Black and white
-snip, I'm stupid-
Wow Galago. Isn't it obvious Sparkwire made it in reference to that picture?
its getting unwrapped and textured.
Doesn't really fit with TF2 and the TF2 time period.
But who cares..
I don't really like sparkwires animations. They are too long and they flop their arms around too much.
They should be a melee weapon.
i get it.
More good news... there's little risk of Corey stealing your lunch money - he already took mine. :(
I have a problem with my Spy...
The medal isn't working. On the loadout menu, it floats under his feet. Ingame, it is stationary, either at his crotch or in the middle of his chest. You can see it clip in and out when he taunts, but otherwise it's broken. The only Spy model mod I have is NeoDement's Gentle Manne's Fancy Dress Mod. Is the the problem-causer?
Okay maybe for another community item.
Hey guys look, it's the start of Sparkwire's website. Doesn't it look so much more professional than him? :smug:
The renders are just filler from Google.
So I just finished my first hat after a lot of hard work, and help from a lot of friends.
Making the hat was a lot harder than I thought it would be. But that was probably because I didn't know where most of the tools were. Now that I know them, I think I've got a good handle on making models. But the hardest part (for me) was getting it into the source engine. I've never had to do that before, and it took me longer to do that, than it did to make the model itself.
The texture on the hat, though, is actually really funny. I was going to just make it completely red until I learned how to texture, but somewhere I messed up, and got (I think) the Gibus skin on it. From a distance, it looks fine. But up close it looks horrible.
If anyone has any thoughts on my first hat, please let me know. I'd love to see what people think.
Is this better, for now?
EDIT: I'm curious... would it be possible to rig something up so that the critical kill-icon glow is team-colored...? I seriously doubt it, since if it were possible it probably would have been done already.
Shugo you lucky git. You wrote words and got given a community item. :V
Now to hack his email account and put the link to my steamcommunity page in an email.. >:D
But it also coincides with one of their big aims right now, which is to make the game more newbie-friendly. Robin said the biggest reason he's found that people quit TF2 is because it's too hard to understand how to play. The whole reason they started tf_bots was so that they could later implement them into a tutorial mode. The tips that I wrote are right up their alley.
"The Scotsman's Skullcutter will slow you down, but it makes up for it with the added damage it has."
"The Homewrecker can also destroy sappers."
I wanna get famous
Bleeding? Chargin? WTF. Was better about when the medic/pyro update came out. But I do like the new modes. Just not the weapons and changes to the weapons.
I can't wait until about Emporium XXVI when the polycount pack is out and content will actually be posted.
I would play the 360 version instead, but the class limits update ruined it. Good luck finding a 360 game that actually lets you play Spy.
(bugs, cheaters, exploiters, etc)