Alrighty then. Ill pick up the expansions as soon as I can!
Alrighty then. Ill pick up the expansions as soon as I can!
To reiterate what has been said before. You won't find people besides those doing the zaishen dailies or speed clears in any abundance. If you want to do stuff, you need to get a solid hero team in order and roll with it.
Furthermore, heroes are quite frankly better than your typical pug when even moderately well equipped. They have their problems, but they are at least consistently stupid, making them predictable, and they never get impatient.
By the way, Zephyrs, how do you do DoA runs? Everytime I try with my hero team that works for almost everything, I get party wiped on NM. Any recommendations? I use 3 discord necros, 2 mesmers that run panic and ineptitude, and 2 rits who have SoS and Ghostly Might.
Myself as a Warrior, probably Hundred Blades or Dslash SY! spammer
Either N/Rt healer or Mo
ST Shelter Rt
I'll dig through my builds later and see if I can find my full build.
I love Shelter.
Shelter is overkill in all but a few areas of the game to be honest. Don't get me wrong, a ST rit is fantastic, but a lot of the time it's simply ludicrous amounts of overkill that could be used to bring more damage and kill things faster.
Discord is pretty worthless. It's single target, and completely lacks shutdown effects. This is on top of the clunky mechanics that are required for it to do anything. Mesmers are AoE, and you don't need the ludicrous amounts of healing discord does because mesmers provide shutdown through effects like mistrust. Panic is powerful, but often overrated. Like shelter, a lot of the time you can get away with simply running even more raw damage.
But what do you do if you chain aggro 5 groups accidentally, you might ask. I don't know. Perhaps you could just go fucking kill them? Dead enemies are not a threat after all. A perfectly viable solution to taking damage is to just kill things faster instead of disabling them. Brute force fixes a lot of problems.
To answer your question about DoA: It's full parties of players running specific bars on specific professions. Two permaform tanks ball stuff up and and trigger objectives. The backline consists of an emo bonder and a seeder with UA. A team of mesmers (occasionaly we bring one necro) spikes groups down in the span of 3-5 seconds. Keep in mind that we are running spike bars. Everything is focused around dealing enormous burst damage or utility brought for specific tasks throughout the run. If a group takes more than 4 or 5 seconds to kill, they start to change targets and that can easily wipe a team since a typical spike involves killing 25-60 enemies in a single volley.
Well nick's dialogue certainly has a morbid tone to it this week.
It remains to be seen how he is going to go about visiting locations. This dialogue is different than the first one, though he is in an identical position.Nick posted:
Joking aside, that would make next to zero sense, especially considering how much of a his story arc is completely secondary to everything in the game, as well as the fact that he shows up for the wedding and other such nonsense.
In order to maintain any semblance of continuity you would have to mandate completion of WiK before finishing WoC, which would piss more than a few people off.
Yes, but the quests practically never refer to each other in any way outside of the closing moments in EoTN. I don't even recall if the henchmen mention stuff from the past when you talk to them.
Also I should clarify the pissing people off part before anyone takes that the wrong way since my initial statement is relatively ambiguous. Many people would be greatly pissed if you had to complete WiK before finishing WoC because a great deal of people despise WiK.
How long would it take for a new player to get GWAMM? Also, what is a good solo class to get said title?
You don't solo in this game.
Your profession isn't important if you are working on titles. Any profession can be backed up by a strong hero setup and clear everything. Pick something you enjoy playing. Certain professions technically have benefits, but they aren't important enough to make or break anything if you enjoy a particular play style or set of skills.
I had trouble getting titles for years. I just can't get myself to grind up. They take quite a while.
I don't have GWAMM, but I'd guess if you get really serious it would still cost tons of time and platinum.
Probably months and months of continuous play. But again, I can't really know for sure.
Wintersday is upon us!
Just opened my 6th b-day present. Got Ogden.
When does Wintersday go until? Because as usual, I'm away for the holidays.
Hey everybody I'm looking for people to do the campaigns; my brother deleted my characters a whiiile ago and now I'm not getting anything the hall of monuments other than pets. What easy achievements can be done for the HoM?
Yeah I'll re-do the whole campaign
Only thing is I'm playing alone and I'm kind of stuck at the normally easy one where you have to activate the shrines to open the portal, the opponents always steal one shrine when we're about to win even though I place all my heroes to stop them, is there a trick to do it alone?
Yes indeed! I did not know they would run out of spawns! Thanks
Farewell Wintersday! See you next year!
Thoughts? In theory, I like the HM changes, but I haven't tried yet.(Skyrim...) I don't know Ele very well, so I'm not sure on all of that.
The Glaive and SoS nerfs are interesting too.
Wow that update actually made me want to make an Elementalist on my secondary account and get legendary vanquisher with it, making new builds each time I do an area.
it's great that they're still updating gw1
The changes nerf armor ignoring damage for general pve. lvl 26-28 mobs now end up with 20-30% more health than they used to. It doesn't really buff elemental damage. You do bigger numbers, but mobs have more health. It's a soft nerf to armor ignoring damage, but armor ignoring damage still dominates because of the utility effects you can bring.
Part of the problem is that none of the core skills really got reworked. Searing Flames, Rodgort's Invocation, Savanah Heat, Liquid Flame, Deep Freeze, Meteor, just to name a few. All of these have been core skills in spike teams. None of them got touched. None of the reworked skills really fit in the niche that these skills do, and that is large amounts of AoE damage.
For the elite areas like DoA, mobs have over a thousand health already. An extra 200 health is almost meaningless when you have skills that hit for 150. There are one or two spikes that become a little bit more difficult due to timing mechanics, but on the whole this only makes it a tiny bit more difficult for a 3 man spike team to carry some moron. A 4 man spike team is still preposterous amounts of overkill.
The DWG nerfs will not break glaiveway, though they certainly reduce the power of it. Starburst is looking like a more interesting possibility for people who don't run trenchway tactics.
PvP on the other hand, is going to be a bloodbath. Many of the skills that got reworked were left untouched for very good reasons. Stuff like ice prism essentially reads, remove target melee player from the game for half the match. Making skills like obsidian flame have half exhaustion encourages some scary spike teams. It's difficult to determine the effects this will have on unorganized stuff like RA, but the GvG and HA prospects are somewhat terrifying.
Just traded some shitty TF2 items for 200 plat, any suggestions on what I could buy to get the most points? I have no armors/weapons and I have only one white mini in my HoM. I'm quite new so I don't want to get scammed or make a cost inefficient purchase.
Can the Destroyer weapon be put in the HoM if its customized to someone else?
Guild wars on steam is just normal guild wars. It doesn't use any of the steam APIs. Any trade conducted that way is a two part trade, and subject to scams. It's also considered real money trading by Anet, so you'd better be damn careful who knows what you may or may not be doing. All it takes is one person who wants to be a dick, and you risk loosing anything you gained in game, as well as account suspension.
Bottom line, don't be open about trading for things outside the game. Keep it as secretive as possible.