1. Post #121
    minhmap512's Avatar
    July 2010
    41 Posts
    Well, now i see why my friends seem can't press q in my server.....
    Problem with Wac Base and Wac swep.
    Any fix ? :((

  2. Post #122
    juGGa's Avatar
    April 2009
    2,078 Posts
    The SVN wont download..

    It downloads it for 2mb and then stops

  3. Post #123
    minhmap512's Avatar
    July 2010
    41 Posts
    Well, now the weapon just work really great in multi :X.
    Big thanks "to" Garry :D.
    Hey guys, how to add a silencer to gun ?
    I just can't find how to do it.
    And burst fire mode, too.

  4. Post #124

    March 2010
    24 Posts
    Anyone have a fix for the scopes on the guns? Too lazy to look, :P

  5. Post #125
    Dwatring's Avatar
    September 2009
    767 Posts
    RT7 camera and screen on my server don't have models. They seem to be invisible or something.
    no fix?

  6. Post #126
    shoe's Avatar
    May 2005
    97 Posts
    Anyone have a fix for the scopes on the guns? Too lazy to look, :P

    What fix? What's the problem?

  7. Post #127
    Dwatring's Avatar
    September 2009
    767 Posts
    It would be really awesome if these worked. :(

  8. Post #128
    minhmap512's Avatar
    July 2010
    41 Posts
    Welt, can you add the swep "fire mode" ?
    I'm too noobish to can do it by myself.... :(.

  9. Post #129
    Flubascrub
    Flubadoo's Avatar
    August 2009
    10,532 Posts
    Are people allowed to make their own stuff off of this base? Since this isn't really a base, but is...

  10. Post #130
    IRL_Snpc's Avatar
    February 2009
    34 Posts
    Ok, so first off: great pack, love the concept of it to bits!


    There seem to be a huge amount of problems going on with WAC though. My main issues are these:


    Turret creator wont work properly, specifically the base. I try to spawn it and I only get the hinge thingy... shame, too. I really love turrets T-T


    Ive read that the "errors instead of the models" thing is the model makers fault... I dunno what can be done there, but its still kinda sucky...


    Theres a problem with the weapons, judging from the video there should be some sort of sway while wielding any of the sweps, but Im getting no joy, the sweps are as static as ever.


    The rocket launcher in weapons creator causes masses of lag, and I think the giant smoke cloud causing said lag is not intentional.


    Finally, I dont know how the heck it happened, but after installing this, gmod thinks I have a different keyboard setup... I have a german keyboard, but gmod takes the Ys as Zs and vice-versa... Im guessing it thinks the keyboards british o_O


    So yeah... I dont know what else to say... but keep up the awesome work!

  11. Post #131
    Gold Member
    WeltEnSTurm's Avatar
    December 2007
    1,880 Posts
    Welt, can you add the swep "fire mode" ?
    I'm too noobish to can do it by myself.... :(.
    I am busy with the helicopter, sorry. But it's on my list.

    Edited:

    Turret creator wont work properly, specifically the base. I try to spawn it and I only get the hinge thingy... shame, too. I really love turrets T-T
    Right click to switch between base and top spawner, left to spawn it.
    First spawn the base, then the top onto it. You can link the lower model of each entity to a seat. And watch out to have models selected that fit to each other.

    Ive read that the "errors instead of the models" thing is the model makers fault... I dunno what can be done there, but its still kinda sucky...
    Where are these errors?


    Theres a problem with the weapons, judging from the video there should be some sort of sway while wielding any of the sweps, but Im getting no joy, the sweps are as static as ever.
    Do you have SharpeYe or Spacebuild Enhancement Project installed?
    If the first, you will have to disable it to experience the custom view. If the latter, you will have to delete spacebuild experimentals or download sbep with svn.


    The rocket launcher in weapons creator causes masses of lag, and I think the giant smoke cloud causing said lag is not intentional.
    I can't reproduce this error, could you take a picture or something?


    Finally, I dont know how the heck it happened, but after installing this, gmod thinks I have a different keyboard setup... I have a german keyboard, but gmod takes the Ys as Zs and vice-versa... Im guessing it thinks the keyboards british o_O
    That's not my addon. You can change the keyboard layout by right-clicking in the chat or console input area and select a different language.

  12. Post #132
    IRL_Snpc's Avatar
    February 2009
    34 Posts
    Right click to switch between base and top spawner, left to spawn it.
    First spawn the base, then the top onto it. You can link the lower model of each entity to a seat. And watch out to have models selected that fit to each other.
    Thanks a million! My stupidity is almost as far-reaching as your knowledge! :classic_fillmore:

    Where are these errors?
    Missing models. I dunno, the only ones that work are the hl2/css ones... Id like the fal though... and their static... bleagh

    Do you have SharpeYe or Spacebuild Enhancement Project installed?
    Nope and nope, sry


    I can't reproduce this error, could you take a picture or something?
    kk, on it



    That's not my addon. You can change the keyboard layout by right-clicking in the chat or console input area and select a different language.
    Well, its fixed itself... thanks, I guess...

  13. Post #133
    Gold Member
    WeltEnSTurm's Avatar
    December 2007
    1,880 Posts
    Missing models. I dunno, the only ones that work are the hl2/css ones... Id like the fal though... and their static... bleagh
    Ah, you mean the SWEP models. You'll have to download 2 model packs which are stated in the readme.

  14. Post #134
    IRL_Snpc's Avatar
    February 2009
    34 Posts
    Ah, you mean the SWEP models. You'll have to download 2 model packs which are stated in the readme.
    Alright, thanks! Now, if I could only get the bobbing to work...

  15. Post #135
    Flubascrub
    Flubadoo's Avatar
    August 2009
    10,532 Posts
    Whats that command to make all weapons have the awesome freeaim-ish view?

  16. Post #136
    Gold Member
    WeltEnSTurm's Avatar
    December 2007
    1,880 Posts
    All settings are in the Utilities tab.
    also, wac_cl_wep_allview 1

  17. Post #137
    Dwatring's Avatar
    September 2009
    767 Posts
    Any reason why RT7 screens and cameras have no model? the Physics are there like you can physgun it but it is invisible. Not even an error sign. :(

  18. Post #138

    May 2010
    35 Posts
    are the gamemodes supposed to work? cause none of them are working and i really wanna try out the rts ones

  19. Post #139
    Gold Member
    WeltEnSTurm's Avatar
    December 2007
    1,880 Posts
    Any reason why RT7 screens and cameras have no model? the Physics are there like you can physgun it but it is invisible. Not even an error sign. :(
    I still have no idea. Tried reinstalling the addon/whole gmod?

    Edited:

    are the gamemodes supposed to work? cause none of them are working and i really wanna try out the rts ones
    They should work for advanced users. Not for normal people though.
    Reply With Quote Edit / Delete Reply Austria Show Events Funny Funny x 1 (list)

  20. Post #140
    Dwatring's Avatar
    September 2009
    767 Posts
    I still have no idea. Tried reinstalling the addon/whole gmod?

    Edited:



    They should work for advanced users. Not for normal people though.
    Im only downloading the base, could that be the problem?

  21. Post #141
    JerrBerr's Avatar
    August 2010
    30 Posts
    I'm having a problem with the weapons, about three fourths of them aren't "available," as in, when you click the icon it doesn't give you the weapon at all. There's also a bunch of icons called "scripted weapon" that look to be about as numerous as the ones that don't work, possibly related?

  22. Post #142
    Gold Member
    WeltEnSTurm's Avatar
    December 2007
    1,880 Posts
    I'm having a problem with the weapons, about three fourths of them aren't "available," as in, when you click the icon it doesn't give you the weapon at all. There's also a bunch of icons called "scripted weapon" that look to be about as numerous as the ones that don't work, possibly related?
    Search for lua errors and tell them.

  23. Post #143
    JerrBerr's Avatar
    August 2010
    30 Posts
    Search for lua errors and tell them.
    Alright, I'll just paste as much WAC related errors that I come across.
    Code:
    When Starting Server: 
    Hook 'wac_cl_customcrosshair_paint' Failed: WAC\shared\e_weapons.lua:244: attempt to call method 'Zoomed' (a nil value)
    When zooming in with the two working snipers (m24 and intervention): 
    ClientsideModel cannot be called while rendering
    weapons\w_wac_base\cl_init.lua:41: attempt to index field 'ScopeModel' (a nil value)
    When firing the CSS Ak47:
    Failed to load sound "weapons\jen.ak\fire.wav", file probably missing from disk/repository
    (this also happens with the FAL reload, with it's own respective sounds)
    As far as the spawning issue goes, there's not any errors that show up, it's just that the guns don't spawn.
    The weapons that don't spawn are:
    Code:
    WAC: SRAW
    WAC CSS: M3
    WAC Tactical: F200, G36, M14, M3, and M4 Aimpoint
    There are 7 total weapons that don't spawn, and 7 "Scripted Weapon" icons. Hope this helps.

  24. Post #144
    minhmap512's Avatar
    July 2010
    41 Posts
    Can you make the "weapon bobbing" like this: http://www.youtube.com/watch?v=kkHCA9JU2iQ ?
    Free aim + weapon bobbing = Real life way.
    Ps: I know i can do it by change "view bounce" to 10. But i don't want to have a massive "Run bounce".

  25. Post #145
    Gold Member
    Lithe's Avatar
    December 2005
    541 Posts
    This is great!

    You planning on expanding this in to a pseudo-gamemode all it's own, 'cause that would be better. And really simple. Here's how it might work:

    The Admin sets down Red and Blue team spawn points from the Entity menu, then if the gamemode system is enabled, any player wishing to join the conflict would press F2, a simple text GUI would pop up and he would select Red, Blue or Neutral. From then on he'd spawn at that team's spawn points.

    This would be very versatile in it's simplicity. The players themselves could set up any number of scenarios using this system and the rest of the addons in this excellent mod.

  26. Post #146
    Diet Taco's Avatar
    February 2010
    204 Posts
    Hey, do you know how I can get the Hl2campaign working? For some reason when I launch it up, and I get in the game I hear the Tf2 sound file, "YOU FAILED." and then it changes maps to the exact same map (d1_trainstation_01)

    Any ideas as of to why this happens?

  27. Post #147
    Gold Member
    WeltEnSTurm's Avatar
    December 2007
    1,880 Posts
    Does it work if you just start from the first trainstation map?

  28. Post #148
    Diet Taco's Avatar
    February 2010
    204 Posts
    Does it work if you just start from the first trainstation map?
    It doesn't work on any map... No matter what map I start on, it does the same thing every time. Even if I'm alive and doing the map, it will still say, "YOU FAILED." and reload the map (acting as if all players had died, even though I had just spawned and was alive.)

  29. Post #149
    JerrBerr's Avatar
    August 2010
    30 Posts
    It doesn't work on any map... No matter what map I start on, it does the same thing every time. Even if I'm alive and doing the map, it will still say, "YOU FAILED." and reload the map (acting as if all players had died, even though I had just spawned and was alive.)
    I'm also having an issue with that game mode, but instead of having issues in game, I only see a few of the included game modes in the list.
    I downloaded solely from the SVN, is that the reasoning for all these errors?

  30. Post #150
    Dwatring's Avatar
    September 2009
    767 Posts
    Im only downloading the base, could that be the problem?
    ....

  31. Post #151
    Gold Member
    WeltEnSTurm's Avatar
    December 2007
    1,880 Posts
    I don't know.. they fuck your framerate anyway. Garry asked for the code and I hope he's on the way to fix it. (Yup, this is not my fault)
    Did you try it without any addons? You don't have to delete them, just rename your addons- or the whole garrysmod folder.

    Edited:

    I'm also having an issue with that game mode, but instead of having issues in game, I only see a few of the included game modes in the list.
    I downloaded solely from the SVN, is that the reasoning for all these errors?
    I'll look into it

    Edited:

    Alright, I'll just paste as much WAC related errors that I come across.
    Code:
    When Starting Server: 
    Hook 'wac_cl_customcrosshair_paint' Failed: WAC\shared\e_weapons.lua:244: attempt to call method 'Zoomed' (a nil value)
    When zooming in with the two working snipers (m24 and intervention): 
    ClientsideModel cannot be called while rendering
    weapons\w_wac_base\cl_init.lua:41: attempt to index field 'ScopeModel' (a nil value)
    When firing the CSS Ak47:
    Failed to load sound "weapons\jen.ak\fire.wav", file probably missing from disk/repository
    (this also happens with the FAL reload, with it's own respective sounds)
    As far as the spawning issue goes, there's not any errors that show up, it's just that the guns don't spawn.
    The weapons that don't spawn are:
    Code:
    WAC: SRAW
    WAC CSS: M3
    WAC Tactical: F200, G36, M14, M3, and M4 Aimpoint
    There are 7 total weapons that don't spawn, and 7 "Scripted Weapon" icons. Hope this helps.
    Fixed the scope model
    to fix the ak47 sound, you'll have to delete the scripts folder from tactical weapons
    for the can't spawn issue: I'm sorry, I don't know.

  32. Post #152
    JerrBerr's Avatar
    August 2010
    30 Posts
    Fixed the scope model
    to fix the ak47 sound, you'll have to delete the scripts folder from tactical weapons
    for the can't spawn issue: I'm sorry, I don't know.
    Well, fortunately they finally started working. So whatever you did, thanks.

  33. Post #153
    RaZoR_HaX's Avatar
    August 2010
    5 Posts
    I dont know if this was fixed or not but since the recent update WAC Heli doesnt have any keyboard response anymore, "R" starts it up but WASD and other keyboard functions didnt work, Im reinstalling now but if the Lua Errors come up again after spawning it, you will hear from me again.
    Just had to update...

    [@addons\wac damagesystem\lua\entities\wac_w_rocket\init.lua:14 4] bad argument #2 to '?' (Vector expected, got Angle)

    ^That^ Comes up and spams the command console with no end when you bring out the swep Javelin you have


    [lua\vgui\dimage.lua:63] Material missing: VGUI/entities/w_wac_mw_ak47
    [lua\vgui\dimage.lua:63] Material missing: VGUI/entities/w_wac_mw_interv
    CMaterial::DrawElements: No bound shader
    [lua\vgui\dimage.lua:63] Material missing: VGUI/entities/w_wac_mw_fal
    [lua\vgui\dimage.lua:63] Material missing: VGUI/entities/w_wac_mw_m4

    That comes up when you spawn any of your weapons

  34. Post #154
    Gold Member
    Agent_Wesker's Avatar
    February 2008
    2,373 Posts
    Would be nice if there was a wac heli combat gamemode where everyone spawns in their own helicopter and has to shoot everyone else down.

  35. Post #155
    Flubascrub
    Flubadoo's Avatar
    August 2009
    10,532 Posts
    Just had to update...

    [@addons\wac damagesystem\lua\entities\wac_w_rocket\init.lua:14 4] bad argument #2 to '?' (Vector expected, got Angle)

    ^That^ Comes up and spams the command console with no end when you bring out the swep Javelin you have


    [lua\vgui\dimage.lua:63] Material missing: VGUI/entities/w_wac_mw_ak47
    [lua\vgui\dimage.lua:63] Material missing: VGUI/entities/w_wac_mw_interv
    CMaterial::DrawElements: No bound shader
    [lua\vgui\dimage.lua:63] Material missing: VGUI/entities/w_wac_mw_fal
    [lua\vgui\dimage.lua:63] Material missing: VGUI/entities/w_wac_mw_m4

    That comes up when you spawn any of your weapons
    Yeah, for the javelin just change the angle to a vector and you're missing a few materials. Redownload the svn.

  36. Post #156
    Gold Member
    WeltEnSTurm's Avatar
    December 2007
    1,880 Posts
    Fixed the rocked errors, the "material missing" errors show up because they don't have spawnicons.

  37. Post #157
    RaZoR_HaX's Avatar
    August 2010
    5 Posts
    Fixed the rocked errors, the "material missing" errors show up because they don't have spawnicons.
    Alright then Im not all concerned

    Yeah, for the javelin just change the angle to a vector and you're missing a few materials. Redownload the svn.
    And how would I go about changing the angle to a vector?

    And this error comes up when you enable the custom crosshair and switch from one of your guns to a gun not of yours

    Hook 'wac_cl_customcrosshair_paint' Failed: [addons\wac sweps\lua\wac\shared\e_weapons.lua:244] attempt to call method 'Zoomed' (a nil value)

  38. Post #158
    minhmap512's Avatar
    July 2010
    41 Posts
    Welt, can you make the "weapon bobbing" customable ?
    Like a pistol will have less bobbing than a rifle when you move.
    Please ?

  39. Post #159
    What do I do to use the SVN link?

    PHX3 was "Create a folder called PHX3 in your addons" and stuff, so whats this one? WAC?

  40. Post #160

    September 2010
    4 Posts
    i was just wondering, how did you attach the tracks to the props in the vid, if i weld it dont work so ow else should i do it?
    also both the modern warfare and the tactical sweps are big errors, could you fix it.