1. Post #601
    Hornetnest's Avatar
    September 2010
    13 Posts
    Download
    There currently is only a SVN repository. If you don't know what that is, there is a tutorial here.
    And remember, this stuff is under development. Don't cry if something looks unfinished to you.
    http://weadco.googlecode.com/svn/trunk/Addons
    Extract "WAC Base" and "WAC Helicopter" from this to your addons folder.
    Note: the base has some scripts you might not want to use, most of them can be disabled in spawnmenu/utilities.
    It helps to read, doesn't it?
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  2. Post #602
    Gold Member
    Sillirion's Avatar
    June 2006
    426 Posts
    just found this "2 WAC helicopters I made. Apache model is from Neuroplanes (had permission)and the Huey was ported from Flight Simulator X (From the same pack but technically not theirs)"

    Apache model is not from Neuroplanes we have it right..but we didn't make the model or ported it....
    I personnaly ported the huey from FSX starchick get it in game for me...but the model is not "ok" we must fix it... so yes it's not technically not ours.. but like a lot of models on gmod they're not technically theirs, so.... like the littlebird i found it on another site web, the model is from a game so flyboi didn't made it... he just ported it, but its not his model...

    And btw to the owner of this thread, if you dont want help peoples with your base, mod or whatever next time don't release it...Seriously if you don't want "supply" support other peoples with this, why did you create it? And if your mod is alive its because of motivated peoples who creates custom work for your mod...Maybe make a team to help you, i don't know but don't missbehave with peoples like that...
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  3. Post #603
    NeuroTec Vehicles
    Hoffa1337's Avatar
    August 2006
    2,294 Posts
    IIRC I told that guy I would prefer if he didn't port Neuro stuff to WAC because I've heard the back talk from the authors of this addon. I'm not sure what we have done towards you but it must be something really bad since you constantly talk to our supporters about how bad Neuroplanes is.

  4. Post #604
    Gold Member
    WeltEnSTurm's Avatar
    December 2007
    1,880 Posts
    wat

    Edited:

    I've never talked with anyone about Neuroplanes.


    Oh and look at the quality of the new choppers:


    Edited:

    Oh guys if you make an addon for this I would prefer if you DON'T call it WAC as if it's part of 'WeltEnSTurm's Addon Compilation'. It's annoying to get contacted because of YOUR code. Someone talks about me when I have nothing to do with what you did.
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  5. Post #605
    Hornetnest's Avatar
    September 2010
    13 Posts
    Oh guys if you make an addon for this I would prefer if you DON'T call it WAC as if it's part of 'WeltEnSTurm's Addon Compilation'. It's annoying to get contacted because of YOUR code. Someone talks about me when I have nothing to do with what you did.
    Really, we've been over this before. What the heck do you suggest we call it then if they all need YOUR base code to run, what's so different about our work that makes you want to just push it off? Also, from what I've seen 80-90% of the errors people experience with WAC are because of issues with the base code, not something by our hands, all the rest are from the AH-2 which I've clearly stated in the description is broken, so it's not my fault if they can't read.
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  6. Post #606
    Click for bunny <3
    MattJeanes's Avatar
    September 2010
    1,368 Posts
    Yeah, Also are you updating the WAC Base anymore, Because I would like to ask for permission to include everything needed into the WAC Downloads/SVN so people don't nag you about silly errors, And saves everyone alot of time.

  7. Post #607
    Gold Member
    WeltEnSTurm's Avatar
    December 2007
    1,880 Posts
    Really, we've been over this before. What the heck do you suggest we call it then if they all need YOUR base code to run, what's so different about our work that makes you want to just push it off? Also, from what I've seen 80-90% of the errors people experience with WAC are because of issues with the base code, not something by our hands, all the rest are from the AH-2 which I've clearly stated in the description is broken, so it's not my fault if they can't read.
    The two posts above mine. It's annoying.
    I'm okay with it if the choppers have acceptable quality.
    And what's so hard to call them 'for WAC' or something? They are not in WAC, so it's inappropriate otherwise.

    Edited:

    Yeah, Also are you updating the WAC Base anymore, Because I would like to ask for permission to include everything needed into the WAC Downloads/SVN so people don't nag you about silly errors, And saves everyone alot of time.
    I'll make a minimal base that has everything needed which you can include.
    But that would lead to people not knowing what the W in WAC stands for :/

  8. Post #608
    Click for bunny <3
    MattJeanes's Avatar
    September 2010
    1,368 Posts
    The two posts above mine. It's annoying.
    I'm okay with it if the choppers have acceptable quality.
    And what's so hard to call them 'for WAC' or something? They are not in WAC, so it's inappropriate otherwise.

    Edited:



    I'll make a minimal base that has everything needed which you can include.
    But that would lead to people not knowing what the W in WAC stands for :/
    So your saying, in your reply to Hornetnest, that we can list that the helicopters are FOR WAC, But not strictly speaking IN WAC?

  9. Post #609
    Pringles.'s Avatar
    May 2010
    3,734 Posts
    I flew the Little Bird with my joystick, it felt like FSX.
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  10. Post #610

    May 2011
    6 Posts
    These are the greatest choppers ever added on this sight. I am glad to be a flyer. But, my sounds won't work. The startup sounds do, but then the heli goes silent. Any help?

  11. Post #611

    June 2011
    10 Posts
    SVN DOSE NOT WORK WITH WinRAR, IF YOU HAVE WinRAR INSTALLED THE SVN OPTIONS WILL -NOT- APPEAR WHEN YOU RIGHT CLICK.
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  12. Post #612
    Hornetnest's Avatar
    September 2010
    13 Posts
    These are the greatest choppers ever added on this sight. I am glad to be a flyer. But, my sounds won't work. The startup sounds do, but then the heli goes silent. Any help?
    Whoops, sorry about that, it's because of an experimental sound script I added in a while back, you'll just need to take the sound script out of your addons and put it into your gmod's main script>sound folder to hear them. Hope that helps! Also, here's a demo:

  13. Post #613
    Runexpk's Avatar
    January 2011
    3 Posts
    Utilities/WAC/Miscellaneous/Autosave Time 0
    im sorry but i have the same problem and im going to need some more detailed help.

  14. Post #614
    Gold Member
    WeltEnSTurm's Avatar
    December 2007
    1,880 Posts
    im sorry but i have the same problem and im going to need some more detailed help.
    Open your Q-Menu, go to the Utilities tab, click on Miscellaneous which is under WAC, and set autosave time to 0.

  15. Post #615
    Click for bunny <3
    MattJeanes's Avatar
    September 2010
    1,368 Posts
    Oh yes, WeltEnSTurm, I have a suggestion. replace the link about the custom made helicopters from Hornet's GMod.org Page to our own little SVN, Located here: http://wac-heli-pack.googlecode.com/svn/trunk/

  16. Post #616
    Vheren's Avatar
    August 2011
    1 Posts
    hey can the creator of WAC or anyone, make a separate one. WAC base screws with other mods other than being freehand. It makes sniper rifles inaccurate, sights on some guns be off. Can you make just the freehand camera and the helicopters and entities please.

    Edited:

    can you make the freehand part of WAC into a different mod please

  17. Post #617
    Gold Member
    WeltEnSTurm's Avatar
    December 2007
    1,880 Posts
    What do you mean by freehand?
    If you mean the weapon view, that's what's screwing up sights. Just disable it.

  18. Post #618

    August 2011
    1 Posts
    I have a problem with the helicopters, where, after using tortoise svn to put all the files in the addons folder, and then activating gmod, the helicopters cannot be placed as entities, but only props in the browse menu. I haven't the slightest clue what's up with this and I was hoping you could help me out, seeing as you're the dude who made them.

    edit: every time I load a map, I get these messages
    Lua initialized (Lua 5.1)
    Registering gamemode 'sandbox' derived from 'base'
    [addons\wac\lua\entities\wac_hc_ah1z_viper\shared.l ua:7] attempt to index global 'WAC' (a nil value)
    [addons\wac\lua\entities\wac_hc_base\shared.lua:7] attempt to index global 'WAC' (a nil value)
    [addons\wac\lua\entities\wac_hc_blackhawk_uh60\shar ed.lua:7] attempt to index global 'WAC' (a nil value)
    [addons\wac\lua\entities\wac_hc_hebullet\shared.lua :5] attempt to index global 'WAC' (a nil value)
    [addons\wac\lua\entities\wac_hc_littlebird_ah6\shar ed.lua:7] attempt to index global 'WAC' (a nil value)
    [addons\wac\lua\entities\wac_hc_littlebird_mh6\shar ed.lua:7] attempt to index global 'WAC' (a nil value)
    [addons\wac\lua\entities\wac_hc_mi28_havoc\shared.l ua:6] attempt to index global 'WAC' (a nil value)
    [addons\wac\lua\entities\wac_hc_sylph_ahx1\shared.l ua:6] attempt to index global 'WAC' (a nil value)

    edit 2: nvrmnd, I managed to solve the problem by simply redownloading all the files, time to fly some helicopters!

  19. Post #619

    August 2011
    7 Posts
    Probable the best thing since Wiremod.

    Edited:

    Agh,I cant seem to get it working. I've downloaded all three of the SVN's and I get this error spammed:
    [addons\wac heli pack\lua\entities\wac_hc_base_2\init.lua:497] attempt to perform arithmetic on a nil value

    Please help,EVERY heli acts like this.

    Edited:

    Great,now whenever I spawn one it crashes!

  20. Post #620
    Gold Member
    WeltEnSTurm's Avatar
    December 2007
    1,880 Posts
    wac_hc_base_2

    Not mine, sorry.

  21. Post #621
    Test Card F's Avatar
    September 2010
    1,025 Posts
    Why can't you create a neater benchmark download sometime? TortoiseSVN is clunky, memory-leaking peice of shit.
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  22. Post #622
    Mr. Rogue Ace's Avatar
    September 2011
    10 Posts
    Do you take requests.... Maybe more of a "Could-you-make-this-but-you-don't-need-to" thingy...
    AAAAAnyways.... If you don't mind... Could you guys or so make a Low-Altitude-Assault-Transport/ Infantry Gunship from the Star Wars Clone Wars?

  23. Post #623
    Gold Member
    WeltEnSTurm's Avatar
    December 2007
    1,880 Posts
    Do you take requests.... Maybe more of a "Could-you-make-this-but-you-don't-need-to" thingy...
    AAAAAnyways.... If you don't mind... Could you guys or so make a Low-Altitude-Assault-Transport/ Infantry Gunship from the Star Wars Clone Wars?
    "You guys or so" is one guy who quit playing Garry's Mod a long time ago, the source engine is just too limited. He only does bugfixes now.

  24. Post #624
    Mr. Rogue Ace's Avatar
    September 2011
    10 Posts
    "You guys or so" is one guy who quit playing Garry's Mod a long time ago, the source engine is just too limited. He only does bugfixes now.
    Do you think that anyone could make the thing I requested/informed?

    Edited:

    "You guys or so".
    And I meant who would read this

  25. Post #625

    September 2011
    1 Posts
    Please help!!!!! When i try to spawn one of the Heli'es in the entity tab, it spawns. but a bunch of errors popps up. ...same thing when i step in the aircraft and tries to fly it. i clicl on R. nothing happens. This is torture! This mod seems like the best mod of all!!! ME WANT!!!! lol, but seriously. please help!

    Errors:
    [addons/WAC Helicopter/lua/entities/wac_hc_base/init.lua:500] attempt to preform arithmetic on a nil value
    [addons/WAC Helicopter/lua/entities/wac_hc_base/init.lua:500] attempt to preform arithmetic on a nil value
    [addons/WAC Helicopter/lua/entities/wac_hc_base/init.lua:500] attempt to preform arithmetic on a nil value
    [addons/WAC Helicopter/lua/entities/wac_hc_base/init.lua:500] attempt to preform arithmetic on a nil value

    PLEASE HELP!!!!!!!!
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  26. Post #626
    Gold Member
    WeltEnSTurm's Avatar
    December 2007
    1,880 Posts
    That's most likely not the first error you receive. It's caused if WAC doesn't load probably.

  27. Post #627

    September 2011
    23 Posts
    Ok, it's great and i'm going to install it on my server for friends to use (I will give credit in the MOTD) - But i just wondered one thing ... I installed the other folders aswell, and i noticed that when i move my physgun (or any other gun for that matter) it moves wierdly? It's hard to describe but it moves smooth? I don't really like it though and would like to remove it because it was a bit of a pain to pick stuff up with the physgun, but does anybody know what folder it is that i have to remove to stop this effect? Thanks - And keep up the good work!

  28. Post #628

    September 2011
    23 Posts
    Can anybody help? This has left my game unplayable because when i shoot through a guns sight it doesn't even come close to the crosshair
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  29. Post #629
    Hornetnest's Avatar
    September 2010
    13 Posts
    Can anybody help? This has left my game unplayable because when i shoot through a guns sight it doesn't even come close to the crosshair
    Go to you Addons Folder, and delete WAC Sweps, there's not much to it. Also, Today's the one year Anniversary since I've uploaded the original Hughes 500D, yay.

  30. Post #630
    derpybone's Avatar
    April 2011
    38 Posts
    i did all the steps and it spawns the heli but it dosent have the propellers and wont let me inside i keep geting errors does anyone have the same error

  31. Post #631
    Dennab
    October 2011
    20 Posts
    That's most likely not the first error you receive. It's caused if WAC doesn't load probably.
    So...How fix?

  32. Post #632
    Mr. Rogue Ace's Avatar
    September 2011
    10 Posts
    So...How fix?
    Find them in the Toybox.... Spawn from there

  33. Post #633
    Gold Member
    WeltEnSTurm's Avatar
    December 2007
    1,880 Posts
    or just update with svn

  34. Post #634
    Dennab
    October 2011
    20 Posts
    or just update with svn
    Find them in the Toybox.... Spawn from there
    Done both, diint work.

    It appears the WAC Menus dont show up in my menu, nor do the SWEPS show up in my entities list

    I am a HUGE fan of WAC, i already sent you a PM WeltEnSTurm. Please please PLEASE, i NEEDDZ help with this!! :D

    I am no noob to mod installation, i amm 85% sure I did everything right. PLZ HLP!

    Edited:

    i did all the steps and it spawns the heli but it dosent have the propellers and wont let me inside i keep geting errors does anyone have the same error
    This too.

  35. Post #635
    _WEEGEE_'s Avatar
    September 2010
    413 Posts
    Done both, diint work.

    It appears the WAC Menus dont show up in my menu, nor do the SWEPS show up in my entities list

    I am a HUGE fan of WAC, i already sent you a PM WeltEnSTurm. Please please PLEASE, i NEEDDZ help with this!! :D

    I am no noob to mod installation, i amm 85% sure I did everything right. PLZ HLP!

    Edited:


    This too.
    First, stop using shorthand on message boards. It's understandable when one needs to get a message out from a fast-paced game, but you should really take your time when on forums.

    Now on to your issue. This is most likely caused by a conflicting addon. We can't tell you what the exact problem is because almost every Garry's Mod setup is different from the last. For example, I had to delete my PC mod because of its conflict with SmartSnap. Think carefully of what you installed recently, and if it might conflict. That's all I can tell you at this point.

  36. Post #636
    Dennab
    October 2011
    20 Posts
    First, stop using shorthand on message boards. It's understandable when one needs to get a message out from a fast-paced game, but you should really take your time when on forums.

    Now on to your issue. This is most likely caused by a conflicting addon. We can't tell you what the exact problem is because almost every Garry's Mod setup is different from the last. For example, I had to delete my PC mod because of its conflict with SmartSnap. Think carefully of what you installed recently, and if it might conflict. That's all I can tell you at this point.
    Thanks for the help, as it turned out, i had a corrupt copy of SVNTortise. so the problem is all fixed up now. Tortise would skip files, and therefore the game was coming up with null graph nodes for very important things [the codes that makes the WAC helicopters helicopters and not just props, and such importants]. Its all fixed now, and i have to say, the SWEPS and such, i LOVE em!

  37. Post #637
    derpybone's Avatar
    April 2011
    38 Posts
    ok thanks

  38. Post #638
    _WEEGEE_'s Avatar
    September 2010
    413 Posts
    Okay, first of all, bump.
    Second, I have some raw models and textures (.rs and .dds) as well as sounds for some World War I aircraft. Welt, I was thinking maybe you could do something with it. I can give you a pack of goodies for an Airco DH2. It has textures for both American and British air forces. PM me or something. :3

    Also, the RGAF is proud to host your helis (which have been admin-enabled) at 208.115.196.236:27015.

  39. Post #639
    Gold Member
    WeltEnSTurm's Avatar
    December 2007
    1,880 Posts
    I don't work much on anything for GMod lately. :(
    But maybe there are other people who'd like to do it, I don't know.
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  40. Post #640
    _WEEGEE_'s Avatar
    September 2010
    413 Posts
    I don't work much on anything for GMod lately. :(
    But maybe there are other people who'd like to do it, I don't know.
    Damn, okay. You're still welcome to come to the server anytime.