Oh I'm loving it
Oh I'm loving it
Can you make Goa'uld doors like on goa'uld ships or bases in SG-1 series?
And can you also make goauld door controller from goauld ring panel so it will work like codelock?
Hi, am having trouble with cap. Every time i open gmod, i get SGA gates with no chevrons and SG1 gates with no ring that spins around. Only had this problem with revisions 208 and 209. How do i fix this. Please help.
I already have before cap sg with groups, it still doesn't work. Is it a problem with cap or before cap sg with groups. If it is a problem with either, how do i fix it. Tried downloading it again, but the same problem occured.
- Added new Asuran ZPM Hub.
Great that was nice and fast! Only bug I notice is that 3 ZPM's are listed and as the Asuran Hub only carry's one it should be only 1!
Crikey things have come along way. Need to fire up GMod this evening me thinks! @Madman: Does the Daedalus not work? :( otherwise, why are you removing the code?
Ok, so i removed everything but wire, before cap and cap. (left achievements and toybox in addons as well. Does wire extras, or pc mod disrupt cap. If they are not disrupting it, what do you think is. If i know what it is, i can leave them out without going through them all.
@orrila go into console, and look loading log, find error, and post it here if there is any.
--> Trying to make this addons to be compatible with gmod13 ?
and also I have an another suggestion :
why not making small packs of the addons.
("Carter Addon Pack - Basic") --> for only gates
("Carter Addon Pack - Sweps") --> for only Weapons
("Carter Addon Pack - Energy and Stools") --> for only for Hubs and ZPM things...
("Carter Addon Pack - Complete") --> for All stuff...
it's not should be hard to separate the full pack
and user should economising their bandwith
look at Scars addons there is 3 separate folder working for all the pack.
If it's possible there is no way to make the vgui working in gmod13 ?
@GeekDeer read changelog from my addon rev 212.
As for separate pack - it can't be done anyway, because on workshop max file size is 100 mb, and cap have 2 gb of data, so we should have ~20 separate packs? Lol... And some things can't work without other things or just have no effect, so this is just almost impossible. And updating stuff will be very difficult in this case. I hope cap team agree with me.
Yeah I all ready read your changelog, but maybe not 20 packs, or it's maybe time of rewrite and optimizing the stuff.
and about just making the gate only working for now, I think it's should be possible for the 100mb size on workshop for now.
@GeekDeer why you want workshop? Whats wrong with old addon system way? Its works and for what uplaod to workshop? I'm not undersanding that. Right now gmod13 is UNSTABLE, there is much bugs and some features just can't work because its broke in gmod13 engine. So no one will do for you what you want. We will wait for stable version of gmod13 and only then will thing about it. So stop complain about gmod13.
Can someone code the Icarus ramp?
Long time ago we had separate svn's for different stuff (weapons, ships etc). It didn't worked.
Workshop isn't good idea for such addon. I believe noone of developers like idea of uploading 2gb of data even, if we are making small lua fix. Users wouldn't like it as well. Svn is the best sollution for us.
Or a sort of FTP access to the workshop so you can update without uploading the whole file again.
Are you going to make more sweps (kull warrior, wraith stunner, TER and stuff in mckay, replicator and sg mod packs). Will you also be making more NPC's. Also, the wraith and prior do not fire stargate weapons, are you going to fix this. It would be great. Also, the shield tool does not stop bullets (and other sweps), are you going to fix it, why does it not block bullets. Also, with constant running into the shiled, npcs's go through it, will this be fixed as well.
Probably no. If we would get models then yes. Otherwise no.
Shield Core block only non HalfLife (and non CS) weapons and not always. I would have to dig trough custom physic engine code some day.
People we are NOT I REPEAT NOT doing anything new we are ONLY doing bug fixes! If you find any bugs that Madman did not list please report them so we can fix them!
Do not request for anything new this will only make us annoyed!
Cannot you use models from things like stargate the last stand and other stargate games. Also, why did you get rid of the hatak and Auroura ships. And, could you post a tutorial on how the achen defence system works. I use wire every time and it never seems to start up. I was also wondering how to aim the asgard beam weapons.
Oh and didn't he just say in the post above yours that they're not taking requests? And the ships... Well I don't know how many times they've said they won't bring them back BECAUSE THEY'RE TOO LARGE.
Ok, I am new to CAP so i didn't really no any of that Because thier large stuff, never seen it anywhere. As for copyright, stargate the last stand is a mod for HL2. I sure that doesn't have copyright, but i spose if they don't want to, thery're not going to. Oh well. I mean, when their done with CAP, what will they do, just 'let it die' and do no more work on it. Take no offecne though as it it great. However it is the only good stargate game still around (apart from stargate pegasus chronicles and a few other mods), and there is so much left in stargate to add to the Pack. If you don't want to work on it, would you let other people as they might want to continue your work, or add to it. Also, it would be great to know if there is a way to get old versions of CAP. PLEASE REPLY, i went on the forum as every time i emailed a help service they take weeks to respond.
Every thing that is in CAP gets a Copyright if its from another mod or pack without direct permission that can wave their copyright away we are doing a criminal act!
Ok, then, didn't know about that, but is there a way to get old revisions of CAP. and will you let other people edit if you don't want to any more.
Could someone make a wraith stunner from Atlantis that would be great
(And yes I tried the damage block model)
Nevermind, found how to redownload. Still wondering if mckay, replicator and SG mod packs are being worked on still.
Go to next pg for next post.
Most stuff from McKay Pack and from SG mod are already included. Just replicators left to be here.