1. Post #241
    TF2_Abuse's Avatar
    April 2010
    41 Posts
    Okay, I keep getting told I am entering the wrong password, when I know I'm typing the right password. I'm running Windows 7 with Comodo Internet Security. Have any ideas as to what I'm doing wrong?

  2. Post #242
    Quality Poster
    johan_sm's Avatar
    August 2010
    8,469 Posts
    Okay, I keep getting told I am entering the wrong password, when I know I'm typing the right password. I'm running Windows 7 with Comodo Internet Security. Have any ideas as to what I'm doing wrong?
    Is steamguard off on your account?

  3. Post #243

    April 2011
    1 Posts
    Created a new account just to say:

    Thank you for giving me steam chat at work.
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  4. Post #244
    wlzshroom's Avatar
    July 2010
    3,786 Posts
    Created a new account just to say:

    Thank you for giving me steam chat at work.
    best 11er post
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  5. Post #245
    Slight bug. Dunno if you can really do much about it.


  6. Post #246
    Gold Member
    VoiDeD's Avatar
    August 2005
    840 Posts
    Slight bug. Dunno if you can really do much about it.

    Noted, it'll be fixed for the next release.

    As for when that will be, I need to sit down and think about what important features Vapor still needs.

    I welcome suggestions, even if someone has mentioned it before. Makes it easier to gauge how much a feature is wanted.

  7. Post #247
    Well, that debug logging is still a good idea, just have it stick logs in the document folder after the program is shut down or add a save button. *Shrug*

    Can you make the window flash in the taskbar when you receive a message? Or does it already do that but I just have yet another issue myself?

  8. Post #248
    bbgamer360's Avatar
    March 2011
    204 Posts
    Vapor is a pretty awesome app, however, in Ubuntu 10.10 the interface is VERY glitchy/laggy compared to Steam/Windows, and it's terrible to use. Is there any way to make it better?

  9. Post #249
    Vapor is a pretty awesome app, however, in Ubuntu 10.10 the interface is VERY glitchy/laggy compared to Steam/Windows, and it's terrible to use. Is there any way to make it better?
    Screenshots/video?

    Edited:

    Slight bug. Dunno if you can really do much about it.

    i'm famous now!
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  10. Post #250
    Penis Architect
    Paul-Simon's Avatar
    November 2008
    15,042 Posts
    A mirror for this would be great, as the original download link appears to be broken.
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  11. Post #251
    Free Gameservers
    darksoul69's Avatar
    August 2006
    3,483 Posts
    Is steamguard off on your account?
    Doesn't matter. It popped up asking me for the code and I put in the one I got in my email - works fine. Vapor 1.0 is compatible with that.

  12. Post #252
    Gold Member
    Intoxicated Spy's Avatar
    September 2009
    8,583 Posts
    Can someone port vapor to a Android? or something, the source seems to be missing.
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  13. Post #253
    bbgamer360's Avatar
    March 2011
    204 Posts
    Screenshots/video?
    Here's a video:


    It's nothing too serious, but it's pretty horrible to look at when scrolling down your list.

  14. Post #254
    Gold Member
    jaybuz's Avatar
    May 2006
    5,328 Posts
    Why don't you use GTK+. Then it would be compatible(no glitchness) with every OS.
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  15. Post #255
    Gold Member
    LuaStoned's Avatar
    September 2007
    1,296 Posts
    Erm.. if your connection drops (and reconnects) vapor just freezes (it doesn't reconnect like steam or w/e)

  16. Post #256
    Gold Member
    Buck.'s Avatar
    February 2007
    3,918 Posts
    Is it possible to port it as a blackberry torch app?
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  17. Post #257
    Uploaded the latest version of Vapor (version 1.0.4114.465) since their sites are down.
    http://dl.dropbox.com/u/1439918/Vapor.rar

    When I downloaded this I removed the readme and other useless text files, so forgive me.
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  18. Post #258
    asherkin's Avatar
    October 2009
    40 Posts
    Uploaded the latest version of Vapor (version 1.0.4114.465) since their sites are down.
    Had a bit of a disaster setting up native IPv6 :3
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  19. Post #259
    Gold Member
    benjgvps's Avatar
    June 2008
    7,316 Posts
    Is it possible to port it as a blackberry torch app?
    It's written in C#, so the code would need to be converted into the old, deprecated version of J2ME that RIM uses (Easier said than done). From what I've heard, BlackBerry development is a pain in the ass, which is why companies like the people who develop Skyfire never complete their ports or release buggy ports of their applications. Personally, I traded in my Bold 9000 a week ago for a Samsung Spica (Android) because I'm sick and tired of the terrible application support.

  20. Post #260
    Android and iOS all the way. People still use BlackBerry's?

  21. Post #261
    I wasted a dollar on a stupid title.
    nikomo's Avatar
    September 2007
    19,266 Posts
    I was using Symbian S60v3 up until.. Tuesday?
    Seriously? I've only had the Blade since Tuesday?

    Huh.

    Anyways, my dad's still using some generic Samsung piece of shit dumbphone and my mother's going between her dumbphone and the phone I used before my Blade.

  22. Post #262

    May 2011
    3 Posts
    Grabbed the app and had a look at it; compiled fine, but trying to log in causes it to fail with an ErrorGetSalt and an exception with the message "GetSalt threw an exception while reading the salt."

    Stepping through the code, it's getting the external IP address back from the server okay, but upon sending the GetSalt ( this.SendCommand( 2, userLen, user, userLen, user ) , line 169 in AuthServerClient.cs) successfully the server seems to abruptly disconnect with no further communication, causing the bit of code that tries to read the salt ( salt1 = Socket.Reader.ReadUInt32(); line 179 in the same file) to throw an exception.

    You can grab a wireshark log from here:
    http://www.prolapsoft.com/old/vapor-wireshark-log.pcap

    My suspicion is that the parameter list for the GetSalt isn't correct... I tried reshuffling it about and got the exact same error no matter what I did.

    Edit: oh yeah, considered replacing the "magic numbers" for command numbers with enums? Might make the code a bit easier to read.
    And also, I spotted a couple of instances where you try to get the length of a string by going stringName.Length. While it only matters if you're sending Unicode text, it's still a very good idea to get the string length via Encoding.ASCII.GetByteCount(stringName) (or whatever encoding you're using).
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  23. Post #263
    Gold Member
    LuaStoned's Avatar
    September 2007
    1,296 Posts
    Since you asked for suggestions, here you go:

    - Add a beep (use steam's beep file) when you receive a message and the window isn't in focus. (I never realize that someone writes me...)
    - If you resize the window, keep that size after restart (please).
    - Make one window with chat tabs (idk how hard that would be though...)

  24. Post #264
    Gold Member
    VoiDeD's Avatar
    August 2005
    840 Posts
    Grabbed the app and had a look at it; compiled fine, but trying to log in causes it to fail with an ErrorGetSalt and an exception with the message "GetSalt threw an exception while reading the salt."

    Stepping through the code, it's getting the external IP address back from the server okay, but upon sending the GetSalt ( this.SendCommand( 2, userLen, user, userLen, user ) , line 169 in AuthServerClient.cs) successfully the server seems to abruptly disconnect with no further communication, causing the bit of code that tries to read the salt ( salt1 = Socket.Reader.ReadUInt32(); line 179 in the same file) to throw an exception.

    You can grab a wireshark log from here:
    http://www.prolapsoft.com/old/vapor-wireshark-log.pcap

    My suspicion is that the parameter list for the GetSalt isn't correct... I tried reshuffling it about and got the exact same error no matter what I did.

    Edit: oh yeah, considered replacing the "magic numbers" for command numbers with enums? Might make the code a bit easier to read.
    And also, I spotted a couple of instances where you try to get the length of a string by going stringName.Length. While it only matters if you're sending Unicode text, it's still a very good idea to get the string length via Encoding.ASCII.GetByteCount(stringName) (or whatever encoding you're using).
    Thanks for providing that detailed report! I believe I've pinned it down to an issue in SteamKit's handling of the username which occurred before. Essentially the username needs to be sent completely lowercase, but SteamKit wasn't doing that in some portions of the code.

    I've just commited a change that fixes the issue, hopefully. (I've been down with a pretty rough cold recently, so I hadn't had time earlier)

    Additionally, I've committed your suggestion for using GetByteCount instead of using character length. I welcome any other suggestions and comments you might have.

    You can grab the latest Vapor here: http://dl.dropbox.com/u/99606/Vapor_1.1.rar. This is a temporary location while we sort out some issues with the tracker not accepting file uploads.

    This is also only a minor fix for the GetSalt/RequestIP issues people have been having, I haven't had any time to implement new features. (they'll be in the next version! )
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  25. Post #265
    It's still pretty damn awesome. Thanks for the update.

  26. Post #266

    May 2011
    3 Posts
    Thanks for providing that detailed report! I believe I've pinned it down to an issue in SteamKit's handling of the username which occurred before. Essentially the username needs to be sent completely lowercase, but SteamKit wasn't doing that in some portions of the code.

    I've just commited a change that fixes the issue, hopefully. (I've been down with a pretty rough cold recently, so I hadn't had time earlier)

    Additionally, I've committed your suggestion for using GetByteCount instead of using character length. I welcome any other suggestions and comments you might have.

    You can grab the latest Vapor here: http://dl.dropbox.com/u/99606/Vapor_1.1.rar. This is a temporary location while we sort out some issues with the tracker not accepting file uploads.

    This is also only a minor fix for the GetSalt/RequestIP issues people have been having, I haven't had any time to implement new features. (they'll be in the next version! )
    Fantastic! Really impressed by your prompt fixing of it :D It works fine for me now. Really nice work!

    I've actually been asked to create an app based on the ReSteam library to push Steam notifications from a PHP interface for Respawn LAN, and once that's done others might find it useful too :P. It would be a very roundabout way of doing it, but a system like that could theoretically be used to create a web interface that would allow you to use Steam from any mobile device (given a server to run it on).

  27. Post #267
    Fantastic! Really impressed by your prompt fixing of it :D It works fine for me now. Really nice work!

    I've actually been asked to create an app based on the ReSteam library to push Steam notifications from a PHP interface for Respawn LAN, and once that's done others might find it useful too :P. It would be a very roundabout way of doing it, but a system like that could theoretically be used to create a web interface that would allow you to use Steam from any mobile device (given a server to run it on).
    hey bro i already did that calm down

    Edited:

    well the basic concept of it

  28. Post #268
    Gold Member
    jaybuz's Avatar
    May 2006
    5,328 Posts
    Why don't you put this up on git hub or something so people can contribute easily?
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  29. Post #269

    May 2011
    3 Posts
    hey bro i already did that calm down

    Edited:

    well the basic concept of it
    Sweet, saves me doing it then :P Got a link? :D

    Edit: or did you mean praising him? :P

  30. Post #270
    asherkin's Avatar
    October 2009
    40 Posts
    Why don't you put this up on git hub or something so people can contribute easily?
    Because Voided is allergic to DVCSs.
    Patches can be posted on the issue tracker at http://tracker.limetech.org/projects/steamre/issues/new.
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  31. Post #271
    Gold Member
    Derpmeifter's Avatar
    September 2010
    5,772 Posts
    Is it just me or do clicking links (XP SP3) cause the entire program to freeze for a few seconds?

  32. Post #272
    Sweet, saves me doing it then :P Got a link? :D

    Edit: or did you mean praising him? :P
    it's no where near finished or anything

  33. Post #273
    Gold Member
    DJWulf's Avatar
    May 2008
    583 Posts
    I know this sounds noobish, but could someone help me get this working on Backtrack 5?

  34. Post #274
    Gold Member
    nicatronTg's Avatar
    July 2009
    4,403 Posts
    I know this sounds noobish, but could someone help me get this working on Backtrack 5?
    Why are you using backtrack? If you're not experienced with Linux, then you shouldn't be using Backtrack 5 for your OS.

    Either way, if it's got mono(I don't think so), then just open Konsole and mono the vapor file. If not, then you'll need to compile mono and then use it.
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  35. Post #275

    May 2011
    4 Posts
    I registered just to say that you are a god among men.

    Also, any chance this could get an option to minimize it to the.... hell, what do they call it in linux? Tray? Notification area? Whatever it's called, the thing where all the little icons you aren't using go.

    Or, better yet, any chance of a pidgin plugin? I would be tremendously happy with either of these.

    Also: Even if you're experienced with linux you should not be using backtrack as an actual OS. It's purpose is for pen testing and nothing else, which means it's missing some of the very basic security practices which every other distro has.
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  36. Post #276
    Project Lead, Internet Explorer for Linux
    Dennab
    October 2008
    18,524 Posts
    what do they call it in linux? Tray? Notification area?\.
    KDE calls its widget a System Tray. Dunno what GNOME calls it though.

  37. Post #277
    Soviet_Banter's Avatar
    May 2011
    151 Posts
    KDE calls its widget a System Tray. Dunno what GNOME calls it though.
    It's the same with GNOME

  38. Post #278
    Gold Member
    Baldr 2.0's Avatar
    April 2011
    3,909 Posts
    Tray and Notification area are both correct anyway.

  39. Post #279
    Gold Member
    samwilki's Avatar
    July 2008
    1,176 Posts
    You should put it under SVN so we can get the updated version much easier.
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  40. Post #280
    Gold Member
    VoiDeD's Avatar
    August 2005
    840 Posts
    Okay, time for a small feature update.

    List of features in the newest version of Vapor (1.2) includes:

    [list][*]You can now log onto an alternate account instance. This allows you to be logged into the same account in a maximum of two locations. It makes use of the Console (PS3) logon path, and doesn't require anything except checking "Alternate Logon" in the login screen.
    [*]Added window flashing upon receiving a message. This is only implemented when running on windows, as I'm not quite sure how to achieve this using Mono without redesigning the whole UI to use something like Gtk#.[*]Added tray icon. When closing the main friends window, Vapor will now minimize to the tray. (I'm not entirely sure how this is supported with Mono, so I guess I'll test it eventually.[*]Added a context menu item for opening a user's profile in your default browser. You can also double click the avatar or name of someone in the chat window. (it's similar to how this works in Steam)[/list]
    And I believe that sums it up.

    You can grab it here: http://tracker.limetech.org/projects/steamre/files
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