1. Post #161
    Gold Member
    Nzdjh's Avatar
    September 2009
    1,168 Posts
    Hey Nzdjh, if you wanted to make your launcher have a more "aviator" feel, why not make rockets with propellers on the end that after being fired fall for a second then shoot out, much like a torpedo? Instead of making a nuke into the launcher?
    You mean make a custom model for the rockets with propellers? I was thinking of doing something similar. I'll probably give it a shot. The default rockets don't really fit the nuke launcher too well, gotta make them bulkier. I'll add a little flair to them.

    I'm a bit confused by your last sentence though. Do you mean I shouldn't go with the converted-nuke-into-rocket-launcher idea? To be honest, I quite like it myself. Sure it's loosely aviation-based, but then again, so are my rocket boots, so I might change my theme to adapt to my changed ideas instead. I have no idea what, but I'll either make them fit the theme, or change the theme to fit them.


    King of page.
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  2. Post #162
    Gold Member
    Skunkrocker's Avatar
    February 2009
    2,291 Posts

    Every slasher needs a mask. It's in the rules, you know. Jason had one. Michael had one. Leslie had one. And now, our favorite video game slasher has one.

    Eat your heart out, Ghostface. There is a new king of stab in town...

    EDIT:

    I'd make a hole for his cigarette, but it was hard enough making the eye holes. Also, originaly, this was supposed to be a hockey mask, but I couldn't make the little holes down in the bottom of the mask, so instead he has two holes to breathe through, and also so he can talk unlike the Pyro.

    EDIT:

    No, I have no idea how to make holes in a mesh.
    Now, if you know, and would like to PM me a tutorial I'd REALLY appreciate it, because then I'd give the Spy a proper hockey mask. Come on, he's obviously Canadian. French speaking (just like a damn canuk to speak french), lives in Alaska (must have moved from Ontario), likes hunting (given the game hen line), so he obviously likes hockey! Yeah, that's why he owns a hockey mask...

    ...not because he likes to stab people. Nooo...
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  3. Post #163
    Mexican's Avatar
    July 2009
    5,753 Posts
    Yes, if you close your eyes at the beginning and think the loop starts from the middle.
    I just assumed you started filming in the middle.
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  4. Post #164
    Gold Member
    Onirik's Avatar
    October 2007
    3,206 Posts
    French speaking (just like a damn canuk to speak french), lives in Alaska (must have moved from Ontario)
    He speaks French like someone from France, not like a Canadian tbh.

    Also I don't think a simple hole is enough because the facial animations move the cigarette.
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  5. Post #165
    Gold Member
    Skunkrocker's Avatar
    February 2009
    2,291 Posts
    Good point.

    Still wish I knew how to create real holes in the mesh...
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  6. Post #166
    Gold Member
    Campin Carl's Avatar
    October 2006
    5,271 Posts
    Select faces and delete those so you get a hole. Then set in new faces so can make the hole nicer.
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  7. Post #167
    Gold Member
    Smashman's Avatar
    September 2009
    11,801 Posts
    Or you could use that Boolean cut, or whatever it's called.
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  8. Post #168
    Gold Member
    Skunkrocker's Avatar
    February 2009
    2,291 Posts
    Where is this Boolean thing? I've heard of it before.
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  9. Post #169
    Gold Member
    Hakita's Avatar
    June 2007
    21,441 Posts
    I'd still like that Luger that I requested back in Daimao's threads.
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  10. Post #170
    Huge faggot
    CritNick's Avatar
    May 2010
    3,414 Posts
    I'd still like that Luger that I requested back in Daimao's threads.
    Sparkwire and Daniel are working on a Luger/ and a ruger

    Talk to them about it

    Dunno if there going to be released at all.

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  11. Post #171
    Gold Member
    Hakita's Avatar
    June 2007
    21,441 Posts
    Sparkwire and Daniel are working on a Luger/ and a ruger

    Talk to them about it

    Dunno if there going to be released at all.

    I guess I should. Thanks.
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  12. Post #172
    Huge faggot
    CritNick's Avatar
    May 2010
    3,414 Posts
    I guess I should. Thanks.
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  13. Post #173
    Gold Member
    Campin Carl's Avatar
    October 2006
    5,271 Posts
    I'd still like that Luger that I requested back in Daimao's threads.
    Psst, this is what I'm gonna attempt next after my Obrez.
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  14. Post #174
    Gold Member
    Hakita's Avatar
    June 2007
    21,441 Posts
    Psst, this is what I'm gonna attempt next after my Obrez.
    Thats pretty cool. I was thinking more like...

    For spy's revolver, but that looks like a replacement for sniper's SMG.
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  15. Post #175
    Gold Member
    Campin Carl's Avatar
    October 2006
    5,271 Posts
    I want a different look as a standard Luger is done x times for other things.
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  16. Post #176
    BaronVonFail's Avatar
    July 2009
    1,661 Posts
    Ive already asked on polycount but I'm going to ask here
    which one guys?

    Agree - 1
    Disagree - 2
    Funny - 3
    Informative - hybrid/suggestion
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  17. Post #177
    Gold Member
    Hakita's Avatar
    June 2007
    21,441 Posts
    I like #1 the most.
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  18. Post #178
    Gold Member
    Hellduck's Avatar
    March 2007
    5,739 Posts
    Ive already asked on polycount but I'm going to ask here
    which one guys?

    Agree - 1
    Disagree - 2
    Funny - 3
    Informative - hybrid/suggestion
    Hilarious.
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  19. Post #179
    GET IN THE BACK OF THE VAN
    angrykid8's Avatar
    March 2007
    2,186 Posts
    I say number 3.
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  20. Post #180
    AshtonArdoin's Avatar
    May 2009
    1,343 Posts
    Hey guys, I'm trying to decide if I should use Blender or 3ds Max.
    I like Blender because it's less RAM-heavy which makes it more reliable and I can also multitask, and the fact that's it's easier to use. But I like 3ds Max because of it's wide variety of shit to use. In the end, I'll only be using Blender for modeling (and maybe texturing)and modeling only, the rest, like rendering, animating, and etc are going to be done in 3ds Max. I really want to use Blender but I really don't know if I should.

    Also, a question about blender, how do you make it to where the model isn't transparent, because I can't select anything now?
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  21. Post #181
    Gold Member
    Helioture's Avatar
    September 2009
    516 Posts
    Hey guys, I'm trying to decide if I should use Blender or 3ds Max.
    I like Blender because it's less RAM-heavy which makes it more reliable and I can also multitask, and the fact that's it's easier to use. But I like 3ds Max because of it's wide variety of shit to use. In the end, I'll only be using Blender for modeling (and maybe texturing)and modeling only, the rest, like rendering, animating, and etc are going to be done in 3ds Max. I really want to use Blender but I really don't know if I should.

    Also, a question about blender, how do you make it to where the model isn't transparent, because I can't select anything now?
    It's the 3D square down in the toolbar, when in Edit mode.
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  22. Post #182
    Gold Member
    Metroid48's Avatar
    February 2007
    1,020 Posts
    That's practically the same situation I'm in Ashton - though personally it's a bit more because I just can't do anything at a decent speed in 3ds Max.

    Anyway, if Ikare's suggestion doesn't work try tapping Z.
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  23. Post #183
    AshtonArdoin's Avatar
    May 2009
    1,343 Posts
    That's practically the same situation I'm in Ashton - though personally it's a bit more because I just can't do anything at a decent speed in 3ds Max.

    Anyway, if Ikare's suggestion doesn't work try tapping Z.
    Well, I suck at modeling in 3ds, and I'm not...as bad in Blender, but I'm going to remodel my crossbow in Blender and see if I can make anything good
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  24. Post #184
    Gold Member
    thisguy123's Avatar
    August 2008
    6,975 Posts
    If you have both you can make it in blender and animate it in 3ds/maya.

    Some professionals use a mix of several 3d modelling programs.
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  25. Post #185
    AshtonArdoin's Avatar
    May 2009
    1,343 Posts
    If you have both you can make it in blender and animate it in 3ds/maya.

    Some professionals use a mix of several 3d modelling programs.
    Doesn't Valve use Maya to model and animate? Or just to animate?
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  26. Post #186
    Gold Member
    thisguy123's Avatar
    August 2008
    6,975 Posts
    Animation certainly

    Modelling, not so sure.
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  27. Post #187
    Mico27's Avatar
    February 2010
    1,048 Posts
    I have a question reguarding that, I need to only edit the world animation of the way the hands holds the knife. So can I still create certain custom anims then use $includemodel to use the old anim for the other one I havent customized?
    still need an answer here.
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  28. Post #188
    Gold Member
    Helioture's Avatar
    September 2009
    516 Posts
    Simple texture. Suggestions?
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  29. Post #189
    Dogass's Avatar
    April 2010
    1,514 Posts
    Simple texture. Suggestions?
    Put some stains and shit and you're done, it's pretty clean already.
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  30. Post #190
    NotUrAvgAzn's Avatar
    December 2009
    1,329 Posts
    Simple texture. Suggestions?
    add some brushstroke effects and some signs of aging. no metal in tf2 is without either really. other then that, my only suggestion is perhaps put a medic cross on the side to make it more obvious for the class, but that's just me. it looks pretty solid.
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  31. Post #191
    Gold Member
    Skunkrocker's Avatar
    February 2009
    2,291 Posts
    I suggest using lighter colors, and instead of that gold color using a soft pastel would give that idea of "medical". :)

    Also, can anyone let me know where this boolean cut thing can be found? I want it. I need it. I have to have it. :(

    EDIT: Also, what is "baked AO"?
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  32. Post #192
    Gold Member
    Euphorium's Avatar
    March 2007
    2,504 Posts
    I had a crazy idea for spy's revolver. It would be a pack of cigarettes in one hand and a cigarette with a pointed end coming out of the tip held like a throwing knife in the other. Naturally, the name of the weapon would be Coffin Nails.
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  33. Post #193
    Gold Member
    Skunkrocker's Avatar
    February 2009
    2,291 Posts
    I had a crazy idea for spy's revolver. It would be a pack of cigarettes in one hand and a cigarette with a pointed end coming out of the tip held like a throwing knife in the other. Naturally, the name of the weapon would be Coffin Nails.
    Can't.
    All spy weapons have to only use the right hand, for the watch you see.

    On the other hand, I like the way you're thinking.
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  34. Post #194
    Gold Member
    Euphorium's Avatar
    March 2007
    2,504 Posts
    Well darn, maybe just the lone cigarette then.
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  35. Post #195
    AshtonArdoin's Avatar
    May 2009
    1,343 Posts
    Uhhhh, I don't think I'm cut out for blender.


    Edited:

    Can't.
    All spy weapons have to only use the right hand, for the watch you see.

    On the other hand, I like the way you're thinking.
    You could edit the viewmodel of the spy's watch to hold the cigarettes.
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  36. Post #196
    NotUrAvgAzn's Avatar
    December 2009
    1,329 Posts
    Uhhhh, I don't think I'm cut out for blender.
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  37. Post #197
    AshtonArdoin's Avatar
    May 2009
    1,343 Posts
    That's why I said I wasn't cut out for it.
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  38. Post #198
    Gold Member
    Skunkrocker's Avatar
    February 2009
    2,291 Posts
    Edited:

    You could edit the viewmodel of the spy's watch to hold the cigarettes.
    Dead Ringer.


    Also, LISTEN UP NEWBS.
    I was bored at work this morning, so I started searching for terms I've been trying to find answers to. I still can't find boolean cut, but I did learn about AO baking thanks to this thread on SPUF.
    http://forums.steampowered.com/forum....php?t=1109465
    A lot of your questions can be answered here, even though specifically it talks about hats a lot of this can be translated over to weapons and other items as well.
    I am guilty of asking dumb inquires too that could have taken five minutes of searching to solve, but this tutorial answers a good 90% of the questions asked here.

    Still, there are some questions it doesn't answer.
    So where is the boolean cut feature in 3DSMax?
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  39. Post #199
    Sweet Roll Moderator
    Daimao's Avatar
    February 2007
    4,322 Posts
    Object tab -> Compound Objects -> Boolean/ProBoolean
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  40. Post #200
    Gold Member
    Populus89's Avatar
    September 2009
    2,432 Posts
    Try to avoid booleans anyway. They make a lot of vertex errors.
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