oh realy... sorry :)
Atmosphere in the video is great.
Dust effects from the ceiling, dull impact sounds (when you walk down the ramp to the left corridor)...really cool.
Only thing i'm uncertain about, is the recurring alert sound.
The constant alert sound is nice, but the other one sounds a bit like someone is constantly hitting a buzzer :3:.
After listening to the alarm again more closely, I noticed a third sound beside the siren and the buzzer. Sounds almost like the energy ball of a combine rifle when held with the gravity gun. I can't believe I never noticed that before.
Will you prepare also version of map for CAP users, without kino dispenser, consoles and apple core?
well...deleting a few things off the map, to make certain areas more customizeable for users later on, may be a good idea considering the balance act with the brush limit tikay seems to be on most the time.
however,...i wouldn't have argumented soley with "for CAP users".
:D no offense madman...i see the ulterior motive behind the question, to replace e.g. the brush-made controle interface by tikay, with the new controle interface you're currently coding (which i think is awesome)...
but let's take on a few more hours, days etc. of waiting to see what tikay comes up with.
who knows how soon the brush limit will knock on his door again.
i've got a prediction that if all objects that are in brush form/or not a ent, people will start to complain about it, so I think what madman suggest would be indeed the best choose.
Ooooookay, seems like I'll have to resolve some misunderstandings.
I don't know yet about the applecore. Depends on how much work I'll put in my own one in the end.
The brush limit has no big impact on details, because I turn everything complex into a model with Propper, but it severely hinders my drive to add more corridors and rooms as a whole.
Also, my aplcr unit is not brush-made. oO It's a model I slapped together in XSI. And even if I would have built it out of brushes, I would have used Propper to turn it into a model.
Again, how the hell do you people get the impression everything consists of brushes? Models, models, models. If you ignore the textures for now, theres no model in the map I'd consider plain ugly right now. Some are simpler than others, but nothing to complain about. Not that I would care much for "complaints" about a free service...
People can complain about wasting their time in case I never release it, but that's it.
http://i55.tinypic.com/28v37t3.jpg . Today I added to it dynamic light and steam comming from top.
Just don't consider it as advertisement.
Can't wait for you to complete this. It will give me a reason to install Gmod again.
Fingers crossed it won't be an unstable shitheap playing this level in Sandbox.
Spacebuild was amazing on the original Gmod10.
I didn't mean that your map would be unstable, It's just I really hate what Gmod has become.
For cap, consider doing smaller addons too. Maybe SG-1, SGA and SGU packs where they contain stuff from respective show.
we'll do a lite version of CAP when we get there.
Lord Hayden II, true. As long as Ronon and Iziraider (maybe Assasin, LLapp) are usual guys, me and Boba are selfish guys with huge ego (I'm not talking about locotus and his Wraith mind...). But still, being incredible egoist doesn't mean that our addon is bad and we should be punished for every mention about that...
Anyway, don''t spam Tikay's map post with stupid CAP stuff.
Exactly lets gets back on topic :3
have you a % of the progress of the map? :D
hows the map going, i am NOT asking for a % just how is it going?
Great Job ^^ Any progress on the map?
publish the map this summer? *-*