Hi everyone !
have a look on the github !
HOW TO INSTALL :
1st put the zip in your gmod addons folder
then choose extract to Realistic-Colonies\
or use gmod workshop.
This Mod lets you create your own colony of headcrabs and Antlions! :3. Simply spawn a Headcrab or Antlion egg (Or If you're a lazy spawn a Headcrab or Antlion) from the Entites tab, and you'll have your own colony. Of course, don't forget to feed them or you'll have a load of corpses lying around - and you don't want that now do you.
Melon and meat are food. Meat disapear after a certain time. Melon become tree, and these tree are spawning melon.
The aim is to have a strong colony to fight one other colony (if you are 2 player or more), or just to have fun with npc.
Genetic is incoming to make this addon way better :D ! (2.0 or 2.1)
Note : You have a weapon to control your npc :). (WIP)
It's recommanded to use AI noded map (gm_construct is fine).
Here is some (HD) video :
- a small video (V1.9.4b) :
- a how to use video (V1.9.4f) :
[release]Current version is 2.0 (soon)[/release]
-> Download link <-
waiting for the update
Multi upload soon.
We have a github here : https://github.com/wamilou/Realistic-Colonies/
-> General and Useful ConVars <-
-> Optimisation managing (1.9.4b or higher) <-
* rc_printevents - When set to 0 it won't print "Headcrab X died".
* rc_spreadthelove - When set to 1 they won't attack anymore.
* rc_remove - When set to 1 all realistic colonies are cleaning themself.
If set to 0 play with the addons ;D
-> Healing food (1.9.4c or higher and < 2.0 ) <-
* rc_time X - timer in second for living stuff
* rc_planttime X - timer in second for tree and melon stuff
-> Gui radius (1.9.4d or higher) <-
* rc_antlion_healing (recommended 0.25 to 3 default 1) Change healing.
* rc_headcrab_healing (recommended 0.25 to 3 default 1) Change healing.
-> Game content (1.9.5 or higher) <-
* rc_view (recommended 256 to 2048 default 768) a biggest radius allow you to see R-colonies thing farther
* rc_speed (recommended 0.5 to 2 default 1) if you want to increase / decrease the speed of this addons
* rc_gamemode (0 or 1 default 0) if you want to test the gamemode thing (be aware it's just a test)
- The Surfer (working on entities and entities related thing)
- Wamilou (since 1.9.3 working on gamemode part)
- Steam group : http://steamcommunity.com/groups/realistic-colonies
- A gamemode working
- Ported to gmod 13
- Fixing a lot of thing
- And more and more secret things ...
- addons work better and lag less
- all convar use rc not co anymore.
--internal change :
-Rc_api as more stuff than before
-self.lion and self.crab now become self.npc allowing us to add more stuff easier
--stuff added :
-rc_speed (alow you to change speed of game age and hunger and other stuff)
Added new age engine so it's compatible with rc_speed
-Food searching stuff :
fully working and bug less search food system
all search radius is now in only 1 value : rc_searchrad
- changed some convar so the game is better
- full zombie stuff that work
- Realistic colonies control gun
- Realistic colonies gamemode (rc_gamemode 1 to enable it)
- trying to add some thing so prop protection work better (seems to failed or prop protection not working as it should)
--Bug fixed :
-does not show negate hp like 'health : -52' showing 'health : dead'
-all plant bug fixed
-all egg bug fixed
- Changed all Convar & Entities name.
- New render stuff.
- All knowed bug fixed.
- Changed some Convar so that headcrab can't lay egg without eating.
- optimized hunger stuff.
- fixed a bug :P.
- Reworked Search food system:
- Once again less laggy !
- And even better than before !
- Added the first Client side Convar "rc_view" to change max distance view of RC thing
- Improved Gui : You can now check your npc health !
- New food search system. Npc do never stuck themself and the new code is really less laggy (take less calcul)
- New food thing : When Rc npcs eats thing they earn health.
- New related conVar :
* rc_antlion_healing (recommended 0.25 to 3 basicly at 1) Biggest this number is the more antlion will get health when eating
* rc_headcrab_healing (recommended 0.25 to 3 basicly at 1) Biggest this number is the more headcrab will get health when eating
- fixed a wrong value about headcrab mature time.
- No more zombie spawned in headcrab group.
- Added max hunger can be changed with :
* rc_headcrab_mhunger X - Too set up when headcrab they die of hunger basicly at 100.
* rc_antlion_mhunger X - Too set up when antlion they die of hunger basicly at 125.
- AI they will kill each other if too hungry NOW BASED OF CURRENT >MAXHUNGER< (hunger limit).
- LAG MANAGING THING
* rc_time X - time in second beetween execute again all 'living thing' (recommanded 0.5 to 3 basicly at 1 (a big number reduce calcul))
* rc_planttime X - time in second beetween execute again all 'food thing' (recommanded 1 to 5basicly at 2 (a big number reduce calcul)
- Bug free
- AI they will kill each other if too hungry (now apply to antlion)
- MAIN LAG FIXED (does not lag anymore !).
- GUI the position of the name changed (different pos for different NPC).
- changed some name and added a secret one (related to big news).
- AI : they will kill eachother if they are to hungry (also if hunger>85)
- Optimised : This addons was not laggy but I rewrited some part of the code. This addons does at least 1.5* less calcul !
- Balanced : There is more chance that a Zombie spawn from an headcrab’s egg.
- Headcrab can lay 2 eggs ! (random :P)
- Added a secret name. Muahahahh.
- Fixed the ERROR model that you was able to see when entity just spawned.
-Always show name and hunger of colonies Npc.
-Wamilou joined the coding
-fixed a bug.
-optimised a thing.
-added funny names XD !
-changed 2 tree's name.
-Fixed bug related to gmod update
-changed con_vars name.
-added co_remove (if on remove all colonies thing if off just play like before ;D)
-changged some convar data.
-1 bug detected since V1.7 : antlion/ headcrab sometimes are trapped in tree
-Secret meat update (not really secret)
-change some cvar :D (some limit are awfully bad)
--can be spawned like melon
--spawn when npc die in a war(only)
--Meat auto remove when too old
-Balancing (changing cvar)
- Tree can't fall
- Egg are now killable with any damage like melon
- removed combine/rebel
- Headcrab egg and spawn can spawn 1 zombie (balancing)
- Bug fix
- and some other thing
-Changed limit and small things
-added combine and citizen
-it took me 2 hours
-100% working !
-New limit !
-100% Working !
-no more fast headcrab who auto kill on melon !
-no more combine and rebel (useless)!
-gmod update bug fixed !
-New limit !
-some bug fixed!
-plant limit fixed!
-plant limit added (BUGGY AS HELL)!
-added all other tree
-added big tree
-Added Combine Rebel.
-Don't need C:SS any more
IMPORTANT NOTE : If you get any type of lua error related to this addons, say it ! It'll help us fixing it.