1. Post #41
    The Silent Rater
    Timenova's Avatar
    November 2009
    3,266 Posts
    This is good. This is very good.
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  2. Post #42
    Wizard0fAhhhs's Avatar
    July 2010
    17 Posts
    Looks fantastic. I can't wait for a release :)
    Its also good to see another Stargate Universe fan!

    You should also save all your map editings because, ofcourse, new parts of the ship will be revealed in the second series!

    Looks great so far!
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  3. Post #43
    Apollo661's Avatar
    January 2009
    65 Posts
    Thank you soooo very much for making a Universe map. I LOVE this show, its a great take on the Stargate story. This Map looks pretty sweet so far.

    My thoughts:
    Later on can you add just a touch of fog, a subtle bit to help add to the depth and believability. Some dust motes as well.

    Decals/overlays. Why? This is an insanely old ship, its going to be dirty and dusty.
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  4. Post #44
    Lord Hayden II's Avatar
    April 2009
    930 Posts
    from what i understand he will have most if not all of them
    That was the plans for my Destiny map, tikay has said that he will add small and simple worlds in his. And, judging by his brush/model count etc. and what else needs to be added into the current map already, they are going to have to be pretty damn simple.
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  5. Post #45
    twilson's Avatar
    June 2010
    102 Posts
    is this gonna be SVN becuse then you could put little bits onto it as the series progresses and shows more of the ship
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  6. Post #46
    Opto's Avatar
    June 2009
    294 Posts
    is this gonna be SVN becuse then you could put little bits onto it as the series progresses and shows more of the ship
    I second this
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  7. Post #47
    tikay's Avatar
    November 2009
    459 Posts
    I think that madman07 is trying to create an entity spawner to spawn the carter ents so if that works you should be able to add the ents in and have them spawn when the map is loaded pretty much is avons gatespawner just coded to spawn carter ents
    Cool. That would be very helpful.


    Will this have other planets to go to like the one from "Time" and the one from "Water".
    Lord Hayden got it right: It depends on the ressources I'll have left over after the destiny meets my expectations.


    Later on can you add just a touch of fog, a subtle bit to help add to the depth and believability. Some dust motes as well.
    I don't think fog or dust would fit in on the destiny. But what I have in mind, is the steam that comes from the ceiling, from the top of the applecore or through floor grates sometimes.


    is this gonna be SVN becuse then you could put little bits onto it as the series progresses and shows more of the ship
    I haven't decided yet. Although with the prospect of being introduced to new locations every few episodes, a SVN release would be beneficial, wouldn't it?
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  8. Post #48
    assassin21's Avatar
    February 2010
    605 Posts
    Are you gonna add the cafeteria to this map?
    if yes i could send you the model of the food dispenser :)
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  9. Post #49
    tikay's Avatar
    November 2009
    459 Posts
    Yes I will and I already have models for it, thanks.
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  10. Post #50
    Gold Member
    fdinasty's Avatar
    September 2006
    836 Posts
    two things...
    how far out will the exterior of the destiny be visible from the observation room?
    on some high angle shots, it appears as if the curve on the rear-side of the ship could be visible from there. :)

    well, you already said that it depends on how many resources will be left later,
    but are there plans on how detailed the exterior is going to become?
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  11. Post #51
    Pendante1686's Avatar
    January 2008
    282 Posts
    The three times I've looked at this thread, there have been 13 new posts EVERY SINGLE TIME...
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  12. Post #52
    tikay's Avatar
    November 2009
    459 Posts
    two things...
    how far out will the exterior of the destiny be visible from the observation room?
    on some high angle shots, it appears as if the curve on the rear-side of the ship could be visible from there. :)

    well, you already said that it depends on how many resources will be left later,
    but are there plans on how detailed the exterior is going to become?

    That's what you can see from the observation deck, but only when sitting on the railing. I made the outer walls of the obs' deck much thicker than they should be, especially so I don't have to work out the details of destiny's rear. :smugdog:
    But since I have to put some more details on the ship anyway because of the windows in the corridors and certain rooms, we'll see about it.


    The three times I've looked at this thread, there have been 13 new posts EVERY SINGLE TIME...
    Still not enough, keep it coming! :razz:
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  13. Post #53

    February 2009
    672 Posts
    do you have an shuttle in your map (flying shuttle)
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  14. Post #54
    locutus_1's Avatar
    June 2007
    917 Posts
    do you have an shuttle in your map (flying shuttle)
    we have one in ours.. carters pack.. its a model.. but ronon dex is working on it for us.. its been releaseed see here http://www.facepunch.com/showthread.php?t=968947 tipkay can use this ... i belive textures will be redone and most of the models will be redone when izradier gets back from school hes very busy.. as far as my part :-) sounds are dont for the shuttle except the door.. then again we need an animated door
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  15. Post #55
    tikay's Avatar
    November 2009
    459 Posts
    do you have an shuttle in your map (flying shuttle)
    No. It's an interior map, so no flying shuttle. I'm not even sure if I'll do the shuttle interior.
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  16. Post #56
    twilson's Avatar
    June 2010
    102 Posts
    are you going to like make a 'public beta' on the SVN and keep doing it while people have it or are you going to wait and release it at a certain stage because that would mean players could have a first hand look at the map and then tell you what to fix and what is brilliant!
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  17. Post #57
    tikay's Avatar
    November 2009
    459 Posts
    Didn't I answer that just nine posts above?
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  18. Post #58
    twilson's Avatar
    June 2010
    102 Posts
    I know this is for a beta like thing; that one was for completly mapped releases
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  19. Post #59
    Gold Member
    RoBaDoB's Avatar
    November 2006
    1,256 Posts
    Can't wait, although rp sucks.
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  20. Post #60
    Gold Member
    Trekkie0's Avatar
    January 2006
    118 Posts
    Will someone dialling from Destiny have access to all the stargates all the time?
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  21. Post #61
    Kude's Avatar
    April 2008
    842 Posts
    Will someone dialling from Destiny have access to all the stargates all the time?
    I think probably. Wouldn't you have to edit the gates' code to change that?
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  22. Post #62
    Lantian's Avatar
    July 2009
    639 Posts
    I think probably. Wouldn't you have to edit the gates' code to change that?
    you probably would as if i where making a map with stargates in it i would just used the stargate gatespawner file to put gates on my map
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  23. Post #63
    tikay's Avatar
    November 2009
    459 Posts
    I know this is for a beta like thing; that one was for completly mapped releases
    Not gonna happen.

    Can't wait, although rp sucks.
    Well, most stargate maps have the rp_ prefix. It just fits better. And there is no difference between rp_ and gm_ other than the name, right?
    Another possibilty would be sb_ , but that's rather silly for an indoor map...

    Will someone dialling from Destiny have access to all the stargates all the time?
    Yes, I don't know of a way to restrict the possible addresses at a time, without touching Avons code. That also means that you can dial all off-world gates from each off-world gate.
    Furthermore it probably would annoy people (including me) to have to wait for a certain planet to come in "range".
    Especially since I set the FTL timer to three minutes. I still look for a way to at least disable the destiny's stargate for that given time...
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  24. Post #64
    Gold Member
    Ronon Dex's Avatar
    February 2009
    1,861 Posts
    This is looking very good, the FTL effect looks good aswell. Keep up the awesome work
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  25. Post #65
    assassin21's Avatar
    February 2010
    605 Posts
    just one question:
    how long did it take you to make that map?
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  26. Post #66
    tikay's Avatar
    November 2009
    459 Posts
    I'm working on it since the first episode aired.
    But in working hours? Sorry, no idea. I didn't keep track.
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  27. Post #67
    Gold Member
    Tk1138's Avatar
    October 2005
    3,248 Posts
    http://www.scifitv.com.au/Blog/2010/...gate-universe/

    heres some good references, sorry if you've seen this already.
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  28. Post #68
    tikay's Avatar
    November 2009
    459 Posts
    http://www.scifitv.com.au/Blog/2010/...gate-universe/

    heres some good references, sorry if you've seen this already.
    Nope, haven't seen that yet. Thanks!
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  29. Post #69
    VikCreamCake's Avatar
    November 2008
    909 Posts
    I love you.
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  30. Post #70
    tikay's Avatar
    November 2009
    459 Posts
    Gah! I think I don't wanna know what you'll do to me when you see it in motion. :ohdear:
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  31. Post #71
    locutus_1's Avatar
    June 2007
    917 Posts
    any new pictures or developments?
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  32. Post #72
    tikay's Avatar
    November 2009
    459 Posts
    any new pictures or developments?
    I'm trying since yesterday to upload a video of the observation deck, but Youtube failed me three times already.
    Need to use another codec...

    Edited:
    Ok, here it is:
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  33. Post #73
    Gold Member
    fdinasty's Avatar
    September 2006
    836 Posts
    i'm sure exagerating....but could watch this video for hours :D,
    although a longer view straight ahead without looking around that fast would have been nice ^^

    kinda sad that it's still in development and might take till 2nd. season of sgu....
    however, good work

    by the way, where'd you get the texture for the spinning wheel on the door?

    ps: just incase someone's interested
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  34. Post #74
    montross's Avatar
    January 2008
    975 Posts
    Looks good can i ask you to send those models to me and textures ? want to have a look if its possible, thanks.

    Looks fantastic so far :D
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  35. Post #75
    locutus_1's Avatar
    June 2007
    917 Posts
    I'm trying since yesterday to upload a video of the observation deck, but Youtube failed me three times already.
    Need to use another codec...

    Edited:
    Ok, here it is:

    View YouTUBE video


    http://youtube.com/watch?v=VStZ_VIobdo

    wow.. im not sure if its me.. but it seems faster the doors seem fast....alittle advice slow them down a bit... :-) im going to start more work on sounds ive just been really lazy anything new i do ill let you know

    Edited:

    another idea would be we spawn from ikarus base.. first..
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  36. Post #76
    Dennab
    October 2007
    2,399 Posts
    Good god that looks brilliant, I wish I could help in some way, although, If I have time tommorow, would you like me to extract and clean up some sound effects of the ship at FTL?
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  37. Post #77
    tikay's Avatar
    November 2009
    459 Posts
    by the way, where'd you get the texture for the spinning wheel on the door?

    ps: just incase someone's interested
    picture
    Thanks.
    It's from a screenshot from the photosynth set tour.

    Your custom one looks very cool. Good work!


    Looks good can i ask you to send those models to me and textures ? want to have a look if its possible, thanks.

    Looks fantastic so far :D
    Thanks, check you PMs. But don't expect too much. Just propper at work.


    wow.. im not sure if its me.. but it seems faster the doors seem fast....alittle advice slow them down a bit... :-) im going to start more work on sounds ive just been really lazy anything new i do ill let you know

    Edited:

    another idea would be we spawn from ikarus base.. first..
    True, I noticed the same when I tried to add your sounds and synch the door animation to them. The doors open slower. But I didn't update the other doors yet, only one for testing.
    I'm not sure about spawning there, but Icarus is in the works :P



    Good god that looks brilliant, I wish I could help in some way, although, If I have time tommorow, would you like me to extract and clean up some sound effects of the ship at FTL?
    I already have someone helping me with the sounds, but why not? Better safe than sorry. ;)
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  38. Post #78
    locutus_1's Avatar
    June 2007
    917 Posts
    Good god that looks brilliant, I wish I could help in some way, although, If I have time tommorow, would you like me to extract and clean up some sound effects of the ship at FTL?
    he has acess to all the sounds i create for the carters pack one being a few interior/etx / fly drop out and go into ftl......
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  39. Post #79
    Gold Member
    fdinasty's Avatar
    September 2006
    836 Posts
    ^^ i know it's far from being ready, but incase you add the icarus base as part of the map,... some effects upon dialing the destiny might be a fit to the map...
    lightnings 'n flashes perhaps :D
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  40. Post #80
    Dennab
    October 2007
    2,399 Posts
    So, would icarus be the spawn area? and would players then procede to the Destiny?
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