1. Post #41
    Silver Spirit's Avatar
    July 2009
    4,870 Posts
    I don't see the Crocodile mentioned here :)

    http://s-low.info/forum/viewtopic.php?f=53&t=642

    Edit: Also this http://s-low.info/forum/viewtopic.php?f=54&t=623 may be useful for other animals aswell.

  2. Post #42
    Slithersoul's Avatar
    March 2010
    4,538 Posts
    I don't see the Crocodile mentioned here :)

    http://s-low.info/forum/viewtopic.php?f=53&t=642

    Edit: Also this http://s-low.info/forum/viewtopic.php?f=54&t=623 may be useful for other animals aswell.
    Wasn't that already ported?

    Edited:

    Also I might be able to rip some of the Blue World animals, we just need someone to rig.

  3. Post #43
    Silver Spirit's Avatar
    July 2009
    4,870 Posts
    Wasn't that already ported?
    I thought this was meant to be an animal models thread @.@
    Reply With Quote Edit / Delete Reply United Kingdom Show Events Agree Agree x 1 (list)

  4. Post #44
    Slithersoul's Avatar
    March 2010
    4,538 Posts
    I thought this was meant to be an animal models thread @.@
    Well it looks like Apoc and RTB, the only people intrested in this dropped out or something, so for now, this is going nowhere

    Edited:

    Update guys, there seem to be some animals in a Dark Messiah Might and Magic pack. I only saw a pig but there may be more.

  5. Post #45
    Yueenode's Avatar
    July 2009
    265 Posts
    Well it looks like Apoc and RTB, the only people intrested in this dropped out or something, so for now, this is going nowhere

    Edited:

    Update guys, there seem to be some animals in a Dark Messiah Might and Magic pack. I only saw a pig but there may be more.
    RTB hasn't dropped out. We've spoken and he still promises to do the blue whale. Trouble is, he's been having problems trying to fix the fingerposing for Toad, which he intends to be his next non-Pokemon release.

  6. Post #46
    omomo0725's Avatar
    October 2008
    262 Posts
    Wasn't that already ported?

    Edited:

    Also I might be able to rip some of the Blue World animals, we just need someone to rig.
    I'm learning how to rig currently (not doing so good, the tuts always miss something.) so I could help with the Blue world but I might not do so good.
    I could also do some reskins for you too but you'll have to get them in gmod.

    Edited:

    A link to the Dark massiah pack anyone?

    Edited:

    Nevermind, I found it.

  7. Post #47
    Slithersoul's Avatar
    March 2010
    4,538 Posts
    I'm learning how to rig currently (not doing so good, the tuts always miss something.) so I could help with the Blue world but I might not do so good.
    I could also do some reskins for you too but you'll have to get them in gmod.

    Edited:

    A link to the Dark massiah pack anyone?

    Edited:

    Nevermind, I found it.
    It's really large, if you could just take the pig/other animal models out you would be credit to team

  8. Post #48
    LordTrilobite's Avatar
    January 2010
    438 Posts
    This thread needs more Caribbean Manatee. It could be ported from Endless Ocean.

  9. Post #49
    Dennab
    July 2010
    2,055 Posts
    A shitty penguin here http://www.garrysmod.org/downloads/?a=view&id=48810
    I think there's a pig in zeno clash but i need the game to check >.>.
    Wolf here http://www.garrysmod.org/downloads/?a=view&id=45673

  10. Post #50
    omomo0725's Avatar
    October 2008
    262 Posts
    It's really large, if you could just take the pig/other animal models out you would be credit to team
    Well I didn't want to download in the first place but I did really want it.
    Okay sure I'll do it!


    Edited:

    Part 1 downloaded.

  11. Post #51
    Slithersoul's Avatar
    March 2010
    4,538 Posts
    A shitty penguin here http://www.garrysmod.org/downloads/?a=view&id=48810
    I think there's a pig in zeno clash but i need the game to check >.>.
    Wolf here http://www.garrysmod.org/downloads/?a=view&id=45673
    Penguin is too shitty to even consider

    The wolf is nice, it just needs a reskin without the symbols on it.

    Edited:

    And removal of that chain fragment

  12. Post #52
    flamester370's Avatar
    May 2010
    1,020 Posts
    or you could use the one from the cod4 pack here:http://files.filefront.com/COD4Modes.../fileinfo.html

  13. Post #53
    ElectricSquid's Avatar
    January 2010
    5,332 Posts
    Gueta?
    Various dinosaurs? (The ones I found on Gmod.org weren't very good.)

  14. Post #54
    omomo0725's Avatar
    October 2008
    262 Posts
    Part 2, Part 3 and Part 4 downloaded.

  15. Post #55
    SaDoW4100's Avatar
    May 2010
    78 Posts
    Pig:
    http://www.modthesims.info/download.php?t=74289

    I also know how to get The Sims 2 models into 3ds max if needed

    Edit:


    There is a penguin in The Sims 2 Seasons by the way


    And a skunk in TS2 Pets


    And a bat in TS2 Nightlife


    Parrot, TS2 Pets


    And one in GTA San Andreas

    Maybe i can give you the models in a 3ds max file :p
    Because i cant rig models with my own bones

  16. Post #56
    LordTrilobite's Avatar
    January 2010
    438 Posts
    Wooly Rhino and Dodo from Zoo Tycoon 2


  17. Post #57
    omomo0725's Avatar
    October 2008
    262 Posts
    Finnally some one mentions ZT2. I thought I would have to mention it. Well I may be able to figure out how to port the models to 3dsmax or blender.
    Part 5 downloaded

    Edited:

    I have all the expansion packs for ZT2 except extinct animals or whatever its called.

    Edited:

    Finished the dark messiah pack. Getting the animals now.

  18. Post #58
    Slithersoul's Avatar
    March 2010
    4,538 Posts
    Finnally some one mentions ZT2. I thought I would have to mention it. Well I may be able to figure out how to port the models to 3dsmax or blender.
    Part 5 downloaded

    Edited:

    I have all the expansion packs for ZT2 except extinct animals or whatever its called.

    Edited:

    Finished the dark messiah pack. Getting the animals now.
    you are full of credit

    And I mentioned ZT2 in OP, and like I said, the models may be low-quality and need some editing. Same goes for TS2.

    Edited:

    Actually the ZT2 models look good in the pics above

  19. Post #59
    LordTrilobite's Avatar
    January 2010
    438 Posts
    Yes the Zoo Tycoon 2 models are rather low on details, but some of them look really good due to clever texturing. I think a few extra polygons and a normal map from crazybump could do wonders on most of those models.

    Also, here are some more of the prettier ones.

    Endangered Species

    Fennec Fox


    Javan Rhino


    Komodo Dragon


    Marine Mania

    Marlin


    West Indian Manatee


    Extinct Animals

    Dimetrodon


    Kentrosaurus


    Thylacine



    Man, now I want to play this game again. Gotta go through the installs of all the expansions again. :S

  20. Post #60
    omomo0725's Avatar
    October 2008
    262 Posts
    I love zootycoon SO MUCH. Its the best. Also the bottom picture is the tazmania tiger or Thylacine (I think thats how its spelled) right? I MUST HAVE.I was going to try to reskin the crow using some ZT2 texture bit never got on to that. But on to more importing news.

    I am all done with the animals
    and put it in a nice neet .zip file for you. :golfclap:

    Edited:

    Oops forgot link.
    http://www.mediafire.com/file/p90ugt...%20animals.zip

  21. Post #61
    Silver Spirit's Avatar
    July 2009
    4,870 Posts
    I'm pretty sure you can import Sims 2 models directly into Milkshape with the bones intact (seeing as you can do the same with Sims 3 stuff with the same importer).

  22. Post #62
    SaDoW4100's Avatar
    May 2010
    78 Posts
    I'm pretty sure you can import Sims 2 models directly into Milkshape with the bones intact (seeing as you can do the same with Sims 3 stuff with the same importer).
    Yea, but everything have to be scaled x40 to have the same size as source models, that can be done in the .qc

  23. Post #63
    Silver Spirit's Avatar
    July 2009
    4,870 Posts
    Yea, but everything have to be scaled x40 to have the same size as source models, that can be done in the .qc
    Theres a Scale All tool in Milkshape that you can do the same thing with, it also does the bones and means if you make any flexes they wont be broken (which they would be if you used $scale).

  24. Post #64
    Slithersoul's Avatar
    March 2010
    4,538 Posts
    I love zootycoon SO MUCH. Its the best. Also the bottom picture is the tazmania tiger or Thylacine (I think thats how its spelled) right? I MUST HAVE.I was going to try to reskin the crow using some ZT2 texture bit never got on to that. But on to more importing news.

    I am all done with the animals
    and put it in a nice neet .zip file for you. :golfclap:

    Edited:

    Oops forgot link.
    http://www.mediafire.com/file/p90ugt...%20animals.zip
    Why did you pack Turok Dinos in?

    Edited:

    And what did you call it I cannot find it

  25. Post #65
    Gezo24's Avatar
    June 2008
    40 Posts
    If theres no Moose good luck getting people to download it.

  26. Post #66
    Gold Member
    Sillirion's Avatar
    June 2006
    426 Posts
    i have some wolf animations for maya

  27. Post #67
    omomo0725's Avatar
    October 2008
    262 Posts
    Why did you pack Turok Dinos in?

    Edited:

    And what did you call it I cannot find it
    Turok dinos? oops. For some reason my computer cant make its own zips so I have to rename a zip file a delete everything in it to add things. Guess I forgot to delete what was in it lol.

    There is no spawnlist. I will delete the turok dinosuars and look for this so called moose.

    If theres no Moose good luck getting people to download it.
    Moose? What moose?

  28. Post #68
    Slithersoul's Avatar
    March 2010
    4,538 Posts
    Just found it by accident, it's hidden in the NPC folder.

    Very good, although there isn't much rigging.

  29. Post #69
    Slithersoul's Avatar
    March 2010
    4,538 Posts
    Pics:



    /lazyposing
    I would like a little more flexibility on the legs of the animals, otherwise very good.

  30. Post #70
    LordTrilobite's Avatar
    January 2010
    438 Posts
    Pigs are awesome.

  31. Post #71
    Slithersoul's Avatar
    March 2010
    4,538 Posts
    Well it seems this thread died

    I might be releasing a V1 soon, stay tuned

  32. Post #72
    Grey's Avatar
    August 2010
    535 Posts
    Well it seems this thread died

    I might be releasing a V1 soon, stay tuned
    :swoon:

  33. Post #73
    Slithersoul's Avatar
    March 2010
    4,538 Posts
    :swoon:
    I wouldn't get too excited, all I'm doing is taking a bunch of animals already ported to GMod and bringing them together.

    So no new content yet.

  34. Post #74
    Slithersoul's Avatar
    March 2010
    4,538 Posts
    Ok guys I need some help

    I have this in settings/spawnlist:
    "1"
    {
        "Information"
    
    {
        "name"            "Animal Pack"
    
    }
        "Entries"
        {
        
    "1"
        {
        "model"        "models/Animal_Pack/wolflink.mdl"
        }
    "2"
        {
        "model"        "models/Animal_Pack/elephant.mdl"    }
    "3"
        {
        "model"        "models/Animal_Pack/elephantbig.mdl"    }
    "4"
        {
        "model"        "models/Animal_Pack/pig.mdl"        }
    "5"
        {
        "model"        "models/Animal_Pack/horse.mdl"        }
    "6"
        {
        "model"        "models/Animal_Pack/npc_dog.mdl"    }
    "7"
        {
        "model"        "models/Animal_Pack/npc_crow.mdl"    }
    "8"
        {
        "model"        "models/Animal_Pack/npc_seagull.mdl"    }
    "9"
        {
        "model"        "models/Animal_Pack/turtle.mdl"        }
    "10"
        {
        "model"        "models/Animal_Pack/dog_mjg.mdl"    }
    "11"
        {
        "model"        "models/Animal_Pack/duck.mdl"        }
    "12"
        {
        "model"        "models/Animal_Pack/duck_large.mdl"    }
    "13"
        {
        "model"        "models/Animal_Pack/dadeermdl"        }
    "14"
        {
        "model"        "models/Animal_Pack/flamingo.mdl"    }
    
    }
        }
    And this in settings/menu_props (it came with the wolf link model and I didn't touch it before I tested):
    "wolflink"
     {
     	"~wolflink"		""
            "#wolflink"		"models/wolflink.mdl"
     }
    

    Now in game some of the models are invisible. The error message tells me it couldn't find the directory and something about dismemberment mod. I DID fuck around with the model locations but I left the material locations alone.

    I can upload it if anyone wants

    Edited:

    On another note I might get Zoo Tycoon 2 Ultimate, which includes all expansion packs and Zoo Tycoon 2. Then I can rip some models.

    We'd still need somebody to rig though.

    Edited:

    Oooh goodies my friend has it and every expansion pack

    I'm borrowing it and will have some new rips out soon.

  35. Post #75
    Gold Member
    ~ZOMG's Avatar
    December 2009
    9,876 Posts
    Ben boar and Preston pig from STALKER would be awesome :3:

  36. Post #76
    Slithersoul's Avatar
    March 2010
    4,538 Posts
    Pics?

  37. Post #77
    Slithersoul's Avatar
    March 2010
    4,538 Posts
    Any help would be appreciated.

    Also Zoo Tycoon 2 keeps telling me I have no RAM :saddowns:. So someone will have to rip it for me, I can try rigging.

  38. Post #78
    Silver Spirit's Avatar
    July 2009
    4,870 Posts
    and this in settings/menu_props (it came with the wolf link model and I didn't touch it before I tested):
    Code:
    "wolflink"
     {
     	"~wolflink"		""
            "#wolflink"		"models/wolflink.mdl"
     }
    That's a GMod 9 spawnlist.

    Now in game some of the models are invisible. The error message tells me it couldn't find the directory and something about dismemberment mod. I DID fuck around with the model locations but I left the material locations alone.
    Moving the models from their intended directories will mean the .vvd files (the UV coordinates) cannot be loaded (due to them being linked by the MDLs compiled code), which is why they are invisible.

  39. Post #79
    Slithersoul's Avatar
    March 2010
    4,538 Posts
    That's a GMod 9 spawnlist.



    Moving the models from their intended directories will mean the .vvd files (the UV coordinates) cannot be loaded (due to them being linked by the MDLs compiled code), which is why they are invisible.
    Ah

    Ok, re-doing.

    But is my GMod10 spawnlist right?

    Edited:

    Also V1 being uploaded K

    Edited:


  40. Post #80
    Slithersoul's Avatar
    March 2010
    4,538 Posts
    No feedback even after V1? :(