I'm working on aspects of a dynamic conversation system when all of it sudden it does this
i don't even
SB&HJ the game?
How have I been making so much progress in so little time on my ADOMlike
It's completely unheard of
That usually happens but for some reason this project is free of those problems
I guess that happens when the genre is one of the oldest types of video game
Those new toolbar icons look absolutely terrible.
Windows 8 is the new vista and everything will be polished again in Windows 9.
I like the whole reduction part of it, but get rid of the theme.
How brilliant is my OS? This brilliant:
not even qemu can handle the brilliance
This is init.js's source code:
What do you use to take those screenshots?
You have to admit it makes it a hell of a lot easier for us programmers
While working on a puu.sh crawler (unsure if I should GitHub it). I found out that puu.sh allows you to upload html pages. Probably not too big of an issue (in terms of accessing peoples puush.me accounts) seeing as it uses a different domain for uploads. Although it is still bad because now you can't really trust puu.sh links.
Beckmann distribution for specularity is a little sexier than Blinn-Phong
equation for the interested
Implementation for the bored:
double ale = acos(dotm(nnorm, t1)); double rough=0.1; double spec_light=pow(M_E, -(tan(ale)*tan(ale))/(rough*rough))/(3.141592*rough*rough*cos(ale)*cos(ale)*cos(ale)*cos(ale)); double ambient_light=ambient; double diffuse_light=drc*(dotm((nlight), nnorm)); double light=ambient_light + diffuse_light + spec_light;
where t1 (normally referred to as H) is calculated per frame as:
Are there code tags specifically for c++ here still?
Many thanks to filthy java scum below me
It's cpp in square brackets I think not that I'd know filthy java scum
In this case, I've hooked a JS function up to interrupt 32, which happens to be IRQ 0 - the system timer.
Merged in the SDL 2.0 branch. Thanks to Valgrind I noticed I was overflowing the stack with gigantic objects, plus I tracked down that I wasn't setting a variable and instead creating a variable with the same name in a constructor.
Feels good to be back after an RSI attack.
UGHHHH Can i just upgrade the compiler and keep the UI from 2010?
Everyone loves a good Heidrich–Seidel anisotropic distribution, right? Its for modelling specular highlights on objects with small parallel grooves. Or at least, thats how wikipedia tells it
All I see is shiny soccer balls and a bunch of foreign names.