1. Post #281
    Gold Member
    WeltEnSTurm's Avatar
    December 2007
    1,874 Posts
    Space as in a map? Well, there are a lot of mappers here.
    You don't seem to get it, it's a source engine limitation. You can't make maps as big as in BF2.

  2. Post #282
    Gold Member
    Rago's Avatar
    October 2008
    2,703 Posts
    Perhaps the 16X16 maps?

  3. Post #283
    Some small BF2 maps usually have like one transport or one apache on each team.

    Also, I was thinking that for planes, propeller planes would work best. Biggest propeller plane I would go up to is a 3 engine or 4 engine one. Not the giant jet planes. Maybe an executive jet but that's about it.

  4. Post #284
    Gold Member
    Rago's Avatar
    October 2008
    2,703 Posts
    1 should be enough right?

  5. Post #285
    Trooper0315's Avatar
    January 2010
    2,732 Posts
    Space as in a map?
    No, the source engine can only handle a quarter square mile in a map.

  6. Post #286
    Trooper0315's Avatar
    January 2010
    2,732 Posts
    Some small BF2 maps usually have like one transport or one apache on each team.

    Also, I was thinking that for planes, propeller planes would work best. Biggest propeller plane I would go up to is a 3 engine or 4 engine one. Not the giant jet planes. Maybe an executive jet but that's about it.
    A-10 is very slow, so it could probably work too.
    EDIT: Sorry, double post.

  7. Post #287
    RobotHell's Avatar
    September 2010
    36 Posts
    I deleted everything in my toybox folders, heck I even deleted the folders themselves, but still no! When I hosted an LAN game it didn't work either. I just don't get why the AH-6 works.

    An A-10 would be pretty darn sweet too.

  8. Post #288
    Gold Member
    WeltEnSTurm's Avatar
    December 2007
    1,874 Posts
    Updated, does it work?

  9. Post #289
    Gold Member
    w0lfeh's Avatar
    February 2009
    4,950 Posts
    Looks great, will download soon

  10. Post #290
    Xeno1224's Avatar
    December 2009
    54 Posts
    This is just an idea that I'm throwing out there but is it possible to make a "Custom Copter" sort of tab for WAC where it allows you to build a custom helicopter where it would allow you to piece it with weapons of your choice, body selection, optional gunner seat, and 2-5 blade rotor, ect. thinking of it now it would end up being alot like Scars or SBEP just for the customization factors.

    Scars- [http://www.facepunch.com/showthread.php?885040-SCars/]

    SBEP- [http://www.facepunch.com/showthread....al-Thread-V8/]
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  11. Post #291
    RobotHell's Avatar
    September 2010
    36 Posts
    Updated, does it work?
    No :(

  12. Post #292
    Trooper0315's Avatar
    January 2010
    2,732 Posts
    Track IR support soon?

  13. Post #293
    CG62's Avatar
    September 2010
    74 Posts
    Odd little "Bug", in every seat sans the pilot seat the camera behaves... oddly.

    Rather than rotating the view, it simply moves itself upwards or downwards, holding the same angle you had when you entered the seat.

    I'll chalk it up to addon conflict, even though I'm not getting any Lua errors.

    As for critique, I can't really say anything. I only just today realized the removal of the tail rotor induces a tail-spin (I learned it the hard way, hehe), so that's a nice touch. Overall... just keep up the good work?

  14. Post #294
    CG62's Avatar
    September 2010
    74 Posts
    Odd little "Bug", in every seat sans the pilot seat the camera behaves... oddly.

    Rather than rotating the view, it simply moves itself upwards or downwards, holding the same angle you had when you entered the seat.

    I'll chalk it up to addon conflict, even though I'm not getting any Lua errors.

    As for critique, I can't really say anything. I only just today realized the removal of the tail rotor induces a tail-spin (I learned it the hard way, hehe), so that's a nice touch. Overall... just keep up the good work?
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  15. Post #295
    Gold Member
    WeltEnSTurm's Avatar
    December 2007
    1,874 Posts
    should work again

  16. Post #296
    Gold Member
    WeltEnSTurm's Avatar
    December 2007
    1,874 Posts
    Track IR support soon?
    If you're willing to pay one for me, sure.

  17. Post #297
    Pilot1215's Avatar
    August 2009
    223 Posts
    [QUOTE=omg mad k3ith;25349618]It not any addons.
    Just like I said it was Toybox cause another helicopter to crash your Garrysmod and it best for you to host lan to able play it.

    Edited:

    I deleted Neuro planes, once i did it started to work, I have toybox and it does not conflict at all.

  18. Post #298
    Trooper0315's Avatar
    January 2010
    2,732 Posts
    If you're willing to pay one for me, sure.
    Dammit. Hey, Pilot, I have NeuroPlanes and it works fine for me.

  19. Post #299
    Gold Member
    Dennab
    May 2009
    7,354 Posts
    Could there be a "weapons seats" esque functionality to the passenger seats in the Black Hawk or the other Transport ships? I have had so many cool ideas with the focus of being able to shoot from a passengers position.

  20. Post #300
    CG62's Avatar
    September 2010
    74 Posts
    "Bug" was fixed, thanks for the quick response!

    So you mind maybe telling what your future plans are for this pack?

  21. Post #301
    TheLolrus's Avatar
    June 2008
    3,445 Posts
    Could there be a "weapons seats" esque functionality to the passenger seats in the Black Hawk or the other Transport ships? I have had so many cool ideas with the focus of being able to shoot from a passengers position.
    Please this. I've always wanted to be able to shoot from the MH-6 side seats.

  22. Post #302
    JerrBerr's Avatar
    August 2010
    30 Posts
    Could there be a "weapons seats" esque functionality to the passenger seats in the Black Hawk or the other Transport ships? I have had so many cool ideas with the focus of being able to shoot from a passengers position.
    This, definitely.

  23. Post #303
    Hornetnest's Avatar
    September 2010
    13 Posts
    I dearly Wish it could be done, but, Welt has had a Bunch of Problems with that in the Past....

  24. Post #304
    Trooper0315's Avatar
    January 2010
    2,732 Posts
    Recant update messed ME up now. It spams this whenever I get into any helicopter:
    [addons\wac helicopter\lua\entities\wac_hc_base\init.lua:499] attempt to perform arithmetic on a nil value

  25. Post #305
    Arrows's Avatar
    April 2009
    557 Posts
    Someone make a Hind version...

  26. Post #306
    Trooper0315's Avatar
    January 2010
    2,732 Posts
    Someone make a Hind version...
    He needs a Hind model then.

  27. Post #307
    CG62's Avatar
    September 2010
    74 Posts
    Difficulty slider...

    Now maybe my friends will stop being absolutely terrible at flying.

  28. Post #308
    JerrBerr's Avatar
    August 2010
    30 Posts
    Code:
    [addons\wac helicopter\lua\entities\wac_hc_base\init.lua:257] Model missing: models/BF2/helicopters/Mil Mi-28/mil mi-28_tailwheel.mdl
    [addons\wac helicopter\lua\entities\wac_hc_base\init.lua:257] Model missing: models/BF2/helicopters/Mil Mi-28/mil mi-28_wheel.mdl
    [addons\wac helicopter\lua\entities\wac_hc_base\init.lua:257] Model missing: models/BF2/helicopters/Mil Mi-28/mil mi-28_wheel.mdl
    Also, is the UH60 ever going to have the rear tail fin and weapons found in it's model directory?

  29. Post #309
    Trooper0315's Avatar
    January 2010
    2,732 Posts
    Good, the new update fixed everything. But now the MI-28's HUD is gone.
    EDIT: The font size of the weapons on the gun camera are freakin' huge!

  30. Post #310
    Mobile_Person's Avatar
    June 2010
    621 Posts
    Can someone give me a tutorial on how to download this and install it? (Kinda new to Gmod, but I have Tortoise with a couple of add-ons installed)

  31. Post #311
    JerrBerr's Avatar
    August 2010
    30 Posts
    Can someone give me a tutorial on how to download this and install it? (Kinda new to Gmod, but I have Tortoise with a couple of add-ons installed)
    Create a new folder, copy the SVN repository link (http://weadco.googlecode.com/svn/trunk/Addons) and right click the folder -> SVN checkout. Then paste the link into the type field and click Ok. Wait for it to download and extract "WAC Base" and "WAC Helicopter" into steam\steamapps\your_username\garrysmod\garrysmod\ addons

    (This was in the OP)

  32. Post #312
    Mobile_Person's Avatar
    June 2010
    621 Posts
    Create a new folder, copy the SVN repository link (http://weadco.googlecode.com/svn/trunk/Addons) and right click the folder -> SVN checkout. Then paste the link into the type field and click Ok. Wait for it to download and extract "WAC Base" and "WAC Helicopter" into steam\steamapps\your_username\garrysmod\garrysmod\ addons

    (This was in the OP)
    Thanks :D

    Edited:

    Okay, I got this installed and working but now the thrusters don't work.

  33. Post #313
    Could we get the Combine chopper as a new helicopter?

  34. Post #314

    February 2010
    7 Posts
    Every time I try to turn on the helicopter, it spams this error "[addons/WAC Helicopter/lua/entities/wac_hc_base/init.lua:499] attempt to perform arithmetic on a nil value"
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  35. Post #315
    Gold Member
    Intoxicated Spy's Avatar
    September 2009
    6,423 Posts
    I got a question, Is it possible to make NPC enter helicopters? I don't know if you can do it with lua, but maybe a module.

  36. Post #316
    freemmaann's Avatar
    January 2009
    1,133 Posts
    I got a question, Is it possible to make NPC enter helicopters? I don't know if you can do it with lua, but maybe a module.
    You mean that npc's would start controlling the chopper or just become passengers like alyx in ep2?

  37. Post #317
    JerrBerr's Avatar
    August 2010
    30 Posts
    You mean that npc's would start controlling the chopper or just become passengers like alyx in ep2?
    I started a thread about npc passengers once, but got no response so I don't think it's possible. :(

  38. Post #318
    freemmaann's Avatar
    January 2009
    1,133 Posts
    I started a thread about npc passengers once, but got no response so I don't think it's possible. :(
    It is possible. I've worked on a similar project almost a year ago. I wasn't as lua experienced back then so it turned out to be pretty hacky and I didn't really had much time to fix it, so I stopped working on it. Its not really that hard when you think about it. You only have to position the npc before drawing in the seat, make it still, prevent other players from entering the seat and find some kind of animation for the npc to use. Hm..

  39. Post #319
    R4zzer's Avatar
    November 2007
    85 Posts
    Every time I try to turn on the helicopter, it spams this error "[addons/WAC Helicopter/lua/entities/wac_hc_base/init.lua:499] attempt to perform arithmetic on a nil value"
    I seem to be having this problem too, none of the helicopters start up. I can't even open the settings menu for them. I'm re-downloading now just to see if I still have the problem

    Edited:

    Just redownloaded, didn't work and the same error. It's weird, the one in the toybox works perfectly.

  40. Post #320
    You know, having a tool for WAC that selects any NPC with Citizen/Soldier skeletons and right-clicking on a transport helicopter and then have them enter it, would be pretty cool. The tool could also include "Make selected NPCs friendly" (which maybe they can attack their own NPCs) and "Make selected NPCs enemies" (which, if they're like citizens, then they turn against you after leaving the helicopter)

    Edited:

    Also, any response on the Combine Chopper idea :3:?