Here is the actual structure if you want to tidy it up:
Code:
1 CLuaShared::Init(void * (*)(char const*,int *),bool,CSteamAPIContext *)
2 CLuaShared::LoadCache(void)
3 CLuaShared::SaveCache(void)
4 CLuaShared::Shutdown(void)
5 CLuaShared::DumpStats(void)
6 CLuaShared::CreateLuaInterface(ILuaCallback *)
7 CLuaShared::CloseLuaInterface(ILuaInterface *)
8 CLuaShared::GetFile(char const*,char const*,bool,bool,bool *)
9 CLuaShared::FileExists(char const*,char const*,bool,bool,bool *)
10 CLuaShared::SetTranslateHook(ILuaTranslate *)
11 CLuaShared::MountContent(void)
12 CLuaShared::MountAddons(void)
13 CLuaShared::MountGamemodes(void)
14 CLuaShared::MountLua(char const*,bool)
15 CLuaShared::MountLuaAdd(char const*,char const*)
16 CLuaShared::UnMountLua(char const*)
17 CLuaShared::GetAddonList(void)
18 CLuaShared::GetGamemodeList(void)
19 CLuaShared::GetContentList(void)
20 CLuaShared::LZMACompress(unsigned char *,int,EVLZMAError *,int *)
21 CLuaShared::LZMADecompress(unsigned char *,int,unsigned char **)
22 CLuaShared::GetInterfaceByState(lua_State *)
23 CLuaShared::SetDepotMountable(char const*,bool)
24 CLuaShared::AddInterface(ILuaInterface *)
25 CLuaShared::RemoveInterface(ILuaInterface *)