1. Post #3041
    Gold Member
    WeltEnSTurm's Avatar
    December 2007
    1,778 Posts
    Does anyone remember my stargate reskin?

    I can't find it anymore, and I would like it back :c
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  2. Post #3042
    remy561's Avatar
    January 2011
    229 Posts
    True story bro, me same :D
    And me too.
    "Wow stargates in a game, that will be cool!"
    And then I ended up in Avon's server, where I learned a lot about gmod.
    Good times!

    Edited:

    @Madman07 Where you also playing in that server? I remember a Madman with a black coloured base with a stargate in it.

  3. Post #3043
    I like Ponies!!!
    Madman07's Avatar
    January 2010
    2,254 Posts
    I played some time with cracked gmod. Then i bought legal one as i had problems wth avon pack. Later, I ended with "Wtf, there's no railgun? I will make one!" And preety much CAP started like that.
    I play online one day in a year :D But recently Im playing here: 109.169.29.211:27015
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  4. Post #3044
    Iziraider's Avatar
    August 2009
    1,364 Posts
    ....Later, I ended with "Wtf, there's no railgun? I will make one!" And preety much CAP started like that.
    Funny, I started because votekick left.

  5. Post #3045

    October 2011
    3 Posts
    Please help im having this issue where when i try to download the svn it sometimes downloads a file or 2 but it says the svn has been locked.

  6. Post #3046

    March 2012
    29 Posts
    I'm having trouble with stargates, if i spawn a stargate on a map then save it the stargate won't dial, the dhd will light up but nothing will happen, if i was dialing a pre-spawned stargate from a spawned stargate the prespawned will be called and will open but spawned won't, is there a updateor something to fix this bug?

  7. Post #3047
    Link320's Avatar
    February 2009
    132 Posts
    @DJ Goo & Gmod 101
    Both your problems will most likely be solved by downloading the Stargate Carter Addon Pack instead, which contains all the content from aVoN's pack (this) and more, all in (mostly) working order.

    Also while I'm here I'd like to thank aVoN for creating this addon, seeing as it is what has kept me playing gmod, and made me start watching Stargate in the first place - which I went on to become a die-hard fan of. So once again, my heartfelt thanks to you and the other contributors.
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  8. Post #3048

    March 2012
    29 Posts
    Yes, thanks aVoN your addon is what made me play gmod and keeps me playing it
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  9. Post #3049

    March 2012
    29 Posts
    @Link320
    I have Mckay's stargate pack and aVoN's stargate pack, would that cause the problem?

  10. Post #3050
    I like Ponies!!!
    Madman07's Avatar
    January 2010
    2,254 Posts
    As long as you've got also Carter Pack, then yes.

  11. Post #3051

    March 2012
    29 Posts
    The stargates work when i spawn them onto a map, but if i spawn and save then load the save i get the bug

  12. Post #3052
    Bandik's Avatar
    January 2012
    42 Posts
    The stargates work when i spawn them onto a map, but if i spawn and save then load the save i get the bug
    u cant just save stargates, u need to generate your own gatespawner file by ether writing command stargate_creategatespawner_file in console or press the create gatespawner button in convar if u got CAP. then u need to load the map with the gatespawner file in place

  13. Post #3053

    March 2012
    29 Posts
    u cant just save stargates, u need to generate your own gatespawner file by ether writing command stargate_creategatespawner_file in console or press the create gatespawner button in convar if u got CAP. then u need to load the map with the gatespawner file in place
    is that how it works with maps?
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  14. Post #3054
    Bandik's Avatar
    January 2012
    42 Posts
    is that how it works with maps?
    OMFG that is such a unnecessary question
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  15. Post #3055
    kernalk's Avatar
    November 2009
    78 Posts
    is that how it works with maps?
    The save function in Garrysmod should basically never be used. For maps that are already known by CAP there is a gatespawner file (in either garrysmod\addons\cap\data\stargate\gatespawner_map s or gatespawner_group_maps) that defines the preexisting gates, rings, ramps, etc. Other maps sometimes come with gatespawner files and there are packs of them available on garrysmod.org to download, though some of those may not work as the gatespawner file format was changed recently in CAP.

    There is an option to make your own gatespawner file either through the console or through the CAP config menu, and if you follow the instructions for that the next time you load the map everything to do with CAP that you have saved will automatically reload

  16. Post #3056

    March 2012
    29 Posts
    @DJ Goo & Gmod 101
    Both your problems will most likely be solved by downloading the Stargate Carter Addon Pack instead, which contains all the content from aVoN's pack (this) and more, all in (mostly) working order.

    Also while I'm here I'd like to thank aVoN for creating this addon, seeing as it is what has kept me playing gmod, and made me start watching Stargate in the first place - which I went on to become a die-hard fan of. So once again, my heartfelt thanks to you and the other contributors.
    I've got the Stargate Carter Addon Pack, but still have the same problem with stargates

  17. Post #3057
    Lantian's Avatar
    July 2009
    614 Posts
    I've got the Stargate Carter Addon Pack, but still have the same problem with stargates
    if you have cap remove this mod

  18. Post #3058

    March 2012
    29 Posts
    It says: ld 'Sounds' (a nil value)
    [addons\cap\lua\entities\stargate_atlantis\modules\ dialling.lua:516] attempt to index field 'Sounds' (a nil value) when i try to dial, then this: [addons\cap\lua\entities\stargate_base\modules\even ts.lua:108] attempt to get length of field 'DialledA when trying to open a stargate, it only happens when i save with spawned stargates then load the save, the spawned dhds light up but stargates don't open only pre-spawned open

  19. Post #3059
    Iziraider's Avatar
    August 2009
    1,364 Posts
    Saving a game messes up entities. Use adv. duplicator to save anything you make. It can be respawned later in the same place you saved it in.
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  20. Post #3060

    March 2012
    29 Posts
    Ok, thanks

    Edited:

    Is there a patch or something that'll fix it?
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  21. Post #3061
    Iziraider's Avatar
    August 2009
    1,364 Posts
    Ok, thanks

    Edited:

    Is there a patch or something that'll fix it?
    No, there isn't. Use the advanced duplicator instead.
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  22. Post #3062

    March 2012
    29 Posts
    Ok then

  23. Post #3063
    Gold Member
    mitterdoo's Avatar
    June 2009
    571 Posts
    Yus! I have gotten Stargate back into my GMod! But now there's a problem. Every time the SG1 gate starts dialing, it doesn't play the rolling sound. Help? Sorry for being late if I am
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  24. Post #3064

    January 2012
    1 Posts
    Hi there! I am having some problems with this pack.The shield bubble appears to have the pink and black square texture on top of the real one, also the bubble does not show up when hit and i get an error. Also the Zat gun effect when hitting objects is like that as well. Am i missing some textures? I downloaded the latest version from SVN.
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  25. Post #3065

    April 2012
    2 Posts
    Hi!

    Although I have been having fun with this mod and all.


    The addon keeps bringing up stuff like there is a new version of carters pack when i updated it on the same day.
    Also the ZPM's don't have texture.
    And stationary weapons don't work...
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  26. Post #3066
    Gold Member
    Boba Fett's Avatar
    July 2010
    2,043 Posts
    Hi!

    Although I have been having fun with this mod and all.

    The addon keeps bringing up stuff like there is a new version of carters pack when i updated it on the same day.
    Also the ZPM's don't have texture.
    And stationary weapons don't work...
    You're at the wrong thread: http://www.facepunch.com/showthread.php?t=1162629
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  27. Post #3067

    July 2012
    7 Posts
    the download link is broken, please please re-up it :D

  28. Post #3068
    darkness215's Avatar
    August 2010
    12 Posts
    Stargates confuse me

  29. Post #3069

    July 2012
    42 Posts
    I got proposition of making KINO but I decided to not making it. But it can be really easy. Even i had an idea of displaying pictures - on some KINO SWEP :) Currently I'm working on AG-3 satellites - they are awesome :D
    Man u made cap....
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  30. Post #3070
    I like Ponies!!!
    Madman07's Avatar
    January 2010
    2,254 Posts
    Dudes, what's the point of posting shit in wrong thread and bringing back words I said 2-3 years ago??
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  31. Post #3071
    Skystunt's Avatar
    May 2008
    62 Posts
    Does this mod still exists?
    Can i find it somewhere ?

  32. Post #3072
    Gold Member
    Boba Fett's Avatar
    July 2010
    2,043 Posts
    Does this mod still exists?
    Can i find it somewhere ?
    You might just want to look here: http://facepunch.com/showthread.php?t=1250181

  33. Post #3073
    Skystunt's Avatar
    May 2008
    62 Posts
    Thank you sir !

  34. Post #3074

    August 2013
    2 Posts
    This sucks with request a login!
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