What is this, I've never heard of it
Haven & Hearth is a MMORPG (Massive Multiplayer Online Roleplaying Game) set in a fictional world loosely inspired by Slavic and Germanic myth and legend. The game sets itself apart from other games in the genre in its aim to provide players with an interactive, affectable and mutable game world, which can be permanently and fundamentally changed and affected through actions undertaken by the players. Our fundamental goal with Haven & Hearth is to create a game in which player choices have permanent and/or lasting effects and, thus, providing said players with a meaningful and fun gaming experience.
Players start the game surrounded by a vast and somewhat unforgiving wilderness, with only the most basic tools of survival at their disposal. The use of fire is a thematic focal point of the game's mythos, and an early and important task will be the simple lighting of one. As the first hearth fires disperse the darkness of the surrounding wilderness, more pressing questions will present themselves to the players: Who are they? Where are they? And, most importantly, where are they going? From this point on, players will have to blaze trails of their own into the unknown, the wilderness and the future, and explore and affect the world of Haven & Hearth using only their own best judgment and a chipped stone axe
As players progress, they will be able to acquire new skills and abilities, allowing them to perform a variety of tasks—such as the claiming of land, the construction of buildings and the cultivation of crops—each step forward making the basic task of survival somewhat easier. Having progressed far enough, players will, in time, be able to organize themselves into societies, from simple tribes and villages, progressing through republics, nation states and, ultimately, empires.
The game is still in Alpha phase, and it's beign developed by two Swedish university students, Fredrik Tolf and Björn Johannessen.
There is only one server, which has it's world re-set many times. Currently, we are on the fifth world.
First of all, you need to create an account on the Haven & Heart website to start playing. Once you get into the game, there are quite some things that you should know about!
*CRAFTING: H&H boasts an extensive crafting system! You can craft a wide range of items, from Heart Fires to basic survival tools
*FREEDOM: No out of game restraints on player interactions other than what the players themselves decide!
*SKILLBASED: No arbitrary restrictions are placed on your development. Whether choosing to specialize or become a jack of all trades, you are never forced into a single role!
*PERMADEATH: Death has lasting consequences and makes for a completely different atmosphere than most games. People actually care (for better or worse) what happens to them and others!
*TERRAFORMING: Trees disappear forever once used. Grasslands spread from clearcutting. Caves can be tunneled through. Plant crops, trees, grass, pave stone and brick. Most objects are also destructible!
*PERSISTENT: Any buildings or objects you come across were made by another player. Leave a lasting mark on the world!
Creating your character
When you start playing or you die with another character, you will have to create your character from zero, since you will begin as a formless and nameless spirit.
This is the Creation room, where the spirit that represents yourself starts.
There are three ways to exit the character creation room
1) Right click the ladder. It will drop you somewhere in the wilderness
2) Right clock the charter. It will let you select some zones to start from
3) Talk to the man in the upper left angle. By typing in a friend's Heart Secret your Heart Fire will be created besides his.
You can become kin (=friend) with someone by adding them via Heart Secret or by right clicking them and select "make kin". The hearth secret is decided by the player himself.
Hearth Fires? What are those?
An Heart Fire is a fire that represents your spawn point. It has two tonalities :
1) Bright Green means that the owner of the Hearth Fire is logged in
2) White / Pale Green means that the owner of the Hearth Fire is offline
You cannot move your Hearth Fire, hoverwher, you can create a new one with five Branches and A Beautiful Dream. After placing your new Hearth Fire, the old one will become a normal bunch of branches, which can be lighted up with fire for lightning/cooking
In your character menu, under "Personal Beliefs", you will see three items under an image.
Those are items that your ancestors desire, and they will give you Numen Points . Those Numen points can be used for prayers.
For example, 5 Numen Points will allow you to request a loaf of bread from your Ancestors, the quality of which depending on your cooking skills.
When you character dies, you can start fresh or go on the Reincarnation Runestones.
Reincarnating will make the precedent character your ancestor, and allows you to regain some Learning Points.
Learning points are used to acquire and upgrade Skills.
There are two methods of earning experience.
The first is through Discoveries. Nearly every new item that you harvest or craft yourself will reward you with 50LP - for example, rightclicking a nearby tree will open a radial menu. When you pick your first branch, you gain 50LP. You get no experience for branches after the first. Most of your early experience will come from seeing lots of new items for the first time, which is why starting near broadleaf forest can be such a boon.
Since discoveries are a finite resource, the experience earned from them must be spent cautiously. Click the third button at the bottom of your character sheet to go to your Skills page, where you learn new abilities.
The second method for earning experience is through Curiosities, which can be acquired in many ways: crafting, gathering, and even random rewards for various tasks. Open the character sheet and click the second button at the bottom to view your mental inventory. Place a curio here and your character will begin studying it. Once the piechart on the curio has come full circle, it will be consumed and award LP. Note that study time passes for curios regardless of whether your character is logged in or not. Only one of each curio can be studied at any given time.
Learning skills will give your character a broad charter of new abilities. For example, to kill another player you must have the "Murder" skill.
SHP, HHP, MHP
In Haven & Hearth, as I said before, you can't just go and kill another player.
There are two kinds of HP
1) Soft Hit Points/SHP. Treat them as a kind of "shield" for Hard Hit Points, just like DNF's ego. Once these get depleted by any source of damage, you will fall uncouscious for about a minute, and your HHP will take all of the incoming damage. Their maximum value is defined by current HHP
2) Hard Hit Points/HHP. Once these finish, you die. Permanently. If you have SHP left, your character only takes slight HHP damage. When rendered uncounscious, all damage goes towards HHP.
3) Maximum Hit Points/MHP. The maximum limit of HHP.
Killing in the game isn't that obvious as it might seem.
Normally, you can only deplete one's SHP after learning "Rage", indirectly depleting their HHP. Once a character becomes uncouscious, you cannot damage him further, unless he gets back up.
To kill someone this way, it takes a while, because other characters only take slight HHP damage.
To make things faster, you have to learn the skill "Murder", which allow you to damage a character while he is uncoscious, and, therefore, deplete his HHPs.
SHP will regenerate automatically if your hunger status is above "Very Hungry". Instead, HHP will not regenerate. There are 2 ways to heal :
One way to heal HHP is by using leeches. Leeches can be obtained by anyone, regardless of skill, making them a popular low-level healing method. However, because they deal damage, their use is not recommended at very low SHP values, as the leeches can knock a character unconscious, which would lower HHP instead of healing it.
Leeches can be obtained by walking in any swamp area. They will attach themselves to empty equipment slots. The less a character is wearing, the more leeches can be gathered and used at once. Once a leech is equipped, it will do SHP damage about once per minute. The damage it deals is equal to its quality divided by 10, rounded down to the nearest whole number. Approximately every 10 SHP damage taken will restore a single point of HHP. After damaging a character three times, a leech will become bloated. If removed and stored, bloated leeches will eventually become normal leeches, allowing reuse simply by placing them in empty equipment slots.
The quality of a leech moves one point towards its host's constitution attribute each time damage is dealt. This means a leech can gain up to three quality points per usage. As such, reusing leeches can result in better healing during future uses.
The second way to heal HHP is by using Gauze. Gauze provides healing at no cost to SHP, though the skill requirements to obtain the necessary wool is considerably higher than that of the leech method. However, because gauze can be applied by anyone with the First Aid skill, it is possible for a character to give another character assistance.
To obtain wool, a character must either own a tamed sheep or find a four-leaf clover and a mouflon. Using a clover on a mouflon allows shearing, while a tame sheep can be sheared without clover usage. Once wool is obtained, it can be made into gauze at a loom by any character with the First Aid skill. Once created, gauze can be applied by left-clicking the item to pick it up, then right-clicking the desired target and choosing to apply the bandage. Gauze can be only applied to a character that has no headgear equipped. Gauze will heal a character's HHP by 30% of their MHP over time.
Here are some tips, by Heroic Pillow (edited by me)
*If you're going to play more than 1 hour of this game, get ender's client.
It allows zooming in and out, a resizeable window, nightvision, the ability to hide objects or see through them, and showing a creature's aggressivity radius. Among other features.
*If you start out without joining a bigger town right away you really need to get your exploration and perception up higher, and get the skill foraging. This will not only help you get a lot of basic materials, but you can get some decent curiosities when you get a little higher up. You will also want to get hunting so that you can wring the neck of all of the bunnies you will surely come across.
*If you try to attack anything that isn't a rat, bunny, frog, or chicken, you will die a horribly painful death until you get farther along in the game. To raid ant hills, you must assign 20 points to the Unarmed Combat skill. Completely avoid going after bears, as they can run faster than you. A safe method of defeating them is fighting on board of a boat, and going into deep water as soon as they come nearby.
*Your first long term goal is to get Yeomanry so your stuff is safe from at least the common newbie. It allows you to plant a "banner", that can be expanded with Learning Points.
That's all, folks. I've had fun writing this. Sorry if it is bad, but it's the first ever OP I've done for GGD. Hope you enjoy reading this as much as I enjoyed writing it!
Here are now some useful links
Haven & Hearth wiki, contains lots of useful informations about the game and it's mechanics
An useful thread for starters, mostly what I based this off
Map of the world, useful to find villages
Haven & Hearth official forums
In case you are wondering, the game is completely FREE. You can still donate money to the devs on H&H's website tought