supposed to see the reticule until you look down the sight.
In case it's not possible, could you at least make the reticule smaller and more high res?
Yes, but it doesn't stay in sync with the crosshair itself, as it is an overlay. I'm talking about making the scopes model based, just like the other weapons (Red dots, Iron sights, Holo sights)
Since some of your scopes on your weapons aren't transparent, you could hack them off and use these (http://www.facepunch.com/threads/978901?highlight=).
Model based scopes?
Good luck wit dat, bro.
Edit: Unless you mean something akin to Leetnoob's Acog rendertarget zoominess, which would be interesting...
I reckon it would be great if the sniper scopes could be adjusted so that when you look down the scope, the rest of the screen doesn't zoom in as well, much like the snipers from that insurgency pack Zoey made along time ago.
Hehe I gave Gen some AT4 animations. You know what this means guys. Another rocket launcher finally!
That almost as bad as decompiling the Masada and trying to fix its smoothing errors; you can try hard for a really long time, but you'll never get the results you want. *sigh*
Yep. He made it c;
I can tell this is going to be fun
I've been working a lot for the last few days on an explosives pack for today. That means;
--- I'm going to try to get a guided rocket launcher in today, not sure what kind, but I'll get something.
Pineapple frag grenade
White Phosphorus grenade
Red smoke indicator grenade
Regular smoke grenade
+ some other updates, like;
A new recoil system for the GDCW base to use in multiplayer.
New M4/M16 sound.
Compressing ALL of the GDCW viewmodel materials that are excessively huge in file size. This should save hundreds of mb.
New machine guns, like M249 with ACOG, M249 iron sights, SL8 with CMAG and ELCAN scope, M16 with CMAG and ELCAN scope.
Possibly new pistols.
I'm working on all of these so update your SVN at least once a day for the next few days.
I'm wondering why the M416 acog isn't working. When I press mouse2, it zooms so much that I cant see the reticule. Or I'm missing the scope texture, dunno.
Also, SVN is missing the Matador's scope material.
I love the explosives pack.
I'm going to try it.
Eh, my friend installed this on his server and we all downloaded it. I can't see the world models for most guns. (The ones I can see are all Rocket Lawnchairs other than the RPG and all the pistols.) We downloaded all the packs. What do?