1. Post #1
    Gold Member
    furbrain's Avatar
    December 2006
    1,441 Posts
    This has been pissing me off for some time now, and I've googled it and the fixes that I found haven't worked.

    compile log:
    Code:
    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\exploror\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "c:\program files (x86)\steam\steamapps\exploror\half-life 2 episode two\ep2" "C:\Users\Ethan\Documents\Source Maps\test2.vmf"
    
    Valve Software - vbsp.exe (Jun  8 2010)
    4 threads
    materialPath: c:\program files (x86)\steam\steamapps\exploror\half-life 2 episode two\ep2\materials
    Loading C:\Users\Ethan\Documents\Source Maps\test2.vmf
    Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\exploror\half-life 2 episode two\ep2\gameinfo.txt
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Users\Ethan\Documents\Source Maps\test2.prt...Building visibility clusters...
    done (0)
    Creating default LDR cubemaps for env_cubemap using skybox materials:
       skybox/sky_day01_07_hdr*.vmt
     ! Run buildcubemaps in the engine to get the correct cube maps.
    Creating default HDR cubemaps for env_cubemap using skybox materials:
       skybox/sky_day01_07_hdr*.vmt
     ! Run buildcubemaps in the engine to get the correct cube maps.
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Overlay touching too many faces (touching 240, max 64)
    Overlay overlays/garagegroundmarking01g at -658.0 -699.0 59.0
    
    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\exploror\sourcesdk\bin\orangebox\bin\vvis.exe"
    ** Parameters: -game "c:\program files (x86)\steam\steamapps\exploror\half-life 2 episode two\ep2" -fast "C:\Users\Ethan\Documents\Source Maps\test2"
    
    Valve Software - vvis.exe (Jun  8 2010)
    fastvis = true
    4 threads
    reading c:\users\ethan\documents\source maps\test2.bsp
    Error opening c:\users\ethan\documents\source maps\test2.bsp
    
    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\exploror\sourcesdk\bin\orangebox\bin\vrad.exe"
    ** Parameters:  -game "c:\program files (x86)\steam\steamapps\exploror\half-life 2 episode two\ep2" -noextra "C:\Users\Ethan\Documents\Source Maps\test2"
    
    Valve Software - vrad.exe SSE (Jun  8 2010)
    
          Valve Radiosity Simulator     
    4 threads
    [Reading texlights from 'lights.rad']
    [48 texlights parsed from 'lights.rad']
    
    Loading c:\users\ethan\documents\source maps\test2.bsp
    Error opening c:\users\ethan\documents\source maps\test2.bsp
    
    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Users\Ethan\Documents\Source Maps\test2.bsp" "c:\program files (x86)\steam\steamapps\exploror\half-life 2 episode two\ep2\maps\test2.bsp"
    
    The command failed. Windows reported the error:
      "The system cannot find the file specified."
    help please?
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  2. Post #2
    Gold Member
    Firegod522's Avatar
    March 2008
    11,558 Posts
    Overlay touching too many faces (touching 240, max 64)
    Overlay overlays/garagegroundmarking01g at -658.0 -699.0 59.0
    You have overlays touching too many faces. You should only use overlays if you need to rescale, and rotate decals. Otherwise you are eating up the limit.

    Also, next time post in the sticky.

  3. Post #3
    Gold Member
    furbrain's Avatar
    December 2006
    1,441 Posts
    thanks, you're a life saver
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