1. Post #81
    Gold Member
    Sodisna's Avatar
    May 2007
    2,943 Posts
    It worked in the GarrysMod Beta SVN. Well Whatever, it awesome map.
    Although, I would like to see crumbling buildings. If you can make one of the buildings a prefab, I wouldn't mind doing it for you.=E

  2. Post #82
    Morphus's Avatar
    May 2008
    907 Posts
    nice avatar mate
    You too.
    Has anyone had any luck hosting this map on a server yet?
    Been looking for hours.

  3. Post #83
    Sergeant Turtle's Avatar
    September 2009
    1,444 Posts
    Haven't found the bunker yet

  4. Post #84
    Gold Member
    Hazrd24's Avatar
    December 2007
    2,048 Posts
    Just saying this map has low edicts, if you know how to make scripts you should make one that deletes most of the physical props

  5. Post #85
    masterlemons's Avatar
    November 2009
    86 Posts
    Omagawd. This may just be the best map ever made. However, I dont have ep.1, and while this map downloads, I'd like to know how many errors I'll get. If it's a really noticeable amount, this will be the reason I buy episode 1.

  6. Post #86
    Capsup's Avatar
    April 2007
    822 Posts
    Yeah, it's not possible to host the map on a server as of yet.

  7. Post #87
    King of the Oil Refinery
    Tobba's Avatar
    December 2008
    6,227 Posts
    it is, if dont want it to be a build server, heres a quicky script. making a proper one later.

    local DontTouch = {
    "models/props_wasteland/controlroom_desk001a.mdl",
    "models/props_lab/reciever01b.mdl",
    "models/props_lab/reciever01a.mdl",
    "models/props_wasteland/controlroom_filecabinet002a.mdl",
    "models/props_wasteland/controlroom_filecabinet001a.mdl"
    }
    hook.Add("InitPostEntity", "RemoveApocProps", function()
    	if game.GetMap():lower() == "gm_apocalypse" then
    		Msg"Removing gm_apocalypse props!\n"
    		for k, v in pairs(ents.FindByClass"prop_physics") do
    			if !table.HasValue(DontTouch, v:GetModel()) then
    				v:Remove()
    			end
    		end
    	end
    end)

    Untested, put in lua/autprun/server/ApocProps.lua (create it)

    This is if you wanna use it on a server
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  8. Post #88
    Larry's Mod's Avatar
    June 2010
    52 Posts
    Infusiongaming.net's new vegas server is using it soon. I made a suggestion on how things should be layed out on the map.

  9. Post #89
    King of the Oil Refinery
    Tobba's Avatar
    December 2008
    6,227 Posts
    My server is gonna use it too when the gamemode for it is done

  10. Post #90
    Capsup's Avatar
    April 2007
    822 Posts
    it is, if dont want it to be a build server, heres a quicky script. making a proper one later.

    local DontTouch = {
    "models/props_wasteland/controlroom_desk001a.mdl",
    "models/props_lab/reciever01b.mdl",
    "models/props_lab/reciever01a.mdl",
    "models/props_wasteland/controlroom_filecabinet002a.mdl",
    "models/props_wasteland/controlroom_filecabinet001a.mdl"
    }
    hook.Add("InitPostEntity", "RemoveApocProps", function()
    	if game.GetMap():lower() == "gm_apocalypse" then
    		Msg"Removing gm_apocalypse props!\n"
    		for k, v in pairs(ents.FindByClass"prop_physics") do
    			if !table.HasValue(DontTouch, v:GetModel()) then
    				v:Remove()
    			end
    		end
    	end
    end)

    Untested, put in lua/autprun/server/ApocProps.lua (create it)

    This is if you wanna use it on a server
    This didn't help me. My server on sandbox crashes with the error: "ED_ALLOC: no free edicts"

  11. Post #91
    King of the Oil Refinery
    Tobba's Avatar
    December 2008
    6,227 Posts
    What error are you getting in the first place? (if your crashing)

  12. Post #92
    Gold Member
    Hazrd24's Avatar
    December 2007
    2,048 Posts
    I will make a version with less entities for servers

    Lowering the player count to a low number right now is the only thing you can do for servers to work right now

  13. Post #93
    Capsup's Avatar
    April 2007
    822 Posts
    "ED_ALLOC: no free edicts"

    And that's the server crashing when trying to load the map, doesn't even make it past there.

  14. Post #94
    Gold Member
    Sodisna's Avatar
    May 2007
    2,943 Posts
    "ED_ALLOC: no free edicts"
    When I shot a rapid firing swep.

  15. Post #95
    Capsup's Avatar
    April 2007
    822 Posts
    Lowering the max players gets it to work. The server will run atleast, at 10 players.

  16. Post #96
    Gold Member
    dumbfox's Avatar
    October 2008
    944 Posts
    Found the number 13 scrawled on a wall in the main bunker, any meaning in that?

  17. Post #97
    Diet Taco's Avatar
    February 2010
    204 Posts
    Found the number 13 scrawled on a wall in the main bunker, any meaning in that?
    There are various numbers in all kinds of buildings... Perhaps the coordinates for the Easter Egg? (Who knows.)

  18. Post #98
    Capsup's Avatar
    April 2007
    822 Posts
    Also, I have a server running @ 212.99.230.70:27025 if anybody wants to explore it with others.

  19. Post #99
    Slemo's Avatar
    November 2008
    239 Posts
    How the hell can you run a server. My server keeps timing out when I run the map, what do?

  20. Post #100
    Gold Member
    Sean C's Avatar
    April 2007
    2,092 Posts
    Fucking A+ work man. I've checked the thread from time to time but always had that worry this map would never see the light of day.

    I will proceed to shower you with and

    Arts n' Hearts

  21. Post #101
    Morphus's Avatar
    May 2008
    907 Posts
    How the hell can you run a server. My server keeps timing out when I run the map, what do?
    I will make a version with less entities for servers

  22. Post #102
    Axiom :D's Avatar
    July 2010
    1,456 Posts
    It won't run on servers with huge model packs ect.
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  23. Post #103
    Stolt Svensk
    KillerTele's Avatar
    June 2008
    9,091 Posts
    The map keeps locking up for me...

  24. Post #104
    Gold Member
    Firegod522's Avatar
    March 2008
    11,582 Posts
    Everyone having issues with performance, try lowering your settings.
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  25. Post #105
    Stolt Svensk
    KillerTele's Avatar
    June 2008
    9,091 Posts
    Alright, I'll try that.

    It's running at about 120 fps, then it just freezes.

  26. Post #106
    Gold Member
    Hazrd24's Avatar
    December 2007
    2,048 Posts
    All right the new version for servers can set up a 64 player server without crashing, hopefully I can get it out by tonight

    And I have no clue whats causing it to freeze up killertele
    Hasn't happened to me or my beta testers

  27. Post #107
    Killer199326's Avatar
    July 2007
    35 Posts
    I'm loving all the little secrets. I've been painting hunting for a while and have only been able to find one. :(

  28. Post #108
    Axiom :D's Avatar
    July 2010
    1,456 Posts
    All right the new version for servers can set up a 64 player server without crashing, hopefully I can get it out by tonight

    And I have no clue whats causing it to freeze up killertele
    Hasn't happened to me or my beta testers
    what about 128?
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  29. Post #109
    Itzutak's Avatar
    July 2010
    128 Posts
    Wow, this map fucking sucks so bad.

    Just kidding.
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  30. Post #110
    Axiom :D's Avatar
    July 2010
    1,456 Posts
    Wow, this map fucking sucks so bad.

    Just kidding.

    Get the fuck out. You said it. No going back.
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  31. Post #111
    pac100's Avatar
    November 2007
    8 Posts
    Seems to be a huge open map which can't support many players at the moment and even if it did support more players it seems like it would still mostly be wasted space.
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  32. Post #112
    Gold Member
    thejjokerr's Avatar
    December 2007
    2,140 Posts
    Seems to be a huge open map which can't support many players at the moment and even if it did support more players it seems like it would still mostly be wasted space.
    It's a nice, big and realistic map. It's perfect for Apocalyptic RP gamemodes or machinima's.

    Get a better server if your server can't handle it.

  33. Post #113
    Ninjarooster's Avatar
    March 2010
    2,900 Posts
    All right the new version for servers can set up a 64 player server without crashing, hopefully I can get it out by tonight

    And I have no clue whats causing it to freeze up killertele
    Hasn't happened to me or my beta testers
    I think it's some sort of texture in the map, because it only seems to freeze up if I'm looking in a certain direction. It stutters for a couple seconds, then it freezes and I get something about "lack of memory, hl2.exe cannot run.

    I hope this helps, I really want to play this map.



    Edit: It seems it's definetly a texture or object in the map. It could also me be running too fast (could the game not be able to load all of the map?).

    Here is the error message


  34. Post #114
    Gold Member
    Gorm's Avatar
    September 2009
    2,598 Posts
    Common error message.

    Its a issue with XP.

  35. Post #115
    ElectricSquid's Avatar
    January 2010
    5,318 Posts
    It came out sooner than I expected... :D

    Do the different areas have different color correction? I can't see it for myself right now.

  36. Post #116
    Gold Member
    Hazrd24's Avatar
    December 2007
    2,048 Posts
    I think it's some sort of texture in the map, because it only seems to freeze up if I'm looking in a certain direction. It stutters for a couple seconds, then it freezes and I get something about "lack of memory, hl2.exe cannot run.

    I hope this helps, I really want to play this map.



    Edit: It seems it's definetly a texture or object in the map. It could also me be running too fast (could the game not be able to load all of the map?).

    Here is the error message

    I have that in console it's just saying that I have a blend texture on a brush and not on a displacement, it shouldn't crash the game

  37. Post #117
    Private Zoglow's Avatar
    February 2010
    260 Posts
    I think I'm gonna buy the EPs just because of this map :3: Awesome

  38. Post #118
    Gold Member
    OutLawed Blade's Avatar
    July 2009
    1,169 Posts
    +.+ ohhhhhh myyyyyy gooooooood. Thank you!!!!!!
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  39. Post #119
    Itzutak's Avatar
    July 2010
    128 Posts
    Map is huge. Alot of secrets waiting to be found. :D

  40. Post #120
    Axiom :D's Avatar
    July 2010
    1,456 Posts
    Hhnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn nnnnnggggg This map is not final!! Needs to be rebuilt without -keepstalezip and without -onlyents